Dragons and Their Mountains. (Inactive)

Game Master Vrog Skyreaver


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Shadow's Status

Oi, daughter decided to go to bed an hour and a half past her bed time, I'll get this PC submission tomorrow at work.

Thanks again for the patience.


No worries. I am also divorced, so I know what it's like.

Besides, I'm still waiting for confirmation from the rest of the group that they have finished up with their characters.


Etna is pretty much ready to go.
Might make one last purchase....


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

Something tells me I should adjust my purchases but I'm a tad lazy to...


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

Still adjusting purchases.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

OK, almost there, by tomorrow the Tagline and Profile will be 100% complete.


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

I bought myself a lesser metamagic rod of lightning.


Okay, I'm following up with everyone to see where you all stand. If you could give me a status, even "I'm still working on refiguring my spells" or something like that, that would be great.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

I am just doing a few more purchases of magical items. I am currently on a vacation in Colorado till next year. I will do my adjustment as soon as I can, which should be in the next few days.


Shadow's Status

Just need to finalize Avatar formatting and I am ready.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

I have made the final adjustments and I am ready to go.


Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
Current Spell Effects:
Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)

Same.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

I have been busy with other stuff so I am still adjusting his purchases.


Okay, I see that four of you have checked in. Just waiting to hear from the others.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Zoren is complete!


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

Almost done. Need suggestions for final level 3 spell known. Should I go confusion or good hope?


Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
Current Spell Effects:
Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)
Mihail wrote:
Almost done. Need suggestions for final level 3 spell known. Should I go confusion or good hope?

Amy typically prepares a couple confusions, so good hope might be nice for some variety.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

are we ready to go?


Was about to ask that myself lol.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

Forgot to finish the profile due to holidays. Hopefully will be finished by tomorrow.


Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
Current Spell Effects:
Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)

I'm ready to get started whenever.


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

Ready.


Okay, since it sounds like people have their characters ready to go, I'll give them a once over and after that I'll get the first post, covering what has come before, in the gameplay thread, followed by a post bringing up back up to where the game left off. As my weekend is fairly busy, You should expect to see those posts on Monday.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

Let's roll.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Great, thanks again for the opportunity to play!


Okay, so it looks like Mihail, Zoren, Fuego, Amelia, and J'victus are still with us. I am going to give the other two through the rest of the day to post here, otherwise I'll assume that they are no longer interested.

Character notes so far:

Mihail:

Also, you should know that we will be using the change for resonance powers with Ioun stones found in the adventurer's guide. Here is the link to the Ioun stone you have slotted Link

Doing the math on your AC, it looks like your Touch and Flat-Footed ACs should be one higher, since from your listing of bonuses to AC, I see that you have +6 armor +2 Dex +3 Shield +2 Deflection, so your touch AC should be 14 (2 from dex, 2 from deflection), and your flat-footed AC should be 21 (6 from armor, 3 from shield, 2 from deflection)

Also note that if you are wielding a weapon and cast a spell using your buckler hand that requires a touch attack, you will lose your buckler bonus to AC.

Finally, you should add your conditional elven bonuses to saves to the Saves: line, along with Well-Versed.

I assume you only have 50' of silk rope?

Other than the above, you should be good to go!

Zoren:

Please use the format that I provided for your character. I don't mind if you add notes as to what things do, but I have a specific reason for asking for your character to be set up this way.

It looks like your HP are calculated incorrectly. Since it's max first and then half+1 every level thereafter, It should be 8 + (9x5=45) + con mod (3x10=30) by my math, that should be 83.

Likewise, it looks like your CMD should be 21 (7 bab +2 str +2 dex)

Additionally, it looks like your Arcane Pool total should be:

3 from class (this is modified by the black blade archetype) + 6 int +2 favored class +4 feats for a total of 15

Also, I don't see your armor listed anywhere on your character sheet. I'm guessing it's a +1 breastplate, but could you please post it?

Your saves also should be updated: They should be: Fort (7 base + 2 cloak +3 con mod)/Ref (3 base +2 cloak +2 dex mod)/Will (7 base +2 cloak) or 12/7/9.

Your spells/day should be updated (since I'm guessing you just took the headback +4): you should have 5 cantrips plus 7/6/4/2

Excluding any armor you might have (which I can't find on your sheet) you should have 24,500 left to spend. I'd recommend getting some decent armor and a couple more defensive items, like a ring of protection or a ring of force shield.

If it makes it easier for you, go ahead and just track your black blade in your class features and not under permanent items.

Other than the above, you should be good to go!


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

Right. I will ditch the stone and wayfinder for a cure moderate wounds wand then.


Fuego:

I don't see your character race, class, or level on here. Please add that to the Alignment field. I assume that you are an oracle, but I'm not sure on the race.

Looking at your skills, it looks like your bonus to diplomacy should be +19 (10 ranks +6 cha +3 trained)

What spell did you pick for Wayang spell hunter?

As far as Gaze of Flames goes, I am ruling that the way you seem to be interpreting it is correct: The first part of the revelation is permanent (the ability to see through smoke and fog), and the second part has a limited duration the ability to look out of fires).

In general, I don't mind if you want to have notes on your revelations, but if you don't need to, then I don't need you to. You should also, however, list your class features that are not revelations (like your mystery, which is likely flame) or any archetypes you have (which I'm guessing is none).

As far as your spells/day go, it looks like you didn't update them after changing your gear around: they should be 6/6/6/5/3 +2/2/1/1/1, or 8/8/7/6/4 in total

As far as your equipment goes, I need to know on your lesser reach rod, how many steps up it's going (i.e. is it spell level +1/2/3).

I assume that your alchemical silver mace, cold iron cestus, and buckler aren't masterwork? Also, I noticed that you purchased a traveller's anytool twice. Was that intentional?

speaking of equipment, it looks like you still have 30,650 to spend on gear (not including the reach rod or the "extra" traveler's anytool). You should probably look at increasing your defensive stuff, or perhaps getting a magical weapon (I know that you don't plan on making melee attacks, but brown waste material happens). You might also look at getting a Charisma headband, since you're clearly caster focused.

Other than the above, you should be good to go!


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

GM:

I forgot to port over my headband of Charisma, which was only a +2. Had it upgraded to a +4, double travellers any tool is a typo. Upgraded cloak of resistance to a +4,bought a pale green ioun prism for saves. Bought another lesser elemental rod of Acid. Cracked dusty rose ioun stone for init. Eyes of the eagle.
Will also get a potion of gaseous form.

Spells are now 8/8/8/6/4

I have 6750 gp left over(considering if I want to spend it on diamond dust for restoration/diamonds for raise dead - do you track material components as such like you need us to buy the diamond)? What did you mean by not including reach rod?

I couldn't be arsed to masterwork my weapons. With burned curse, I'm clearly not using my weapons anyway. I can't be arsed about ACP either, since worse case I'll just fly where I need to go.


Amelia:

Okay, I looked at your previous character, and given the math of the campaign for HP, you should have 103 (8 max +9x5-45 +50 con), so your familiar should have 51. (Not a huge change, but still).

A couple of other things: I assume that you're going to be controlling your Familiar's body all the time (which is fine with me), but I should note that if it feels you are doing something that will get it destroyed, it will stop you (since the beast bonded ability is not magic jar, you are just a passenger in the car that it is letting you drive) as it can take control of it's body back as a move action (and there's no save or anything like that you can make to stop that from happening).

Another question is, what are you doing with your actual body? I assume that someone is transporting it for you, since there are some questions about what happens to familiars that are on a different plane of existence from your body, and how not being on the same plane of existance as your body would effect you. Also, there's the problem of what happens to you if your familiar enters an anti-magic field (since twin soul is a supernatural ability and thus AMF suppresses it). Also, it's worth mentioning that you will need to go back to your body to cast certain spells (threefold aspect comes to mind), since if you cast it on your merged form it would have no effect, since elementals (and all outsiders except native) have no age categories.

I did also have a question about the status of your character's actual body: is it still gravely injured or about to die, or have you since healed it? I'm guessing it's the former (so that you can move back and forth between your body and your merged form at will), but I just want to double-check, as it may become important.

Also worth mentioning that you will have to roll to bypass your familiar's SR to cast spells on "yourself" (since you and your familiar are still seperate creatures and nothing in the familiar section says anything about a wizard being able to auto-bypass it's familiar's SR). Likely not to be a problem with spells you cast, but you for magic items it can be an issue. Since your familiar is not in control of it's body, it can't take the standard action necessary to lower it's spell-resistance. Now, given that it only has a 16 SR, as I said that likely won't be an issue.

So to make both our lives easier, we should probably have three statblocks for you: one that is you in your own body, one that is your familiar on it's own, and one that is your familar being merged with you. You kinda have that going on, but we should have your body seperate from your familiars, so we can track equipment and the like seperately (and so we can know what gear would apply to your merged form, like the belt of dex +2 you have, for example). You should make your merged form the one that is in your profile, and then make your unmerged character form and your familiar's normal form the ones in a spoiler).

I realize this is alot of work, but it's a really wacky build and I want to make my life as easy as possible (for when I have to throw 20-30 ranged attacks at each character, for example).

I have a couple of questions about your gear: what skill did you pick for your pink and green cracked sphere and your scarlet and blue cracked sphere?

Other than the above, you should be good to go!


Fuego:

I don't normally force people to track how their money is broken down, but in this adventure we need to (so I need to know how much diamond dust, for example, someone is carrying, cause once it runs out, there won't be another resupply unless you find some in the mountain itself).


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

GM:

Noted. Wayang spellhunter is on fireball as well.


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

Party - without the other two paladins do you want me to bring an animal companion or something? If so, please give me some time to rebuild. It can be done but... As I said I'll need some time to adjust. For one, different mystery and I'll need to spirit guide(flame) it.


Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
Current Spell Effects:
Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)

GM:
Nice, added the extra hp.

Yeah, that makes perfect sense - in fact, I'm counting on it. If Amy gets hit with some sort of powerful enchantment, her familiar will always be able to take over the wheel and get them to safety.

I was originally thinking that Amelia left her actual body behind when she went off adventuring - you can take a look at her background in the initial recruitment here. But given what you've said, I think she'll just bring it along with her in an extradimensional sace. Since the twin soul ability works similarly to spells like magic jar, which says that "your body is, as near as anyone can tell, dead," it looks like breathing shouldn't be an issue. She'll swap out her handy haversack for a bag of holding type I to make room. Antimagic field will definitely be a threat - do you think it would just suppress her ability to control her familiar, like protection from evil does, or would it actually eject her back into her own body? As for threefold aspect, this way of handling it is actually a nice boost, since now the physical ability score penalties will apply to her original body instead.

Her body has been mostly paralyzed from a chronic illness, so definitely "gravely injured," but it's stable enough that I don't expect it to die anytime soon.

Oh, nice catch on the spell resistance. I wasn't thinking about that at all, since the familiar ability said "another spellcaster must...", but you're right that it would probably interfere with her own spellcasting as well. Outside of combat, it seems like her familiar could take over the body, then on its next turn lower it's spell resistance as a standard action and relinquish control as a move action so Amy can cast the spell without interference. And then during combat, she can just roll for it. Does that work for you?

Sure, I'd be happy to add statblocks for her and her familiar's unmerged bodies. And yeah, this is a pretty wacky build, I wanted to try something out-of-the-box - so whatever I can do to make it simpler to manage, just say the word.

As for the ioun stones, I believe she picked Spellcraft and Use Magic Device.


here.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

@ Fuego
I am fine with moving along without adding a new companion or waiting on the others. Let us just move forward with who we have. I think those that are here are the ones that post most often anyways, so onward.

Sovereign Court

If you are looking for replacements I'm always happy to whip something up. :D


Apologies all, I got stuck late at work with an emergency and just got home (I usually would have gotten home about 8 hours ago). I'm still parsing people's builds, but I will get everything posted tomorrow and we'll start then.

Again, sorry about the delay.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

Changed and added a few stuff in consumables and permanent magic items.


J'Victus:

First off, please use the character template I provided in the discussion thread.

Secondly, do you have a link to the prestige class you're using? I did a search through archives of Nethys, and I can't find dark delver anywhere.

Additionally, I count your HP as 71 (5 points/level x 9 levels + max first=8 +10 con bonus +8 favored class bonus)

Looking at your skills, you are going to need to track your perception different, as you have a couple of bonuses to it that don't apply to everything (specifically Canny Observer and Trap Sense, neither of which apply all the time. Your bonus to Perception base should be 10 ranks +0 wis +2 race +6 feat +5 magic item, for a total of 23. I'm also not sure where you're getting the bonus to spot invisible creatures from.

Your AC looks to be off. It looks like you have +1 leather armor (3 total), dex 6-3 for encumberance (3 total), +1 ring of protection (1 total) for a total of 17. What am I missing?

Speaking of Equipment, It's worth noting that you have well overspent money:

Catskin armor is 18910, a +2 Elven curve blade is 8380, a belt of dex +2 is 4000, a Cloak of Arachnida is 14000, a handy haversack is 2000, a ring of maniacle devices is 5000, a RoP +1 is 2000, eyes of the eagle are 2500, a hat of disguise is 2000, you have 3 wands that are 750 each, for a total 2250, which adds up to 61,040 before I start adding in your scrolls, potions, and mundane gear.

Additionally, you are so close to encumerance that when you pull out any of your alchemical items, you will be encumbered (I am assuming that you are keeping all of your potions, scrolls, mundane equipment and wands in your haversack. Here's the breakdown of your weight distribution:

Weight: 5 haversack, 15 armor, 7 curveblade, 2 hand crossbow, 1 ammunition, 1 cloak, pathfinder pouch 1

Get the above fixed, and you should be good to go!

Silver Crusade

male MAX HP 94 / AC 25 (29 Smiting) Touch 12 (16 Smiting) FF 2B CMD 17 (CMD 29) Saves Fort +15 Refl +10 Will +13 Initiative +3 Perception +0 Darkvision 60´| Sense Motive +0/Res Cold, Acid, Electricity 5
Current Spell Effects:

Am why I am still here?
Just a few days sick.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

DM:

There is a separate tab per your request"New Character Sheet"

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/dark-delve r/

Hit points: I never knew how you were planning on hitpoints...I might have missed it and that is why I listed it as MAX HP

Perception: +27 (+10 Ranks +3 Class Skill +0 Wis +2 Keen Senses +1 Master Explorer +5 Comp +6 Feat)+4 vs. Traps +2 vs. Surprise +5 Vs. Invisibility +4 vs. hear details of a conversation/secret objects
+5 vs. Surprise is from Rogue's Edge Skill unlock: Perception 10 ranks

I will look into equipment and Encumbrance soon


Etna:

First, pleast convert your character cheet to the template I posted in the discussion tab.

Quick question: I couldn't find your tiefling bloodline. Could you please provide a link? Also, why do you have a +4 racial bonus added to your charisma?

Okay, I looked at your combat info, and most of that looks good, although your AC looks high. I could 10 base +4 dex +3 armor +1 deflection +2 from class natural armor +1 amulet for a total of 21. What am I missing?

It looks like you have some incorrect skill point expenditures: I see 10 in diplo, 5 in arcana, 10 in perception, 10 in sense motive, 10 in stealth. You should have 20 from Sorcerer (2+1 int +1 FC x5) and 15 from dragon disciple for a total of 35. It looks like you took the background skill skill points and didn't put them into any of the actual background skills.

Your feats and class features all look correct, but you should not have 4th level spells yet, as you are only caster level 7 (sorcerers don't get 4th level spells until 8).

I'm not sure where the metamagic master trait is from. Could you please provide a link?

Your equipment looks good, but out of curiousity, why do you have a corset of the Vishkanya?

Other than the above, you should be good to go!

J'Victus:

I was going to go with what the previous GM was using for HP, which was max at first plus half+1 thereafter.

As far as your character sheet goes, the reason I'm having everyone format their character sheet the same was is we will be having combats with 20-30 combatants on my side, and I need to have all of the PC character sheets formatted the same so that I can easily parse information I will need. Otherwise, a combat round could take days.

Also, you know you don't qualify for your prestige class, right?

Everyone, I missed that we were using background skills until this morning when looking at the last entries. I'll quickly swing through people's alts to check that (except for the two I posted this morning obviously). Also, as I hadn't specifically mentioned it, I am keeping the previous GM's HP rules (max first, half+1 thereafter).

As far as my character template goes, I know that it's a bit of work for you guys to get your character formatted to it, but as we will very likely be having combats with 20+ combatants on my side alone, I need to have all of your characters formatted the way I requested so that I can easily grab whatever I need.

I'll get the last prep finished this evening, and then I'll get my narrative posts up and we should be off and running.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

Hit points fix
Prestige class fixed
Background skills fixed


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

GM:
Everything is done on my side including background skills and yes, it is a 50 ft silk rope.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

I'll get those updates done in the next day or so.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

Equipment Cost:

2gp Dagger
4gp Caltrops x4
1sp Bedroll
5sp Blanket
1gp Water Skin
80gp Climbers Kit
10gp Rope, Silk 50'
100gp Thieves Tools, Master Work
1gp bandolier x2
18,910gp Catskin Leather +1
2380gp Elven Curved Blade +1
4000gp Belt of Incredible Dexterity +2
14,000gp Cloak of Arachnida
2,000gp Heward's Handy Haversack
750gp Wand of Cure Light Wounds 50ch
750gp Wand of Shield 50ch
2,000gp Ring of Protection +1
5,000gp Ring of Maniacal Devices
2,500gp Eyes of the eagle
1,800gp Hat of Disguise
900gp Potions of Invisibility x3
3,000gp Potion of Cure Moderate Wounds x10
750gp Potion of Remove Disease
750gp Potion of Remove Curse
50gp Potion of Mirror Image
50gp Potion of Recharge Innate Magical Abilities
50gp Potion of Air Bubble
600gp Potion of Cat's Grace x2
100gp Potion of Expeditious Retreat x2
150gp Scroll of Silence
150gp Scroll of Knock
25gp Scroll of Mount
25gp Scroll of Rope Trick
1000gp Pathfinder pouch
61,887Gp and 6Sp
Balance: 112Gp and 4Sp

Equipment Weight:

Worn on Character
15 Catskin Leather +1
7 Elven Curved Blade +1
1 Belt of Incredible Dexterity +2
1 Cloak of Arachnida
-- Ring of Protection +1
-- Ring of Maniacal Devices
-- Eyes of the eagle
-- Hat of Disguise
5 Heward's Handy Haversack
1.6 Bandolier x2 (16 slots for small items)
1 Pathfinder pouch
31.6 lbs
33 light load

Stored in
Heward's Handy Haversack
1 Dagger
8 Caltrops x4
5 Bedroll
3 Blanket
4 Water Skin
5 Climbers Kit
5 Rope, Silk 50'
-- Wand of Shield 50ch
.1 Potion of Recharge Innate Magical Abilities
.2 Potion of Cat's Grace x2
.1 Potion of Expeditious Retreat
-- Scroll of Silence
-- Scroll of Knock
-- Scroll of Mount
-- Scroll of Rope Trick
31.4 lbs. Total internal Weight
120 lbs. Max Internal Weight

Stored in
Bandolier x2 (16 slots for small items)
.3 Potions of Invisibility x3
.1 Potion of Mirror Image
1.0 Potion of Cure Moderate Wounds x10
.1 Potion of Expeditious Retreat
.1 Potion of Air Bubble

Stored in
Pathfinder pouch
2 Thieves Tools, Master Work
-- Wand of Cure Light Wounds 50ch
.1 Potion of Remove Disease
.1 Potion of Remove Curse
2.2 lbs. Total internal Weight
10 lbs. Max Internal Weight

I think I have all the items fixed


Ahadiel the Judge wrote:

Am why I am still here?

Just a few days sick.

Because the last time you posted to this thread was 12/10/17, which was a couple of weeks before any of my requests for confirmation that your character was ready to go, so I assumed that you had lost interest in participating, because I had not received any communication from you.

If you still wish to play with us, please convert your character to the format I provided in my first post on the discussion tab and let me know when it is finished so I can go over your character.


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

We'll put the 6750 gp, 5000 gp in diamond dust, and 1750 gp unspent in case last minute purchases are required.

Silver Crusade

male MAX HP 94 / AC 25 (29 Smiting) Touch 12 (16 Smiting) FF 2B CMD 17 (CMD 29) Saves Fort +15 Refl +10 Will +13 Initiative +3 Perception +0 Darkvision 60´| Sense Motive +0/Res Cold, Acid, Electricity 5
Current Spell Effects:

I did convert the charactershet.
It should be ready for inspection.

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