DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Good idea , Tariq“


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..Get ready for us getting buried by sand.


Map Undead M Railroad Engineer 13

Tariq doesn't sense any traps and pulls the lever - the stone above you opens into a small room. Flower petals are painted around the edges of the five-foot-wide hole in the middle of this circular chamber. A narrow corridor exits the room to the east.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq scowl but enters

”You are too kind, master dwarf.“

Looking ahead as he goes…

Perception : 1d20 + 19 ⇒ (3) + 19 = 22

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor and Tariq look back at Noonan with a grin

”See? Nothing to worry about! “

Dwalindor points to Tariq

” I’ll hold the door for ya!“


Male Human. Hp 136/136. Ranger/Rogue 16

doh - silly posting order again


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan waits for Tariq to finish his searching.


Map Undead M Railroad Engineer 13

You find nothing unusual about the chamber.

Not with a 22!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor pushes past and looks around

”Well if you didn’t find nothin then we will keep moving. “

Perception : 1d20 + 23 ⇒ (14) + 23 = 37


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan flinches as Dwal gets impaled.


Shad follows, and casts detect magic on the area.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozy looks at the flower petals painted on the walls.

I wonder if this has any significance.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will study the petals shape for any significance as suggested

”What could be significant about flowers? “

Kn:historical : 1d20 + 5 ⇒ (11) + 5 = 16
Kn: nature: 1d20 + 9 ⇒ (9) + 9 = 18
Survival : 1d20 + 16 ⇒ (8) + 16 = 24


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan keeps an eye out


Map Undead M Railroad Engineer 13

There's a powerful ward on the room, a faint trace of conjuration magic that permeates the whole area.


Shad shares the info

”Someone has warded this area. We could try to dispel or disable it . Or, my favorite, send in the dwarf and see what happens. “

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor scowls at Shad

”That didn’t tell me much. Can’t you at least figure out what type of ward so Tariq can have at it? “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Dwal can take it, I am sure. Noonan jokes.


Shad chuckles

”One moment my impatient friend. “

Spellcraft : 1d20 + 27 ⇒ (10) + 27 = 37
Kn:arcane : 1d20 + 27 ⇒ (8) + 27 = 35


Map Undead M Railroad Engineer 13

The chamber has an enchantment on it that allows any creature that spends
15 minutes in this chamber is healed of all afflictions and conditions (as the heal spell, but no damage is cured) and can attempt an additional save against any curse, disease, or poison currently affecting her. An individual can benefit from the chamber’s magic once per week.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Upon being notified, Noonan looks impressed. This place will be pretty usefil. Best keep it for a real emergency.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yeah. Gotta remember this place. If they put a keg with a tap, it would be hard to get me to leave here.


Shad emits a labored sigh at the dwarf.

You understand so little of the powers around you. Your ignorance is your greatest strength.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

You got that right! the dwarf proudly responds.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq has had enough.

Alright, Noonan. We will remember to return without a keg. Where to now? Have we another pyramid we can still find?

He will head in the direction suspected to contain the next pyramid unless there is more to search here.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Can't hurt to find more pyramids!


Map Undead M Railroad Engineer 13

Heading east you find a new room. Painted on the floor of this circular chamber is a stylized image of a recumbent lion. Dozens of miniature figurines stand atop a low platform that rings the room. The figurines are of varying manufacture, some glazed clay, some carved and painted wood, others wax with chips of metal and colored stone wedged into their forms.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shakes his head at Shad

”Anyone ever tell you that you ain’t no fun Shad? Well I am tellin ya! “

Perception : 1d20 + 23 ⇒ (19) + 23 = 42

silly posting order


Shad will detect magic on the figures and the rest

”Dwalindor, do not rush into the room thinking these are toys for your amusement.

Kn:arcana : 1d20 + 27 ⇒ (12) + 27 = 39


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..I wonder if these are some kind of tomb guardians.

Know-Religon: 1d20 + 17 ⇒ (4) + 17 = 21


Map Undead M Railroad Engineer 13

While Shad is trying to puzzle out the magical nature of the painting and Noonan ponders the religious significance, Dwalindor notices that the lion has a broken arrow in its mouth pointing towards the easternmost figurine on the nortwest section of the platform.

Shad detects a faint aura of abjuration on the figurine but is unable to puzzle out the meaning of the object - it is not magical in and of itself but interacts with another magical field.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor points to the lion.

Tariq, I ain't no fancy magician or nothing, but that arrow points to the NW platform. Gotta mean something, right?


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq nods to the dwarf.

Aye. Let's check it out.

He will advance towards the platform...slowly.

perception, trapfinding: 1d20 + 19 ⇒ (3) + 19 = 22

Bleh


Map Undead M Railroad Engineer 13

You detect no traps.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perhaps it is some puzzle. Turn the thing in a certain direction.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor checks out the area of wall where the arrow pointed

Perception, stone : 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq will see if the figures or arrow will turn.


Map Undead M Railroad Engineer 13

The arrow is painted and cannot turn but the figurines can be picked up and moved.

Turning the figurines multiple ways doesn't not seem to do anything.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq will pick up the eastern figure the arrow pointed to and look for any other open depression or missing spot where he could place it.

”Ah yes, now where to place it… “


Map Undead M Railroad Engineer 13

You don't see anything in the current room.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

were there other doorways?

”Well, not seeing much here. Tariq put down your dolls and let’s find us another room! “

He will look for another door or doorway out…and head that way.


Map Undead M Railroad Engineer 13

Just the door to the north - you came through the door to the west of your current room.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq follow the dwarf through the north door.

”Those are not dolls. They are figurines as part of some complex puz….oh never mind. Where are you going now? “ he shrugs

”Baset , come. “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan follows. He seems to be slowing down as the quest nears it's end.


Map Undead M Railroad Engineer 13

You travel along a corridor to find a circular chamber: a simple hieroglyph of a rearing hooded cobra occupies the floor.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Tariq - I hate snakes . You better check it out. “

Dwalindor points at the floor.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq shrugs

”You must be joking. It is not even a real cobra . “

Perception : 1d20 + 19 ⇒ (1) + 19 = 20


Shad detects magic and concentrates on the room.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan does likewise.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Shiberus takes a good sniff of the room and ignores the dung beetle climbing up the walls that Tariq was looking at.

Perception : 1d20 + 11 ⇒ (19) + 11 = 30

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