Delta Force Orders from the Gate PFS PBP Gameday V (Inactive)

Game Master Curaigh

Delta Force Orders from the Gate PFS PBP Gameday V


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Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

What! It's all the way over here! I thought I was behind the lines!

Alright, then...

"The information is appreciated, but I would be a damn poor Paladin of Asmodeus if I didn't know how to fight creatures of its ilk."

Milton uses a swift action to make his cold iron mace into a weapon that is bane to chaotic outsiders. He moves in and attacks.

bless, power attack, judgement, bane.

+1 Cold Iron Heavy Mace Hit: 1d20 + 11 + 1 - 2 + 2 ⇒ (9) + 11 + 1 - 2 + 2 = 21
+1 Cold Iron Heavy Mace Damage: 1d8 + 8 + 6 + 3 + 2 + 2d6 ⇒ (5) + 8 + 6 + 3 + 2 + (3, 4) = 31

"Any help is appreciated. My faith does not require that I handle these things by my lonesome."

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

As an aside, that 28AC is legit. Milton doesn't like getting hit, so he keeps his AC as high as possible. He'll make it higher soon if he survives to that point!


Core Helms ! Wizards Wanted Gameday X

The paladin verily smites the chaos manifestation!
Though he risks getting hit with a tentacle as he does so.
touch v Milton: 1d20 + 8 ⇒ (4) + 8 = 12

Kakaw, Fendal, Nivik are up on the new round.... please note the long tentacles.
yeah, I do not like that dimdoor ends the characters turn (how would you play nightcrawler?) but in this case it is better than it laying into you fully loaded.:)

GM:
R: xx+3+7+4 P:xx+9+7, Y: xx+7+6, W: XXX +1+ 7

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I'm not certain Ragnar has rolled initiative. If there are no objections, I will do some rolling for him.

initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Round 1

100d1d20 + 12 ⇒ (16, 2, 17, 8, 13, 15, 4, 13, 3, 10, 16, 15, 5, 19, 19, 5, 1, 11, 17, 10, 11, 2, 11, 1, 5, 13, 12, 16, 2, 17, 17, 5, 5, 15, 19, 16, 11, 19, 17, 2, 2, 17, 2, 3, 12, 3, 8, 20, 19, 1, 3, 1, 18, 14, 1, 9, 6, 8, 2, 9, 8, 8, 17, 5, 6, 16, 9, 15, 13, 13, 14, 18, 1, 5, 20, 18, 1, 2, 3, 11, 19, 5, 6, 20, 16, 19, 5, 7, 17, 6, 13, 19, 17, 7, 11, 17, 7, 4, 18, 11) + 12 = 1052 damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I'm not certain Ragnar has rolled initiative. If there are no objections, I will do some rolling for him.

initiative: 1d20 + 6 ⇒ (11) + 6 = 17

Round 1

30' move and 1 shot
longbow, cold iron: 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I am not certain if this post is showing up or not. I have tried to bot Ragnar, but the nothing new appears in the 'Gameplay" when I hit submit post. Here we go again. I apologize if this ends up being redundant.

I'm not certain Ragnar has rolled initiative. If there are no objections, I will do some rolling for him.

initiative: 1d20 + 6 ⇒ (16) + 6 = 22

Round 1

30' move and 1 shot
longbow, cold iron: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

And that's what I get for posting on Day Light Savings, lol. Pick whichever one you want for Ragnar. I moved him on the map.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Cast Defensively: 1d20 + 10 ⇒ (19) + 10 = 29

Nivik will cast Toppling Magic Missile: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7 at the creature that appeared near him! He will then try to make his way out of the area!
CMB to trip: 1d20 + 5 + 5 ⇒ (19) + 5 + 5 = 29

Acrobatics to avoid AoO: 1d20 + 8 ⇒ (6) + 8 = 14

I think I did that right, correct me if I did not. If an extra roll is needed, or if I didn't make it, feel free to do what is needed for me.

Depending on consequences, I may use my reroll on the acrobatics.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The investigator slides a step away from the planar monstrosity and fires another arrow. Focused Shot

longbow, cold iron: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d8 + 14 ⇒ (1) + 14 = 15

He then lowers his smoked goggles into place. (+8 to saves vs Gaze Attacks).

The Exchange

Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

Ka Kaw moves to flank with with paladin.

Acrobatics to miss AoO: 1d20 + 12 ⇒ (17) + 12 = 29


Core Helms ! Wizards Wanted Gameday X

Milton's mace nearly hits the creature, but the "paladin's" nature makes the creature seem a little farther or faster than it really is. Fendel's sense of order also sends his arrow to a place not quite where its target should be, but it still thunks into the creature. Ragnar's attack is not muted by the creature and a cold iron arrow manages to penetrate the swirling patterns on the creature's skin. The ninja sidles up next to the creature avoiding its writhing tentacles.

Nivik's spell unerringly hits, but the numerous tentacles grip and grasp and never fail to leave the ground. The toothy split called a mouth and two of those tentacles strike at the tiefling while two more strike at the tengu.

The chieftain rushes to his god catching Kakaw between the two. He swings his falchion shouting "You look strange strix, but I bet you taste as good as your brethren!"

bite v. Milton: 1d20 + 12 ⇒ (18) + 12 = 30 dmg: 1d8 + 6 ⇒ (8) + 6 = 14
brain cloud v. Milton tch: 1d20 + 8 ⇒ (15) + 8 = 23
tentacle v. Milton: 1d20 + 8 ⇒ (10) + 8 = 18, dmg: 1d4 + 3 ⇒ (4) + 3 = 7

brain cloud v. Kakaw tch: 1d20 + 8 ⇒ (4) + 8 = 12
tentacle v. Kakaw: 1d20 + 8 ⇒ (5) + 8 = 13, dmg: 1d4 + 3 ⇒ (2) + 3 = 5

orc v. Milton: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31, dmg: 2d4 + 10 ⇒ (4, 1) + 10 = 15

Pathfinders are up. Remember if you would like the Hellknight's to cast, just ask!

R3
Kakaw (23): moves to flanking
Nivik (22): casts magic missile
Fendel (19): Misses thwp
orc chieftain (17): rushes kakaw
That Which Peels Flesh (24): strikes at milton & kakaw
Hellknights (10):
Milton (7): <--here now

GM:
Y: xx+7+6, W: XXX x+7+1+7+6+5

R2:

Kakaw (23): moves forward (GMBot another move)
Nivik (22): casts lightning bolt
Fendel (19): arrows mystic
orc chieftain (17): double move
That Which Peels Flesh (24): undelays casts dimdoor
Hellknights (10):
Ragnar (10): shoots TwPF
Milton (7): misses That Which Peals Flesh

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

It should only be able to Brain Cloud once per round.

Also, the orc attacked Kakaw, not Milton, right?

bless, power attack, judgement, bane, flank.

+1 Cold Iron Heavy Mace Hit: 1d20 + 11 + 1 - 2 + 2 + 2 ⇒ (12) + 11 + 1 - 2 + 2 + 2 = 26
+1 Cold Iron Heavy Mace Damage: 1d8 + 8 + 6 + 3 + 2 + 2d6 ⇒ (2) + 8 + 6 + 3 + 2 + (2, 4) = 27

Milton uses a swift action to change his judgement to protection to get a +2 to AC.

Milton looks at the Hellknights, "Healing is required," he instructs.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

just want to confirm that my arrow missed on a roll of 28. The description of the action sounds like I hit, but the end of round summary says it was a miss. I may have to rethink my strategy if this is indeed the case

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Running low on arcane might, Nivik resorts to the slow but steady method of damage dealing.

Wand of Magic Missile!: 1d4 + 1 ⇒ (2) + 1 = 3


Core Helms ! Wizards Wanted Gameday X

Sorry, been a long night. Correct, the second brain cloud should have been a normal tentacle attack against Kakaw (a miss). The first did 1d4 ⇒ 4 Wis damage to Milton. The chieftain attacked Kakaw (cut & paste fubar). Correct the 28 is a hit. I realized during the preview I was looking at the roll Fendal made for Ragnar, and only corrected some of it. Damage has been added correctly though :)

Nivik: target?

CMW: 2d8 + 3 ⇒ (7, 4) + 3 = 14, death?: 1d100 ⇒ 78
The hellknight Manius is close enough to direct some healing magic toward Milton. It is clear only his orders make touching the half-blood possible.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Oh, I thought we only had one left for some reason. I'll target the yellow enemy.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The investigator looks to see if the portal is still open (and if so, tries to gauge how long it will remain open) or if there are any other rifts opening up.
Just not certain if BBEG's d-door was the portal or if he opened one up.
Peception: 1d20 + 27 + 1d6 ⇒ (2) + 27 + (3) = 32
Spellcraft: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (4) = 25

After taking a mere moment to survey the battlefield, Fendel fires another arrow into the invading planar monstrosity. Focused Shot

Longbow, cold iron: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d8 + 14 ⇒ (2) + 14 = 16


Posting for our Ragnar bot
cold iron arrow@Flesh peeler: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d8 + 3 ⇒ (1) + 3 = 4

cold iron arrow@Flesh peeler: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d8 + 3 ⇒ (5) + 3 = 8

His build looks like he could be a skirmisher, but I don't know the mechanics of his build, so, longbow it is.


Core Helms ! Wizards Wanted Gameday X

'Open portal' was just fluff for dimension door. The ritual you are trying to stop is focused in the pit where the planar worms arrive and writhe. :)

GM:
Y: xxx+6+, W: XXX xxx XXX xx +1+6


Core Helms ! Wizards Wanted Gameday X

Cold iron smashes, sizzles, pierces and maul the correscading skin of the fearsome outsider. Its wounds spurt ichor that melts the ground or causes it to warp into small spikes. The wounds are too much for the orc's new god and it crushes in on itself.

Simultaneously the pile of writhing worms seems to implode one to send out a shockwave through the region for miles around. Many orcs stop fighting and scream, holding their heads and covering their ears.

The chieftain is not among these and swipes at the Tengu with all his furious might; slavering fangs included.

Kakaw is technically before the chieftain so this might be moot. Also, I redirected Ragnar's damage here. If Kakaw wants flanking, it is safe to say Ragnar can provide it (after shooting of course. :)

falchion: 1d20 + 14 ⇒ (6) + 14 = 20, splurkt: 2d4 + 10 ⇒ (2, 1) + 10 = 13
falchion: 1d20 + 9 ⇒ (6) + 9 = 15, splurkt: 2d4 + 10 ⇒ (2, 3) + 10 = 15
bite: 1d20 + 8 ⇒ (19) + 8 = 27, splurkt: 1d4 + 3 ⇒ (1) + 3 = 4

Kakaw, Hellknights, & Milton are up!
R4
Kakaw (23): <--here now
Nivik (22): casts magic missile
Fendel (19): shoots Twpf
orc chieftain (17): slices kakaw
Hellknights (10):
Milton (7): <--here now

R3:

Kakaw (23): moves to flanking
Nivik (22): casts magic missile
Fendel (19): Misses thwp
orc chieftain (17): rushes kakaw
That Which Peels Flesh (24): strikes at milton & kakaw
Hellknights (10): CMW on milton
Milton (7): smashes twpf

GM:
Y: xxx+6+3+8, W: XXX xxx XXX xxx XX+7+6+1+6

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Milton will switch his bane to humanoid(orc) and charge the boss.

bless, power attack, bane, charge.

+1 Cold Iron Heavy Mace Hit: 1d20 + 11 + 1 - 2 + 2 + 2 ⇒ (12) + 11 + 1 - 2 + 2 + 2 = 26
+1 Cold Iron Heavy Mace Damage: 1d8 + 8 + 6 + 3 + 2 + 2d6 ⇒ (8) + 8 + 6 + 3 + 2 + (3, 6) = 36

Having charged, Milton's AC is down to 28.

"The power of a smiting Asmodean Paladin shall not be denied creature of chaos!"

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Whose hit dropped the ugly critter?


Core Helms ! Wizards Wanted Gameday X

I kind of lost count... does it matter (mechanically speaking)?

If not:
You Did! Way to go Pathfinder! Great job, though Slayer of Beasties! Thine fellow adventurers look on in awe!

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Nope, it's all about the bragging rights, and Milton is a bit of a prick about these things, as you may have noticed.

"Well now, the power of the Lord of Contracts is channeling through me and destroying these creatures, I do appreciate the rest of you providing your supporting efforts as well."

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Don't stand there talking, destroy some more!

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

"Don't just stand there gawping, like you've never seen the hand of God before!"

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

I still don't believe I have. I simply saw a tiefling doing his job!

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

I ooc'd that! It's a Monty Python quote.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Ah yes, so it is! I think the bold threw me off despite the color.


Core Helms ! Wizards Wanted Gameday X

GM:
Y: xxx XXX xx+1+1, W: XXX xxx XXX xxx XX+7+6+1+6

Kakaw (23): <--here now (Actually has two actions)
Nivik (22): <--here now
Fendel (19): <--here now

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The investigator spares a quick look to see if the planar creature is regenerating.
Perception: 1d20 + 27 + 1d6 ⇒ (2) + 27 + (1) = 30

If the beast is not regenerating, Fendel triggers the wrist sheath to bring out his Wand of Infernal Healing moves up and taps it to Milton's back.

UMD: 1d20 + 19 ⇒ (7) + 19 = 26 Essentially Fast Healing 1 for the next 10 rounds.

If the planar intruder is regenerating, he will shoot it with another cold iron arrow.

Long bow ~ cold iron arrow: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d8 + 14 ⇒ (7) + 14 = 21 Focused Shot

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Nivik will use his wand on the orc leader.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

The Exchange

Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

Ka Kaw tumbles into flank and strikes. at yellow

acrobatics: 1d20 + 12 ⇒ (5) + 12 = 17

attack: 1d20 + 10 ⇒ (15) + 10 = 25

damage with sneak: 1d6 + 2 + 3d6 ⇒ (2) + 2 + (5, 2, 6) = 17

2nd action on following round

vanish as swift

Ka Kaw vanishes.

attack: 1d20 + 12 ⇒ (6) + 12 = 18

damage with sneak: 1d6 + 2 + 3d6 ⇒ (3) + 2 + (5, 4, 4) = 18

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Fendel, CSI: Absalom wrote:
Fendel triggers the wrist sheath to bring out his Wand of Infernal Healing moves up and taps it to Milton's back.

It's an interesting nuance of the rules, but I'm not convinced that I will actually detect as Evil for the next 10 rounds! the Misdirection ability of the Infiltrator Inquisitor MIGHT override that. Ahhh well, doesn't matter.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

So long as you aren't overriding the healing, that does matter!

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

Obviously I'll take the healing!


Core Helms ! Wizards Wanted Gameday X

Better post coming tomorrow. TWPF is not regenerating.
Chieftain orc is still up despite KaKaw's brilliant display of internal organ removal. It [it tries to] returns the favor with its falchion.
1d20 + 14 ⇒ (8) + 14 = 22, 2d4 + 10 ⇒ (2, 4) + 10 = 16 but blood, viscera, and it's natural ferocity come pouring out of the creature's body.
It does not have a Con score in the 40s. I don't need to wait until tomorrow to read the scenario for that. :p

[Spoiler=GM]xxx x+4+1xxx XXX xx+1+1=127 total dmg.


Core Helms ! Wizards Wanted Gameday X

Many of the orcs lose heart or worse, grow mad, with the destruction of their new god. Joining the Hellknights soon leads to a victory. Some are destroyed by reading the runes carved into the bodies which also damages those around them. Others flee into the mountains, but most are quickly dispatched with matter-of-fact efficiency.

Combat is over

Signifiar Karva takes a moment to speak to the pathfinders a minute or so after the ending of the ritual. "Thank you for your help Pathfinders. For your help here and for keeping your word."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"Commander, it was a privilege to be allowed to aid your expedition and help to keep your nation's sovereignty protected. Thank you for allowing us this opportunity. I hope this newfound trust leads to greater collaborations between the Hellknights and the Pathfinders in the future."

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Nivik will search the remains to see if anything of interest can be found. With a tone that sounds distracted and yet well-versed Nivik replies to Karva, Of course, of course. Glad to be of service.

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

"It has been a pleasure to serve the nation of my birth."

The Exchange

Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

"No problem. can we keep the orc's treasure? Lots of shiny things around!"


Core Helms ! Wizards Wanted Gameday X

The Society is grateful that a great evil was cleansed from the world And you have earned the respect of Signifer Karva, "I promise to write a favorable report to my superiors regarding the Pathfinder Society."

Zarta Dralneen is disappointed about losing the knowledge from the Pillars of the Sky, "I commends you for making a tough choice."

I thought there would be more to the ending than that... so I am giving you a brief glimpse of the destroyed temple.

The temple of Sky about an hour ago:
A temple carved from white stone hangs off the side of this rocky spire. A pillow-like layer of clouds rests just below the temple and stretches outward for miles. Chill winds gust around the temple and, from time to time, they seem to carry airy whispers with them. Twenty engraved pillars are arrayed across the temple and a circular hole opens up in the center of the ruins. Perched atop each pillar is a crude statue of a bearded man wearing flowing robes and brandishing a lightning bolt in his hand. A white marble altar rests on the northern wing of the temple. The temple is shaped like a cross and has no walls or handrails—a fall from the edge leads to a long drop to the ravine below.

However the shaman apprentice (That Which Peels Flesh ate the shaman when it was first summoned) has toppled and crushed all the pillars. There was a struggle. The crushed bodies of many orcs and gortheks (the orcs best of burdens) litter the area. Many of the bearded statues have also been destroyed. They bear the marks of swords and axe, guardians who died defending the temple.

A clue discovered in checking the alter. It is built from white marble and carved into the shape of clouds. Coded runes are also engraved into this altar, which can be used to activate temple guardians. If the guardians are already active, reading the altar instead deactivates them, which immediately turns the graven guardians back to stone (potentially causing them to fall and shatter if currently in flight).

Winds urge the Pathfinders to leave, and if the you do not withdraw quickly, they aggressively shove you closer and closer to the edge of the tower, potentially knocking the someone off the tower altogether. Once at the edge the winds grow quiet, a warning before kicking up and throwing the intruder off the tower.

Any RP for hellknights on the way back? Any questions? If someone needs their chronicle right away please let me know. If not I will work on them this weekend.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

This weekend is perfectly fine, no rush here.

I do hope the journey back will be less eventful that the one here...

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

"It is well that order is restored."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

No rush. This will level me up to eighth

Dark Archive

Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Fendel, CSI: Absalom wrote:
No rush. This will level me up to eighth

Congrats!

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1
Milton Smithson wrote:
Congrats!

Thank you sir! Now I just have to decide if I go 4th level Investigator or straight into Student of War. I am leaning Investigator for Studied Strike and picking up Alchemical Allocation. This would also mean buying potions of Barkskin +5 and Shield of Faith +5 which would then essentially be infinite doses (well, they should only be one time purchases if I use them correctly).


Core Helms ! Wizards Wanted Gameday X

Congratulations/ I lean to the flavor choice (student of war) but then I also tend to start dying about this level. How does one buy a potion above the minimum caster level?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I thought higher level Chronicle sheets had items like these available. This is my highest level character, but I'm pretty sure there someone told me there were item akin to these to be had. It's still a great extract for CMW potions, but I was hoping for some big later game rewards.

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