DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock

Map of Brinewall Village
Map of Brinewall Castle


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Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh blinks momentarily;

I was sure I saw a jar of jam...

He snaps out of his daydream at Emi's mention of his name;

"Yes. They might well have some characteristic I could use... Vigny if I may?"

The tall alchemist flashes his awkward smile at Emi's tease before seeking to examine the crystals closer.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

"Which one has useful characteristics - the crystals or the women?" There is only a hint of a smile on her face.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Picking up on Reiko's comment, Vigny purrs "Use me for what?" with batting eyelashes.

She hands the crystals over to Jerukh with a very innocent smile.


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Kassen Battle Maps

Poor Jerukh, his foot really shouldn't be in his mouth like that. :P
So, where to next?
Oh, and give me a fort save, please


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

FORT: 1d20 + 5 ⇒ (7) + 5 = 12


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HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

"I'm sure the specifics are too graphic for Soli and me, Vigny. It's always the quiet ones that have the most sordid appetites. And Jerukh is very, VERY quiet."

I updated Reiko's position on the map when I posted here.

Do you want a save from everyone?
Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7


Kassen Battle Maps

Yeah, you've been standing in freezing cold water for a few minutes. That tends not to do much for your health. I'll update the map tomorrow. It's getting late and I need to go to sleep.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7

Jerukh tries to ignore the bawdy banter, gritting his teeth in embarrassment as he examines the crystals;

Knowledge check on the crystals - Nature or Aracana? (if at all required)


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Fort: 1d20 + 5 ⇒ (5) + 5 = 10

"This vater is freezing," Emi declares bouncing up and down and wiggling her hips as if trying to shake some warmth down into her feet, "how much longer vill ve hafe to vade through it?"


Kassen Battle Maps

Jerukh:

They are just ordinary rock crystals, worth about 20 to 30 gold all told.

The chambers that Reiko can see have four skeletons sprawled about the floor and leaning against the walls of the cave. The water isn't as deep, and dry, if water and algae slick rock can be called such, land can be seen to the northeast and the passage to the southeast. The air hear is colder and the chill water is black like a starless night.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'
Reiko wrote:
"I'm sure the specifics are too graphic for Soli and me, Vigny. It's always the quiet ones that have the most sordid appetites. And Jerukh is very, VERY quiet."

Vigny makes a mock comic gulping sound in response to Reiko's remark, but also gently pats Jerukh's forearm to reassure him.

+++++++

Vigny sloshes along after Reiko. When she spots the skeletons, she comments back to Emi "Less water, more creepiness if that's good news."


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko sheathes her katana and draws the wooden replica. She spins it briefly, adjusting to the different balance of the 'blade', before moving forward.

Move on Map


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Deep in thought at the nature of the crystals, Jerukh shoots his companions a jaundiced look at their bawdy jibes;

"(Sigh). We need to focus... Those bones might provide fodder to our necromancer yes?"

The half orc draws his club and moves toward the sprawled skeletons with caution...


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Kassen Battle Maps

The skeleton does not notice Jerukh moving up on it with his club.

Rieko, Gimme a perception check.


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HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

The ronin looks askance at the alchemist. "My focus has been exemplary."

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Kassen Battle Maps

Reiko:

The armor is of Minkaian make.

Oh, and there are two more skeletons in the water near where you came in for a total of six.


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HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko gives Jerukh a funny look, "There are two more skeletons in the water just there." She points to a spot behind them. She turns serious, "And this one is wearing Minkaian armor. Perhaps he accompanied the chest?"


Inactive

Fort: 1d20 + 8 ⇒ (3) + 8 = 11

"I h-h-hope we can get out of this w-water s-s-soon," Soli stammers as they proceed further into the caverns, her teeth chattering with the chill. When they stumble across the skeletons in another small cavern, she hefts her glaive warily. "Wonder if they d-died from the c-cold or s-something worse?"

"If one of them is wearing Minkaian armor then they p-probably did accompany the chest...I d-don't think that style of armor is very common around here," she adds to Reiko.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh scowls at Reiko's sarcasm;

"We mulled the potential of a necromant being involved yes? I thought to limit the danger of raw materials rising to combat us..."

He shakes his head and adds his own wry comment;

"Far fetched I know... Given how the zburdalnică... "goblins" faced skeletons... and lo! We have found skeletons..."

The alchemist crouches at the first skeleton, attempting to discern what might have killed its wearer;

Heal?: 1d20 + 8 ⇒ (19) + 8 = 27


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

"Be careful, Jerukh," Emi calls out with enough concern that it's obvious she too is worried the skeletons might attack.

a bladed scarf and freezing rays, a fat lot of good I'll be if we have to fight skeletons...


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

It's not THAT cold, if you invest in quality footwear... I wonder how long I should wait to ask for those crystals back?


Inactive

"Heh..." Soli chuckles, a little amused to see that Jerukh seemed to finally be comfortable with sniping back at the others a bit. "That's a good point. Don't worry Jerukh, we've got your back."


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Kassen Battle Maps

Jerukh easily determines that the rusted short swords, that appear to be in a style similar to Reiko's blade, probably did the deed. Judging by the skeletal hands grasping the hilts, it was a mass suicide.

Everyone also gets the vague feeling that a strange being has just realized he left out a rather important detail, but that passes far to quickly to cause any concern.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko casts Avert DM Machinations and breathes a sigh of relief when the DM fails the save.

Reiko looks over the armor, seeing if the suit is salvageable.

I wouldn't wear it... but could it be cleaned up and made display-worthy or is it too destroyed? Not sure if that requires a roll but here's a d20 if you need it...

1d20 ⇒ 20


Kassen Battle Maps

The armor is pretty much ruined. You could, with lots of work, make it display worthy, but it is pretty much beyond repair.

Oh, Reiko may want to watch casting that too much, it has strange side effects. :P


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Don't worry. Next time I'll cast Enable DM Evilness which will balance it all out. :D FYI - I moved Reiko further on the map to see what can be seen or trigger some dire consequences.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

"I hafe a bad feeling about this..."


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko proffers a small smile, "That's encouraging news."


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh scowls at the bones of the dead;

"Why would they take their lives? Here? In this misbegotten place? Enthrallment of this necromancer perhaps..."

The half orc rises up, a troubled look upon his tattooed features... then addresses Reiko;

"Is this a custom of your people?"


Inactive

"Maybe something prevented them from leaving?" Soli asks quietly. "And before you say anything, well...not all chains are obvious...or so I've been told."


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

"Suicide?" Reiko returns to look more closely at the body Jerukh stands over. She bows deeply to the corpse she all but ignored before, and then responds to the alchemist. "There are many facets to your question. I am not Minkaian so I don't know many parts of their culture... but we do share a similar martial tradition called bushido. Within that tradition... yes, suicide is permissible, even honorable, depending on the circumstances." She glances at the dank environment and frowns. "If there were time, parchment, and ink - he would have composed his death poem and possibly his will just in case his body was ever found. In this wet place, it would have rotted away. Pity."

She considers how much more to say. "It is possible he was compelled to kill himself. But he would have also done so if he had gravely failed in his duty, or if he believed he was about to be captured, or if his liege lord ordered him to."


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

As the discoveries and conversation turn grimmer Vigny keeps quiet, determined to stay focused on looking about for danger.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh continues to crouch at the first skeleton wearing a concerned scowl.

The alchemist draws his club, turning to answer the others before continuing his plan to crack the latent bones;

"Mmm. Compelled or otherwise we may never know. I plan to shatter these fallen bones... to stop them being used again..."

He holds his club strike, before asking his companions a final question;

"Unless any of you have issue with me damaging these remains?"


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

"If his corpse was used for evil, I think his spirit would be pleased that you stopped such an act." Reiko returns to scouting.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14 Do I see anything of interest in either direction?


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Salsa - If rest of the group are as okay with it as Reiko Jerukh plans to damage the skeles enough to limit their effectiveness as risen dead. Not sure if you need me to roll anything etc :)


Inactive

"Under the circumstances, I don't think too many people would be upset by that," Soli nods. "If it were me, I wouldn't be offended - I wouldn't be using my bones anymore and I sure wouldn't want some nasty necromancer to use them!"


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"No complaint here. It's really surprising animals haven't done worse to them already. Actually it's kind of worrisome that they're looking so good."


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Kassen Battle Maps

Initiative:

Skeleton Init: 1d20 + 6 ⇒ (10) + 6 = 16

Jerukh Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Emiliana Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Soliana Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Vigny Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Reiko Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Jerukh's blow is perfect, save that it never lands. An impossibly strong hand grips the alchemist's wrist as the skeleton he'd been about to cave the skull of in and its fallen brethren rise and pull the rusty blades from their ribs. Blades, now that they are in the open, that appear to have been freshly coated in blood. Their eyes glow red in the shadows of their ruined helms and a raspy chorus of impossible voice come from them.

"You will not steal what is ours to guard, theives!"

Blue area is where there's water. I messed up when revealing the map and forgot about the lobe this is supposed to be in. I've moved you in and placed the Skeletons. Sorry about that and I'll try to pay more attention in the future.

Reiko and Emiliana are up.
Then the skeles.
Then everyone!


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

The ronin hadn't had much practice in fusing her weapon and open hand combat styles.. and it showed. She lunged at the skeleton rising behind Vigny, leading with a ill-timed bokken strike followed by an off-balance kick.

FULL: FOB on Red Skel

BOOM:
FULL: 2H Bokken (20/2x) + IUS
MODS: PA, FOB
HIT: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
DAM: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

IUS: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5
DAM: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Status:
HP: 18 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch (1):
Resolve (1):
Inspired (1):
Effects:


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HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

"No, no, no..." Emi protests as the skeletons begin to move.

I really am not going to be any help against these at all...

She repositions herself next to Jerukh and Soli to at least help prevent them from being flanked, and she begins shielding herself with her scarf. total defensive action. I think that puts me at 20 AC.


Kassen Battle Maps

Bleh, sorry for not posting yesterday. I had a brainfart and thought I was still waiting on someone.

GM Screen:

Dk. Red v. Jerukh: 1d20 ⇒ 1

Orange v. Reiko: 1d20 ⇒ 14
Damage: 1d6 ⇒ 4

Red v. Vigny: 1d20 ⇒ 14

Yellow v. Vigny: 1d20 ⇒ 10

Green v. Vigny: 1d20 ⇒ 7

Teal v. Vigny: 1d20 ⇒ 3


The skeletons do not heed Emiliana's protestations. They rattle as they move in a ghastly mockery and press their attack. Thankfully, ruined blades fail to pierce Vigny's armor as four of them swarm her. The one Jerukh had tried to destroy fumbles with his weapon a moment before it plops into the water. Reiko, however, is not so lucky. A deft thrust catches her just below the shoulder to leave a nasty scratch on her arm.

"We failed! We have been dishonored and now you shall join us in our eternal shame!"

Party up. Reiko takes 4 damage.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

The skeleton rising out of the water right beside her startles Vigny, but this turns out to be a good thing. It puts her on her guard before the others, rising and marching toward her, arrive.

She fends off their attacks with sword and tankard, but she also knows she was lucky to do so. Nearly surrounded, she decides she has to to some room to maneuver, a way to keep her back safe while getting her foes all in front of her.The lone skeleton to her right (Yellow) is the big problem in that regard so she lashes out at it with her sword.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11

Damage: 1d8 + 3 ⇒ (2) + 3 = 5


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko shrugs off the furrow in her arm with a stoic grunt. "Your dishonor is your own, and it will die with you." Then she delivers a sweeping overhand blow with her bokken followed by a stamp kick to the corpse's chest.

FULL: FOB on Red Skel

BOOM:
FULL: 2H Bokken (20/2x) + IUS
MODS: PA, FOB
HIT: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
DAM: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

IUS: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
DAM: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Status:
HP: 14 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch (1):
Resolve (1):
Inspired (1):
Effects:


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

As his skeletal foe drops their weapon, Jerukh mirthlessly brings his club to bear;

Melee: Club: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: Club: 1d6 + 3 ⇒ (4) + 3 = 7


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

I'm assuming that Jerukh dropped burgundy and Reiko dropped red (if not I'll maintain my defensive stance).

Emi moves up next to Reiko and Vigny (between Vigny and orange). Taking a defensive stance, she attempts to distract the skeleton Vigny is attacking in order to open a hole in its defenses...
aid other (fighting defensively): 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
...but aims so poorly that nobody can even tell what she's attempting.

Sorry, Vigny, no +2 for you. My AC is currently 18 though.


Inactive

"We're not thieves!" Soli cries. "Leave here and finish your journey to the Boneyard!" As if to emphasize her point, she swings her glaive around in an arc at one of the skeletons menacing Reiko.

Attack vs. Orange (Glaive): 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Kassen Battle Maps

GM Screen:

Yellow Claw 1: 1d20 + 2 ⇒ (7) + 2 = 9
Yellow Claw 2: 1d20 + 2 ⇒ (7) + 2 = 9

Green Claw 1: 1d20 + 2 ⇒ (2) + 2 = 4
Green Claw 2: 1d20 + 2 ⇒ (12) + 2 = 14

Teal Claw 1: 1d20 + 2 ⇒ (14) + 2 = 16
Teal Claw 2: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Soliana, Vigny, and Emiliana all find that blades are poor weapons against bone, and not a one of their strikes even slows the skeletons.

Jerukh, though, caves the head of one of them, robbing it of whatever force had given it life and dropping it back into the pool. Reiko does even better, smashing the skull of one with her bokken before twisting to crush another skull with her elbow.

The remaining three skeletons are seemingly unfazed by the demise of their fellows and drop their blades to tear into Vigny with their claw-like fingers. Most of the strikes fail to land and get past her armor, but the last one snakes in and leaves three minor cuts on her side as the fingers yank on the chain of her armor.

Vigny takes 4 damage. Party up!


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko slides over, giving Vigny an avenue of escape, if needed. Her bokken is a whirlwind of strikes as she tries to penetrate the defenses of the skeletons surrounding them.

FREE: 5' (on map)
FULL: FOB on Yellow (then Orange) Skel

BOOM:
FULL: 2H Bokken (20/2x)
MODS: PA, FOB
HIT: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
DAM: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

HIT: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
DAM: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Status:
HP: 14 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch (1):
Resolve (1):
Inspired (1):
Effects:


Inactive

"Definitely need to buy a mace..." Soliana grimaces as her glaive strike seems to just skitter off the skeleton's bones. However, it was all she had and so she tries yet again to strike it down.

Attack vs. Orange (Glaive): 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Crit!?: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


Kassen Battle Maps

Orange is already down, but you killed Yellow, Reiko. Sorry if it isn't easy to tell with the tokens.
Soli, there aren't any targets in your reach where you are at the moment.

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