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I really don't have any other prebuffs. I'm good to go.
-Posted with Wayfinder

DM Feral |

The cavern has a smooth stone floor and rough walls. A mess of vines hangs from the 40-foot-high ceiling, stretching from wall to wall. Standing at the chambers center are a number of savage Mwangi dressed in little more than loincloths and bearing gleaming spears. More savages can be seen high in the air, hanging from the vines while bracing themselves against the cavern walls.
As soon as as the cultists set sight on the party, they howl and attack!
Adaxis: 1d20 + 1 ⇒ (9) + 1 = 10
Butyl: 1d20 + 7 + 8 ⇒ (14) + 7 + 8 = 29
Zandu: 1d20 + 9 ⇒ (19) + 9 = 28
Zarzuket: 1d20 + 13 ⇒ (13) + 13 = 26
Cultists: 1d20 + 4 ⇒ (10) + 4 = 14
Butyl, Zandu, and Zarzuket are up.

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I want to drop a Hallucinogenic Smoke on as many as possible (so Zandu, stay back for now!), but I'm not sure on the positioning.

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Adaxis prebuff is Stoneskin on himself (110 minutes).

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A bit too far and spread out to maximize Hallucinogenic Smoke...
Blessing of Fervor on everyone! I'm taking the +2's this round.
-Posted with Wayfinder

DM Feral |

Despite the overwhelming force facing them, several of the cultists up in the vines strike! Shrieking like enraged primates they swing down, strike, and then swing back.
The blinded savages remain in the vines clutching at their useless eyes.
Swing vs Zandu: 1d20 + 15 + 2 + 1 ⇒ (3) + 15 + 2 + 1 = 21
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Swing vs Zandu: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Ground vs Adaxis: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Miss Chance: 1d100 ⇒ 64 - Hit
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Ground vs Adaxis: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Miss Chance: 1d100 ⇒ 16 - Hit
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Swing vs Adaxis: 1d20 + 15 + 2 + 1 ⇒ (8) + 15 + 2 + 1 = 26
Miss Chance: 1d100 ⇒ 83 - Miss!
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Swing vs Adaxis: 1d20 + 15 + 2 + 1 ⇒ (3) + 15 + 2 + 1 = 21
Miss Chance: 1d100 ⇒ 86 - Miss!
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Swing vs Adaxis: 1d20 + 15 + 2 + 1 ⇒ (4) + 15 + 2 + 1 = 22
Miss Chance: 1d100 ⇒ 78 - Hit
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
New Will Saves: 4d20 ⇒ (8, 9, 11, 9) = 37
The party is up. The cultists along the edges are in the vines 30 feet up.

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Adaxis steps back, summons Giant Eagles and uses his totem power to grow wings himself. Mousebane swoops up and attacks nearest foe.
Spontaneously cast Summon Nature V: 1d3 ⇒ 3
No access to map. Friendly reminder summoning birds is a standard action for Eagle Shaman, and they receive +11 temporary hit points each.
Three Giant Eagles appear above the jungle men.
Mousebane: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d4 + 9 ⇒ (1) + 9 = 10
holy: 2d6 ⇒ (1, 4) = 5
Giant Eagle 1, claw: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Giant Eagle 1, claw: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Giant Eagle 1, bite: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Giant Eagle 2, claw: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Giant Eagle 2, claw: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Giant Eagle 2, bite: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Giant Eagle 3, claw: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 ⇒ 6
Giant Eagle 3, claw: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Giant Eagle 3, bite: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Giant Eagle 3, confirm crit: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 4 ⇒ (2) + 4 = 6

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God, I wish I'd prepped a Flame Strike...
Butyl casts a spell to summon an ethereal chain to assist them in combat, then moves to close with his shovel.
Chain of Perdition on the guy right in front of Butyl. Move and draw shovel.
Dirty Trick (blind): 1d20 + 20 ⇒ (3) + 20 = 23
Round 2 of Blessing of Fervor, everybody. I'm taking the +2's this round.

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Zandu will attack the tribes men in front of him.
going to take extra attack if one goes down will 5ft flap to continue the attacks
attack 1 Pa: 1d20 + 22 ⇒ (3) + 22 = 25 Pa damage: 1d6 + 36 ⇒ (6) + 36 = 42
extra Pa: 1d20 + 22 ⇒ (8) + 22 = 30 Pa damage: 1d6 + 36 ⇒ (1) + 36 = 37
attack 2 Pa: 1d20 + 17 ⇒ (17) + 17 = 34 Pa damage: 1d6 + 36 ⇒ (5) + 36 = 41
attack 2 confirm?: 1d20 + 17 ⇒ (15) + 17 = 32 Pa damage: 1d6 + 36 ⇒ (1) + 36 = 37
attack 3 Pa: 1d20 + 12 ⇒ (14) + 12 = 26 Pa damage: 1d6 + 36 ⇒ (3) + 36 = 39
attack 3 confirm?: 1d20 + 12 ⇒ (5) + 12 = 17 Pa damage: 1d6 + 36 ⇒ (3) + 36 = 39

DM Feral |

Butyl's conjured chain fails to get around its target's head but Zandu easily cuts down the two tribesman near him.
Swing vs Zandu: 1d20 + 15 + 2 + 1 ⇒ (2) + 15 + 2 + 1 = 20
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Ground vs Zandu: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Ground vs Zandu: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Swing vs summoned bird: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Swing vs summoned bird: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Swing vs summoned bird: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
The party is up. The cultists along the edges are in the vines 30 feet up.

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The chain attempts to blind another cultist, and Butyl steps up to get in the thick of the fighting.
Dirty Trick to blind on the guy right next to the chain (thanks for putting it on the map, BTW!). 5-foot step and full attack. Taking the +2's from Blessing of Fervor.
Dirty Trick (blind): 1d20 + 20 ⇒ (15) + 20 = 35
Shovel: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Shovel: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Don't forget Blessing of Fervor, everybody! This is the 3rd round on it.

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Zandu looks at his wound a little perturbed and starts hacking away at the waves of tribesmen.
attack 1 Pa: 1d20 + 22 ⇒ (2) + 22 = 24 Pa damage: 1d6 + 36 ⇒ (6) + 36 = 42
extra Pa: 1d20 + 22 ⇒ (9) + 22 = 31 Pa damage: 1d6 + 36 ⇒ (2) + 36 = 38
attack 2 Pa: 1d20 + 17 ⇒ (9) + 17 = 26 Pa damage: 1d6 + 36 ⇒ (4) + 36 = 40
attack 3 Pa: 1d20 + 12 ⇒ (7) + 12 = 19 Pa damage: 1d6 + 36 ⇒ (5) + 36 = 41

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Adaxis and his birds tear into the jungle men.
Adaxis, claw: 1d20 + 17 - 3 + 4 + 2 ⇒ (7) + 17 - 3 + 4 + 2 = 27
dmg: 1d4 + 7 + 6 + 4 ⇒ (4) + 7 + 6 + 4 = 21
holy: 2d6 ⇒ (3, 4) = 7
Adaxis, claw: 1d20 + 17 - 3 + 4 + 2 ⇒ (10) + 17 - 3 + 4 + 2 = 30
damage: 1d4 + 7 + 6 + 4 ⇒ (4) + 7 + 6 + 4 = 21
holy: 2d6 ⇒ (2, 3) = 5
Adaxis, gore: 1d20 + 17 - 3 + 4 + 2 ⇒ (14) + 17 - 3 + 4 + 2 = 34
damage: 1d6 + 7 + 6 + 4 ⇒ (2) + 7 + 6 + 4 = 19
holy: 2d6 ⇒ (5, 1) = 6
Mousebane, talon: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
dmg: 1d4 + 9 ⇒ (4) + 9 = 13
holy: 2d6 ⇒ (2, 6) = 8
Mousebane, talon: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 1d4 + 9 ⇒ (3) + 9 = 12
holy: 2d6 ⇒ (1, 5) = 6
Mousebane, bite: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
damage: 1d4 + 9 ⇒ (3) + 9 = 12
holy: 2d6 ⇒ (3, 1) = 4
Giant Eagle 1, claw: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Giant Eagle 1, claw: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Giant Eagle 1, bite: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Giant Eagle 2, claw: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Giant Eagle 2, claw: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Giant Eagle 2, bite: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Giant Eagle 3, claw: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Giant Eagle 3, claw: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Giant Eagle 3, bite: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 4 ⇒ (3) + 4 = 7

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"Nice work, team. Quickly, let's search the bodies for loot clues, then move on."
"Also, there seems to be a narrow passageway here, just large enough to squeeze through. It's doubtful they took the captives through there, but it may be a shortcut or boon. Shall we check it before going down the main passage?"

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Zandu will get tapped twice by his wand and will move forward searching the dead "I hope they had a good reason to die" he says picking through the charred and broken bodies before him before moving on.
perception: 1d20 + 14 ⇒ (15) + 14 = 29
if able will take the BOF bonus to skills to this

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Adaxis flys around the vineyard looking for a stash of loot or a hidden entrance.
Perception, t10: 10 + 39 = 49 +1 for traps; +2 stonecutting

DM Feral |

Zandu and Adaxis find no signs of traps.
Heading left:
This small chamber contains mounds of filthy rags, gnawed bones, and a few malformed, undernourished, apelike creatures. The smell of excrement is overpowering.
The strange monkey children fill the floor and walls of this chamber, resting on every ledge and in every nook they can find. They make no move to attack and seem to pose no threat to the party aside from their wailing and screeching.
Heading right:
The party's progress is blocked by an immobile curtain of swirling blades.
Adaxis: 1d20 + 1 ⇒ (15) + 1 = 16
Butyl: 1d20 + 7 ⇒ (19) + 7 = 26
Zandu: 1d20 + 9 ⇒ (20) + 9 = 29
Zarzuket: 1d20 + 13 ⇒ (5) + 13 = 18
Badguys: 1d20 + 1 ⇒ (8) + 1 = 9
From the other side, a feminine cry of pain can be heard.
The party is up.

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Does it appear to be a Blade Barrier spell, or a physical barrier?
-Posted with Wayfinder

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Also, if it's a physical mechanism, is there a place I could safely touch it to use my Engineer's Workgloves?
-Posted with Wayfinder

DM Feral |

Dispel: 1d20 ⇒ 19
The magical barrier crumbles under Zarzuket's power revealing the rest of the chamber.
The most noticeable and harrowing feature of this room is the 60-foot-tall statue of Angazhan carved into the west wall. At its feet stands a candle-laden altar, upon which a female human lies bound. Two giant murals flank the statue, painted with mud, blood, and more unmentionable substances. Like much of the rest of the cave, vines cover the ceiling, though these vines hang fifty feet or more above the ground.
Standing over the prone bound woman is a huge heavily armored ape wielding a cruelly barbed spear. The beast's spear and fists glow with unholy power and its form blurs slightly when it moves. Seeing Atum, he beats his broad chest in challenge.
3d20 ⇒ (3, 11, 3) = 17
Everyone else is up.

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Shade will ready to cast vanish as soon as Moonlight casts turning them both invisible and fly up 20 ft and 10 ft to the left. Moonlight will cast silent image (dc 16) of Shade standing where he was making casting jestures.

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Zandu will bow and motion for the monkey to come to him.
perception: 1d20 + 14 ⇒ (14) + 14 = 28
"Usually when someone challenges some one they do it without their friends hanging around in the trees" He says as he looks at the onlookers who hide in the bushes.
will do more when I can see the full map"

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that's a big monkey
Zandu moves further into the room pointing his scimitar at the oversized ape in mock challenge.
"You know all this fighting is driving me bananas"

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Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Butyl rushes into the room to see the big ape, and tries to set the apes fighting each other.
Draw my Bouncing Spell rod as I go. Bouncing Murderous Command on the big guy, swift to redirect to the guy on the ceiling if it fails. DC 20 Will save.
Spell Pen (big guy): 1d20 + 16 ⇒ (5) + 16 = 21
[dice=Spell Pen ("small" guy, if redirected)]1d20+16[/dice]

Bird - Adaxis |

Mousebane attacks the huge heavily armored ape
Mousebane bite: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
magic dmg: 1d4 + 9 ⇒ (3) + 9 = 12
holy: 2d6 ⇒ (3, 6) = 9
confirm crit: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
magic dmg: 1d4 + 9 ⇒ (1) + 9 = 10
Mousebane has mobility feat.
Adaxis transforms into a huge young roc and flys ahead.

DM Feral |

Will: 1d20 ⇒ 1
Butyl feels his spell wash over the huge ape harmlessly (he's immune) but the smaller ape snarls and turns on its master.
At Adaxis's command, Mousebane charges toward the brutish ape but collides with some kind of invisible barrier.
The smaller gorilla charges toward the its master only to be similarly stopped by the unseen barrier.
The huge ape chuckles darkly and reaches out with a huge glowing paw for Mousebane.
Touch: 1d20 + 13 + 4 + 1 ⇒ (4) + 13 + 4 + 1 = 22
Negative Energy: 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Negative Energy (this cannot drop you below 1 HP, will 21 for half): 120 = 120
Also make a DC 19 fortitude save or be paralyzed indefinitely.
And then stabs at the noble bird with his cruelly-barbed spear.
Primary: 1d20 + 21 + 4 + 1 ⇒ (5) + 21 + 4 + 1 = 31
Damage: 3d6 + 10 + 4 ⇒ (5, 6, 5) + 10 + 4 = 30
Iterative: 1d20 + 16 + 4 + 1 ⇒ (20) + 16 + 4 + 1 = 41
Damage: 3d6 + 10 + 4 ⇒ (6, 2, 5) + 10 + 4 = 27
Second Iterative: 1d20 + 11 + 4 + 1 ⇒ (15) + 11 + 4 + 1 = 31
Damage: 3d6 + 10 + 4 ⇒ (6, 4, 5) + 10 + 4 = 29
Extra Attack: 1d20 + 21 + 4 + 1 ⇒ (18) + 21 + 4 + 1 = 44
Damage: 3d6 + 10 + 4 ⇒ (4, 5, 3) + 10 + 4 = 26
Confirming: 1d20 + 16 + 4 + 1 ⇒ (15) + 16 + 4 + 1 = 36
Extra Damage: 6d6 + 28 ⇒ (3, 2, 2, 3, 1, 6) + 28 = 45
If one of those attacks drops Mousebane the rest will go on Adaxis.
The party is up.

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Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
"Antilife shell! No one's getting in there!"
Actually, I'm an outsider, so I could get through, but I think I'd rather not!
Butyl tries to bring down the barrier spell, then scampers 20 feet up the wall. Tunnel Runner
Dispel Magic: 1d20 + 12 ⇒ (12) + 12 = 24
Eh, I think I'll burn my shirt reroll on that one.
Dispel Magic: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Eff