| Kaylee Pruitt |
After waiting a few seconds after Lorant's crossing, Kaylee looks over at Kerret. Age before beauty, huh? I guess that means you're supposed to be crossing before me. She gives him a wink and crosses after Lorant.
| DougFungus |
| Kerret Malconnen |
Death magic, Kerret whispers, his face pale. And some other auras as well, too weak to make heads or tails of, but the strongest is necromancy, without a doubt. Perhaps more of those skeletons, or those other walking corpses, or perhaps something worse. Be wary, and try not to get into the middle of them. There is a gleam in the young man's eye, and a wolfish grin on his lips.
| DougFungus |
The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus. A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.
| Vastar |
I rush after Lorant, half-stumbling at Kerret's warning but quickly coming to the woman's side and examine her for injury, "Dimeria, can you hear us?"
heal check: 1d20 + 7 ⇒ (7) + 7 = 14
If she is dying, or I can't figure out what is wrong, I will use my sacred touch ability to stabilize her.
If she is unconscious from non-lethal damage or suffering from any of these conditions (fatigued, shaken and sickened) then I will use calming touch to heal 1d6 + 3 ⇒ (1) + 3 = 4 points of damage and cure the conditions.
| DougFungus |
Lorant and Vastar rush into the room as Kerret cries for them to hold back. Dimeria is unconscious but is restored with the help of Vastar's Calming Touch. She begins to moan and roll around as she regains consciousness. At that moment the realization that you are not alone is entirely too real as Skeletons begin walking out from the shadows from which they were hiding.
SKELETON: “So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate.”
With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets.
Roll Initiative!
| Kaylee Pruitt |
Kaylee moves to Vastar's side, brandishing her sling and launching a stone bullet at the wicked looking armored skeleton. What did you do to her?! And who are you?! she demands. Her mind wonders about any history of there being powerful undead in the area before but is unable to think clearly on her lessons of the past with danger so close.
Knowledge: History: 1d20 + 8 ⇒ (2) + 8 = 10
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Move to V-12 and attack the blue-eyed skeleton. Should I make a Perception check to see if there is any distinct markings on his armor?
| Lorant Pelus |
"Oh s%%%!" Lorant exclaims when he sees the skeletons surrounding them. "Vastar, Kerret, can you keep those other skeletons off us? We need get rid of them. Pip, I might need your help."
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
I bet that puts me after the skeletons. I'll wait until they go to post Lorant's actions.
| Kerret Malconnen |
init: 1d20 + 4 ⇒ (14) + 4 = 18
Kerret races into the room and stands shoulder to shoulder with Vastar. Move to V13.
As he moves, he draws the scroll from his belt and chants the words written upon it, activating the magic contained within.
A searing beam of fire erupts from his fingertips, and races toward the undead with the blue flames in its eyes.
ranged attack vs. touch AC: 1d20 + 3 ⇒ (20) + 3 = 23
confirm crit vs. touch AC: 1d20 + 3 ⇒ (1) + 3 = 4
scorching ray: 4d6 ⇒ (2, 2, 5, 1) = 10 fire damage.
crit damage: 4d6 ⇒ (4, 4, 4, 5) = 17 fire damage.
| Vastar |
I balk a moment and stare about the room.
Seeing my friends fills me with good heart and reminds me of Erastil's truth.
"Erastil watches over Kassen. Release these souls, spirit of evil!"
My prayers call forth His light.
channel energy, should hit all but the bottom right skeleton; DC11 for half damage: 2d6 ⇒ (6, 2) = 8
| DougFungus |
Initiative:
Skeleton 1: 1d20 + 6 ⇒ (9) + 6 = 15
Skeleton 2: 1d20 + 6 ⇒ (13) + 6 = 19
Skeleton 3: 1d20 + 6 ⇒ (8) + 6 = 14
Skeleton 4: 1d20 + 6 ⇒ (14) + 6 = 20
Skeleton 5: 1d20 + 6 ⇒ (12) + 6 = 18
Skeleton 6: 1d20 + 6 ⇒ (5) + 6 = 11
Skeleton 7: 1d20 + 6 ⇒ (8) + 6 = 14
Vastar 21
Skeleton 4-20
Skeleton 2-19
Skeleton 5-18
Kerret 18
Skeleton 1-15
Skeleton 3-14
Skeleton 7-14
Skeleton 6-11
Lorant 9
Kaylee 7
Vastar, Please post your actions for the round.
If you guys want to keep your actions the same just make a note of it. Sorry for the confusion guys.
| DougFungus |
Ok, after this exceedingly long delay we're going to try to get things back on track. I'm hoping everything transitions smoothly but it's been a while since I've done this so there may be a few hiccups.
Initiative:
Vastar
Skeleton 4
Skeleton 2
Skeleton 5
Kerret
Skeleton 1
Skeleton 3
Skeleton 7
Skeleton 6
Lorant
Kaylee
- Vastar prays and then releases an amazing wave of positive energy targeting all Skeletons (except Skeleton 5).
Skeleton 1 Will Save: 1d20 + 2 ⇒ (2) + 2 = 4 fail
Skeleton 2 Will Save: 1d20 + 2 ⇒ (17) + 2 = 19 PASS!
Skeleton 3 Will Save: 1d20 + 2 ⇒ (17) + 2 = 19 PASS!
Skeleton 4 Will Save: 1d20 + 2 ⇒ (4) + 2 = 6 fail
Skeleton 6 Will Save: 1d20 + 2 ⇒ (6) + 2 = 8 fail
Skeleton in Polished Mail Will Save: 1d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25 PASS!
As a bright light washes over the room, every skeleton within the affected area crumbles to dust with the exception of the Skeleton in Polished Mail who is seemingly less vulnerable.
- Skeleton 5 moves in to attack Lorant, taking absolutely no regard for the helpless Dimeria who is lying on the floor. Skeleton 5 places one boney foot on her back to leverage 2 claw attacks.
Claw 1: 1d20 + 2 ⇒ (11) + 2 = 13 miss
Claw 2: 1d20 + 2 ⇒ (19) + 2 = 21 HIT!Claw 2 Damage: 1d2 + 2 ⇒ (1) + 2 = 3
Kaylee wrote:"What did you do to her?! And who are you?!
Asar Vergas: "The events of the last 200 years have slipped by as I lay dormant in eternal rest. I have been extracting information from her. As for me, I was once known as Asar Vergas. You will soon know me as Master!"
Lorant takes 3 Damage this round
Up Next:
Vastar
Skeleton 5
Kerret
Asar Vergas
Lorant
Kaylee
Map still to come
| Kerret Malconnen |
Kerret races into the room and stands shoulder to shoulder with Vastar. Move to V12.
As he moves, he draws the scroll from his belt and chants the words written upon it, activating the magic contained within.
A searing beam of fire erupts from his fingertips, and races toward Asar Vergas, the undead with the blue flames in its eyes and mail on its body.
Never heard of you, bonestack. Let's heat things up a bit.
ranged attack vs. touch AC: 1d20 + 3 ⇒ (20) + 3 = 23
confirm crit vs. touch AC: 1d20 + 3 ⇒ (11) + 3 = 14
scorching ray: 4d6 ⇒ (2, 4, 3, 2) = 11 fire damage.
crit damage: 4d6 ⇒ (3, 5, 3, 5) = 16 fire damage.
| Vastar |
Secret map! Microsoft wants to keep us away...
My eyes widen as the undead foe reveals his identity, then I bellow defiance at him, "The people of Kassen defeated you once and they will do so again! Our community is more than a match for your callous greed."
Did we rest recently? I'll need to go back and check if I have any spells and/or channels left.
| DougFungus |
Initiative:
Vastar
Skeleton 5
Kerret
Asar Vergas
Lorant
Kaylee
- Kerret rushes to V-12 and unleashes a spectacular ray. The fire damages the skeletal Asar Vergas but perhaps not as much as he may have hoped.
Kerret wrote:
"Never heard of you, bonestack. Let's heat things up a bit."
Vastar wrote:"The people of Kassen defeated you once and they will do so again! Our community is more than a match for your callous greed."
ASAR VERGAS: "This insolence will not be tolerated. I only seek what I am owed. The scoundrel Ekat Kassen cheated me and I will get back what is mine!"
- Asar retaliates by moving to U-13 and swinging at Kerret with a rune inscribed, partially glowing Longsword.
Attack: 1d20 + 9 ⇒ (7) + 9 = 16 HIT!
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Kerret takes 10 damage this round
Up Next:
Vastar
Skeleton 5
Kerret
Asar Vergas
Lorant
Kaylee
| Lorant Pelus |
Suddenly finding himself surrounded, Lorant quickly steps away and tries to ram his shield into the smaller skeleton who is standing on Dimeria. "Get off her!"
Step out of the flank to W-14. Attack #5
Shield (PA): 1d20 + 5 ⇒ (20) + 5 = 25
Damage (PA): 1d3 + 5 ⇒ (1) + 5 = 6
Crit Confirm: 1d20 + 5 ⇒ (8) + 5 = 13
Damage (PA): 1d3 + 5 ⇒ (1) + 5 = 6
| DougFungus |
Initiative:
Vastar
Skeleton 5
Kerret
Asar Vergas
Lorant
Kaylee
- Lorant 5 foot steps to W-14 and destroys Skeleton 5 with a Shield Slam.
- Kaylee DEX check: 1d20 + 1 ⇒ (8) + 1 = 9 fail
Kaylee whirls her sling and looses her grip, throwing both the sling and bullet which bounce harmlessly off Asar's armor.
- Vastar moves to X-13 stepping carefully over Dimeria and imbues Lorant with the strength of a bull.
Up Next: Regular Initiative order starting after Vastar. Everybody may post actions (with the exception of Vastar whom has already gone this round).
Vastar
Kerret
Asar Vergas
Lorant
Kaylee
| Kaylee Pruitt |
Having lost her sling, Kaylee moves in behind Asar and channels positive energy into him. Healing Hex: 1d8 + 3 ⇒ (7) + 3 = 10
You've murdered our friends and neighbors. The only thing you'll be getting back is eternal peace. Begone!
Lorant moves before her, so assuming he moves to attack Asar, Kaylee will then move to flank.
| Lorant Pelus |
Having dispatched the smaller skeleton, Lorant turns his full attention to Asar. "We will banish you and uphold the justice of Kassan!" He whips his shield around to slam into the giant skeleton.
Move up to Asar
Shield (PA): 1d20 + 5 ⇒ (4) + 5 = 9
Damage (PA): 1d3 + 5 ⇒ (3) + 5 = 8