Katiyana

Amelia Patterson's page

92 posts. Alias of Avoron.


Full Name

Amelia Patterson

Race

Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2

Classes/Levels

Current Spell Effects:
Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)

Size

Small

Age

19

Special Abilities

charm hex, fortune hex, improved evasion, misfortune hex, telekinetic invisibility, twin soul

Alignment

CG Human (Aether Elemental) Witch (Beast-Bonded) 10

Languages

Aquan, Auran, Celestial, Common, Draconic, Ignan, Sylvan, Terran

Strength 12
Dexterity 17
Constitution 12
Intelligence 26
Wisdom 11
Charisma 13

About Amelia Patterson

AC 29 (10 base, +4 armor, +1 deflection, +3 Dex, +7 natural, +3 shield, +1 size)
BAB 5
Init +8
Saves: Fort +7, Ref +9, Will +10

Speed fly 80 ft. (good)

Cestus:
+8 to hit; 1d4+2 damage; 19-20/x2 crit

Skills: Acrobatics r10 +13, Artistry (philosophy) r10 +21, Craft (maps) r0 +10, Escape Artist r10 +13, Fly r10 +22, Intimidate r10 +14, Knowledge (arcana, history, nature, planes) r10 +21, Perception r10 +33, Sense Motive +2, Stealth r10 +28, Spellcraft r10 +22, Use Magic Device r10 +15

Feats: Alertness (bonus), Evolved Familiar (skilled(perception)), Flyby Attack (Bestiary), Greater Spell Focus (enchantment), Improved Familiar, Improved Initiative (bonus), Spell Focus (enchantment), Split Hex (Ultimate Magic)

Traits: Highlander (Regional; Ultimate Campaign), Seeker (Social; Ultimate Campaign)

Class Features:
Witch (Beast-Bonded): Agility Patron, Charm Hex (DC 23, 8 rounds), Enhanced Familiar, Fortune Hex (2 rounds), Misfortune Hex (DC 23, 2 rounds), Patron Familiar (Agility), Twin Soul (DC 23)

Witch Spells:

Save DC: 18+Spell Level (+2 for Enchantment)
Spells/Day: 4/6/6/5/5/3

Memorized Spells:

0: Dancing Lights, Detect Magic, Guidance, Message
1: Charm Person x2, Hypnotism, Mage Armor, Obscuring Mist x2
2: Defending Bone (Inner Sea Gods), Detect Thoughts, False Life x2, Glitterdust x2
3: Bestow Curse, Dispel Magic, Haste x2, Suggestion
4: Charm Monster, Confusion x2, Freedom of Movement, Threefold Aspect (Advanced Player's Guide)
5: Dominate Person, Mask From Divination (Adventurer's Guide), Mass Charm Person (Ultimate Intrigue)

Equipment: Spell Component Pouch, Spyglass, Masterwork Tools (Craft (maps), Perception, Stealth), Focuses (Eyeless Mask, Silver Crescent, Silver Mirror, Assorted Animal Bones), Alchemical Power Components (Darkwood 40 gp, Dew of Lunary 60 gp, Magnesium 20 gp, Myrrh 10 gp, Phosphorus 10 gp, Quicksilver 30 gp, Salt 40 gp), Miscellaneous Writing Utensils

Permanent Magical Items: +1 Training Cestus (Improved Initiative) (Adventurer's Armory, Inner Sea Intrigue), +1 Shadow Haramaki (Ultimate Combat), +2 Mithral Buckler, Amulet of Natural Armor +1, Bag of Holding Type I, Belt of Incredible Dexterity +2, Cloak of Resistance +3, Eyes of the Eagle (Ultimate Equipment), Hat of Disguise, Ioun Stones (Cracked Dusty Rose Prism, Cracked Pink and Green Sphere, Cracked Scarlet and Blue Sphere) (Seekers of Secrets), Lesser Metamagic Rod of Extend Spell

Consumables: Deodorizing Agent x30, Dweomer's Essence x2, Scrolls (Delay Pain x2, Delay Poison x4, Gentle Repose x2, See Invisibility x2, Soothing Word (Condition Cards), Squeeze x2 (Advanced Race Guide), Touch of Idiocy x2, Locate Object x3, Tongues x3, Clairaudience/Clairvoyance x2, Communal Delay Poison x2 (Ultimate Combat), Remove Blindness/Deafness x2, Remove Curse x2, Remove Disease x2, Speak With Dead x2, Water Walk x3), Wand of Infernal Healing (50 charges)

Money:
4200 gp worth of diamond dust,
119 gp in coins
100 sp in coins
100 cp in coins

Encumbrance: 21 lbs., 4 oz (Light Load)

Statblock:
Female aether elemental / human witch (beast-bonded) 10
CG Small humanoid (human) / outsider (aether, elemental, extraplanar)
Init +8; Senses blindsense 60 ft., darkvision 60 ft.; Perception +33
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Defense
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AC 29, touch 15, flat-footed 26 (+4 armor, +1 deflection, +3 Dex, +7 natural, +3 shield, +1 size)
hp 67 (103/2+16)
Fort +7, Ref +9, Will +10
Defensive Abilities improved evasion, telekinetic deflection; DR 5/bludgeoning; Immune elemental traits, force; SR 16
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Offense
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Speed fly 80 ft. (good)
Melee cestus +8 (1d4+2/19-20)
Special Attacks charm hex (DC 23, 8 rounds), misfortune hex (DC 23, 2 rounds)
Witch Spells Prepared (CL 10th, concentration +18)
5th (3/day) - dominate person (DC 25), mask from divination*, mass charm person (DC 25)
4th (5/day) - charm monster (DC 24), confusion (DC 24) x2, freedom of movement, threefold aspect*
3rd (5/day) - bestow curse (DC 21), dispel magic, haste x2, suggestion (DC 23)
2nd (6/day) - defending bone*, detect thoughts (DC 20), false life* x2, glitterdust (DC 20) x2
1st (6/day) - charm person (DC 21) x2, hypnotism (DC 21), mage armor*, obscuring mist x2
0 (at will) - dancing lights, detect magic, guidance, message
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Statistics
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Str 12, Dex 17, Con 12, Int 26, Wis 11, Cha 13
Base Atk +5, CMB +5, CMD 19
Feats Alertness (bonus), Evolved Familiar (skilled (perception)), Flyby Attack, Greater Spell Focus (enchantment), Improved Familiar, Improved Initiative (bonus), Spell Focus (enchantment), Split Hex
Traits Highlander, Seeker
Skills Acrobatics +13, Artistry (philosophy) +21, Craft (maps) +10, Escape Artist +13, Fly +22, Intimidate +14, Knowledge (arcana, history, nature, planes) +21, Perception +33, Sense Motive +2, Stealth +28, Spellcraft +22, Use Magic Device +15
Languages Aquan, Auran, Celestial, Common, Draconic, Ignan, Sylvan, Terran
SQ agility patron, enhanced familiar, fortune hex (2 rounds), patron familiar (agility), telekinetic invisibility, twin soul (DC 23)
Combat Gear deodorizing agent x30, dweomer's essence x2, scrolls (delay pain x2, delay poison x4, gentle repose x2, see invisibility x2, soothing word, squeeze x2, touch of idiocy x2, locate object x3, tongues x3, clairaudience/clairvoyance x2, communal delay poison x2, remove blindness/deafness x2, remove curse x2, remove disease x2, speak with dead x2, water walk x3), wand of infernal healing (50 charges)
Other Gear +1 training cestus (Improved Initiative), +1 shadow haramaki, +2 mithral buckler, amulet of natural armor +1, bag of holding type I, belt of incredible dexterity +2, cloak of resistance +3, eyes of the eagle, hat of disguise, ioun stones (cracked dusty rose prism, cracked pink and green sphere, cracked scarlet and blue sphere), lesser metamagic rod of extend spell, spell component pouch, spyglass, masterwork tools (craft (maps), perception, stealth), focuses (eyeless mask, silver crescent, silver mirror, assorted animal bones), alchemical power components (darkwood 40 gp, dew of lunary 60 gp, magnesium 20 gp, myrrh 10 gp, phosphorus 10 gp, quicksilver 30 gp, salt 30 gp), miscellaneous writing utensils, 4200 gp worth of diamond dust, 119 gp, 100 sp, 100 cp

*typically prepared and cast at night before adventuring, so the slots are otherwise left open

Spells Stored by Familiar:

0: arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue
1: charm person, command, enlarge person, hypnotism, identify, ill omen, jump, mage armor, obscuring mist, reduce person, unseen servant
2: cat's grace, defending bone, detect thoughts, false life, glitterdust
3: bestow curse, dispel magic, haste, heroism, suggestion
4: charm monster, confusion, divination, freedom of movement, scrying, threefold aspect
5: break enchantment, dominate person, major creation, mask from divination, mass charm person, teleport
Base Witch Statblock:
Female human witch (beast-bonded) 10
CG Medium humanoid (human)
Init +3; Senses Perception +18
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Defense
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AC 8, touch 8, flat-footed 8 (-2 Dex)
hp 103 (10d6+60)
Fort +11, Ref +4, Will +8
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Offense
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Speed speed 30 ft.
Melee cestus +4 (1d4-1/19-20)
Special Attacks charm hex (DC 21, 8 rounds), misfortune hex (DC 21, 2 rounds)
--------------------
Statistics
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Str 7, Dex 7, Con 20, Int 22, Wis 7, Cha 13
Base Atk +5, CMB +5, CMD 11
Feats Alertness (bonus), Evolved Familiar (skilled (perception)), Flyby Attack, Greater Spell Focus (enchantment), Improved Familiar, Improved Initiative (bonus), Spell Focus (enchantment), Split Hex
Traits Highlander, Seeker
Skills Acrobatics +8, Artistry (philosophy) +19, Escape Artist +8, Fly +14, Intimidate +14, Knowledge (arcana, history, nature, planes) +19, Perception +18, Sense Motive +0, Stealth +17, Spellcraft +19, Use Magic Device +14
Languages Aquan, Auran, Common, Draconic, Ignan, Terran
SQ agility patron, enhanced familiar, fortune hex (2 rounds), patron familiar (agility), telekinetic invisibility, twin soul (DC 21)
Other Gear belt of mighty constitution +2
Base Familiar Statblock:
Aether elemental improved familiar 10
N Small outsider (aether, elemental, extraplanar)
Init +8; Senses blindsense 60 ft., darkvision 60 ft.; Perception +29
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Defense
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AC 27, touch 15, flat-footed 24 (+2 armor, +1 deflection, +3 Dex, +7 natural, +3 shield, +1 size)
hp 51 (103/2)
Fort +7, Ref +9, Will +10
Defensive Abilities improved evasion, telekinetic deflection; Immune elemental traits, force; SR 16
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Offense
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Speed fly 80 ft. (good)
Melee cestus +8 (1d4+2/19-20)
Special Attacks deliver touch spells, telekinetic maneuver, telekinetic throw (DC 16)
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Statistics
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Str 12, Dex 17, Con 12, Int 10, Wis 11, Cha 11
Base Atk +5, CMB +5, CMD 19
Feats Improved Initiative, Point-Blank Shot
Skills Acrobatics +16, Artistry (philosophy) +10, Craft (maps) +2, Escape Artist +13, Fly +22, Intimidate +10, Knowledge (arcana, history, nature, planes) +10, Perception +29, Stealth +28, Spellcraft +11, Use Magic Device +11
Languages Aquan, Auran, Ignan, Terran
SQ empathic link, patron familiar (agility), share spells, telekinetic invisibility
Combat Gear deodorizing agent x30, dweomer's essence x2, scrolls (delay pain x2, delay poison x4, gentle repose x2, see invisibility x2, soothing word, squeeze x2, touch of idiocy x2, locate object x3, tongues x3, clairaudience/clairvoyance x2, communal delay poison x2, remove blindness/deafness x2, remove curse x2, remove disease x2, speak with dead x2, water walk x3), wand of infernal healing (50 charges)
Other Gear +1 training cestus (Improved Initiative), +1 shadow haramaki, +2 mithral buckler, amulet of natural armor +1, bag of holding type I, belt of incredible dexterity +2, cloak of resistance +3, eyes of the eagle, hat of disguise, ioun stones (cracked dusty rose prism, cracked pink and green sphere, cracked scarlet and blue sphere), lesser metamagic rod of extend spell, spell component pouch, spyglass, masterwork tools (craft (maps), perception, stealth), focuses (eyeless mask, silver crescent, silver mirror, assorted animal bones), alchemical power components (darkwood 40 gp, dew of lunary 60 gp, magnesium 20 gp, myrrh 10 gp, phosphorus 10 gp, quicksilver 30 gp, salt 30 gp), miscellaneous writing utensils, 4200 gp worth of diamond dust, 119 gp, 100 sp, 100 cp