DMummy's Mask
Game Master
Elmdorprime
Evil Looms. Cowboy Up. Kill It. Get Paid.
Slave Trenches
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Perhaps the axe of a dwarven lord.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
This dead guy weren't no dwarven lord or Ima leapin' lady!
Map Undead M Railroad Engineer 13
Amazingly enough there are no traps to be found - no axe of the dwarven lords either however.
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq shrugs
”Anyone know who this is? “
like kn nobility for an old pharaoh or kn religion if cult of set or something?
Shad will concentrate
Knowing : 1d20 + 27 ⇒ (16) + 27 = 43
Map Undead M Railroad Engineer 13
The sarcophagus belongs to "Inhetef" - Shad thinking back realizes that is the name of one of Hakotep's most trusted assassins, known as "the Sky Pharaoh's Fang."
He was renowned for his bloodlust and feared for his ability to stealthily dispatch enemies of the throne.
Shad shares his knowledge
”This was a trusted assassin of Hakotep's. A real gem of a humanitarian if half the rumors are true. “
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Then I reckon some head kicking undead is going to come flying out of that coffin if we open it.
Map Undead M Railroad Engineer 13
One good way to find out!
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan casts Bless on the group (+1 Hit/Saves vs Fear) Ok, check it out and then open it up if ya want.
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq gets ready and opens it after Dwalindor is ready to whack anything that jumps out.
”When I nod my head, you hit it….not my Head this time! “
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor grabs the hammer and stands at the ready.
”Ok , sometimes I can’t tell the difference between yer head and a mummy! “
Map Undead M Railroad Engineer 13
Tariq shoves hard at the sarcophagus, straining his muscles as tendons and veins pop out of his arms and his face turns red but after panting for breath he looks closer and realizes the "lid" of the sarcophagus is actually fake - the sarcophagus and the floor are one contiguous piece of stone.
He slams his fist on the lid in frustration and the cartouche jolts free, falling on his foot.
As he hops up and down he realizes anything that painfully heavy has to be worth something.
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq scowls at Dwalindor
”Well, you can stop enjoying this and pick that heavy block up, Dwal! “
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
The dwarf shrugs and picks up the loot.
”I just thought you were practicing a new jig or something. I weren’t going to stop you. “
Shad looks at Noonan
”How did we end up with these two again? Never mind.
Do you sense any magic auras on the place? “
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Hmm.There might be a trap like poison gas or monsters sealed inside
Map Undead M Railroad Engineer 13
There is indeed a magic aura inside the sarcophagus...but how to open it remains hidden.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
My spells to manipulate stone have already been used. So either we rest or Dwal busts it with Amanda.
Map Undead M Railroad Engineer 13
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor decides he cannot wait and will bust it open.
He spits on his hands.
Stand back!
I lost track of time - have we been active for most of a day already, if a rest is needed. Seems early still, so was going to just break it...
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Dwal smash! Noonan stands back.
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq nods as well
Might as well, Dwalindor. This is not within my skill to open apparently.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor rages as he pulls back Amanda to bring down on the Hammer then pauses as he looks at Ozy.
Oh What is it now?
Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16
Dwalindor! Wait!
Ozy casts contact other plane
Oh great being from beyond this plane… should we open a weird coffin we found in the tomb of Hakotep? Thank you!
Ozy awaits an answer, knowing he should definitely trust strangers across dimensions.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor breaks out into sweat while waiting for Ozy to get an answer
Map Undead M Railroad Engineer 13
Eh, I trust you guys to keep track of that stuff so it's up to you.
Ozy, who are you contacting? Make an Intelligence check based on the answer to avoid ability drain and then I will roll a d100 to determine if you get a good answer.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan waits for whatever to spill out of the hole.
Map Undead M Railroad Engineer 13
I'm going to assume the lowest possible planar entity I guess?
1d100 ⇒ 62
Ozy lets his mind drift and finds his mental energies focusing on a spot on the plane of air. Sadly the elemental he contacts is flighty and unfocused, more interested in following the ever changing currents of the endless sky than talking to a "land-bound Material". Your question elicits an excited "maybe" before contact is broken off.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor waits then shrugs to Ozy
”Are we done here? “
He smashes the dang thing with Amanda
”RAAAHGHRRE! “
+3(+5) Adamantium Hammer, Rage, Furious, Vicious: 1d20 + 26 ⇒ (7) + 26 = 33 for dmg : 2d6 + 28 ⇒ (3, 4) + 28 = 35
Map Undead M Railroad Engineer 13
Inside the sarcophagus you find a staff of the hooded cobra:
Carved from a single piece of darkwood and topped by the head of a hooded cobra, this staff functions as a +3 defending darkwood quarterstaff.
Additionally, once per day when the wielder hits a creature with the staff, she can cause the carved cobra head to bite her target. The attack deals an additional 1d6 points of damage and injects the target with a virulent poison (injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Str and 1d2 Con damage; cure 2 consecutive saves).
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Hey....look....a...magic...stick. I....don't need no...stick. I wanted...an...axe!
Dwalindors points at the staff as he huffs and puffs.
This seems like something Shad or Ozy would use...but not the others.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Eh..Not much for staves. I prefer my mace.
Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16
I wouldn’t mind a funny snake stick!
He grabs the staff and waits for the next orders.
Map Undead M Railroad Engineer 13
That is the only thing in this secret room, there's the previous room you belined out of and the big room you came in to with a path east and south left.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor hands the snake stick to Ozy with a shrug
”Enjoy it. Careful you don’t hit me with it. Use tape or something. I am still waiting for an axe. “
He heads east
”C’mon Tariq “
Perception : 1d20 + 21 ⇒ (12) + 21 = 33
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq and Baset follow behind the noisy dwarf
”Ah.right. “
”Noonan. We best keep them out of trouble. We must be getting close to some climatically themed room soon. “
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
The ultimate battle of ultimate destiny?
Map Undead M Railroad Engineer 13
A long hallway leads to a small room that has a corridor leading south. Painted on the floor of this circular chamber is a stylized sun, with rays extending from the solar disk’s edges and creeping up the room’s walls. Tiny flecks of metallic material are embedded in the floor’s stone.
Shad looks at the floor then to Noonan
”My intuition tells me you will appreciate this room much more than I, holy man . “
He detects for magic
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq and Baset look for movement or traps
Perception : 1d20 + 18 ⇒ (7) + 18 = 25
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
”The sun makes me thirsty. But then again I am always thirsty for ale. “
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan scratches hsi head and peers at everything
Perception: 1d20 + 26 ⇒ (3) + 26 = 29
Know-Religion: 1d20 + 17 ⇒ (4) + 17 = 21
Map Undead M Railroad Engineer 13
Shad does indeed detect magic in the room, although what is magical remains hidden to Tariq and Noonan. He feels the power of evocation strongly emanating from the center of the room.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Don't see anything in particular.
Male Human. Hp 136/136. Ranger/Rogue 16
Tariq will search again for magical trap at center of room
”Very well, Shad. But I already looked. “
Det traps : 1d20 + 18 ⇒ (17) + 18 = 35
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
”I am ready to smash it…I don’t even need a reason “ the dwarf looks overly eager to break…anything
Map Undead M Railroad Engineer 13
Tariq manages to discover a trap that triggers a heightened sunburst spell if someone steps over the center of the room itself. He can attempt to disarm it or you can avoid it altogether.
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