DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock

Map of Brinewall Village
Map of Brinewall Castle


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HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Glaive is a x3 crit (iirc), so it's actually even more dead...

"It could be vorse," Emi remarks looking around at the webs, "it could hafe been stinging svarms of giant vasps..."


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"Wasps don't creep on you like spiders do though. That's what makes them so nasty, the creeping."


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh moves to where the spider carcass lies in numerous portions, noting the damage wrought with widened eyes;

"Huh. You femei (ladies) are impressive..."

He then grimaces, realising he spoke thoughts aloud...

"Wasps... Da. They would have been... worse. Medically speaking... (ahem)..."


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Inactive

"Ewewew...don't talk about wasps, the spiders are bad enough," Soli grimaces as she follows Vigny's request to step back from the thick webbing. "I really hope that was the only one in here but if not..." she shivers as she looks around.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
___________

Whoops, Emi's right on the glaive crit modifiers! I really need to play more melee/martial characters than what I do so I can remember this stuff :)


Kassen Battle Maps

The webs burn away revealing little of interest or value. Thankfully, it seems this spider hadn't dined on humanoid flesh yet.

What do you do now?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

"Press on?" Reiko slinks further into the depths of the cave.

I advanced myself on the map.

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"Yeah, if that bite is doing okay?"


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

"Da. We press on... with caution..."

Conscious that more hidden threats could be lurking, Jerukh pauses and imbibes one of his alchemical extracts;

Drink Heightened Senses: +2 Perception & Knowledge checks for 20 minutes

His pupils dilate and nostrils flair momentarily, then nodding to himself he moves forward in the Eastern warrior's wake;

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

"Sorry about the slime," Emi says quietly as she follows on behind Reiko, "but it vill help protect you from vebs, or being grabbed by anything, for a couple minutes."


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)
Vigny Olafursdottir wrote:
"Yeah, if that bite is doing okay?"

"It's a small wound." She couldn't admit that her fear was greater than the fangs, it was not bushido.

Emiliana Vasilescu wrote:
"Sorry about the slime," Emi says quietly as she follows on behind Reiko, "but it vill help protect you from vebs, or being grabbed by anything, for a couple minutes."

She fingers the grease, curious. "Never apologize for helping. This might be good for my skin."

Status:
HP: 18 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch(1):
Resolve (1):
Inspired (1):
Effects:
Greased - 2 minutes.


Kassen Battle Maps

The grease, as it turns out, is coconut oil.

The next chamber to the cavern has a floor covered in ankle deep water that is freezing cold. Even with eyes as keen as those of hawks, you find nothing of interest here save branches to the left and right.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

The Greater Grease spell uses Aloe Vera.

Reiko unslings her bow and uses it as a pole to test the depth of the water as she slowly continues into the new chamber, sword ready.

Move on map


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny wades into the water back at the end of the line.

"Ugh, this is why I always spend big on boots. Dry feet matter."

I went ahead and advanced everyone on the map using the typical order, if it isn't correct for anyone, please just change it as needed.


Kassen Battle Maps

Labeled the places to go on the map. Please select option 1 or option 2.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Emi frowns as water seeps into her shoes and splashes up on her. Hiking up her skirt and tucking the hem into the waistband she leaves her legs exposed from the thigh down in an effort to keep her clothes dry.

"I hope this von't get too much deeper," she mutters.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I'm a fan of the 'Rule of Right' = at an intersection, all things being equal, go right... So let's try Option 1.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Option 1 is fine with me.

Vigny follows along holding the torch


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Option 1 works for me too

Jerukh eyes the rising waters with momentary concern, then pushes on with the wake of the front liners.


Inactive

Soliana follows cautiously along, her glaive gripped tightly in both hands as they make their way further into the caverns. "In water this cold I'd be more worried about frostbite than stinky feet," she whispers back to Vigny.
__________

My live group has that same rule, except it's the Rule of Left :3


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Buh-buh-but the Rule of Right is better because it is alliterative! :D


Kassen Battle Maps

Sorry for the delay. We will now return to your regularly scheduled program.

The water gets a little deeper in this chamber. A small island with an impressive array of crystals stands in the middle of it.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko stops cold. She looks at the others with the hint of a smile. "Oh, this doesn't look like a trap at all."

Shall I push ahead or do we want to leave this potential set-up for later?


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh eyes the island and its crystal crown with interest.

"Trap or something else... Perhaps..."


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"If we leave it now, does that mean we just have to come back? I'd rather not stand up to my knees in freezing water more than once if I don't have to."


Inactive

"Trap or not, we should be thorough," Soli points out. "If it isn't a trap then perhaps it might give us a clue as to what's going on here in the swamp or...or..."

She stops, realizing how silly her words sound. "Erm, okay...maybe a bunch of crystals won't hold the answers to life, the universe, and everything. But I still think we should at least give it a quick look before we turn around."


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko sheathes her sword, knocks an arrow, and fires it at the crystal formation, hoping the arrow will clatter off the stone and then hit the water. She watches carefully for any reaction on the island or in the water.

STAND: Longbow (20/3x)
HIT: 1d20 + 5 ⇒ (18) + 5 = 23
DAM: 1d8 ⇒ 2

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

If nothing happens, I'll draw my sword, use the bow to feel my way, and advance toward the island.

Status:
[ooc]HP: 18 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch(1):
Resolve (1):
Inspired (1):
Effects:
Greased - 2 minutes.


Kassen Battle Maps

Reiko:

You notice that the arrow isn't at the bottom of the pool, or rather, that it's slowly sinking to the bottom, and the shaft is starting to dissolve.

The arrow, so expertly fired, ricochets into the air, spinning end over end until it plops into the water with a slight splash.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Could you indicate on the map where the shards of my arrow fell?

Reiko takes a half-step forward and peers at the water to confirm what she saw. "That's remarkably bad." She points to where the fragments of her arrow hit the water. "There is something thicker than water out there... and it is dissolving my arrow."

Knowledge: Dungeoneering: 1d20 + 4 ⇒ (16) + 4 = 20


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny moves up beside Reiko, ready to follow her and help check out the crystals.

"Where is it?"


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko points to the spot, having Vigny look down the length of her arm to find it. "Can you see that darker smudge just below the surface? That's what's left of my arrow shaft."


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh shifts for a better vantage with interest;

"I have no idea what it is... but it is fascinating..."


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

"Right until it eats your leg down to the bone." Reiko frowns, clearly debating the best way to tackle this 'obstacle'.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"Does it move?"

Vigny rummages through her rations for a piece of dried meat. She throws it near, but not on the place Reiko pointed out.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

"Vhat is it?" Emi asks, "some kind of acid pool? Can ve just go around it?"


Kassen Battle Maps

location of the arrow remains marked

Reiko:

While Emi's suggestion about a pool of acid has merit. The air lacks the acrid stink of acid and the rocks show too little wear.

No, you've heard about the creature that could have done this before. Your mentor had told you of the time he cleared a nest of these out from an old cavern. What you face is a giant amoeba.

A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. A weaker cousin of creatures such as the gray ooze and black pudding, a giant amoeba is actually a mutated version of a harmless creature too small to be seen by the naked eye, grown dangerously large in size. Although happy to prey on creatures smaller than it, the giant amoeba’s constant hunger often drives it to attack larger prey, such as humanoids.

Vigny, can you mark where you tossed the meat please?


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Marked it. Had to step forward to get in range.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko crouches down, feels the rock beneath the surface, and scoops up a handful of water. She smells it cautiously then tastes it. She spits it out and stares at the dissolving remains of her arrow.

The ronin thinks carefully, framing her thoughts. "If it were acid, the rocks would be more worn and less slimy. There is no acid stink or taste to the water. That's an acid cave creature. Old Haru fought some of them once, I think. In your tongue, it would be called a big amoeba. It isn't the most deadly of uh... oozers... but still dangerous and very hungry. It will come for us - and it will be hard to see in the water. Also, there may be more than one. So, if we're going to hunt it, we must be careful." She looks at Jerukh, "Ready your bombs."

Rather than take a lot of time to form a plan in character, here's what I'm thinking. Some of us will move forward cautiously as spotters, using arrow or whatnot, trying to ID the location of these buggers. Then we let our distance hitters, following slightly behind us, soften them up or kill them before we encounter them hand to... pseudopod.

Reiko waits for everyone to ready themselves and then starts wading slowly through the water, her bow preceding her through the water, her sword at the ready, and her eyes searching for any signs of an approaching amoeba.

MOVE: On Map
STAND: Ready Attack

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

BOOM:
STAND: 1H Katana (18-20/2x)
MODS: MW, Deadly, PA
HIT: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
DAM: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Status:
HP: 18 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch(1):
Resolve (1):
Inspired (1):
Effects:
Greased - 2 minutes.


Kassen Battle Maps

Vigny's jerky plops into the water and sinks right to the bottom.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

"Vill hitting that thing damage our veapons?" Emi asks nervously as she follows Reiko forward with her scarf at the ready.


Kassen Battle Maps

Reiko, you spot the amoeba about ten feet in front of you now that you know what your are looking at. It seems to be just waiting for something, not even moving to eat the jerky that Vigny tossed next to it. Thankfully, there only appears to be the one.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko shrugs helplessly at Emi's question. "Old Haru never said... but I have his sword and it still has a fine blade." As she creeps forward, the ronin points to where the amoeba lurks and slowly lets the bow slip from her fingers. "I only see the one, so far. Hit it." She takes her sword in a two-hand grip and prepares to pounce on the heel of her allies' attacks.

I'll delay until after the folks at a distance strike first.

FREE: Drop Bow
MOVE: @ amoeba
STAND: Attack

BOOM:
STAND: 2H Katana (18-20/2x)
MODS: MW, Deadly, PA
HIT: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 Crit?
CONFIRM: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24 Likely
DAM: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+ CRIT DAM: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Status:
HP: 18 / 21 | AC:16/T16/FF12
Stunning Fist (1):
Challenge (1):
Ronin's Ch (1):
Resolve (1):
Inspired (1):
Effects:
Greased - 2 minutes.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Emi bites her lower lip and fondly rubs her scarf between the thumb and forefinger of her right hand. Not being able to bring her self to strike with it, she instead gestures with her left hand and softly chants something unintelligible as a white glow grows until bursting into a freezing ray directed at the blob.

ranged touch: 1d20 + 4 ⇒ (2) + 4 = 6, for (cold): 1d3 ⇒ 1

well, that went poorly...


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh draws forth a bomb as instructed as he moves forward (30ft. Move Action)... then as Reiko advances he lets fly with the alchemical compound (Attack - Standard Action)

Ranged Touch: Bomb: 1d20 + 4 ⇒ (9) + 4 = 13

Damage: Fire: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 (5ft Splash for 4 damage)


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny moves up along with Reiko, striking at the blob with her sword.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17

Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Inactive

Soliana cautiously steps up as well, edging around to the side before attempting to slash the amoeba with her glaive.

Attack (Glaive): 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 3 ⇒ (5) + 3 = 8

"Does cutting them even work? Wouldn't our blades just pass right through it?" she calls.


Kassen Battle Maps

Sadly, Oozes are immune to precision damage, such as crits.
On the plus side, this thing is dead.

With a thick, wet pop, whether or not baldes work becomes academic.

Combat over.

Looking at the crystals on the small island, it's fairly clear that they are shiny, but don't look particularly valuable, and there are 42 of them.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Aw... no uber-powerful artifacts rolling around in this monster's gut? :)

Once she's sure there are no other threats in the area, Reiko takes a couple crystals as a keepsake. When everyone is ready to continue, the ronin heads toward the remaining avenue of exploration in the cave.


Kassen Battle Maps

1 jar of strawberry jam appears right where the monster just was.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny is a little surprised that the thing in the water dies so quickly and easily. But she just shrugs and gives the crystals a looking over.

"I'm sure I can use these for something. Nice decorations at least." She snatches the remaining crystals and stows them away unless somebody else to quick to grab some. She also takes the jam. It isn't raspberry, but it's free. And free is the best price.

If the jam is really there.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

the jam is a lie

"Vhat a strange place this is..." Emi ponders aloud, "maybe vhen ve get back to town Jerukh can experiment vith those crystals... perhaps they can be used to make acid or vhatefer you call the stuff that stops acid?"

"Besides," she teases as she follows Reiko away, "after all this time vith a group of vomen I think his laboratory might be a velcome change."

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