
Lordjimbo |

The massive glass halls of Morgrave University are many levels up and over.
I just realized I haven't really described Sharn itself, rather relying on your meta game knowledge of Eberron. Sharn is basically made up of a large number of very big towers interconnected by a webway of bridges. Thematically I imagine it a bit like the planet Coruscant from Stars Wars but with a smaller, more fantasy scale. If you don't get the nerdy Stars Wars reference I'll describe it better when I have a bit more time later=)

Liriel |

Lordjimbo wrote:I just realized I haven't really described Sharn itself, rather relying on your meta game knowledge of Eberron. Sharn is basically made up of a large number of very big towers interconnected by a webway of bridges. Thematically I imagine it a bit like the planet Coruscant from Stars Wars but with a smaller, more fantasy scale. If you don't get the nerdy Stars Wars reference I'll describe it better when I have a bit more time later=)
The massive glass halls of Morgrave University are many levels up and over.
While we're waiting here's a piece of artwork from the folks at wizards.
The second page of the guide has a view of the university.

Lordjimbo |

As you begin ascending the towering spires of Sharn you get a good look at both the people and the architecture of this marvelous city. A crazed medley of cultures and origins shows that Sharn truly is a place where anything goes, perhaps even more than its citizens realize.
Traveling along a thin air bridge between two high towers you suddenly notice the crowds around you have thinned significantly. From across the way five hooded figures emerge from an unlit arch and move towards you. They separate a bit as they approach and you see a muscular bald man in a monk’s habit behind them.
“The Savior will arise!” He declares in a maniacal voice, focusing his attention on you. “The Potents must be nurtured!” He hefts a warhammer as the robed figures draw daggers. “The ages crawl by and the time of Ascension draws near. Prepare for pain!”
The monk and his hooded henchmen move to attack.
Initiative Order
Elvombor +7
Liriel +6
Lyre +3
Monk +2
Hooded henchmen +1
If the Harbinger comes he may go when he arrives.

Elvombor Isebring |

Traveling along a thin air bridge between two high towers you suddenly notice the crowds around you have thinned significantly. From across the way five hooded figures emerge from an unlit arch and move towards you. They separate a bit as they approach and you see a muscular bald man in a monk’s habit behind them.
How high is the air bridge? This is for the escape plan in case things go badly.
If it's less than 50 feet, Elvom will be thinking about his Rope of Climbing for the entire party.If it's more than 50 feet, Elvom will be thinking Feather Fall, probably on Lyre.
“The Savior will arise!” He declares in a maniacal voice, focusing his attention on you. “The Potents must be nurtured!” He hefts a warhammer as the robed figures draw daggers. “The ages crawl by and the time of Ascension draws near. Prepare for pain!”
The monk and his hooded henchmen move to attack.
Elvom retrieves his Box of Caltrops from his Handy Haversack.
"Gentleman! May I interest you in a subscription to Magician's Quarterly?"
Elvom scatters the caltrops on the bridge between himself and the opponents and takes a step backward.
"Young Misses, we must prepare for battle." Elvom tells Liriel and Lyre in a firm but low whisper.

Liriel |

"Prepare? a craftsman from Zilargo is always prepared." The gnome replies.
She steps backward as she pulls out a wand and aims it at the monk.
'You're not going to harm my friends."
AT DC 20 the UMD roll is automatic. All three missles being aimed at our would-be prophet. Btw the featherfall spell is effecively a group spell if cast right.
Wand of Magic Missle 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10

Lordjimbo |

AT DC 20 the UMD roll is automatic. All three missles being aimed at our would-be prophet. Btw the featherfall spell is effecively a group spell if cast right.
The monk snarls as the missiles strike home and raises his hammer threateningly as he glares at his gnomish assailant.
The monk takes 10 damage. Yes feather fall would work on the group as long as you where all standing close and jumped together.

Lordjimbo |

Sleep hex (Dc 17 will save or affected as if a sleep spell that has no limit on creature hd and can affect up to 6hd of creatures at the moment.)
minions have 3HD the monk 8, 2 minions make will saves.
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (7) + 2 = 9
Two hooded minions collapse, snoring.

Elvombor Isebring |

Elvom draws his longbow and swiftly nocks an arrow.
"Bandits run when their leader is slain. Let us see if these are truly religious fanatics, or simple bandits with no sense of fashion."
If the leader monk is within 30 ft, this is a Focused Shot. Otherwise it's just a regular standard action ranged attack (-1 to hit).
Attack roll: 1d20 + 12 ⇒ (1) + 12 = 13
Oil from the box of caltrops goes unnoticed on Elvom's delicate elven fingers. The arrow leaves Elvom's bow an entire instant too early, flying wide from its intended target.
"Dorthonion curufinwë! Melwasúl fingon arnatuilë!"

Lyre swiftclaw |

"I should warn you two I'm about to do something pretty disgusting." So said Lyre begins casting and suddenly a swarm of spiders come pouring out of her mouth (cast summon swarm) sending it in the direction of the monk
Swarm damage
1d6 ⇒ 6 (Dc 11 fort save of poisoned for d2 Con damage also suffers from distraction.

Lordjimbo |

lol about the critical miss, I like your reaction. The monk takes 10 force damage.
The monk swings his hammer as spiders crawl all over him.
Attack of opportunity 1d20 + 8 ⇒ (20) + 8 = 28 -hit-
Swarm: Immune to weapon damage.
6 damage to the monk
Fort save against poison: 1d20 + 8 ⇒ (7) + 8 = 15 -success-
Fort save against distraction: 1d20 + 8 ⇒ (3) + 8 = 11-success-
The monk opens his mouth and unleashes a fan of black flames onto the swarm.
Breath Weapon: 4d6 ⇒ (3, 1, 4, 4) = 12 fire damage. Ref save DC 16 for half.
Four of the minions trade daggers for light crossbows and loads them the fifth fires at Elvombor.
Attack Roll: 1d20 + 3 ⇒ (2) + 3 = 5 -miss-

Elvombor Isebring |

Disciplined under fire, Elvom takes a pair of rapid shots at the Monk.
Attack 1: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
As the first arrow is loosed, Elvom notices the origin of Lyre's swarm.
"Ugh ... and I thought Spider Climb was bad..." Elvom mutters to himself as he reaches for his second arrow.
Attack 2: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Lyre swiftclaw |

Swarm reflex
1d20 + 3 ⇒ (18) + 3 = 21
The swarm is somewhat reduced but still going (2hp's remaining)
Swarm damage
1d6 ⇒ 6 Dc 11 fort save of poisoned for d2 Str (con was a mistake last round) damage also suffers from distraction.
Distracton. Spellcasting or concentrating on spells within the area of
a swarm requires a caster level check (DC 20 + spell level

Lordjimbo |

The monk takes 19 damage and looks close to collapsing. Actually I think the spider swarm is dead, on half damage they take 6 hp but they take +50% from area effects which would be 9 hps. The spider swarm in the bestiary has 9 hp. Also there are two Distraction rules in play: the one under swarms which is the one you are referencing and the one under universal monster rules that that says its a fortitude save or be nauseated for 1 round. I will use both but the roll was for the universal rule because in the spider swarm description their is a fort save for distraction. I dunno correct me if I'm wrong, the rules governing swarms alwasy seemed a bit odd to me anyway...

Lordjimbo |

The monk staggers as the bolt strikes him. -hit- 5 damage.
Monk Reflex save: 1d20 + 4 ⇒ (17) + 4 = 21 -success- 8 damage
The monk shrieks as lightning plays across his body and he drops smoking to the ground.
The bolt strikes 2 minions as well.
Minion Reflex save: 1d20 + 2 ⇒ (12) + 2 = 14 -failure- 16 damage the minion drops
Minion Reflex save: 1d20 + 2 ⇒ (16) + 2 = 18 -success- 8 damage the minion remains upright.
One minion fires their crossbows at each of you the fourth, injured minion, moves to drag the Monk away.
Minion against Elvombor: 1d20 + 3 ⇒ (7) + 3 = 10 -miss-
Minion against Liriel: 1d20 + 3 ⇒ (8) + 3 = 11 -miss-
Minion against Lyre: 1d20 + 3 ⇒ (5) + 3 = 8 -miss-

Liriel |

Liriel allows herself a wicked smile as she sees her bolt strike home and the effectiveness of the mages lightning strike. Her smile grows broader at the ineffectiveness of the minion's retaliatory strike.
"A word of advice." she offers. "Basically.... run."
On her turn she will use her move action to load a crossbow bolt. She will ready an action to fire at a free target at whoever decides to ignore her advice.

Elvombor Isebring |

Elvom admires Lyre's handiwork for a second, and then utters something under his breath.
Elvom surveys the battlefield. If the injured minion is only helping his commander to withdraw, and does not seem to be doing anything hostile (i.e. reloading or aiming a weapon, casting a spell, etc.) then Elvom will avoid targeting him and the Monk.
Elvom will take two rapid shots against the minions targeting Liriel and Lyre.
Attack 1 (Minion targeting Liriel): 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack 2 (Minion targeting Lyre): 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
"Flee with your lives while you still have them!" shouts Elvom as he reaches for yet another arrow...

Elvombor Isebring |

The minions gather their fallen and flee.
You gain 1 XP for defeating this threat and 1 XP for your RPing so far. You are now 3/15 to level 7. The monk left his warhammer on the ground, it is a +1 warhammer. Would you like to continue on to Morgrave?
Elvom asks Liriel, "How bad are your injuries?"
Elvom scans the battlefield to see if any innocents got caught in the crossfire. Finding none, he begins recollecting his caltrops and placing them in the box.
Even if there aren't enough caltrops to resupply the box, Elvom doesn't want anybody else to step on them accidentally.
"Just a moment while I clean up this small spill."

Liriel |

Lordjimbo wrote:The minions gather their fallen and flee.
You gain 1 XP for defeating this threat and 1 XP for your RPing so far. You are now 3/15 to level 7. The monk left his warhammer on the ground, it is a +1 warhammer. Would you like to continue on to Morgrave?
Elvom asks Liriel, "How bad are your injuries?"
"Just one injury which could use a modicum of attention."

Liriel |

Elvombor Isebring wrote:"Just one injury which could use a modicum of attention."Lordjimbo wrote:The minions gather their fallen and flee.
You gain 1 XP for defeating this threat and 1 XP for your RPing so far. You are now 3/15 to level 7. The monk left his warhammer on the ground, it is a +1 warhammer. Would you like to continue on to Morgrave?
Elvom asks Liriel, "How bad are your injuries?"
8 down out of 50

Liriel |

A family of gnomes, witnesses to the violence, scurry past you without looking you in the face. Nearby a bugbear mercenary leans against a wall and drinks from a heavy flagon. "Just another day in Sharn." He mumbles under his breath, shaking his head in amusement.
Liriel corrects him. "Actually from this height it's more like another day on top of Sharn." "Thank you Lyre I'm quite fit now."

Elvombor Isebring |

"Actually from this height it's more like another day on top of Sharn." "Thank you Lyre I'm quite fit now."
"And that ..." Elvom gives the ground another quick glance over. "...should be all of them."
Elvom picks up the +1 Warhammer. "After Morgrave, perhaps an arms merchant can make this scuffle worth our while."
"Onward to Morgrave, then?" Elvom looks to Liriel and Lyre for confirmation that they are ready to go as well.

Lordjimbo |

One might wish to get to the University before fall sets in. :)
hehe.
The rest of your trip to Morgrave passes without incident. Your first sight of the University is an impressive one, glass halls, golden statuary and elaborate gardens. Morgrave has money at least, even if it somewhat lacks in respectable reputation. You make your way to the massive library where an elf woman in expensive robes organizes a pile of scrolls. "Are you looking for something in particular?" She asks as she waves at the towering bookshelves behind her.

Lordjimbo |

"My good lady elf," Liriel replies. "We wish to research an area of the Mournland known as the Field of Ruins. Particurlarly what history there might be of the last battle fought there."
She waves her hand, beckoning you to follow then leads you deep into the maze of the library's overburdened stacks. "This is the single best record of the locations and events in the Mournland I know of." She says, pulling a heavy tome off a shelf and handing it to you. "Tales of the Last War." the cover reads. "Written by Keith the Adventurous Baker."
"A little overwritten, I'll admit." The elf says. "But the best factual account of that haunted land there is, hands down. There are modern maps and everything, very informative."

Elvombor Isebring |

"A little overwritten, I'll admit." The elf says. "But the best factual account of that haunted land there is, hands down. There are modern maps and everything, very informative."
Quanestiel galataur. Cauniel runbrinlhûn mariel faelandaerl canathiel aldaloth lailaneth. The University elerron rhavaiel elendhen.
Elvom glances over the shelves to see if any other titles may be relevant or interesting toward the cause of recovering the egg.

Lordjimbo |

Quanestiel galataur. Cauniel runbrinlhûn mariel faelandaerl canathiel aldaloth lailaneth. The University elerron rhavaiel elendhen.
The elf smiles in response. "Galataur Cauniel."
After a short search Elvombor finds Artifacts of Power: Legends of Ancient Devices while Lyre finds Ruins of Xen'Drik and the Treasures Within.
Would you all like to sit at a nearby table and read your tomes?

Lyre swiftclaw |

Elvombor Isebring wrote:
Quanestiel galataur. Cauniel runbrinlhûn mariel faelandaerl canathiel aldaloth lailaneth. The University elerron rhavaiel elendhen.
The elf smiles in response. "Galataur Cauniel."
** spoiler omitted **
After a short search Elvombor finds Artifacts of Power: Legends of Ancient Devices while Lyre finds Ruins of Xen'Drik and the Treasures Within.
Would you all like to sit at a nearby table and read your tomes?
Sure

Lordjimbo |


Elvombor Isebring |

Elvom seems so engrossed in his tome that he doesn't notice that he is softly reading aloud.