Feral's Hydra Fang (Inactive)

Game Master Feral


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Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

Glances around...

Ahhh, tell me... Us... What it is... That you... Want. Who it was that.. Umm. Sent you. Will go easier if you talk.

The Exchange

M Human Cleric of Cayden Cailean - 1

Karim steps up next to Corwin, his hand straying to the hilt of his scimitar.

"My friend here tells the truth, you should speak plainly as to your reasons for being here. Take Sarenrae's healing touch as a turning point in your life and start to better yourself. Talk"

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

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AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

a channel would be nice

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]
M'grul wrote:
a channel would be nice

you got one for 3, believe that put everyone back to full

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv gives Karim a quick nod of thanks for the healing. He doesn't get much time to revel in his expertly-thrown bomb, though. Maaarv turns his attention to the bound woman. Taking the cleric's lead, Maaarv tries to help convince the woman to talk.

"Yep, my compatriots and I would love to hear your version of these events. I mean, it doesn't look good for you, but who would want this done?"

Aid Another Diplomacy: 1d20 ⇒ 1

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Mmm, girl, you are in some mighty mean trouble. So you's best start using them lips of yours.

diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7


"Okay, okay, I'll talk", the woman says.

"Du Moire brought us with him to double-cross Lubor. We killed him and he grabbed Lubor's cache and took off down through the hatch over there. He's going to flee through the Underdocks so he can get to the Fang and get out to sea where he'll be untouchable."

"He left us here to cover for him if anyone came looking for him."

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

did he have any tablets with him, where does this tunnel exit

The Exchange

M Human Cleric of Cayden Cailean - 1

"And how long ago did he leave?" Karim tacks on his question to the end of Corwins.


"The tablets are on the Hydra. The tunnels lead to the underdocks which lead out to sea. He left about 5 minutes ago."

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

So, do we follow... or race to the ship... I am fairly certain we can cover ground faster above ground then the tunnels below

I do want to catch them, murdering is never something i am fond of... Even if Lubor wasn't so innocent himself. But there might be other dangers in the tunnels, including traps.


The woman scoffs.

"If you're trying to catch him, you'll never get across the city and to the docks in time."

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

ThEee tuNNelS... iTsSsss THe OnlY wAY..., pronounces M'grul in a voice that sounds like the mewling of innocents interdispersed with monstrous rumbles.


You enter into a gloomy, greenish twilight where scattered beams of light filter down between weathered dock planks, bouncing off seaweed covered stones that jut from the dark harbor waters.

A forest of pylons suspends the docks above where the scurrying feet of merchants, sailors, and longshoremen hammer like a muffled thunderstorm. Between the pylons, you spot small stone bunkers, ruins of older siege forts now crumbling and weathered from centuries of angry waves. A narrow set of docks traverses the rocks, connecting various locations. Eventually, all lead out to the shallow bay at the mouth of the maze. Nearby, you notice a fresh trail of muck-limned, wet footprints.

The footprints lead to a small pier where a worn skiff is tied off. Looking around, it appears to be only vessel in sight. A pair of rough looking men in dingy leather armor stand guard.

"Hey! You don't belong down here. Get lost", one of them barks.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

As the conversation winds down, and it seems that pursuit through the tunnels is the course of action, Raoul begins to search the body of the thug that he blew apart. After discovering what he can, he moves on to searching the two captives.

"Don't mind me ma'am, just making sure you don't have anything that might be useful..."

Sorry for lack of posting today. A lady from my church congregation went missing yesterday and my wife and I spent most of the day canvasing the neighborhoods trying to locate her.


The thugs have assorted valuables on them but nothing especially useful.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Everyting is aright. Men, we just gonna pass right thru and bother nuttin. Bo'alo reassures the men as he draws closers, reaching into his spell component pouch he grabs a pinch of sand, dusts his hands off and blows it in the direction of the guards.

Cast Sleep, DC 16 due to shadowing light.


Unfortunately you're in plain sight but we can go into initiative.

Bo'alo: 1d20 + 1 ⇒ (14) + 1 = 15
Corwin: 1d20 + 5 ⇒ (6) + 5 = 11
Karim: 1d20 + 2 ⇒ (16) + 2 = 18
M'grul: 1d20 + 1 ⇒ (9) + 1 = 10
Maarv: 1d20 + 2 ⇒ (9) + 2 = 11
Goons: 1d20 + 2 ⇒ (12) + 2 = 14
???: 1d20 + 2 ⇒ (5) + 2 = 7

Bo'alo starts his spell.

Karim is up.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

Preception check to see if anything is lurking about, also what weapons do these guys have?

Preception: 1d20 + 6 ⇒ (4) + 6 = 10

Im pretty stealthy, what would people's thoughts be if I scouted ahead in the future, we can go with this no problem... But might be nice to do so later?


They have short swords in hand and bows on their backs. Corwin doesn't see anyone else lurking about.

The Exchange

M Human Cleric of Cayden Cailean - 1

Karim draws his scimitar but holds back from charging them, neither wanting to initiate the violence nor interrupt his companions casting. He delays until one of the two makes an aggressive move toward the party.


Sure enough, the two guards take aggressive action.

They draw bows and fire on the spellcaster.

Bow vs Bo'alo minus Cover: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Bow vs Bo'alo minus Cover: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The destitute mwangi mage crumbles to the deck with arrows in his flesh.

The party (minus Bo'alo are up).

The Exchange

M Human Cleric of Cayden Cailean - 1

Karim focuses for a moment and a golden burst spreads out from him, infusing everyone around him with healing energies except for the two thugs (selective channel).

Channel Energy: 1d6 ⇒ 4


The burst of healing energy restores Bo'alo to consciousness but his spell is lost.

Corwin, Maarve and Mgurl, are up.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv, feeling emboldened by his previous work with his bombs, moves past his companions towards the ruffians. He veers to the left as he reaches the dock. (Move to K8)

"Listen, we tried to ask nicely..."

With that, he mixes up another Frost Bomb and throws it emphatically at the guard in front of him.

Frost Bomb Ranged Touch Attack: 1d20 + 5 ⇒ (17) + 5 = 22

Cold Damage: 1d6 + 4 ⇒ (3) + 4 = 7

DC 14 Fort Save or staggered for 1 round. 3/5 Alchemical Bombs remaining for the day.


Fort: 1d20 + 3 ⇒ (20) + 3 = 23

Maarv's bomb connects earning a cry of pain from the guard but he stands his ground.

Corwin and Mgurl are up.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

5 foots step up and swing at the one who took a bomb hit.

keep the area clear behind me so i have room to manuever!

attack: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d12 + 3 ⇒ (4) + 3 = 7

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

Shouldn't the spell have gone off first?

Karim: 1d20 + 2 ⇒ (16) + 2 = 18
Bo'alo: 1d20 + 1 ⇒ (14) + 1 = 15
Corwin: 1d20 + 5 ⇒ (6) + 5 = 11
Maarv: 1d20 + 2 ⇒ (9) + 2 = 11
M'grul: 1d20 + 1 ⇒ (9) + 1 = 10

Goons: 1d20 + 2 ⇒ (12) + 2 = 14
???: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul watches their rear, looking for an ambush, knowing that he can do little good trying to jam into the crowded tunnel.

[edit]Mgrul then dashes up the corridor, seeing a gap in the combat to M8 then colour sprays.

DC16


The spell is a one round casting time. It started when he acted in initiative. He got dropped before he could finish it in the second round.

The wounded guard steps back and both fire again.

Vs Corwin: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Vs Maarv: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

One of the guards whistles and a sea cat cub bursts from the water and clambers onto the deck.

Target: 1d4 ⇒ 2

It waddles towards Karim and swings a scary looking claw.

Claw: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The party is up.

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

Updated move


Bah, no editing while I'm editing! That can be this turn's actions.

Will: 1d20 + 1 ⇒ (6) + 1 = 7
Will: 1d20 + 1 ⇒ (10) + 1 = 11

Both guards collapse onto the deck.

The rest of the party is up.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

Should have gotten an aoo on the guard that didnt back up and fired? In range of my weapon.

aoo attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d12 + 3 ⇒ (2) + 3 = 5

hold until after Karim takes his turn, assuming he backs up my action will be to drop my lucern hammer, pull out my greatsword as part of my move action and swing at the sea cat cub. Moving to Karim's current location at L6

Will rethink my action if he doesn't move

attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9

crit confirm: 1d20 + 3 ⇒ (14) + 3 = 17
crit damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11

The Exchange

M Human Cleric of Cayden Cailean - 1

Karim slashes at the cub, then 5 foots to L7.

Scimitar Atk: 1d20 + 0 ⇒ (10) + 0 = 10
Dmg: 1d6 + 0 ⇒ (6) + 0 = 6

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)
M'grul wrote:

Shouldn't the spell have gone off first?

Karim: 1d20 + 2 ⇒ (16) + 2 = 18
Bo'alo: 1d20 + 1 ⇒ (14) + 1 = 15
Corwin: 1d20 + 5 ⇒ (6) + 5 = 11
Maarv: 1d20 + 2 ⇒ (9) + 2 = 11
M'grul: 1d20 + 1 ⇒ (9) + 1 = 10

Goons: 1d20 + 2 ⇒ (12) + 2 = 14
???: 1d20 + 2 ⇒ (5) + 2 = 7

this is what I was wondering since the action was declared before initiative was rolled.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

That would be roughly the equivalent of acting in the surprise round, since no one was surprised it was regular inititive order. I think I would have made the same call

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

With the guards down, Maaarv tries to take down the seacat that took a swipe at Karim. He throws a Frost Bomb at the creature, hoping to stagger the seacat.

Frost Bomb vs. Touch: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d6 + 4 ⇒ (5) + 4 = 9

DC 14 Fort save or staggered for one round. Precise Bomb discovery allows Karim to avoid splash damage. 2/5 alchemist bombs left.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

Not quite sure where you are throwing that bomb FROM maaarv. Might want to look at the map :)

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

I thought that the brown squares are the docks/pier and the blue squares are water, so it would be a clear shot from where I'm at to get the seacat. The seacat climbed out of the water onto the deck. But maybe I misunderstood the description.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

Oh! I was thinking those were walls... Fair enough, I think I am just too used to walls. Still don't write your bomb off just yet. My attack could have taken it down.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Yeah, you had a nice swing with that greatsword, you very well may have taken that thing down. :)


Yeah, there was no surprise so there was no way you could start your spell before combat began.

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

Corwin's large blade takes a good chunk out of the young sea cat but it just grunts in pain and glares at the fighter. Maarv's bomb pelts it wounding it further but it doesn't go down.

Bo'alo is up.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Drops back and calls forth the shadow to entangle his foe yet again.

Binding Darkness, ranged touch on guard currently in melee with someone.
1d20 + 1 ⇒ (1) + 1 = 2


The guards are unconscious but a natural 1 will miss anything.

The sea cat claws and bites madly at the two-legged land creature that wounded so badly.

Claw: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The party is up.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]
Bo'alo wrote:

Drops back and calls forth the shadow to entangle his foe yet again.

Binding Darkness, ranged touch on guard currently in melee with someone.
1d20+1

You do realize you just used a spell like ability in melee range of a creature? Very likely to go face down again due to aoo. Also need to account for firing into melee (-4) when you use range touch attacks without precise shot. I don't think a -2 is going to hit anyway.

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul uses his long spear to stab it.

1d20 + 2 ⇒ (16) + 2 = 18
1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)
Corwin Illum wrote:
Bo'alo wrote:

Drops back and calls forth the shadow to entangle his foe yet again.

Binding Darkness, ranged touch on guard currently in melee with someone.
1d20+1

You do realize you just used a spell like ability in melee range of a creature? Very likely to go face down again due to aoo. Also need to account for firing into melee (-4) when you use range touch attacks without precise shot. I don't think a -2 is going to hit anyway.

See the emphasis above. So no I did not use a spell like ability in melee range. It was worth a shot if it paid off, though unfortunately it did not.

Grand Lodge

Male Tiefling [|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

you had nowhere to 'drop back' to, except off the dock. Guess it doesn't matter. Full attack on my part.

greatsword: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10

bite: 1d20 - 2 ⇒ (11) - 2 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Yeah, I’m not super worried about it. Technically, after five foot stepping, Ba’olo is still threatened but the sea cat is much more worried about the man-thing that crit it for half of its health.

The two tieflings’s combined attacks hit the sea cat cub hard. It falls to the deck in a bloody heap.

Combat over.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv uses his spring-loaded wrist sheath to draw his wand of Cure Light Wounds. He immediately moves to Bo'alo, touching the wand to the mwangi's chest.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

He then touches the wand to his own chest a couple of times.

"Those guards were a little tougher than I expected. Thanks for knocking them out, M'grul - again." The alchemist smiles.

2 taps of CLW: 2d8 + 2 ⇒ (6, 8) + 2 = 16

Maaarv turns to the rest of the party. "Does anyone else need healing?"

Edit: I just edited my character page to reflect the uses of CLW wand.

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