
Soliana of the Rose |
Sorry, pooped out early yesterday instead of posting.
"Euhhh..." Soli sniffs hesitantly at the offered bottle of mead, a little uncertain about the scent. Not wanting to be rude she takes a sip but can't keep herself from making a bit of a face. "Sorry...I don't drink very much," she says apologetically as she passes the bottle off to Emiliana.
As Jerukh beckons her and Emi over, the half-elf's eyes are drawn to the distinctive armor laying nearby. "Wait...is that-" she begins and then stops.
Think before you speak, dummy!
"I mean, that's Shelyn's symbol!" she continues, thankful for Jerukh pointing it out to her and Emi. "Your friend is a priestess?"

Emiliana Vasilescu |

Emi smiles graciously as she accepts the bottle. She finishes Soli's gulp and then takes a gulp for her self. "Don't vorry," she teases the paladin, "I'll drink for both of us."
She hands the bottle to the half-orc saying, "thank you Vigny, it's quite nice."

DM-Salsa |

No worries, I know weekends tend to slow a bit.
Gkirkhan looks up at Soliana's question from where he was packing up the other tent and thinks for a moment.
"She iz de vun dot healed us, und she does follow de Eternal Rose, bot Hy don't tink she's a priestess," he says slowly. "Ve meet in Riddleport at de beginning ov spring. She und Mueller vere goot people. She still iz. Dot demmed monster got Mueller. Dunno if et iz de same, but et looked like a dead-ringer for dis Soggy River Monster de locals vere vhisperink about."
I had a whole long post that just got ate when I tried to post, so feeling a little bummed about that. Anyone else have any questions before I move us on?

Reiko Mura |

Reiko dusts her hands and looks around the campsite, assessing the situation. "We'll need to make a litter for Iona or find another way to carry her... and her armor, yes?" She casually indicates the armor suit, looking for confirmation. "Maybe we can divide it up for carrying."

Vigny Olafursdottir |

Vigny grins widely. "I'm from Riddleport too. If you know Cayden Cailean have you ever been to the The Broken Manacle, the church there? If you have, I might have brought you your drinks."

DM-Salsa |

"Nein, Hy got et," Gkirkhan tells Reiko as he slings both his and Iona's gear over his shoulders before picking the pale, shivering woman up and making sure the blanket is wrapped tightly around her. She mumbles something as she stirs, but soon slips back into her fitful slumber.
"De Broken Manacle? Jah, Hy haff been dere vonce or twice, bot dot vas years ago," he answers Vigny as he follows the others out of the clearing.
The sky grows dark and heavy with rain as a summer storm blows in. Fat drops fall from the sky and turn the trail into a morass of sucking mud that pulls at boots, shoes, cloaks, and clothing alike. Gkirkhan's long-legged stride is plenty to keep up with the rest of the group, despite the weight, but it's still slow going. The afternoon gives way to evening and twilight is fast approaching when a cabin comes into view.
Vines cover the facade and the eaves sag. From every side, the swamp encroaches to reclaim the clearing. To one side of the fading path is a pile of rotted wood where an outbuilding used to be. The rain begins to fall heavier and heavier and the air grows chill as the group approaches. One thing is clear, though, even through the gloom.
If Megus once lived here, she hasn't for months, possibly years.
What do you guys do?

Reiko Mura |

The ronin unsheathes her katana - spins it once to warm up her wrist - and steps cautiously along the trail toward the cabin. Her eyes constantly move from the structure, to the encroaching swamp, to the destroyed out-building, back to the swamp, and then to the cabin again. She doesn't rule out the possibility that the Soggy River Monster or some goblins are waiting to spring a trap.
MOVE: to the cabin
FREE: Use Inspired to get a second PER check.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Challenge (1):
Ronin's (1):
Resolve (1):
Inspired (1): x
FYI - I have low-light vision

Jerukh Hörnungr |

As the discussion turns to Riddleport, Jerukh becomes silent and sullen once again.
Riddleport. Ach. Like an old wound that will not heal...
The big alchemist scowls, then checks on Iona as she is hoisted on the other half orc's broad shoulders.
"Gentle does it apărător. Longer she sleeps better she vindecã.."heals"..."
apărător: (Varisian) - friend/guardian.
The healer walks beside Gkirkhah, keeping an eye on his patient whilst keeping a quiet, low profile.
As the witches cabin that-once-was, comes into view, Jerukh mirrors Reiko's cautious gaze;
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
"Hoanghină do not invite visitors..."
hoanghină: (Varisian) - witch/hag

Emiliana Vasilescu |

"This does not look velcoming, no..." Emi says with some concern, "but this veather is not leafing us many options..."
As the others look around she begins to pull away the ivy around the door.

DM-Salsa |

It takes a little doing, but the door does yield to a fair bit of force allowing all of you inside. It is dark and damp, and even those with keen eyes have difficulty seeing. The vague shapes of benches, bookshelves, a fireplace, and two doors on the sides of the room can be seen, but with night fast approaching and the air growing colder, it will soon be nigh impossible to see anything, unless you happen to have been gifted with eyes just as capable in seeing in the dark as well as the light.
The companions see nothing lurking in the gloom inside or the brush outside. The rain is coming down more heavily now and the distant rumble of thunder can be heard.
What do you guys do? Build a fire? Explore the house?

Soliana of the Rose |
Soli narrows her eyes, only just able to make out the shapes of furniture in the dim light. "Emi's right, we don't really have much choice," she whispers. She then begins digging in her pack and makes to light a torch unless someone else beats her to it.
"H-Hello? Ms. Megus?" she calls softly.

Vigny Olafursdottir |

When Soliana brings out her torch, Vigny utters a word and gestures at it. A light appears on the end.
"Teamwork" she says to the paladin through a grin.

Reiko Mura |

My mistake. I thought we were a distance away from the cabin and had to approach it.
Reiko reaches into a pouch on her bandolier and pulls out a small rod. With a hard shake, it begins glowing brightly. (sunrod) She spins slowly, searching the main room for threats. Satisfied they aren't hip-deep in treacherous goblins, she snoops around the house - looking for evidence of Megan, foul play, or mundane dangers like rotted floorboards or snakes.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20

DM-Salsa |

The layers of dust and mildew are further evidence that this place has been abandoned for some time. There is a brief flash of lightning off in the distance followed by rolling thunder some seconds later. The rain continues to pour down, though it seems that the roof is thankfully free of leaks, for the moment. All of the books have been ruined and there is little, if anything, of worth or note to be found.
Reiko finds the doors are swollen shut and groan ominously as pressure is applied to them.
Strength check please. Also, are you looking in the left or right door?

DM-Salsa |

The door pops open, and though the house groans, it remains steady. Inside the room are more bookshelves with ruined books and a bed with a moldy mattress.

Reiko Mura |

Reiko pats the creaky doorframe, thanking it silently for staying strong. She enters the bedroom and runs a couple fingers across some of the least-destroyed books, finding the loss of so much writing tragic. Turning to more practical matters, she inspects the bed to make sure it doesn't hide snakes in (or under) it and tests to see if the mattress will still support weight or if it has decayed liked everything else.
Perception (Take 10): 10 + 2 = 12

DM-Salsa |

Thankfully, no snakes await in or under the bed, and while it might support someone small, it's definitely not something you'd want to sleep on.

Reiko Mura |

Righto.
Reiko backs out of the room and halfway shuts the door. She explains, "Bedroom, but the bed is foul." She heads to the other door and offers a whispered prayer to Shizuru that the building not collapse on her. Then she tries the door.
STR Check: 1d20 + 3 ⇒ (7) + 3 = 10

Jerukh Hörnungr |

Jerukh moves in behind the rest of the group.
He scans the mouldy surroundings, concerned that there may be health risks lurking;
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Emiliana Vasilescu |

wow... I go to bed earlier 1 night and I miss 15 posts!
While others explore the house Emi does her best to make sure the chimney is working and starts gathering materials for a fire.

DM-Salsa |

As long as you keep Iona away from the mold, she should be okay, though none of you should spend too long in this place.
Reiko and Vigny open the second door to reveal a workshop full of ruined equipment and alchemical ingredients. While some of the sights are strange, such as green glowing fungus and blue spiky crystals, none are as strange and disturbing as the warped skeleton that sits in the chair before a now useless alchemical lab. THe flesh is long since gone, rotted and eaten away. The clothing it wears is little more than moldy rags. The skull looks as if it had melted somewhat, and bony spurs sprout from the ribs, pointing both outward, and in. Given where the heart and lungs must have been, it seems the cause of death is obvious.
Emi, meanwhile, finds the chimney miraculously clear. The slight sulfurous stench she catches a whiff of as she prepares to light a fire might explain some of why nothing has nested there, though.

Vigny Olafursdottir |

Vigny lets out a low whistle.
"Poor woman. Looks like she won't mind us staying here tonight."
Curiosity compels her to rummage carefully a bit amongst the table's contents and around the room. Touch nothing icky unless you use your dagger to do it, and even then don't touch anything icky she reminds herself.

Emiliana Vasilescu |

"Umm... there is a veird sulfurous smell ofer here..." Emi calls out uncomfortably, "vould anyvon care to come make sure it's safe to light a fire?"
While she waits for a response she takes a narrow stick and prods around the bottom of the fireplace for anything unusual.
perception: 1d20 ⇒ 10

Jerukh Hörnungr |

Jerukh moves from his examination of the mold, to the table and its grim sentinel;
"We should not stay here o'er long. The mold and mildew are safe, but I would keep Iona from them none-the-less."
The tall alchemist casts a hard eye over the body and the spoiled lab;
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
"Huh... What secrets did you die with I wonder?"

DM-Salsa |

Emi finds nothing but ash, sadly.
The others, looking about the room find a broken glass beaker that appears to have been dropped from the skeleton's hand.
You find some notes that haven't been totally ruined, and it appears that the skeleton is indeed the remains of Megus, and she had an obsession with creatures and animals that underwent metamorphosis in their lifetimes, such as frogs and butterflies.
Are you sure that you want to do that? It's dark out now, and raining, and you'd have to clear away the mess before you could even begin constructing a shelter there. I'm not saying no, just wanted you to be aware of what all was involved. Also, Just to be clear. Iona would survive the night in the place with no ill effects, but it'd be best not to leave her here for too many days. Besides that, it's going to be a lot easier to start a fire in the fireplace than trying to do so in the mud outside.

Jerukh Hörnungr |

Jerukh shakes his head at Soliana's comment as he recovers some old stained and tattered notes;
"She will be fine. If the fire is on and she is near, any ill effects of the damp will be combatted."
As he waits for the group to camp around their fireplace, the tall alchemist scans the notes;
"Seems she took an interest in metamorphic transformations in the wild... sought to mimic them perhaps?"

Soliana of the Rose |
"Okay, if it's safer here for the night then that works - and we don't have to get wet and muddy trying to build a shelter outside," Soli responds as she begins to carefully clear some more room by the fireplace.
"And oh wow, really? I've heard of powerful druids and even wizards who can change their shape with magic - you think she was trying to do it in a different way?"

DM-Salsa |

Opportunity for some roleplay, you can talk amongst yourselves or talk to Gkirkhan and get to know him. I do need to know if you guys are going to set up a watch. Profession(Cook): 1d20 + 6 ⇒ (19) + 6 = 25
After spending some time getting a fire going and cleaning off the floor to make room for bedrolls, Gkirkhan offers to cook supper, which turns out to be amazing even though it was thrown together from various rations.
As everyone eats, the half-orc looks to each of the five young adventurers before asking, "so, vhy did hyu decide to come fight goblins in a muddy swamp? Et izn't de most glamorous ov vork, jah?"

Emiliana Vasilescu |

"Oh, thank you," a grinning Emi answers between enthusiastic bites of dinner, "I vas just saying the other day how killing goblins vas so much dirtier then it alvays seemed in the stories... I vanted to come hafe an adfenture because my best friend- Ameiko, you probably met her, she vas the von who ran the Rusty Dragon- vell, Ameiko has such great stories about her adfentures that I vanted to come hafe some adfentures of my own... so far its mostly been valking in mud and cleaning up blood--goblin and our own--but I suppose that it vill sound much better vhen I retell it later, and just focus on the exciting bits..."

Reiko Mura |

I'm in favor of setting a watch.
Out on the porch, Reiko scrapes the mud off her limbs and observes as night overtakes the swamp. She watches for a few minutes before returning to the cabin and barring the door.
The ronin gratefully accepts the offered dinner and eats it quietly, occupied with her own thoughts or just too weary for conversation at the moment.

Soliana of the Rose |
I agree on setting a watch!
"Well no, but that's not really something I worry about much anyway," Soli responds to the half-orc's question. "It's just...well, I can't just sit by while the town might be in danger right? And it's um...it's what Shalelu would do if the Sheriff didn't have her working on other things..."
"Oh! But I'm not saying that it's the only good reason for being out here," she adds hurriedly. "As long as the right thing is getting done, that's what's important right?"

Vigny Olafursdottir |

There are still a couple of swigs of mead left in Vigny's bottle. She shares them with Gkirkhan. She looks at the others sheepishly and explains "sacrament for us you see."
"I came down to Sandpoint to wait for a friend who is a caravan master. I'll be joining up with him to travel when he gets here. This seemed like a good way to pass the time until then. And it's for a good cause."
She asks in return "What about your group? The two who left didn't seem to be the types for dirty, unglamorous jobs. Why did you take it on?"

Reiko Mura |
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There are still a couple of swigs of mead left in Vigny's bottle. She shares them with Gkirkhan. She looks at the others sheepishly and explains "sacrament for us you see."
Reiko looks up from her plate and practically beams. "Shame you aren't Calistrians... that would be a sacrament you could more readily share." A smile splits her face then she bursts out laughing.

Jerukh Hörnungr |

Jerukh shrugs his shoulders at Soliana's hypothesis on Megus' motivation;
"I do not know. Perhaps?"
After checking on Iona he then seats himself with the others for the supper.
Atypical to his character, he sits quietly and eats carefully - more than happy to have his chattier companions do the conversational heavy lifting.
At Reiko's innuendo laden jape, the big healer coyly focusses on his plate and the food...