Arbiscar keeps fighting against the blue clothed derro, otherwise attacking the remaining one if Morrin's pebble hit the creature.
masterwork waraxe (dwarven/cold iron):1d20 + 5 ⇒ (14) + 5 = 19 Slashing/Cold iron damage:1d10 + 2 ⇒ (4) + 2 = 6
"You! Perversion of the Earth! Die!" Arbiscar slashes again at the blue derro sidestepping to flank with Sebastian.
masterwork waraxe (dwarven/cold iron)+flanking:1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 Slashing/Cold iron damage:1d10 + 2 ⇒ (5) + 2 = 7
Clearly distracted by some obscure thought when he should be paying attention to the derros trying to kill him, Sebastian misses again despite the flanking assistance from Arbiscar.
"For Abadar!" shouts Arbiscar as he steps to the side trying to hit the blue derro.
masterwork waraxe (dwarven/cold iron):1d20 + 5 ⇒ (10) + 5 = 15 Slashing/Cold iron damage:1d10 + 2 ⇒ (6) + 2 = 8
Abadar guides Arbiscar's axe to a new spot where the weapon strikes true in the creature!
masterwork waraxe (dwarven/cold iron) {Mari reroll}:1d20 + 5 ⇒ (18) + 5 = 23 -8 damage
Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10
Bringing another pebble out, Morrin shoots it at the red Darros, trying to keep its attention on him rather than Ignis, but messes the creature as he moves to stay between it and the woman!
Feel The Burn Point Blank Telekinetic Blast:1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
AoO from a ranged attack at melee from our little friend.
We are getting so unlucky with the rolls in this scenario XD
In retrospective, I should have taken power attack instead of selective channeling, but I was not expecting to be the main melee :/
Arbiscar pushes the fight with his waraxe in an heroic final charge, frightening the derro with the combined help of Sebastian.
masterwork waraxe (dwarven/cold iron)+flanking:1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 Slashing/Cold iron damage:1d6 + 2 ⇒ (4) + 2 = 6
Arbiscar follows the vile creature charging over it at the cry of "Darkness will perish!!!" drawing a powerful arc over the remaining derro.
masterwork waraxe (dwarven/cold iron)+charge:1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Slashing/Cold iron damage:1d10 + 2 ⇒ (6) + 2 = 8
On looting the bodies, you discover two letters on one of the derro corpses. The first confirms that the Aspis Consortium agent Kafar funded the smugglers who in turn supplied the cult. The second letter details plans to penetrate other Cassomir buildings (such as the Admiralty Citadel and Harbor Watch) and perform additional mass abductions in the near future.
As for the derros’ prisoners, the surviving Swift inmates and guards stand dazed in the grotto. The stone table in northern alcove is a shrine to Groetus. The pool is filled with dozens of corpses of prisoners, guards, mites, and a variety of recently kidnapped Cassomir citizens. The survivors tell you that should they not be removed from the pool and destroyed (such as by fire or acid), they will eventually rise as ghouls and plague the city of Cassomir.
With the derros defeated, the you thwart the dark experimentations fated for most of the Swift’s inhabitants and employees, and uncover plans for
additional mass abductions. This time, the authorities quickly plant guards and traps to spoil the derros’ advances. Soon the subterranean dwellers abandon their organized abductions in Cassomir—at least for a while.
The rescued Swift guards assist you in ushering the prisoners back up to Swift Prison. Once there, a member of the Cassomir constabulary asks you what you might know about the stolen chapel bell (it was stolen while you were in the Darklands below), and he gives you this note and explains that a fellow constable found the note nailed to the front door of the Greedy Narses.
Chronicle sheet will grant bracers of archery (lesser) for 5,000 gp and potion of inflict moderate wounds for 300 gp, and 1,250 gp for Tier 3-4, so you can do what you need for your new characters. Please make sure if you have a dayjob you have rolled it and I'll prepare chronicles tonight or tomorrow morning.
"How absolutely asinine. I hope that on some distance day we'll be given an opportunity to bring that thief and his lackey to justice." Sebastian comments after reading the note left behind. "Until such a day, Kafar can consider himself my archnemesis!"
Regardless of his feelings towards Kafar, Sebastian makes sure the bodies are properly removed from the Groetus spawning pool and burned.
Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10
Walking about, Morrin stays with the group while silently contemplating the events that had occurred during the day and let's out a long sigh.
"It seems that while we were blessed by the stars, some of the people involved weren't unscathed.... We should tend to them or get them to a temple before they turn into undead."