DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I start searching through my backpack. I don't really have anything all that interesting, otherwise I'd offer something. Xeron, take a look if you like . . .

I'll show him what I have, including weapons (although I'm not iwlling to give him my bow or armor!)


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Ahhh, this would explain the reaction. Hehe. Women. You know what they say, you can't live with them and you can't live without them. Too bad about the fall from grace, though. So do you know what ever happened to Castor's sister? Is she still around?"


Xeron looks through Vaughn's backpack and finds only the rations interesting

What's this dry meat, and the bread, and the cheese...

Absent-mindedly, he answers Kyren

Oh, I think she jumped from the highest point of the serpentine into the lake...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren DM wrote:
What's this dry meat, and the bread, and the cheese...

THese? These are what we call "trail rations" or "iron rations." Dried surface food that keeps for a long time. Here, take some.

I give him 1 days' worth.

Kyren, I always say "Women: Can't live with' em, pass me an ale!" HAW HAW HAW


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5
Vaughn wrote:
THese? These are what we call "trail rations" or "iron rations." Dried surface food that keeps for a long time. Here, take some.

"Don't forget the important feature that they stick to your ribs and probably stay there decomposing slowly over the entire year. In fact I find the best thing to do with them is fling them like a frisbee!"

Xeron wrote:
Oh, I think she jumped from the highest point of the serpentine into the lake..

"Oh Shelyn, that is terrible! It sounds like they were in love and perhaps it was forbidden. Poor Grendel and poor Castor as well. I am glad to know some of this background. It may be useful in our visit with him. I'm not much of a cleric and all, but do you think there is a chance that Grendel could ever find redemption. I mean, I just love happy endings."


Xeron's questioning look seems to signal that the concept of redemption is rather alien to him

You mean if Castor will forgive him? No, such a thing has never happened in Deepclaw. Grendel is a pariah now...someone without a caste and without protection. Only his skill with all kinds of weapons has kept him alive by now.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Really? Huh, interesting. I've heard of castes before. Thanks Xeron, you've been a big help.

[ooc]I don't know whether Kyren will continue discussing stuff with Xeron, but if he does, I'll wait until Xeron leaves the table before making this next comment.[/b]

*speaking low* So, Grendel is a pariah here. I just had an idea. Maybe we could offer him a job as a guard for the Revive! I mean, of course we'd have to get a read off of him--whether we think he's trustworthy and all that, but if he's a weapons master he knows his stuff, and if he's an outcast here, then maybe he's got nothing to lose and might want a better life elsewhere! What do you all think of that?


Male Human Cleric 6

"If Grendel seeks redemption, he will get it." Salfon looks over his shoulders and turns back, "All creatures under Sarenrae can."

Sorry I'm not posting a huge amount. Kyren just makes such a good party face.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5
Xeron wrote:
You mean if Castor will forgive him? No, such a thing has never happened in Deepclaw. Grendel is a pariah now...someone without a caste and without protection. Only his skill with all kinds of weapons has kept him alive by now.

Well, Xeron, forgiveness is certainly not a common practice up on the surface either, but many of us try our best to practice it, when we think of it. It just so happens that some of us think about it more than others. Well, I think we are ready for some lunch. What do you recommend we try?"

Vaughn wrote:
So, Grendel is a pariah here. I just had an idea. Maybe we could offer him a job as a guard for the Revive! I mean, of course we'd have to get a read off of him--whether we think he's trustworthy and all that, but if he's a weapons master he knows his stuff, and if he's an outcast here, then maybe he's got nothing to lose and might want a better life elsewhere! What do you all think of that?

"Vaughn, my man! You are one clever guy! Now I know why I hang out with you. I like the idea a lot. When we meet him, I will offer him the job! We don't need to make him a Wee Bluet, but certainly a valued ally! In the meantime, how do you guys like the idea of sleeping out in a stable? I personally think it is a better idea than going to the House of Strangers!"


Male Halfling Summoner 4

"Agreed! I practically grew up in a farm's barn, I'm sure it can't be that different here. And I think having a security specialist at the Revive will be very necessary soon, so why not start soon?"

Bonzo looks down shamefacedly as his companions offer their new friend various items from the surface. His possessions are very meager, except for the weapons he wields and the wands stuffed nonchalantly in his belt.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Bonzo, don't worry about it--he wanted my *food*. Who knew??
.
And offering to hire Grendel is only an idea--don't go offering him a job until we're all agreed that we can actually work with him, OK Kyren? Let's all get a read off of him at the very least before we go jumping into something we may regret.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa is quietly watching all of the conversations unfold, slightly aloof.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5
Vaughn wrote:
And offering to hire Grendel is only an idea--don't go offering him a job until we're all agreed that we can actually work with him, OK Kyren? Let's all get a read off of him at the very least before we go jumping into something we may regret.

"Ok, then I will play it by ear. Let's see how our conversation goes and then I can make a decision. Hey, I've got an idea, let's agree to a secret signal to communicate with each other while we are talking with Grendel. I want you each to scratch your head with your right hand if you think I should ask him to join us. If you think he is too much of a risk and a liability, and you want to vote no, then I want you to bend down and retie your boot. Does this secret code make sense to each of you. Scratch for yes. Tie your boot for no. Otherwise, I will assume we are all still assessing the situation. Are we all agreed? Trust me, this is a much better system than we used with Uncle Frizzbeam. He wanted us to pick our nose for yes!"


Male Human Cleric 6

"Will it look odd if we all decide to tie our boots at the same time?" ask Salfon, rather bluntly.


If you are ready to leave the Hall of Heroes for the stable, just tell me.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

This is a good point, Salfon. We would soon falsely build the reputation that overlanders cannot tie their shoes! Perhaps if you all drink your fungus ale with your left hand. That is a little more subtle. However, you must remember to use your left hand!"

Once the party is well fed and watered, Kyren will gladly be ready to leave the Hall of Heroes. He also makes sure he gets directions to the stable.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'm ready

Kyren, you're delightfully complicated.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa looks at Blaze momentarily "Which one is your left hand?"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Alcheringa wrote:
Alcheringa looks at Blaze momentarily "Which one is your left hand?"

I bring my head close to Alcheringa's to whisper Just tell one of us whether you want to invite the dwarf back--but not in front of the dwarf so you don't insult him


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa leans forward and whispers conspiratorially "Oh I was worried about how Blaze might tell us what she thinks is all"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

*smile* I guess that will be something of an issue, until we all learn her elegant language!


LOL

As soon as you have filled your bellies and familiarised yourself with the strange but potent mushroom beer, you follow the dwarves directions and find a small stable built of quarry-stones at the edge of the serpentine. Two of the shaggy dwarven ponies are housed inside it and as soon as Blaze comes closer, they begin to prance fearfully.

The building has about the size of the Revive, yet only one level.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Well, seeing as how "friendly" so many folk are to us Above Grounders, I insist that we post a good watch. I suspect that a good number of locals will hear about us, and some may be curious in a way we don't like. I'll take whatever watch is open after you all pick yours, just let me know.

Let's take a look around, see how many entrances there are, windows, stuff like that. Find a good vantage point where the watcher(s) can see as many entrances as possible.


The building has only one large "entrance" (its rather a 5m measuring gap in the wall) and no windows.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Well, my friends, if you don't mind, I am going to get some sleep right away. I think that Mushroom ale went straight to my head. Wake me up for third watch or if you need me for anything."


Male Human Cleric 6

"I suppose I'll get some rest as well. Just wake me when you want me to come watch." Salfon says, with one eye shuttering closed due to the potent ale. He fumbles with his bag awhile, but finally lays down his bedroll and slumps onto it.


Male Halfling Summoner 4

Bonzo hops onto Donna's back as she's seated, and she wrestles him off playfully. "I really like that ale! *hic* Potent and tasty. We'll take first watch, dwarven booze wakes me up I think."


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'll take 2nd watch then. Wake me when you're ready to rest, Bonzo.

On my watch, I'll pearch as high as I can, bow out and ready, focused mainly on the entrance.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5
Bonzo wrote:
"I really like that ale! *hic* Potent and tasty. We'll take first watch, dwarven booze wakes me up I think."

"Bonzo, if we are going to make it down here for long, I think we should stock up on this ale and spread out the fun over the next week. It appears to be the best thing this oversized cave world has to offer! Now, if you have some tucked away, be sure to share it with your good friends. Trust me, you are not going to have as much fun drinking on your own as you will with the rest of us Wee Bluets!"


Male Halfling Summoner 4
Kyren Tosscobble wrote:
"Bonzo, if we are going to make it down here for long, I think we should stock up on this ale and spread out the fun over the next week."

"Good planning, Kyren. I couldn't agree with you more. We may as well sample the finer things Deepclaw has to offer while we're here!"


@ Vaughn:

You have been watching the serpentine for about an hour until you suddenly make out a duergar that does not just pass the stable. This one remains standing about 30m away and stares at the opening where you hide.

You cannot tell whether he is armed or not, but he wears a ragged leather armor and looks rather shabby.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Kyren snores and dreams of a warm tavern room filled with good company, delicious food, and a good game of Tzarek by the fire.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa snoozes with Blaze, content and happy.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Hmmmm . . .

I'l call out in Dwarven just lound enough to be heard (but hopefully not so loud as to be too startling) Grendel? Grendel Shadowfist?

I'll come down to ground level, put my bow down, and walk out toward the entrance w/hands empty and open out to the sides.


The duergar nods and comes closer

Ya, Gren'el me's name.

Even though you're still some metres away you can clearly sense how strong this guy reeks of alcohol.

I's tol' te come here, ye know?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Yeah, hey there. My name's Vaughn Elliot. My friends and I were told you might be able to help us. Hang on a sec, let me wake one of 'em up.

I give Kyren a gentle shake. Hey--Kyren. Grendel's here. You're better at talking than I am. Just remember--don't offer him a job until we all get a chance to meet him, OK??


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Kyren pulls himself to his feet and quickly brushes the hay off of his clothes. "Well met, Grendel Shadowfist!" the halfling exclaims as he offers an open hand. "I am Kyren Tosscobble and I am honored to meet such an esteemed warrior of your caliber. We are the Wee Bluets and although we obviously come from the surface, please do not hold that against us. You see, since we were children, we've always loved throwing rocks and playing underground. In fact that is why my family's name is Tosscobble, but that is another story. Anyway, We were told of your great skill in battle and your depth of knowledge of these parts. I was informed that you may be able to help us with our quest."

Diplomacy 1d20 + 12 ⇒ (20) + 12 = 32


The duergar tries to take your hand, but misses and stumbles right into you

Shorry mishter. Oi...Oi...need te sit down.

He slumps to the ground like a sack of ooze and is hardly able to keep his eyes open.

Shorry Mr. Throwshtone, wha' did ye say?


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

I'm sorry, Master Shadowfist. I did not realize you were so tired. Please have a seat." Kyren helps him become more comfortable by offering him a sack of hay to place under his head. "Is there anything else I can get for you, my friend. Are you hungry perhaps?" Kyren takes care of the Dwarf's every need and treats him as a proper host. If he falls asleep, Kyren will also take a nap.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

AAhh, maybe you should relax, catch a few winks. We'll keep watch--whadaya say?


Oh, shat is very noishe...Oi wash jus' abou' te tell Mr. Hurlrock here tha'...

and with that the dwarf falls in a deep and resounding slumber...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Oooooo--kaaaaay . . first impression, relatively lackluster. I've seen too many drunken louts to be overly inclined to hire one. But we'll see once he sobers up a bit. Kyren, go on back to sleep and I'll finish out my watch.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Kyren looks at his friends and says, "I don't know. Should we all start retying our boot laces?"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

hey, he may be . . . well, he may not be what he appears. Let's give him a chance to sober up.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

"Sleep on it 'til morning, then lets see what he is"

Alcheringa goes back to sleep.


Still having no exact idea about the time without the help of the sun, you guess it must be about morning as the drunken duergar awakes.

Damn, me head...hey, you there, aren't you this Flingbrick, I met yesterday?


Male Halfling Summoner 4

Bonzo yawns and opens his eyes, annoyed to still be in the darkness. As he realizes they have a new occupant, he says, "What, hey, who're you?" and scrambles back a few steps, surprised.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Good morning, Sir! Why yes indeed, I certainly am a Tosscobble, but I assure you, your headache has nothing to do with the flinging of rocks! Is there anything I can get for you in our humble abode. As I mentioned last night, we are the Wee Bluets and we are delighted to make your acquaintance. "


He scratches his head and scrambles to his feet

Oh, noice te meet ye, me name's Grendel, Oi went through a series of tough foights yesterday, ye know. Now, Oi heard you moight have a job for me?


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Kyren looks to his companions to see if they are reaching for anything with their left hands and then replies. "Well, my good sir, we will speak of that soon, but first we were wondering if you could tell us anything about Ilvarandin."

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