Dreams of the Promised Age (Inactive)

Game Master CaptainMarvelous

That is not dead which can eternal lie, yet with strange aeons, even death may die.


Kingdom Hex Map

Nerith
Law +4
Society +1
Nerith: Central District Map

Kingdom Sheet:
Name: Azlantis
Alignment: Lawful/Good
Size: 1
Control DC: 21
Population: 1750

Base Value: 200 GP

Economy +15
Loyalty +16
Stability +14
Defense Modifier +0
Fame: +2
Infamy: +0

Edicts
Promotion Level: Token
Taxation Level: Normal
Festivals per Year: 6

Unrest: 0
Consumption: 5
Treasury: 31

Ongoing Events:

Leadership
Ruler: King Wilhelm Athshyoth I (+4 Loyalty)
Councilor: Orsano (+4 Loyalty)
General: Kierk (+3 Stability)
Grand Diplomat: Andrezi (+6 Stability)
High Priest: Alamander of Acavna (+3 Stability)
Magister: Volunteers
Marshal: Urzan (+4 Economy)
Spymaster: Dexter (+6 Economy)
Treasurer: Volunteers
Warden: Azrin (+4 Loyalty)
Royal Assassin (Optional):

Area Hex Map
Regional Map

Kingdom Roles:
Ruler

The ruler is the primary leader of the kingdom. Unlike the other leadership roles, a ruler uses one of three distinct titles, depending on the current size of the kingdom. For a kingdom of size 1–20, its ruler is known as a baron or baroness. For a kingdom of size 21–80, its ruler is known as a duke or duchess. A kingdom of size 81 or higher is ruled by a king or queen.

Benefit: A baron or baroness chooses one of a nation’s statistics (Economy, Loyalty, or Stability) and modifies that score by a value equal to the character’s Charisma modifier. A duke or duchess chooses two of these values to modify. A king or queen modifies all three values.

Vacancy Penalty: A kingdom without a ruler cannot claim new hexes, create farmlands, build roads, or purchase city districts. Increase Unrest by 4 during each Upkeep phase in which the kingdom has no ruler.

Special: Two characters can fill this role if they become married, in
which case the two rulers can jointly command the kingdom. Both rulers apply their Charisma modifiers to the kingdom’s Stability, Economy, and Loyalty checks as appropriate for their rank, and as long as one of the two rulers is present for 1 week per month, they avoid the vacancy penalty.

Councilor

The councilor ensures that the will of the citizenry is represented.

Benefit: Increase Loyalty by a value equal to the Councilor’s Wisdom or Charisma modifier.

Vacancy Penalty: Decrease Loyalty by 2; the kingdom cannot gain benefits from festivals. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Councilor.

General

The General commands the kingdom’s armies and is a public hero.

Benefit: Increase Stability by a value equal to the General’s Strength or Charisma modifier.

Vacancy Penalty Decrease Stability by 4.

Grand Diplomat

The Grand Diplomat oversees international relations.

Benefit: Increase Stability by a value equal to the Grand Diplomat’s Intelligence or Charisma modifier.

Vacancy: Penalty Decrease Stability by 2; the kingdom cannot issue Promotion Edicts.

High Priest

The high priest guides the kingdom’s religious needs and growth.

Benefit: Increase Stability by a value equal to the High Priest’s Wisdom or Charisma modifier.

Vacancy Penalty: Decrease Stability and Loyalty by 2. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no High Priest.

Magister

The Magister guides a kingdom’s higher learning and magic.

Benefit: Increase Economy by a value equal to the Magister’s Intelligence or Charisma modifier.

Vacancy Penalty: Decrease Economy by 4.

Marshal

The Marshal helps organize patrols and enforces justice in rural and wilderness regions.

Benefit: Increase Economy by a value equal to the Marshal’s Dexterity or Wisdom modifier.

Vacancy Penalty: Decrease Economy by 4.

Royal Assassin

The Royal Assassin can serve as a public executioner, a headsman, or a shadowy assassin.

Benefit: Increase Loyalty by a value equal to the Royal Assassin’s Strength or Dexterity modifier. Fear inspired by the Royal Assassin reduces Unrest by 1 during each Upkeep phase.

Vacancy Penalty: A kingdom without a Royal Assassin suffers no vacancy penalty.

Spymaster

The Spymaster observes the kingdom’s underworld and criminal elements and spies on other kingdoms.

Benefit: Increase Loyalty, Economy, or Stability (Spymaster’s choice) by a value equal to the Spymaster’s Dexterity or Intelligence modifier. The Spymaster can change which value he modifies during the kingdom’s Improvement phase (but only once per phase).

Vacancy Penalty: Reduce Economy by 4 because of out-of-control crime. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Spymaster.

Treasurer

The Treasurer organizes tax collection, and manages the treasury.

Benefit: Increase Economy by a value equal to the Treasurer’s Intelligence or Wisdom modifier.

Vacancy Penalty: Reduce Economy by 4; the kingdom cannot collect taxes.

Warden

The Warden leads the kingdom’s defense and city guards.

Benefit: Increase Loyalty by a value equal to the Warden’s Strength or Constitution modifier.

Vacancy Penalty: Reduce Loyalty by 4 and Stability by 2.