Dungeon Master S's "Quest for Perfection Trilogy" [CORE] (Inactive)

Game Master Chris Marsh

RESOURCE MANAGEMENT | TACTICAL MAP | HANDOUTS

Initiative Quickpost:

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Oggil]d20+2[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]
[dice=Hunwald]d20+7[/dice]


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Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)
Dungeon Master S wrote:
I rolled the miss chance for the yeti. Will update when I'm at a computer.

I see that now, should have known you were on it! My apologies!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

No worries Hun, I miss a LOT of stuff at the helm.

Hun actually scores a hit! The yeti is flailing and leaves a solid opening! Another hit like that will be all it takes.

Round 2:
Piper: Go
Thiera: Go

Baddies: TBD
Hun: TBD
Oggil: TBD
Dupine: TBD

DM:

Yeti: 35 (Blind)

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera directs the flaming sphere to follow the yeti. Rnd 2/5
fire!: 3d6 + 2 ⇒ (4, 5, 6) + 2 = 17
DC 19 Ref negates

She follows it up with a quick missile of magic force.
force missile: 1d4 + 2 ⇒ (3) + 2 = 5


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REF: 1d20 ⇒ 14

Thiera's magical onslaught is too much for the blind yeti. Fire and dweomer combine to take it down.

Out of combat.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

"So that's what drove the monks off? Weak."

Piper examines the area for magical artifacts or other items of interest. Detect Magic on the room.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5


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Right now the room is a courtyard, and a big one. Piper finds no auras after sweeping the courtyard though.

The party decides to first check the room whence the yeti came. Eleven ruined mattresses and a few aged and cracked pots are this room’s only furnishings. A section of the ceiling has collapsed in the northwestern corner of the room, causing the wind to howl eerily as it blows over the building. A series of images has been carved into the still-standing sections of the room’s walls, each image indicating a humanoid in a series of different positions and stances.

Nothing magical appears here either. The stairs also seem to have collapsed, and you're confident that whatever was beyond is now squashed.

Knowledge Religion DC 20:

The carvings in the room depict a series of exercises and forms that one could follow as part of an Iroran training regimen.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Religion: 1d20 + 10 ⇒ (6) + 10 = 16

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Knowledge, religion: 1d20 + 6 ⇒ (4) + 6 = 10

August takes a few moments to examine the area, but nothing strikes him as particularly interesting. He goes over to check a nearby door.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29 (+1 more for traps)


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Dupine finds nothing strange about the door, so he opens it. The fifteen-foot-by-thirty-foot room seems to have escaped the destruction found throughout the rest of the monastery. A statue, leaning against the northern wall, appears out of place among the rest of the room’s contents—clay pots, ruined sacks, and aged tools. The statue, made of finely carved stone with jade inlays, depicts a man with a serene face, standing in a meditative stance.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Hey, spellcasters, over here! This statue, quite ornate, seems strangely out of place. Could it be magical?"

Dupine bows formally and then enters, not really sure why he did that, but it somehow seems more respectful in this place. While not a follower of any god, he has often wondered if he should be a little more dedicated to a higher purpose.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Knowledge(religion), take 10: 10 + 11 = 21

"Interesting. The carvings in the room depict a series of exercises and forms that one could follow as part of an Iroran training regimen. "
@GM: How long will these exercise take?

If we have time, Thiera will mark these down for later study and (if it isn't too sacred to share) to report to the Society.


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Up to an hour depending on your level of commitment.

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

"As the mariner through his telescope, you are most observant." acknowledges Oggil to Thiera.

He too studies the patterns on the wall, and tries out a variety of the positions.

"As a man to his wife, so attentive shall I be."

When the others move to the room with the statue, Oggil reluctantly follows. "I would return here later."

He too looks at the statue. Does it hold any of the positions from the previous room?

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
Dungeon Master S wrote:
Up to an hour depending on your level of commitment.

Thiera nods to Oggil. "It would be interesting to try these, and document the results. Maybe a bit later in the day."

Thiera doesn't sleep as much as the others, and will dedicate an hour or two this evening, if the party doesn't return earlier.

"First, though, we should try to ascertain where the monks are."

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

"I pray they are in hiding from these monsters, but fear the presence of the dragon, so it my feelings for the safety of the monks. This place has long fallen to disrepair."

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun looks at the carvings, not paying them much mind as he puts little stock in religion, preferring to trust in the perfection of mathematics and the mysteries of percentages and odds. They do, however, remind him of a tome he used to keep hidden in the hold the ship he lived on as a teenager. But those pictures had two figures in various "poses."

Hun shakes the memory off with a renewed warmth in his core then turns his attention to his surroundings, looking for clues, traps, signs of life or passages to continue their search.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

when the trickle of blood on his temple reminds him he has wounds to attend to, thus he produces his wand of cure light wounds and tries to make it work...

Use Magic Device - Wand CLW: 1d20 + 4 ⇒ (9) + 4 = 13 (a swing and a miss!)


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As the party searches about the room a voice enters everyone's head, "Greetings. I am Jiang Dan, a simple servant of the Master of Masters. What brings you to these once hallowed halls?"

Sovereign Court

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Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper whispers to her companions, "Ooh, I think this is one of those Iroran koan things."

She clears her throat and speaks clearly. "Our legs!"


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The statue doesn't respond for a while before coming out with "Humor has long since lost its touch. What brings you here?"

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper grumbles. "What is this, an audience or a... well, whatever."

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

"Greetings Jiang Dan. I am Oggil Redhand. We come seeking the braid of 100 masters" says Oggil, not seeing any advantage to hiding their true purpose.

"However it appears your monastery has fallen into ruin, and is now populated by Yeti."

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Hun will attempt ot discern if the voice is angered, inquisitive, or is threatening....

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15


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"“A petulant student believed he knew better than his master. The student proclaimed that the master unfairly gained power from the Braid of a Hundred Masters, cheapening the path to self-perfection. He challenged the master to remove the braid and compete against him without its power. The master did so and, in the process, defeated the student. Once the master had proven himself to the student, the master left the braid at the student’s feet, then turned away, leaving the monastery, never to return. The master took one student with him that day, the young disciple, Ying Pei, while the remaining students squabbled and fought over the braid. None could call upon the power of the braid and so they left the monastery, one by one, once again seeking their true paths to perfection. Eventually, only the petulant student and the braid remained. Here he stayed, until the day he died, contemplating the significance behind his master’s actions. Perhaps, through searching for the master and his last disciple, you may uncover the answer to the Braid of a Hundred Masters."

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Ah, a missing person case. Do you have any suggestions where to start?"


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"I cannot roam any longer, obviously. I would search here for clues. Within the monastery he must have left some clue behind."

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Fair enough. Anything we can do for you?"

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

"Then search we will." says Oggil.

"Dare I ask the name of the petulant student? And where he left the braid?"


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"I foolishly asked for wisdom. In response, I was given time to find that wisdom for myself. you cannot help me, for I can only help myself. I would try the Master's Chamber. It is in the other building. If it is not there, I am at a loss for further advice.”

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

August looks to the others, and nods. "Let's go."

He heads out to find the Master's Chamber.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

August heads over to the other side and opens the only remaining door here. Map updated.

It looks like this room was once a master's quarters. Spartan, but still impressive. Well, it was likely once impressive. Now it looks like a messy bird's nest. Yeti fur covers the nest and much of the room.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Slowly and carefully, August starts to look around.
Perception Take 20: 20 + 11 = 31


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Before leaving, the statue speaks to the party a final time, "Remember, even if you find it, only the master of the monastery would know how the Braid of a Hundred Masters functions. The last master, Li Yao, left the monastery and the braid here many, many years ago.”

August uncovers a variety of treasure items hoarded by the yeti. There are a number of surprisingly fragile items of value, including an antique Iroran silver holy symbol, four jade gemstones, a magnifying glass, a set of silvered armbands depicting pouncing tigers, two blue-colored jade gemstones, a matched pair of incredibly well made sai; and a beautiful temple sword.

And the Braid of a Hundred Masters! With your mission accomplished, you spend a little more time looking about, but find nothing else of interest.

Traveling back down the mountain is a simple matter, as the slope works in your favor and all threats along the way were cleared on the ascent. Venture-Captain Amara Li personally thanks you for the recovery of the Braid of a Thousand Masters. With the information gained from Jiang Dan, the Lantern Lodge venture-captain immediately begins organizing a search for the last master and the young student that followed him. She asks you to stay on as tracking down the monastery’s last master, or his last disciple, is very important to the Society.

The transition to Part II is rather smooth, and I'll start tonight after I make up Chronicles for part I!

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera takes some time to study the items August uncovered. (detect magic)
Spellcraft (take 10) = 10 + 14 == 24

Before we return, Thiera will make sure to scribe the "forms" engraved on the wall, and attempts them under Oggil's tutelage, if the dwarf is willing.


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The sai are +1, and the bracers +2.

Feel free to do faction card stuff too. I'm not trying to rush you guys.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

These items don't carry over to next scenario, right?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

They do not, unless you buy them. The sai are not core though, so having them on a chronicle is a big deal.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Ah! Good point!

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

Same with Temple Sword I think. And that is very nice.

Oggil is now level two (with judicious application of GM credits).


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Quest for Perfection Part 2: On Hostile Waters

Feel free to finish up purchases etc. When you're ready, feel free to post!

It’s been three days since parting ways with Venture-Captain Amara Li, and the journey along the Tuunma River has been unusually quiet so far, with the two-masted junk called the Laughing Crow holding up surprisingly well, especially considering its simple design and relatively minute size. The journey has been peaceful so far, the endless processions of sand dunes and clear skies proving remarkably contrary to many of the warnings Amara Li provided during the meeting with her nearly half a week ago.

“No time to rest, Pathfinders!” she exclaimed late one night, barging into the bedroom of the ramshackle tavern in Goka. “I’ve looked into the situation surrounding the relic you found, the Braid of a Hundred Masters. As you may have noticed, the artifact appears to have been dormant for many years now, and in this state it’s essentially worthless to us. Fortunately, it can be reactivated, but only by the descendant of the braid’s last master, who, as you may know, was the master of the Clouded Path Monastery many years ago, a man by the name of Li Yao. I’ve discovered the whereabouts of his final living descendant—a woman by the name of Je Tsuin—but she now resides in the nation of Shokuro to the east, far from where her ancestor taught in his monastery in the Wall of Heaven. In order to reactivate the sacred relic, you’ll need to travel to the village of Nesting Swallow in Shokuro and find Je Tsuin to perform the necessary ritual."

“Unfortunately,” she continued, “we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the Successor State to the southeast, is after the relic as well. Since Lingshen’s armies have a stranglehold on the overland routes from here to Shokuro, you’ll have to travel by river. Riding the Tuunma is faster anyway, though you might run into some hostile Mutabi-qi or goblinoids along the way. The river empties into the Sea of Eels—cross it and you’re in Shokuro, and from there you can follow the map I’ve provided to reach Nesting Swallow."

“Ah, before I forget, you’ll also need you to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers—so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro.”

You may feel free to retroactively ask Amara Li questions.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

"I think I've got it, but who or what are these Mutabi-qi you mentioned? A tribe or a monster?"

"And any kind of passcode we need to identify ourselves when picking up the incense?"


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"Mutabi-qi is what the nomad tribes of Shaguang call themselves. Most are pretty aggressive toward outsiders, but if you can make friendly contact, you’ll find them very hospitable. They travel from oasis to oasis across Shaguang, and frequently make stops along the Tuunma River to water their horses. You won't need a passcode of any type. You should be all set.”


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Handling the Laughing Cow:

The Laughing Crow is a modest two-masted junk with a stylized crow painted along its bow. At this point in the scenario, you should decide among yourselves who will be the boat’s primary driver, though you may switch up this role at any time. Driving the ship while out of combat does not necessitate a driving check, but keeping the ship going while in combat requires a DC 20 driving check (a move action) each round in order for the boat to continue safely down the river. A driving check with the Laughing Crow is made using the driver’s Knowledge (nature) or Profession (sailor) skill, or with a Wisdom check. A failed driving check or failure to make a driving check during a round of combat entails the possibility of a random mishap.

Who's driving?

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Well, I have +2 Wisdom check, but not nature knowledge or sailor (I have 2 other professions already!). Anyone do better than +2?

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Theira has +14 on Nature, if I read her sheet right. I nominate her.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera wonders idly why no one else ever learned to pilot a ship.
Indeed, +14 Knowledge(nature), if I'm applying the skill points from the headband of intellect correctly. So, take 10 --> 24

She'd rather not, but as none of the layabouts in the party have ever deigned to study or work (save perhaps Piper), she'll condescend to drive the ship.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
Dungeon Master S wrote:
They do not, unless you buy them. The sai are not core though, so having them on a chronicle is a big deal.

I didn't see these on the chronicle. ... And did we really play that at Tier 1-2? Egads. I thought our APL was at least 3.


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Yeah I thought they were, but then I realized that when this came out there was no core, so it was available without a chronicle. Sorry guys :-( Yes, we just barely squeaked in. No more though, we're officially Tier 4-5.

any other questions for the VC?

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"What language do the Mutabi-qi speak?"

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

"I would be honoured to learn from you Lady Thiera the fine art of driving a boat."

Oggil would appear to have some natural talent, but little skill in it.

Oggil is ready!

"What more can you tell us of Ogokai and the Jhemulit? Is the influence of Lingshen likely to extend to the route we travel - and if so, should we take precautions of any kind?"


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“The Lingshen have the largest and mightiest army in all of Tian Xia, their soldiers fight with fanatical devotion, and they’ll only offer you one chance to surrender—after that, they show no mercy. I’d avoid them if at all possible, but if confronted, your only option might be to fight. As far as their influence, both Ogokai and the Jhemulit are traditionalists. They hold respect and hospitality in high regard here. As for the language, they speak hong la natively, but everyone here speaks Tian. It's like Taldane in your part of the world.”

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