DMummy's Mask
Game Master
Elmdorprime
Evil Looms. Cowboy Up. Kill It. Get Paid.
Slave Trenches
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
I.......can't be party to this.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor scowls
”I ain’t not intelligent!!! “
He turns and kicks a stone and mutters
”Stoopid casters… “
Map Undead M Railroad Engineer 13
If you'd like to roll Knowledge (Arcana) or Knowledge (Engineering) you can to try and circumvent this issue?
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan unfortunately does not comprehend such matters and glares at anyone trying to do such a horrible thing.
Let me have a moment…this is not my strong suit. “
Kn engineering : 1d20 + 22 ⇒ (12) + 22 = 34
Map Undead M Railroad Engineer 13
Although many traps exist that are magical in nature, traps such as these is Osiriani legend are usually ingenious mechanical contraptions, designed to release when a fluid of the appropriate weight fills a container recessed within the sacrificial altar.
A skilled trapsmith or alchemist could create a liquid that mimics blood and pour it onto the sigil of the balor, releasing the block.
”Tariq, what do you or Noonan have that would replicate blood. At least without our hammer happy friend generating blood from a proverbial turnip. “
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq will attempt to create a suitable liquid from a mixture of rust and copper powder combined with some rotgut he pilfered from Dwalindor when the dwarf was unconscious a few weeks ago.
”Ok, a bit of this and a dash of that…Lets try this… “
Disable trap : 1d20 + 34 ⇒ (1) + 34 = 35
lol
”DWALINDOR!!!“
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor mocks innocence
”I wasn’t going to let that go to waste! I replaced it again with a pint of golem machine oil. “
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
I can create water and by Sarenrae, Tariq is going to kill us all.
Male Human. Hp 136/136. Ranger/Rogue 16
I guess even with the nat-1 is not an automatic failure…but still
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
After rest and prayer, I can attempt to summon a genie that can hopefully create what we need. Although it will require payment in return.
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq shrugs
”I suppose that would work too. As long as our dwarf does not sabotage your spell. “
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
”What? You should have known better!!! “
Map Undead M Railroad Engineer 13
Weirdly a 1 works by 1.
The block descends revealing the room beyond. A stony isle sits in the center of this crushingly hot chamber, surrounded by a lake of lava that bubbles and hisses malevolently. A domed ceiling arches overhead. Narrow halls exit the chamber to the east and west. Broader paths lie to the north and south, though there is a gap in each of these walkways.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
”Strong work, Tariq! Now that’s great more choices. Any of these work or just pick at random and start smashing like I usually do? “
Perception : 1d20 + 23 ⇒ (5) + 23 = 28
Shad shakes his head
”We do not know what was just unlocked but you can rest assured we will not receive a warm welcome. “
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan casts Resist Energy-Communal(Fire) on everyone so 30 points of Fire Resistance for 30 minutes
Map Undead M Railroad Engineer 13
Are you trying to figure out which path to take?
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
yes with perception or survival if either helps…take-10 for 30+
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Anything on the isle? Also taking 10 for 35
Map Undead M Railroad Engineer 13
I would say you would have to hop across 10 foot gap to the central platform before you can make see down the other platforms - from the enterance they're at a 45 degree angle to you around a couple of corners.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Get hopping Dwal, you are the strong one. Maybe Tariq can jump off your shoulders.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
”Wait? Don’t we all just have fly? “ Dwalindor shrugs, rages and hops
Jump : 1d20 + 13 ⇒ (6) + 13 = 19
Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16
I do!
Ozy flaps his wings and starts to fly.
Map Undead M Railroad Engineer 13
That'll do it - Shad, Noonan, Tariq are also rolling?
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq and Baset will jump across too.
Will save our flying magic boots for real flight!
Tariq jump: 1d20 + 22 ⇒ (4) + 22 = 26
Baset jump: 1d20 + 19 ⇒ (5) + 19 = 24
Shad does not believe in manual jumping when magic can suffice.
No use risking injury.
Mind Over Gravity (15 minutes) (Sp) 1 focus: Gain 60-ft fly speed w/perfect maneuverability.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan suddenly remembers he has Boots of Flying and flaps over.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Once everyone is across, Tariq and Dwalindor will look around for signs of movement or paths.
Perception : 1d20 + 23 ⇒ (15) + 23 = 38
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Let us go west. Good as any
Per: 1d20 + 25 ⇒ (3) + 25 = 28
Male Human. Hp 136/136. Ranger/Rogue 16
Sounds good, ancient one.
Map Undead M Railroad Engineer 13
You head down the corridor to find a square pool of fuming lava lies directly west of this chamber’s only entrance, and a recumbent jackal is painted in shades of blue on the floor near the western wall. Painted on the floor in the north and south areas of the chamber are images of large,
extended hands holding workers.
Black stone statues of jackal-headed humanoids stand at attention against the walls, holding staves topped with cobra heads. At the foot of each statue lies an emaciated human clad in only a loincloth and head cloth. Burns and marks from a whip’s lash scar their abused flesh. Each person’s left ankle is caught in a manacle whose chain is secured around the statue’s waist like a belt.
Make a religion check
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
”Cheery bunch. “ Dwalindor grunts as he looks around
Perception : 1d20 + 23 ⇒ (19) + 23 = 42
Shad ignores the surly dwarf and tries Kn: religious : 1d20 + 27 ⇒ (17) + 27 = 44
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan is very very impressed with Shad's knowledge and let's the whippersnapper have a go.
Map Undead M Railroad Engineer 13
Shad realizes that the the jackal is associated with Anubis, the ancient Osirian god of burial, mummification, and tombs. paintings of recumbent jackals on floors often indicate the close proximity of hidden crypts.
Dwalindor, you notice the wall to the west is unusually thin.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor taps then pokes at the thin wall with his hammer
”They don’t know how to build nothin anymore. “
Dungeoneer or miner : 1d20 + 9 ⇒ (14) + 9 = 23
Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16
Ozy looks at the statue
Oh great, another dog! Just what we needed!
Ozy casts detect magic and Shiberus sniffs around
Perception : 1d20 + 11 ⇒ (1) + 11 = 12
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Perception: 1d20 + 25 ⇒ (1) + 25 = 26
Excellent work Shad. You are quite the scholar.
Map Undead M Railroad Engineer 13
Ozy detects a significant amount of magic from the surrounding statues but the wall itself appears to be of simple stone.
A determined effort would break through it.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
After being told this. I suspect these statues are going to do something if we break the wall.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor hefts his hammer
”You hear that Amanda? It sounds like they are just begging us to break down the wall!!! “
He gets ready to rage and take a swing while everyone moves back.
”Oh great… “ Shad moves back
Male Human. Hp 136/136. Ranger/Rogue 16
”This never goes well. “ Tariq pulls Baset away and keeps blade at ready.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Shine on you crazy diamond.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Nice! But now I have to explain to my son who Pink Floyd is lol
”DIAMONDS?!?? WHERE???! You better not be pulling one over on me old man! “
+3(+5) Adamantium Hammer, Rage, Furious, Vicious: 1d20 + 26 ⇒ (7) + 26 = 33 for dmg : 2d6 + 28 ⇒ (5, 6) + 28 = 39
Map Undead M Railroad Engineer 13
Dwalindor's hammer smashes the wall down in a rain of ancient stone fragments. Past the hole he created is a that crypt contains a gilded sarcophagus sitting atop a stone platform. The sarcophagus lid depicts a humanoid clad in a long robe and black funerary mask, a battleaxe clutched across its chest. A gold-and-ivory cartouche is set in the stone of the lid.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
”Nice! That there is one fancy axe. I hopes we find the real deal! “
Male Human. Hp 136/136. Ranger/Rogue 16
”STOP! Dwalindor don’t touch anything yet. We need to check it first. “
Perception vs trips : 1d20 + 19 ⇒ (14) + 19 = 33 the ranger rogue scouts the area around for traps.
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