Dungeon Master S's "Fugitive on the Red Planet" (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative:

[dice=The Knight of Tides]d20+0[/dice]
[dice=Spacey]d20+1[/dice]
[dice=Queequig]d20+2[/dice]
[dice=Noble-44]d20+4[/dice]
[dice=Taiuna]d20+2[/dice]


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Dot here and we'll begin when everyone's here.


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

Dot.

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

A dark man with a dark complexion hidden by dark armor and dark clothing waits patiently in the Lorespire complex. He stands almost impossibly still and seems quite lost to time.

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Noble-44,High Priest of the Pragmatic Blade.

A very professional/standard looking Android Operator stands at rest. At least standard until you see the detail of his equipment. It borders on looking on ceremonial in terms of placement and care. Every piece bears a small, repeating etching in elvish script ... 'Savain'.

Acquisitives

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Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

A common shirren male approaches, wielding a very ordinary battle staff. There is a section on it that reads "KILLS", and under it 1 hash mark with parenthesis accident.

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Following closely behind the shirren, a female lashunta decked out in tech approaches. As she pulls up her sleeve to scratch her arm it's possible to catch a glimpse of a large burn scar on the inside of her wrist. The shape of the scar, a circle with two perpendicular, bisecting lines, makes one wonder if that burn was afflicted intentionally. A brand perhaps....

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

As Taiuna scratches, blue smoke appears to seep out from around her sleeve, maybe coming from the brand itself.


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A quintet of Starfinders are summoned to the Lorespire Complex on Absalom Station to meet with Venture-Captain Arvin

The doors to the office slide open with a soft pneumatic hiss. Inside is a well-lit and blue-carpeted office. Venture-Captain Arvin, a handsome and determined-looking damaya lashunta, sits behind a desk, his eyes riveted on a glassy display. After a heartbeat, he glances towards the open door and motions everyone to enter. “Apologies, please come in. Be seated if you like, although this shouldn’t take long.” Arvin taps a button on a console and murmurs to a digital assistant, “Croyd, put everything on hold for a few minutes. If anyone calls, please explain I’m in mission briefing and I’ll get right back to them.” He then darkens the display to give his full attention. “Right. I have an assignment for you. This one is a little a different than others you might have received.” He pauses before he explains, “It’s an internal matter...

“You’re probably aware that after the Scoured Stars incident many of our colleagues elected to leave the Society. That is unfortunate, but not surprising. We hate to lose good field agents, but no one is conscripted into our ranks. Normally we wish them well and that’s that. In this case, the defector, former field agent Reynald Talbot, stole an artifact from the Lorespire Complex before departing. Theft is where the Society draws the line; I need you to get that artifact back."

“Unfortunately, Talbot left weeks ago and we only discovered the theft in the last 24 hours. We launched an immediate investigation to determine the identity of the thief and their last known whereabouts. It’s our bad luck that Talbot was smart enough to get off the station and head to Akiton, where there’s no central government or law enforcement to easily call upon. I need you to track him down and recover the artifact. We know Talbot caught a shuttle to the Akitonian city of Maro, so that’s a great place to start. The Society will, of course, cover your travel expenses.”

"Any Questions"


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You may know a little something about Akiton:

Culture DC 10:

It is smaller than the Golarion standard with ×1/3 gravity and a thin atmosphere. This means non-acclimated characters, like you, can jump three times as high and carry three times the normal weight, although you gain no additional movement speed. Likewise, unless you wear any type of armor, you must succeed at hourly Fortitude saves (as described on page 396 of the Starfinder Core Rulebook) or become fatigued. You also know Akiton suffered an economic crash when the revelation of Drift technology rendered the numerous pre-Drift fuels mined on Akiton virtually worthless.

Culture DC 15:

Akiton is generally lawless, except for whatever laws a local authority might impose. Akiton survives on trade and commerce. Strangers find loyalty hard to come by, especially in the big cities. Newcomers are consequently likely to be observed and watched, especially if an organization believes it can take advantage of the strangers. If Talbot acted or did anything at all out of the ordinary, someone is likely to have noticed. To avoid being found, it is unlikely he stayed in Maro for more than a few days.

Culture DC 20:

Wealth is hard to come by on Akiton. If Talbot fled to the red planet, he did so for a reason. It’s likely the ex Starfinder had a plan, and that plan involved gaining a large number of credits. Given Akiton’s unstable economy, such a surge should be identifiable for those who “follow the money.”


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

Quig listens closely. For about ten seconds.

He knows nothing about "culture" — he's a rat, after all — but seems to rouse at the mention of Akiton. I speak Akiton! Er, Akitonian!


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At this time feel free to slot boons.

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey twitches her antennae and chirps softly. Could you describe what Talbot and the artifact look like? Should we be worried about some awesome power that the artifact has and could be used against us?


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"Good question, but the answer is complicated because it’s actually two questions: what the artifact is and what Talbot thinks it is. We’re operating under the assumption that Talbot thinks he’s stolen an object from old Golarion called a philosopher’s stone. Legend has it that the stone could transmute matter, among other properties. What Talbot actually stole was recently re-cataloged as a charlatan’s stone. It does something similar, except the effect is a potent illusion and only temporary. We think ancient con artists used to make false gold.”

"As for Talbot, he's a human... typical of your species. Hang on." The V-C projects a picture of the man. "He’s smart, capable, a bit brash, and a reasonable field agent. Talbot is also self-entitled and ambitious. After the Scoured Stars incident, he expected to be promoted to venture-captain, but the Forum felt he needed more time. He got angry. We think this theft is retaliation.”

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Noble steps forward, ”If we may ask a more delicate question? Is this item acquision only, or capture and/or removal of Talbot as well? Our tenets hold that such a adversary is better removed than to potentially cause harm in future, but we leave that preference to you sir.”


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"“I want the stone back. Talbot’s not worth the expense of dragging back here, so you can do whatever you think is necessary with him. That said, you don’t have a license to go on a mass killing spree. Don’t make the Society look bad. It might be tough to do on Akiton, but don’t take that as a challenge.”

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Noble bows slightly ”Understood. We are ready immediately to serve your and our purpose.”. He looks to the rest of the group, acknowledging his being settled with this conversation.

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey nods to Noble, showing he is ready to do whatever is needed to be done.


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

...and no mass killin' spree, Quig scrawls into a battered notebook, which he promptly closes and shoves into his left cheek. Got it.

What are we waitin' fer? he exclaims quite suddenly. Let's go!


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The shuttle trip isn't overly long....

Outside the observation windows floats Akiton, a world the color of blood, rust, and red clay. A thick shell of white caps both poles. The shuttle descends toward the planet, and a barely perceptible shift in gravity occurs as the ship’s artificial gravity begins to lessen and the planet’s natural gravity begins to take hold.

From suborbital heights, a handful of small towns, large complexes, and industrial sites that spew noxious fumes into the thin atmosphere surround the trench city of Maro. A spidery web of dirt roads scratched into the rust-colored ground by regular traffic connects these sites to the metropolis.

Maro, the so-called City of Lights itself, comes into view as the ship begins its final descent. The city occupies more of a vertical space than horizontal, built into a six-mile-long section of trench that is half as deep and a half mile wide. Entire neighborhoods and business districts are built into the walls, accessed by patio entrances. Lights, neon signs, and holographic advertising bejewel either side of this urban canyon, while an active spaceport and industrial zones occupy the ground level. As the shuttle lands, it does so beneath the backdrop of an immense mural of brightly glowing neon-green graffiti that reads in Common: “Git Out! Planet’s Broke!”

It's a busy place Starfinders, how do you want to go about finding a needle in a haystack?

Intro to Starfinder:

A Culture check can provide you with the savoir-faire to poke your nose into places in order to figure out what's what. Professions are also a lot more robust in Starfinder. Consider: Profession (accountant), Profession (corporate professional), Profession (dockworker), Profession (merchant), Profession (miner), or others if you can justify it.

Scarab Sages

Male Dwarf Barbarian (2) | HP 27/27 | Init +1 | AC 15, Touch 11 | Perc. +5 |

Culture: 1d20 + 7 ⇒ (11) + 7 = 18 or Survival: 1d20 + 6 ⇒ (5) + 6 = 11

Noble peers out a view port at the city and the graffiti in particular. "It appears Talbot was lucky or perhaps very intentional to come here. A person who has the means to 'make gold' could do very well in a place where people are desperate or poor. Well, at least do well temporarily." He turns to the party "We think a little if we were him, we'd try to make the most of it. Perhaps check out any pawn shops, currency converters, or mineral traders... as well as the typical underground sort. Of course, I maybe thinking wrong or someone as a better path to find that us"

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Culture: 1d20 + 4 ⇒ (2) + 4 = 6 ouch

The dark-garbed man, who introduced himself as Gideon McVey back on the station, frowns at Noble-44. "Looking for profit among those who have nothing garners you little. I would hazard that our quarry has found more lucrative business partners. Such as Akiton can provide, of course."

Gideon recommends inquiring around the local docks, particularly transport businesses. If the others choose this course, Gideon makes good by putting a few choice words in the right ear-holes. Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey nods in agreement with Gideon, and follows him around trying to assist with words in ear-holes Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

”Since the target could be anywhere, we can just go down the list of likely areas and see where they lead. By all means, lets start at places you mentioned.”.


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It takes about 1d4 ⇒ 1 hours of asking around, but the Knight of Tides works on some of Noble-44's ideas to track Talbot. Apparently Talbot departed to small mining town called Tasch a few miles outside of Maro.

Grabbing a shuttle is easy, and it's comped by the Starfinder Society. A long dusty road, lined with single-story dwellings, runs through the town of Tasch. Some powered vehicles rest chained to their owner’s homes. A small general store stands near the center of town, illuminated by flickering white lights. Another building, full of locals, hosts a signpost that reads “Digger’s Dive”—clearly the town bar. Although the sun beats down on this desert town, its citizens meander around the bar in good cheer. Most are ysoki and humans, with the occasional lumbering four-armed shobhad mingling among them.

With no other leads, The Digger's Dive seems like the best course.
Faint electric lights dangle from the ceiling, while the open sky is visible from cracks between the planks that serve as a roof. The floor is solid wood. The interior walls and ceiling supports are mud brick, the latter being carved in a rare attempt at ornamentation. The tavern is divided in two halves by an energy field with an opening on the northern end. The bar lining the southern wall is open to either side, with a wall of half-empty bottles behind it. The tables are wooden and makeshift, but solid. The east end has square wooden platform about a foot above the floor. Two sets of double doors are built into the northern and southern walls on the west end, both ajar. A single closed door provides an exit behind the west end of the bar.

Perception DC 14:

You catch an out-of-place presence of a shirren and two vesk bodyguards in the corner of the bar.

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

T10 for 18 (I'll always T10)

Spacey reads the sign Well, we are here I guess. She follows the stronger folks inside the bar and notices the other out-of-place folks. Spacey gestures with her nod while looking at Gideon and whispers Could be trouble

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Perception: 1d20 ⇒ 19

Using her telepathy, Taiuna, brings everyone's attention to the shirren.

[bold]Hmm. A guarded individual may be someone with influence or answers. Perhaps they would be able to help? Maybe the bartender can give us some information on them before we interrupt their day?[/bold]

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon detaches from the group and finds a place to lean against the opposite corner of the bar. After ordering a whizbang fizzy, he nods in the direction of the aliens and queries the bartender. "Out-of-towners?"

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

...he asks a bit gruffly.


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The bartender chuckles a bit at Gideon's rather rough attempt at discourse, "Heh, like yourself? We have a lot now, and all thanks goes towards Reynald Talbot. He really breathed life into this place."

The bartender doesn't stick around for follow up.

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Taiuna's antennae twitch in surprise. Raynald Talbot has seems to have made an impact here. For his sake I hope he's come up with some bold, entrepreneurial enterprise to "breathe life into this place" and is not passing his false gold out as currency.

She turns to Gideon and telepathically says, Gideon, I suggest we head over to our guarded friend in the corner and propose a business opportunity that only Reynald can help with. Perhaps she can point us in the right direction?

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon nods his assent, downs his drink, and makes straight for the shirren.

"Apologies to intrude," the Knight begins politely, "but I am told you might be in the business of making money. I recently inherited a substantial sum from my late uncle -- 800,000 credits or thereabouts -- which I am trying to collect from Abadarcorp. Unfortunately, the bankers are insisting on a "donation" to the Church before I can open an account, and I just do not have the 10,000 credits in cash that they are asking. If you could help me out with the cash, I would gladly offer to triple your investment: 30,000 credits in return. What do you say?"

Bluff: 1d20 + 3 ⇒ (11) + 3 = 14


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The Shirren's thoughts are immediately broadcast to all. "I think that is jest on your part, is it not? It must be. For I am an agent of AbadarCorp. We overheard you talking about Talbot, and that AbadarCorp wants to know what your interest in Talbot is all about. He is a known swindler to us."

DM:

1d20 ⇒ 14

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon's tone changes from plaintive to conspiratorially hushed immediately. "I will be more plain then. I am an agent of the Starfinder Society," he shows his dermal implant, "and I am tracking Reynald Talbot for the recovery of an artifact he stole. An artifact, I might add, which facilitates his swindling. Perhaps you might be willing to offer some information to aid my search?"


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"My interest in Talbot is immaterial to your needs. The Starfinder Society deserter approached corporate buyers in Maro with a new, alternative fuel for Drift engines. The fuel was purchased for analysis, and if it checked out, would have been evaluated as a new commodity on the galactic markets. To the chagrin of the buyers, the fuel reverted to common thasteron not long after the AbadarCorp ships made to depart Akiton’s orbit. The fuel was purchased on good faith and AbadarCorp does not tolerate outright fraud. I need to take him in."

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Ah. It's most unfortunate that Talbot has swindled you. Our story wasn't entirely honest, before. Talbot has something of ours. We want it back. Perhaps we could work together? We've got an interest in seeing justice served. When we find him, we can contact proper authorities. Would that be agreeable?


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Sounds like a Diplomacy check to me...


Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

Diplomacy (aid another): 1d20 ⇒ 4

Quig helpfully tries to join in the conversation, but his words end up with much expectorate on the table around the shirren, which he sheepishly mops up using his arm. Say it, don't spray it, he reminds himself.

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

"We have no concern with the exaction of justice -- so long as our artifact is justly returned."

Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Noble smirks at Quig, appreciative of the attempt, but turns to the discussions with anticiaption.


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the clicks a bit, tilting his head to the side. "Fine. You bring Talbot to me. Deliver your ex-Starfinder to AbadarCorp’s custody. I would prefer Talbot alive but do not require it. The item itself is yours. We will await your return."

As you prepare for the next step in hunting down your quarry, a sonic wrench gets thrown into the mix.

A deep booming female voice echoes from outside the front of the bar. “Intruders! We know you’ve come to Tasch in search of our savior. I give you this one chance. Lay down your weapons and leave our town. You will not disrupt the salvation of Akiton, not when Reynald Talbot has come so close to saving our world! You have one minute to decide. You have ONE MINUTE.”

The AbadarCorp group seems to vanish out the back, and the other patrons all find places to hide. You get the impression that being a bystander in a bar-fight is a common pastime.


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Go ahead and place yourselves on the map.


Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.

Quig looks up from behind the bar, where' he's slipped to help himself to unlimited refreshments. One minbute to whabt? he asks, his mouth gorged with alcohol and nachos while trying to piece the details together.

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey looks over to outside of the bar area, and diddles his twiddles.

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

You hear part of a prayer and can see some small ceremonial movements as Noble slides into a shadow " ... Savain, the Pragmatic Blade, the Truest Strike, the Perfected Action. I ask for your blessing ... "

Stealth: 1d20 + 11 ⇒ (17) + 11 = 28

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon's deep baritone booms out to rival the woman's. "Only a fool would trust such gold. In a few days, when either you or I are dead, this new wealth will turn to sand and you will only have despair to add to your belongings."

He takes up a position near the gap in the energy field. A shimmering hammer of absolute darkness appears in his hand, the light from the energy field seeming to bend towards it.


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In what was CLEARLY less than a minute, the door busts open. A shobhad, a native 4-armed blue-skinned giant, stands in the doorway. In front of her a pair of ysoki dash in.

Hostiles: 1d20 + 2 ⇒ (11) + 2 = 13
The Knight of Tides: 1d20 + 0 ⇒ (7) + 0 = 7
Spacey: 1d20 + 1 ⇒ (8) + 1 = 9
Queequig: 1d20 + 2 ⇒ (20) + 2 = 22
Noble-44: 1d20 + 4 ⇒ (4) + 4 = 8


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Round 1
Queequig: Go
Hostiles: TBD
Spacey: TBD
Noble-44: TBD
Gideon: TBD

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


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Round 1
Queequig: Go
Taiuna: Go

Hostiles: TBD
Spacey: TBD
Noble-44: TBD
Gideon: TBD

Acquisitives

Female Lashunta Pregen Technomancer (1) | SP 7/7 HP 8/8 RP 3/3 | Init +4 | KAC 17 EAC 16 | Perc +4

Taiuna moves and readies an action to cast grease when the Shobhad enters range.

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