
Dragon-Age Origins DM |

Disillusionment: +1 Diplomacy checks with Circle Mages, -1 Diplomacy with Templars
Blaster not Master: +1 DC, and Choose One Spell known to be able to use once more per day, with spells of the Evocation School, -1 Spell Level of Conjuration School
Ages Past: +1 to Knowledge History
Death of Entire Tribe: +1 to Attack Rolls and Damage in Melee when no other ally other than a familiar or Animal Companion is within 30 feet, -1 Diplomacy with any Non-Dalish
Way of Hunter and Keeper: +1 to Survival in Wilderness (Forest), -1 Survival in Cities
The Bond: Animal Companion gains +1 HP or Skill Point at First Level
First Crime: +1 to attack rolls with Daggers and with Sleight of Hand, -1 attack rolls with One-Handed Martial Weapons
First Story: Unsure
Cousin's Assault: Hatred against Human Nobles, -1 Diplomacy against Nobility

Erast |

DM- shouldn't it be +1 with Templares -1 with Circle Mages? Erast went and tattled, the Magi aren't going to be terribly pleased, or at least the junior ranks aren't.
Also, is that one spell known chosen once and for all or change each day? Or can it be changed at levelup like with Spell Specialization?

Dragon-Age Origins DM |

DM- shouldn't it be +1 with Templares -1 with Circle Mages? Erast went and tattled, the Magi aren't going to be terribly pleased, or at least the junior ranks aren't.
Also, is that one spell known chosen once and for all or change each day? Or can it be changed at levelup like with Spell Specialization?
It can change but only to your second highest Caster Level of spell
And it is +1 with Circle Mages, -1 with Templars for a very good reason.
You reported directly to First Enchanter Irving, upon which, you gained his respect and he now trusts you to do the right thing in any case where Blood Magic crops up.
The Templar Commander, Greagoir, however sees you as a dangerous collaborator with Blood Mages and to him, just because you confessed doesn't absolve you.

ShadowyFox |

@ DM: Loving the ones we have. lol Just can't seem to figure out that second one either. Something related to Escape Artist as a positive, and I can see that the illusion spells that would give him that illusion of "freedom" he'd get a negative to the saves? Sort of how it makes him hallucinate that he's free from everything that's shackled him.

Dragon-Age Origins DM |

By the way to clarify a point Erast, the chosen spell for the talent changes every day, it just can't give you another daily use of your most powerful spell, it can however give you more uses of less powerful spells that always seem to come in handy. And as you level you get to use more spells more often anyways :)

Dragon-Age Origins DM |

Alright, Kaiden is ready for action
All right sounds great! Although, I do wonder if you wouldn't be willing to find another avatar, that one made me burst out laughing as soon as I saw it, no offense X'D First thought that went through my head is you guys looking out over a river of darkspawn and him making that face. "Neat!" snaps photo ala Bender from Futurama
Also, as an experienced, homebrew GM, do you have any advice on your possible third trait bonus? I'm very unsure on what Stalwart against Villains should do exactly I could imagine it would do something for combat against a certain group of people but giving you favored enemy is WAY overpowered, so unsure again.
As soon as everybody has their avatars completed and no one has any further questions I will start the campaign officially. For the Cousland brothers, both of you will be running through the same Origin story, but it will be scaled, no worries. *insert sinister DM laugh here*

Erast |

Erast wrote:Can I take the extra traits feat to get traits?There aren't traits in this world so...Idk what traits EXACTLY are you wanting to take?
I really want magical lineage and meta magic mastery. They're very important for a blaster like me.
As for the spell trait, I do like it, not terribly overpowered. One question. If I choose it to apply to a 0th level spell today, can I cast that spell an infinite number of times like other normally prepared spells or is it strictly 1/day?

Dragon-Age Origins DM |

Dragon-Age Origins DM wrote:Erast wrote:Can I take the extra traits feat to get traits?There aren't traits in this world so...Idk what traits EXACTLY are you wanting to take?I really want magical lineage and meta magic mastery. They're very important for a blaster like me.
As for the spell trait, I do like it, not terribly overpowered. One question. If I choose it to apply to a 0th level spell today, can I cast that spell an infinite number of times like other normally prepared spells or is it strictly 1/day?
The 0 level spells always are castable infinite times per day, so I need to amend my previous choice on that talent. The spell has to be at least a level 1 spell but lower than your max casting level of spell. Does that sound better?
I would hazard a cautious yes towards those then, I've never played casters as a warrior rule, so I'm unsure, beyond watching their damage stack up, what those both do. After reading them, I would allow Magical Lineage, and for Metamagic Master, really it's your choice of using a feat. But! You can only take this feat once, that I will put my foot down on. So yes, you can take the Traits feat for those, but no others.

Kaiden Cousland |

Kaiden Cousland wrote:Alright, Kaiden is ready for actionAll right sounds great! Although, I do wonder if you wouldn't be willing to find another avatar, that one made me burst out laughing as soon as I saw it, no offense X'D First thought that went through my head is you guys looking out over a river of darkspawn and him making that face. "Neat!" snaps photo ala Bender from Futurama
Also, as an experienced, homebrew GM, do you have any advice on your possible third trait bonus? I'm very unsure on what Stalwart against Villains should do exactly I could imagine it would do something for combat against a certain group of people but giving you favored enemy is WAY overpowered, so unsure again.
As soon as everybody has their avatars completed and no one has any further questions I will start the campaign officially. For the Cousland brothers, both of you will be running through the same Origin story, but it will be scaled, no worries. *insert sinister DM laugh here*
Lol, I thought something similar when looking at the avatar. He looks like he sees something sweet like an awesome battle or challenge and is ready to face it. If it bothers you that much I will change it. I thought it was perfect but there are plenty of other pictures to like as well.
As for stalwart against villains, a thought does come to mind. You seem in favor of a bonus balanced by drawback system and I've come up with a couple of ideas. This is my favorite so far.
Stalwart Against Villains: A +1 to CMD vs evil aligned foes and a -1 CMD versus Non evil foes. Playing through Dragon Age so many times I have deemed that not all foes are of an evil alignment in that game.
Like the difference between standing strong versus villainous bandits resisting their maneuvers but loosening up when a misunderstanding or a conflict of interests lead to a fight.
The idea would be evil people are expected to fight a certain way but when the foes you face don't fit the patterns that fit that alignment, ie I think their bad but their alignment says otherwise, you would not be prepared for such a fight and thus let your guard down slightly.
Not all battles are always against evil people. Like the starving farmers from Lothering that were just so desperate or the conflict with the werewolves or fighting people just doing their jobs like town guards who think they are defending the right cause. That sort of Thing.
CMD isn't something too impactful that altering it slightly would break the game too much but keep me from getting tripped, disarmed, or grappled by darkspawn.
its an idea that is my favorite of a long list of possibilities. I am hesitant to suggest anything that improves my attack further as I do not believe it necessary. My to hit bonus for my level is fine with the Titan grip thing.
If you feel there could be something better I will throw out some other ideas but be warned, each will have lengthy descriptions. I tend to ramble at times, sorry for that.

Dragon-Age Origins DM |

Dragon-Age Origins DM wrote:Kaiden Cousland wrote:Alright, Kaiden is ready for actionAll right sounds great! Although, I do wonder if you wouldn't be willing to find another avatar, that one made me burst out laughing as soon as I saw it, no offense X'D First thought that went through my head is you guys looking out over a river of darkspawn and him making that face. "Neat!" snaps photo ala Bender from Futurama
Also, as an experienced, homebrew GM, do you have any advice on your possible third trait bonus? I'm very unsure on what Stalwart against Villains should do exactly I could imagine it would do something for combat against a certain group of people but giving you favored enemy is WAY overpowered, so unsure again.
As soon as everybody has their avatars completed and no one has any further questions I will start the campaign officially. For the Cousland brothers, both of you will be running through the same Origin story, but it will be scaled, no worries. *insert sinister DM laugh here*
Lol, I thought something similar when looking at the avatar. He looks like he sees something sweet like an awesome battle or challenge and is ready to face it. If it bothers you that much I will change it. I thought it was perfect but there are plenty of other pictures to like as well.
As for stalwart against villains, a thought does come to mind. You seem in favor of a bonus balanced by drawback system and I've come up with a couple of ideas. This is my favorite so far.
Stalwart Against Villains: A +1 to CMD vs evil aligned foes and a -1 CMD versus Non evil foes. Playing through Dragon Age so many times I have deemed that not all foes are of an evil alignment in that game.
Like the difference between standing strong versus villainous bandits resisting their maneuvers but loosening up when a misunderstanding or a conflict of interests lead to a fight.
The idea would be evil people are expected to fight a certain way but when the foes you face don't fit the patterns...
Shano I got to tell you, I am a writer, professionally, and long-winded explanations do anything but bore or annoy me when it comes to explanations of backstory. I would say the CMD thing isn't too bad actually, but I would say instead of evil-aligned foes, you have to declare a target group (Bandits, Darkspawn, etc), sort of like a favored enemy, which you receive that bonus to, but against an opposing group (guardsmen, nobles, etc.) you receive the penalty. Does that sound feasible?
As far as the portrait, I only mentioned it because it made me burst out laughing, but really I don't mind as long as it isn't ridiculous, as I am sure everyone has encountered here on the servers. Use it if you like it, either way I'm going to tell the story the same way.
EDIT: That'll work!

Erast |

Erast wrote:Dragon-Age Origins DM wrote:Erast wrote:Can I take the extra traits feat to get traits?There aren't traits in this world so...Idk what traits EXACTLY are you wanting to take?I really want magical lineage and meta magic mastery. They're very important for a blaster like me.
As for the spell trait, I do like it, not terribly overpowered. One question. If I choose it to apply to a 0th level spell today, can I cast that spell an infinite number of times like other normally prepared spells or is it strictly 1/day?
The 0 level spells always are castable infinite times per day, so I need to amend my previous choice on that talent. The spell has to be at least a level 1 spell but lower than your max casting level of spell. Does that sound better?
I would hazard a cautious yes towards those then, I've never played casters as a warrior rule, so I'm unsure, beyond watching their damage stack up, what those both do. After reading them, I would allow Magical Lineage, and for Metamagic Master, really it's your choice of using a feat. But! You can only take this feat once, that I will put my foot down on. So yes, you can take the Traits feat for those, but no others.
At least level one is very kind, thank you. And yes i believe extra traits is only allowed to be taken once, happy to do so now, and I will take both magical and meta.

Kaiden Cousland |

So narrow the CMD bonus to a foe type. Sure. Bandit Fits my backstory and since my character is a form of royalty, he will most likely see guardsmen as honest working men who do what they do on the orders of someone higher. Their leader maybe evil but their purpose is to keep the peace.
I chose bonus vs Bandit, penalty vs Guard. A very balanced choice if I'd say so.
As for my avatar, I am glad my first entertained you. I hope my new one fits the bill better. I am fond of it.
At any rate, I was curious. How much like Bioware's game are you going to make this? Will it be railroaded heavily like the game was or are you going to open end it more?

Kaiden Cousland |

Only waiting on completion of Olivier and Merin before we can completely begin. Although, the cousland brothers are more than free to talk about their personal relationship if they wish, although I doubt any of the others have ANY knowledge of each other
Oh Right, I have thought about that. Kaiden is eighteen at the start of this adventure. Oliver, would you be older or younger than me? I would be your reckless sibling who longs for action all the time. A rather overused character trait but one I enjoy all the same.

Dragon-Age Origins DM |

So narrow the CMD bonus to a foe type. Sure. Bandit Fits my backstory and since my character is a form of royalty, he will most likely see guardsmen as honest working men who do what they do on the orders of someone higher. Their leader maybe evil but their purpose is to keep the peace.
I chose bonus vs Bandit, penalty vs Guard. A very balanced choice if I'd say so.
As for my avatar, I am glad my first entertained you. I hope my new one fits the bill better. I am fond of it.
At any rate, I was curious. How much like Bioware's game are you going to make this? Will it be railroaded heavily like the game was or are you going to open end it more?
I will admit, the initial story line will follow the game's layout rather closely, but as in every game, you guys are free to go about things, and resolve them, in your own way. There is no limited number of choices, there are no party members on the side to appease and keep happy, there are no annoying side quests to make the game drag on, although you guys can EACH have one personal quest later in the game. If you undertake it, there will be some small loot and some experience.
Beyond this, the plot remains the same, the direction of the game too, but really how it progresses is up to you. Im not going to say "ok from Lothering we go to Redcliffe! And that's final" if you want to go somewhere else, that's fine by me. I will try and even upload via gmails or through links to show you all the maps of the areas and world in general.

Kaiden Cousland |

Kaiden Cousland wrote:So narrow the CMD bonus to a foe type. Sure. Bandit Fits my backstory and since my character is a form of royalty, he will most likely see guardsmen as honest working men who do what they do on the orders of someone higher. Their leader maybe evil but their purpose is to keep the peace.
I chose bonus vs Bandit, penalty vs Guard. A very balanced choice if I'd say so.
As for my avatar, I am glad my first entertained you. I hope my new one fits the bill better. I am fond of it.
At any rate, I was curious. How much like Bioware's game are you going to make this? Will it be railroaded heavily like the game was or are you going to open end it more?
I will admit, the initial story line will follow the game's layout rather closely, but as in every game, you guys are free to go about things, and resolve them, in your own way. There is no limited number of choices, there are no party members on the side to appease and keep happy, there are no annoying side quests to make the game drag on, although you guys can EACH have one personal quest later in the game. If you undertake it, there will be some small loot and some experience.
Beyond this, the plot remains the same, the direction of the game too, but really how it progresses is up to you. Im not going to say "ok from Lothering we go to Redcliffe! And that's final" if you want to go somewhere else, that's fine by me. I will try and even upload via gmails or through links to show you all the maps of the areas and world in general.
This is going to sound silly of me but I simply must ask. Will there be a romance system in this like Bioware games tend to do? I do enjoy that option in their games. Leliana was always one of my favorite Bioware romances.

Olivier Cousland |

The traits look fine to me. Sometime this weekend I will put together an actual character sheet in Hero Lab that incorporates the custom content.
Oh Right, I have thought about that. Kaiden is eighteen at the start of this adventure. Oliver, would you be older or younger than me? I would be your reckless sibling who longs for action all the time. A rather overused character trait but one I enjoy all the same.
Probably older, meaning I'm the fifth and you're the sixth, you poor sap. Olivier is much the opposite, not desiring action so much and enjoying the luxuries of nobility...even though he struggles at many times with how shallow the lifestyle is in the grand scheme of things. Feel free to manufacture any other background details now or through the gameplay, I'm always willing to play along.

Dragon-Age Origins DM |

Dragon-Age Origins DM wrote:This is going to sound silly of me but I simply must ask. Will there be a romance system in this like Bioware games tend to do? I do enjoy that option in their games. Leliana was always one of my favorite Bioware romances.Kaiden Cousland wrote:So narrow the CMD bonus to a foe type. Sure. Bandit Fits my backstory and since my character is a form of royalty, he will most likely see guardsmen as honest working men who do what they do on the orders of someone higher. Their leader maybe evil but their purpose is to keep the peace.
I chose bonus vs Bandit, penalty vs Guard. A very balanced choice if I'd say so.
As for my avatar, I am glad my first entertained you. I hope my new one fits the bill better. I am fond of it.
At any rate, I was curious. How much like Bioware's game are you going to make this? Will it be railroaded heavily like the game was or are you going to open end it more?
I will admit, the initial story line will follow the game's layout rather closely, but as in every game, you guys are free to go about things, and resolve them, in your own way. There is no limited number of choices, there are no party members on the side to appease and keep happy, there are no annoying side quests to make the game drag on, although you guys can EACH have one personal quest later in the game. If you undertake it, there will be some small loot and some experience.
Beyond this, the plot remains the same, the direction of the game too, but really how it progresses is up to you. Im not going to say "ok from Lothering we go to Redcliffe! And that's final" if you want to go somewhere else, that's fine by me. I will try and even upload via gmails or through links to show you all the maps of the areas and world in general.
considering that .gr entire party are male i debt know how i would incorporate romances into the storyline since you guys literally replace the characters from origins. Being a fan of tragic long winded romances i always go with morrigan

Kaiden Cousland |

However you want to do it is fine, I figured our party would be replacing the traditional companions. Still, it was always a fun concept.
@Oliver - So I am the younger bash brother and your the older more laid back brother. Interesting dynamic. It is likely I would have tried to spar with you or drag you out on hunts. You'd refuse and then I'd poke fun at how soft you were. Something like that anyways.

Olivier Cousland |

One thing that might address some of these concerns, GM, is to run an adaptation/variation on the Origins game. You might have already been intending to do that, but the introduction of new NPCs and new quests that might be congruent but not precisely the same as the Origin adventures in the video game allows you some creative freedom to tailor the game to the players and the characters.