DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Human. Hp 136/136. Ranger/Rogue 16

Tariq will attempt to disarm

”Stand back. I need room to work. “

Disable : 1d20 + 34 ⇒ (9) + 34 = 43


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Boo.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

HAH Good one old man!


Map Undead M Railroad Engineer 13

Tariq manages to disable the trap, allowing you to proceed south.

In the next room you detect another trap identical to the one Tariq just disabled and he is able to disable that one too, moving again until you find yourself looking at a green basalt block. Tariq is easily able to disable the lock and it slides into the floor.

As the block descends you find yourself looking into a room where a double row of hieroglyph-covered pillars stand, running down the length of this large chamber.

You enter from the northwest of the chamber and on the northern wall east of you two greenish basalt statues of regal figures sit in high-backed basalt thrones in alcoves.

The larger of the two statues, a cat-headed woman holding a large bowl in her lap, with dried flowers spilling over the brim, sits in the alcove in the center of the north wall. On the floor before the statue is a painting depicting a religious supplicant bearing an offering.

The statue in the easternmost alcove on the north wall is smaller, depicting a camel-headed man with an empty, oversized bowl in his lap. Three empty alcoves sit in the south wall. Images of bowls are painted on the floors in the east and west alcoves. The bowl in the eastern alcove holds flowers, while the one to the west is empty.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”good work Tariq. How are you with flower puzzles? This ain’t my area. “

He will try to determine types of flowers if it matters

Kn:nature : 1d20 + 9 ⇒ (17) + 9 = 26


Shad will try to determine the statues

Kn religion : 1d20 + 27 ⇒ (14) + 27 = 41


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan feels redundant.

Know-History: 1d20 + 9 ⇒ (17) + 9 = 26

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Knowledge, Planes : 1d20 + 6 ⇒ (17) + 6 = 23
Ozy recalls his brief knowledge of planes to see if the puzzle has anything to do with it.

Hey Dwalindor, do you think filling the big bowl with ale will do anything?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles back Ozy, if you got enough ale to fill that big bowl, then you better tell me why you ain't been sharing it after our last fight?


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq leaves the knowledge checks to the brain trust.

Master Ozymandius, please do not distract our poor dwarf's weak will power. He will need to stay focused for what may yet come.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

WHo are you callin' weak will powered? he growls at Tariq.

Then back to Ozy.

No fooling, do you really have some ale? I ran out about 3 days ago.


Shad slaps his forehead and sighs.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

You need to follow The Drunken Hero. I hear they have blessings that turn water into ale.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”See Noonan understands! I would be a devote as follower as I can remember. Who was it again? The hero part…that may take some work though. “


Map Undead M Railroad Engineer 13

The flowers inside the bowl appear to be a mixture of jasmine, chrysanthemums and daisies; while pleasant and common in Osirion they are not special in any way that you can determine.

However you do detect the faint aura of conjuration magic from the bowls of the statues.


Was Shad able to tell if those statues are Bast or Ra or some other Osirian deity ?

Shad shares the information about the conjugation with Noonan and Ozy

”Whether these bowls are conjuring fresh flowers for decadent royalty or taking flowers as offerings for some other reason is the question. “


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq will place flowers from the collection into the empty bowl.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmmm Perhaps each deity has a favorite flower.


Map Undead M Railroad Engineer 13

The statues are not related to other deities at all, just creative license.

As Tariq places the flowers in the bowl a rumbling happens and you see the camel-headed statue start to sink, eventually recessing into the floor leaving a smooth green marble space and a hallway leading north - a blast of hot air rushes out leading you to a new room. A bubbling pool of molten lava, bracketed by stone ledges to the north and south, fills most of this chamber. A thin stone pillar rises from the center of the lava pool, supporting a tiny gem.

Roll Perception!


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq looks down.

”Something has happened at least.“

perception : 1d20 + 18 ⇒ (14) + 18 = 32


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Looks lava time again.

Perception: 1d20 + 25 ⇒ (16) + 25 = 41


Map Undead M Railroad Engineer 13

Both Noonan and Tariq notice a secret door on the other side of the chamber - but they also see the shimmering curtains of walls of force splitting the room in two across the molten lava that shimmers below.


Male Human. Hp 136/136. Ranger/Rogue 16

”I do not envy having to enter that place. Ozy, what can you send down there to investigate?“


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I could summon a fire elemental.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

I can too, or I could make someone part Efreeti for a little to gain fire resistance.

The Efreeti thing is from geniekind spell


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Go get them, Dwal!


Map Undead M Railroad Engineer 13

Dwali?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods and accepts the spells, rages and jumps/flies down.

It figures! Always send the good lookin heroic one into the pit of doom.

not sure I have a good mental picture of this...goal is to get to either the secret door or the gem while staying away from lava


Shad calls out and throws out a community resist energy-fire on the party.

Just in case...we don't need our hero getting cooked.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I'll cover you. Noonan watches over Dwal.


Map Undead M Railroad Engineer 13

It's too late for me to drop a map (sorry I've been dropping the ball on that lately) but there's two platforms on either side of a room that has lava in a pool at the bottom. In the middle of the pool there's a pillar that has a gem on it that may be powering the pillar - however there's a wall of force in front of the gem preventing you from, say, knocking the gem off with an arrow shot.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I could send say a fire elemental under the lava and knock the gem off.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods

”Do I need to catch it? Finding it in lava ain’t gonna be easy if it falls in. “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I will have it bring us the gem.

Noonan summons a fire elemental and sends it to get the gem.


Map Undead M Railroad Engineer 13

The fire elemental erupts from the lava and squeezes between the walls to grab the gem, then slithers back to get it to you with contempt.

As it removes the peridot the pillar sinks into the lava leaving a gap - and a shimmering floor of force 5 feet wide between the two platforms appears to allow you to cross.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles

”Tell your fiery friend good job, Noonan! “

Dwal will cross the new walkway while looking for trouble

perception : 1d20 + 23 ⇒ (20) + 23 = 43


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq joins the dwarf if nothing is detected

”Come Baset! “


Shad smiles at Noonan with a nod and follows

”Keep your elemental ally close as we may not be clear yet.“


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Thank you for your help, elemental. Noonan and his burning ally follow the others.[/b]


Map Undead M Railroad Engineer 13

You come into a new room where a pool of lava runs the length of the chamber from east to west, hissing and bubbling lazily, and the floors of the circular spaces at either end of the pool are painted with red arrows. The alcove directly north of the entry door holds a crystalline pyramid, deep red in color, surrounded by glowing red motes.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Hey Noonan. This looks just like something your new friend should check.“


Shad tries to recall any information about it.

”Interesting… “

knowledge stuff : 1d20 + 27 ⇒ (7) + 27 = 34

pretty much same bonus for any knowledge


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan uses a scooby elemental snack to bribe the elemental to the pyramid.


Map Undead M Railroad Engineer 13

The pyramid is the fire control pyramid - the fourth you've encountered with Hakotep's flying tomb.

While you are able to determine how to disable it, you still find yourself suspicious that nothing else greets you in this room...

Roll Perception!


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq looks around

”Once again the pyramid theme prevails. “

perception : 1d20 + 19 ⇒ (1) + 19 = 20 But is getting tired.


Shad observes as well.

perception : 1d20 + 19 ⇒ (4) + 19 = 23

”We have been at this awhile. If there are no occupants here, we may be in need of a respite.“

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”You guys keep yawning like that and the old mummy himself is going to bring pillows.“

perception : 1d20 + 23 ⇒ (20) + 23 = 43

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Perception : 1d20 + 13 ⇒ (2) + 13 = 15

Ozy looks around to see if anything looks out of place.

Lol we’re probably going to be surprise attacked with these rolls


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 25 ⇒ (1) + 25 = 26

Noonan falls asleep.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks at all the yawning casters

”I better take first watch while you all get your beauty rest.“

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