Divine Rise of the Runelords

Game Master nate lange

The joy of new life brought on by spring has been broken by a series of shocking murders. Can the heroes of Sandpoint stop the culprit before he strikes again...


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map of Sandpoint | current map

Sorry for my sudden silence- I had not one but two crises come up at work. I should, hopefully, be able to post today. If not, I'll definitely get something up tomorrow.


Inactive

Ugh, that stinks. Hang in there and we'll be here when you're ready and able to post!


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Are you sure that's the correct pluralization of crisis?

RPG Superstar 2012 Top 32

Pretty sure?


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

@Orin: Dictionary has it pluralized that way.

@Nate: Seconding Sal here, hang in there and we'll be here when you get back.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

what is the plural of 'plural'?


1 person marked this as a favorite.
Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

plurals?

I dunno. The dictionary on my Mac doesn't say and it doesn't look like that's an issue that the Grammar National Socialist Party has gotten around to yet. (Of course that sentence makes no sense if I got my history wrong. :3 )


Inactive

The Great Wizard Google says that it's plurals but you know how shady some of those wizards can be.


map of Sandpoint | current map

Sorry this took so long...

The Sheriff had two kinds of cloaks to choose from: supple leather, or fur-lined. The supple leather is a +1 cloak of resistance. The fur-lined cloak grants cold resistance 1 (I know that doesn't seem like much but remember that even 1 resistance makes you immune to the damage/fatigue from almost any cold exposure).

Let me know which one each of you are taking.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Dibs on one of the cold resistance cloaks! :P

I'll have that added to Tera's sheet soon.

On another note, I guess Orin won't be joining us this trip. :(


Inactive

I'll stick with the Cloak of Resistance +1, I think. Anything to bump that Will save :3


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

Zache will also stick with the cloak of resistance +1.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede will take the cold resistance cloak.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah will stick with the standard Cloak of Resistance +1...


Inactive

Checking in, just busy with work as of late!


map of Sandpoint | current map

me too, with the work thing.


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

I'm still around as well. I've just been dealing with some things that came to a head. I'll try to get a post up with Brother Edrus; if I can't, I'll jump back in once the show's on the road, so to speak.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Things have been busy for me as well. Ever since that day at the glassworks, I have been swamped with additional duties from sheriff Hemlock. I do not know if it is because of his need of extra time to plan for the defense of sandpoint, or to keep me from dwelling on what we saw there.
I fear for our small community, and wonder if this newfound trust and responsibility are wisely placed in me.


2 people marked this as a favorite.
Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9
Orin Telmar wrote:

Things have been busy for me as well. Ever since that day at the glassworks, I have been swamped with additional duties from sheriff Hemlock. I do not know if it is because of his need of extra time to plan for the defense of sandpoint, or to keep me from dwelling on what we saw there.

I fear for our small community, and wonder if this newfound trust and responsibility are wisely placed in me.

...or you could skip ya schooling and follow the cool kids when they head out to bash the goblins!!!

;-)

RPG Superstar 2012 Top 32

Is it just me or has the site been super slow the last two days? I've been getting super frustrated because it seems like every time I get a post up in one game I get booted to the goblins wrecking a computer before I can do a second one. grrrr


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

It's not just you. The tech gobs have been out in force the past several days.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Yeah, I've noticed that happening a bit as well.


Yep, me too... double frustrating when I'm wi-fi hopping at train stations and I've got three minute windows here and there!!!


Inactive

Sorry for no posts here (and in some of the other games some of us share) yesterday; had trouble focusing much on writing yesterday and the site issues didn't help either. Going to get a little more sleep and then I should hopefully be back to normal for a day or two.


map of Sandpoint | current map

I added a map of Sandpoint to my banner for the benefit of the other version of this AP that I'm running... you guys are welcome to use it for reference but be advised that I've modified the Northeastern portion a fair bit (to accommodate a larger, differently shaped cathedral).


Inactive

^So noted!

Also I'm working tonight/Sun/Mon night so I may be slow to post for the next few days; feel free to bot me as needed.

(You know you play with a lot of the same people when you can post a message like this for one game and have it effectively cover 5 other games as well :P)


map of Sandpoint | current map

Outfitting Discussion.

Brother Faustwick will, indeed, provide you each with an old bedroll and blanket; and 'Mother' (Sister Hera) will give you each 2 days worth of bread, apples, cheese, and dried meat. Is there anything else you want? Are you going to do anything with the dagger before leaving? What about the wand, are you keeping that (and, if so, who's carrying it)?


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

A few days of provisions and bedrolls / blankets is all Kaelaah was really looking for... and w.r.t. the other items (dagger / wand), Kaelaah isn't overly concerned.


map of Sandpoint | current map

Ok... anyone else have anything they want to request at the Cathedral, or any more buying/selling they want to do?

Is the plan to head out this afternoon, camp over night, and then head for the ruins in the morning? If not, what is the plan?


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

I thought our plan was to head out early the next morning, set up the camp, then begin scouting Thistletop in the afternoon.

As for gear, are there any bear bags available? Not sure how effective they'd be against goblins, but at least they'd keep the wild animals from our food. Also might not hurt to grab a healer's kit if we don't have one.


Inactive

^That plan sounds pretty good to me. A healer's kit isn't a bad call either. If I think of anything else we should pick up I'll mention it but otherwise it sounds like we're more or less ready to go.

Will actually catch up on Gameplay shortly :)


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

Grabbing some potions and scrolls might be a good idea, as well, assuming we can pick them up. Maybe niche things like detect secret doors, if we know we're going dungeon-diving, and cures are never a bad idea.


Inactive

Whoops, good idea too if we have the cash for them! By the way, I suggest either Tera or Zache should carry the wand we found earlier. Don't think we ever got an ID on the dagger; Tera rolled spellcraft for it in the thread a few days back. Guessing it's probably a +1 dagger?

*edit*

Looks like we didn't initially roll for either the wand or the scroll we found, though the DCs are listed here.

Tera did roll for the wand and the dagger later, in this post but looks like we never got a response.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede actually still has some traveling supplies from when she came to Sandpoint a little over a year ago, so she has a chunk of what she needs for this. Though... does anyone have ranks in Heal? I don't.

I do agree with Zache about additional magic supplies. Maybe we can sell the dagger for some too. Most of the party can use Cure wands, so if we could get one of those, we'd be in reasonable shape.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera has one, for a total of +7 to Heal.

RPG Superstar 2012 Top 32

Sorry, I assumed that if/when anyone made the DCs to identify the items they would look back at the spoilers... although... looking back, did I forgot to do a spoiler for the dagger?

The dagger (which Tera successfully identified) is a +1 returning cold iron dagger (sized for a tiny creature).

The scroll (which a simple read magic cantrip can identify) is a burning hands spell at CL3.

No one has made the DC for the wand yet, but Tera can try again...

DC 16 spellcraft:
wand of shocking grasp; 28 charges

If you fail again there are some people in town who have some ability to identify magic items... Ilsoari (Tera's former tutor, the headmaster at Turandarock's Academy); Madame Mvashti (a leading matriarch in Sandpoint's Varisian community, and purported witch); or Ameiko (who doesn't typically do that sort of thing but would probably make an exception for the people who saved her).

As for potions/scrolls... there are some available at the cathedral (just low level divine spells); Madame Mvashti often has a few on hand, if you can get her to part with them; Nisk Tander (the proprietor of Bottled Solutions, an alchemy shop) always has potions on hand but his have a reputation for not always being reliable; Chask Haladan (who runs a book store called The Curious Goblin) usually has a few scrolls but he tends to over charge for things... Tell me what you want and I'll tell you if/where you can find it.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
If Zache doesn't want it/can't use it, Tera will take the wand.

I still say sell the dagger. It's too small for it to be practical for any of us.


Inactive

Selling the dagger sounds like a good idea to me. What sort of potions/scrolls do we want, exactly? What about a wand of CLW, even a partially charged one? Selling the dagger might give us enough to afford one!


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

The biggest problem with selling the dagger is the cost. That dagger's worth over 10,000 gold. I doubt anyone in Sandpoint can afford it, even at the normal half price people tend to get for selling magic gear in PF. So, unless we want to be fleeced pretty hard, I doubt we can sell it in time.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Maybe we could get credit for it instead of coin? Or we could hold off on selling it until we get a chance to go to Magnimar, maybe find the Heidmarches? :)

RPG Superstar 2012 Top 32

Yeah... selling the dagger in Sandpoint does have its challenges. There's nothing in town that could use it and very little chance of finding someone to resell it to, and there's very few people who could even afford the 5400 or so gold you'd normally get for it.

You could shop it around and see what the best offer you get is; you could hand it over to the church and hope/trust that they'll make it worthwhile in time; you could give it to someone else in the hopes that they'll make it worthwhile somehow; or you could hold on to it until later when you might be able to take it to Magnimar or somewhere to sell it for more.

RPG Superstar 2012 Top 32

Soooo....


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

I think we should just push on. We take enough bedrolls for us, a healer's kit, however many potions of Cure Light Wounds and Cure Moderate Wounds we can scrounge, and three days worth of food, as well as a wand of CLW if we can get it. Does anyone disagree with this?


Inactive

Sounds good and we can worry about selling the dagger later on, too.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Agreed, if we can snaffle a wand or a couple of potions for healing (from the Cathedral... or the dodgy Alchemist fellow if that is something fun to RP) otherwise I vote we just head out...


Inactive

Yeah, sometimes RPing out the buying/selling can be fun but we seem to be dithering a little (which I'm guilty of too, been tired lately) as it is so I'd be in favor of just settling the details in Discussion and moving the game forward this time :)


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Okay, I haven't been keeping track of what we have as far as gold goes, so this may be too expensive, but I was thinking

1 wand of cure light wounds (750 GP)
5 potions of cure light wounds (250 GP)
2 potions of cure moderate wounds (600 GP)
1 healer's kit (50 GP)

Which is a grand total of 1650 GP. I'd say we also go with that priority too, so the wand, then the potions, then the healer's kit.

Assuming we can get all of that, our equipment list for this venture is as follows.

5 bedrolls and blankets
15 days worth of trail rations (enough for five people for three days)
1 wand of cure light wounds
5 potions of cure light wounds
2 potions of cure moderate wounds
1 healer's kit

Any additions or changes? If not, let's get this game back on track! :)


Inactive

That all sounds good to me! And actually Sal already has a bedroll in her equipment so don't worry about getting one for her. She's also got rope, a lantern, a compass, and even a fishing kit so if we need any of those then she's got things covered :)


map of Sandpoint | current map

I didn't search to be sure but I think you each got 50g from Aldern and have found a total of like 38g total along the way... so far the bulk of your treasure has come from the church (masterwork weapons and armor) and the Sheriff (the magic cloaks and CMW potions).


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Okay, so that's one clw potion. And probably a no on .The wand

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