Devil We Know, Part 4: Rules of the Swift (PFS) T3-4 (Inactive)

Game Master Mari Clock

Darklands


In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.

Rules of the Swift is the fourth and final installment of the Devil We Know campaign arc.