DM Wellards RotRL

Game Master Wellard


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The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

"Indeed, and let us move together and not risk separation again." Marak says, sounding more concerned than he perhaps intended.

Unclear as to whether or not these particular undead are as hard to permanantly kill as the sinspawn they fought what-seems-like-an-age-ago, Marak pauses only to send a small surge of emerald acid streaming onto the fallen ghoul, the Thassilonian glyphs on his arm flaring a venomous green as he does.

Acid splash, from Varisian tattoo.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

If no one seems keen on retreat to the wagons, Romon can't stand the idea of sitting still. "I'm with Muchorak. If we wait here they'll find us and plan their attack. If we go forward fast and quietly, we'll run into them before they're ready for us."

Forward or back, but not stand still.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

"Let us back track to be out of the field and then approach the house. That way we can keep eyes on the field and the home." At this Muchorak begins the path back out of the field.


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

"I agree that is the best way to approach this." With that Inikai follows Muchorak.

These farmers are probably dead. We will likely find their remains inside the house. Surely it will be gruesome. This is a horror, certainly, but no worse than what we have seen in these past weeks. Just steel yourself and continue when you see them. There is nothing you can do but slay their murderers.Inikai repeats these thoughts to himself several times before they are out of the cornfield.


There is no way to reach the farmstead without passing through the fields. They surround the small collection of buildings.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Then back threw the fields we go, in the most direct path that Muchorak can identify


That is the one you are on..come on guys did you really think the Fiendish Mr Pett wasn't going to make you walk through the corn...he is an evil evil Man..grins

You plunge ahead through the corn approaching another junction the left hand path from which should lead you to the houses. Yet another scarecrow stands vigil at the crossroads.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

With another scarecrow in the path Muchorak motions for Romon to put some 'feathers' in it.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

"I've got this." Romon steps to within 30' and takes target practice on the scarecrow.

Shortbow 1d20 + 7 ⇒ (20) + 7 = 27.. damage 1d6 + 1 ⇒ (6) + 1 = 7

Crit confirm: 1d20 + 7 ⇒ (4) + 7 = 11.. damage 2d6 ⇒ (5, 6) = 11


Female Halfling lvl 10 sorceror (Arcane)

Naria gets ready to blast anything that emerges from the corn around them.


Romon's arrow sinks into the figure..(extra damage2d6 ⇒ (5, 6) = 11) which immediately sags on its ropes.

At this 4 more gaunt pale almost naked ghouls rise from their ambush in the corn.

No Surprise round

ROUND 1

Romon 23
Marak 19
Naria 17
Ali 13
Ghouls 8
Inakai 7
Muchorak 7-


Female Halfling lvl 10 sorceror (Arcane)

Naria launches a magical salvo at the nearest Ghoul

Magic missile

3d4 + 3 ⇒ (1, 4, 3) + 3 = 11

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

If the ghouls are within 30 ft. Marak will call upon the seething arcane fury of Nethys himself to blast them from existence. Channel positive energy to harm undead

If they have not yet closed within that range, he will delay his action to catch them with a blast of channeled energy as they close for melee.

Be cleansed by arcane fire! he proclaims, clutching the two-faced holy symbol of Nethys about his neck as he does, and a surge like a blast furnace seems to radiate out from him, paradoxically cold and hot, at the same time, but having no effect on the living other than to raise gooseflesh.

positive energy damage to undead, Will DC 13 for half. 3d6 ⇒ (4, 4, 5) = 13


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Ali briefly considers calling upon the power of the Land to aid her but as her pack outnumbers their foes she quickly decides that might of tooth and metal claw and magic might should be enough.

And so once again the two wolves rush to the attack. If there is any possibility to charge or flank they of course do so
Ali attack & damage:1d20 + 9 ⇒ (13) + 9 = 221d4 + 5 ⇒ (3) + 5 = 8Both Ali & Lunas' bites are considered magical
Lunas attack & damage:1d20 + 8 ⇒ (19) + 8 = 271d8 + 4 ⇒ (6) + 4 = 10 (plus Lunas gets a free trip attempt)


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Because he was expecting such a response, Romon is not as rattled as the last time. He's already reaching for another arrow as the ghouls move through the corn toward the party.

Shortbow 1d20 + 7 ⇒ (2) + 7 = 9.. damage 1d6 + 1 ⇒ (6) + 1 = 7

Crit confirm if needed: 1d20 + 7 ⇒ (9) + 7 = 16.. damage 2d6 ⇒ (2, 6) = 8

He rushes the shot and the arrow flies wide.


Romons shot goes nowhere near his target but Nethys' fire burns two of the undead badly the other two being only scorched slightly by the power of the god. Ali and Lunas smash into one of the badly burnt ghouls taking him down and out in an instant and then Naria's Magic Missiles lay the other badly hurt one low.

The two remaining ghouls throw themselves at you the bite of one easily evaded by Aliwolf and the others teeth scraping harmlessly on Muchoraks armour


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Even thought Inikai fully expected the ghouls to attack he is still taken aback by their ferocity. It is their screams that so unnerve him and blunt his typically fast reactions. For a moment he loses track of the assailants and thinks that his companions have laid them all low. Only when he sees that one has run past Ali and is turning around is he able to react. His floating globe flashes momentarily and three sparks of light streak like arrows toward the ghoul.

3 Magic Missiles
3d4 + 3 ⇒ (4, 2, 4) + 3 = 13

Inikai then moves 10 feet, if he can, in order to gain his deflection bonus


Inakais bolts of force smash into the ghoul which is looking distinctly the worse for wear now

I run undead destroyed at -1 Hp not at negative CON as I think it's more in keeping with the spirit of the game


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Nice of one ghoul to bring himself to Muchorak's blades.

Round 2: Romon drops his bow and slips behind the ghoul attacking Ali, drawing his sword and dagger along the way. He lines up a thrust to hamstring the foul creaure.

Short Sword 1d20 + 5 ⇒ (19) + 5 = 24 .. damage 1d6 + 2 ⇒ (3) + 2 = 5

Crit confirm 1d20 + 5 ⇒ (11) + 5 = 16 .. damage 1d6 ⇒ 6

Holy heaven's Romon seems to be on a combat roll.

Edit: [ooc] Ohh. forgot to mention flanking (+2 to hit on the above rolls) and sneak attack! 3d6 ⇒ (4, 3, 5) = 12


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak retaliates at the unnatural creature with both blades...
Longsword D20 12+7= 19, Dmg D8 4+4= 8 and Shortsword D20 10+7=17, Dmg D6 5+2= 7

Ursus launches into attack mode standing on his hind legs clawing and biting at the creature...
Bite D20 12+8= 20, Dmg D6 2+5= 7, Claw D20 12+6=18, Dmg D6 3+5=8 and Claw D20 14+6=20, Dmg D6 1+5=6


Female Halfling lvl 10 sorceror (Arcane)

Naria if needed takes a step away from any nearby ghouls and blasts the most injured looking one with a small ball of acid

Acid splash attack

1d20 + 7 ⇒ (12) + 7 = 19

Damage

1d3 ⇒ 3


Muchorak cuts the ghoul down . Ursus growls but makes no move to actually attack..(should have said the same for Lunas above as animal companions need to be trained in attack twice to combat unnatural foes)

Romon moves to engage theghoul fighting Ali aiming to hamstring it but at the last moment see's a beter spot to strike and runs his sword stright up into it's brain pan andthe undead parody of humanity expires instantly.

The corn field returns to it's eery silence.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Not wanting to examine the bodies in any fashion Muchorak continues on the path to the house...


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon wipes his sword carefully on some corn leaves before restoring it to its sheath. He retrieves his bow. He quickly glances at the bodies, but can't bring himself to even get within touching range.

Perception 1d20 + 7 ⇒ (14) + 7 = 21

"Let's get out of here before the smell makes me choke."


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

The bear and the wolf might prove to be hinderances to us Inikai thinks to himself. As he follows the others he looks left and right into the corn, searching for more ghouls.


A turn to the left at the junction and the path leads away into the corn again..you go faster now wanting to reach the more open areas around the farm buildings as quickly as is possible.

Another Scarecrow lies in your way alongside the path but you blast it apart in a shower of straw and old clothes. A couple of minutes and another crossroads is ahead with the farm just visible to your right.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Always wondered why some companions had two attacks under tricks, used to think it was a misprint or something. Wellard, as I had no idea that was necessary would you be willing to allow the trade of another trick, like Work,or Come, for the second Attack trick? Also the idea of tricks has always seemed to me like it's more for regular animals than companions. Like for example, considering they have an empathic link, does it make sense that without the trick Come, Lunas wouldn't come to Ali when she called him?


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)
Alisebett wrote:
Always wondered why some companions had two attacks under tricks, used to think it was a misprint or something. Wellard, as I had no idea that was necessary would you be willing to allow the trade of another trick, like Work,or Come, for the second Attack trick? Also the idea of tricks has always seemed to me like it's more for regular animals than companions. Like for example, considering they have an empathic link, does it make sense that without the trick Come, Lunas wouldn't come to Ali when she called him?

Same for Muchorak as well


I tend to agree on that point..funnily enough the defend action doesn't have to be taught twice as far as I can make out. The rule on animal handling says that "Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks"
I'm going to house rule that companions do not fall under the 'normal 'category and that the empathic link will act as the extra training required for attack..it only makes sense


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Awesomeness! That's how I see and actually had a discussion about it yesterday with my table top group. It just seems the bond that the animal has as an animal companion is much stronger than just raising an animal as a pup, training, and feeding.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)
Muchorak "Windstriker" wrote:
Awesomeness! That's how I see it and actually had a discussion about it yesterday with my table top group. It just seems the bond that the animal has as an animal companion is much stronger than just raising an animal as a pup, training, and feeding.


Reading the rules on animal companions closely has confirmed my thoughts..if you don't need to make an animal handling roll to teach a bonus trick because of your empathic link then why should you need to for the base tricks...and if that is the case why shouldn't attack be an improved version from the start.The justification is that the animal regards you as a pack mate and would assist it's pack in any attack


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Whoever occupies the house set these traps to weaken intruders. These filthy things attacking us are expendable him. In all likelihood the master pulling their strings will be far more powerful than they are. Inikai looks up at the sunny sky and thinks to himself how sad that we might die on such a beautiful day.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Muchos Gracias Wellard. Always nice when logic wins the day : )

Aliwolf and Lunas sniff towards the house, trying to determine if friends or foes lie within


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Just curious, what else are we waiting on? Did I miss something? :D


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

"They're probably waiting for us to step out of the corn to hit us again." Romon hisses. "Figure we'll drop our guard when we get into the clear, and bamm!"

RL may be slowing Wellard down. I've put the games I run on hiatus til after Christmas.


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

"You're right, we should expect and ambush. If it does not take place in the field then we should expect it inside the house. I doubt there will be any survivors in the house unless they are used as hostages. But, looking at the hunger of ghouls, I doubt there will be any."


Sorry about the delay.

Yet another scarecrow stands beside the path about halfway between the junction and the buildings.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

"I'll take care of it. " Romon fits another arrow to the string and draws and looses.

Shortbow 1d20 + 7 ⇒ (1) + 7 = 8.. damage 1d6 + 1 ⇒ (1) + 1 = 2

"Fletching must have been bad," he mutters. And tries again.

Shortbow 1d20 + 7 ⇒ (2) + 7 = 9.. damage 1d6 + 1 ⇒ (3) + 1 = 4

Rapidly reddening, he cuts off any comment with, "Stop! I'll get it!" His voice is uncharacteristically harsh.

He tries a third time.

Shortbow 1d20 + 7 ⇒ (14) + 7 = 21.. damage 1d6 + 1 ⇒ (1) + 1 = 2

Sneak attack: if applicable 3d6 ⇒ (2, 6, 4) = 12

All rolls assume 30' or less to the target. Subtract 1 from hit and damage if farther than 30'.

I guess that's the end of his combat successes for now.


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Inikai readies an action - another burst of Magic Missiles if the scarecrow attacks or if others appear, should Romon slay this one.

3 Magic Missiles
3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


Backtrack a little....

Romon closes to within 30 feet of the scarecrow which immediately begins to struggle in it's bonds trying to tear free from them.

The first missed shot brings a further frenzied attempt to tear loose and devour the rogue as does the second..Inikai tenses as Romon takes aim a third time and finally the ghoul sags in it's bonds it's spirit laid to rest.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

When Romon turns back to the party, but he's not ebullient by any means. He seems embarassed.

But also thoughtful, "Who would nail the ghouls up like that? Other ghouls? Are these ghoul criminals? And why wouldn't the loose ghouls just eat the hanging ones? If people did it, why would they leave others running loose? This is just weird."


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

"Strange indeed my friend," Muchorak looks at the sagging ghoul. "It seems after we deal with whatever is creating these monstrosities we may need to come back and purge all of the farmlands of these things."

Romon is right, what is the purpose of tieing these things up like this, what is the purpose of such an act.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Ali & Lunas catch anything interesting from the direction of the farmhouse?


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

"It is bizarre that someone would tie a ghoul to a post like that. Maybe they were still alive when they were tied up. They might have been infected with the 'ghoul fever' and tied up until it killed them. If that is the case then our enemies are more depraved then I had thought."

I will be away for about a week after Christmas so I might be spotty in my posting. If I don't "see" you all here before it, Merry Christmas everyone.


Female Halfling lvl 10 sorceror (Arcane)

"Let's just get to the farmhouse before any more of these things decide to show up we can figure out why there doing this later."


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Inikai prods the body to see if there is anything of note on it but he does so in a perfunctory manner.

"Let's get to the house. We should circle it before we enter, in order to see how many ways in and out it has."


You move the hundred feet or so along the path and enter the steading..there are only two buildings of note..a large barn and a much smaller house.No animals are present but there is a body lying in the centre of the farmyard.

I dont expect to be doing a lot in any of my games over the holidays


Female Halfling lvl 10 sorceror (Arcane)

Naria will slowly make her way towards the body.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

From this distance what can we make out about the body? Human, Humanoid? Cause of death? Decaying flesh like the ghouls?

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