DM Salsa Presents: The Curse of the Crimson Throne (Inactive)

Game Master AdamWarnock

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Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Ooh ooh, a false target. It could be me. That way we can ambush some members, and get information from them. Since I do look like a thug, have been staying at Zellara's run-down old place, and lastly used to work 'collections' for Lamm.

Zev just scowls and sighs heavily, he did so want to be in on some action, but can't help but agree that he doesn't look like the type to need someone else as hired muscle. Fine, but I will not be far, yet try to stay out of sight."

As to the question of where he got the nickname, he opens his mouth to speak, lets it shift slightly into a half-smirk, and answers. "I got it from here." he replies while tapping his temple with his index finger. Let her chew on that for a bit, and see just how crazy it makes her. If he didn't get to crack skulls, he'll at least have a little fun.

Not taking anything from the quartermaster (already included my purchases from Minus), and without requests decided my last 3 crafted potions would be Enlarge Person x2, CLW x1.

JIC, reminder to Nic and Mercy, that you were given your requested potions (a CLW and an Enlarge Person, respectively), in case you haven't added them to your sheets.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

"Bubbles?" Nic grins, looking from Zev to Ally. "That's a good one. I like it. As for a sign, how about if you hear yelling and crashing, come charging in?"

Standing in line, she mutters to Ally, "So we're clear on it, what's our cover story?"


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"We're being bothered by someone and want him to stop. i think Zev said he'd be okay if we said it was him," Allysen says in a whisper, "We tell them to go to his hideout and describe what he looks like."

"Or did you have something else in mind," Allysen asks thoughtfully.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

"Nope. That works for me," Nic grins. "Here's hoping he goes gentle on 'em when they come looking for him. You weren't there when he mashed a guy into mist, but it sure was a sight."


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"I bet," Allysen says quietly.

"So," Allysen says after a moment, "Do you want me to do the talking or do you want to do it?"


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

"Let me handle it at first. No offense, but you don't look the lying type." Nic rolls her neck and cracks her knuckles, as if getting ready for a brawl rather than an undercover mission.

"When you spend a couple years hunting someone down, you learn a thing or two about spinning a convincing tale," she adds, somewhat bitterly.


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Zev nods with a smile, confident that he will get to hit something, "Okay. I will be out of sight of the building itself at some distance, but close enough to see Mercy, Blondie, and Tiny from where they watch. Once they give me an all clear that you've made it out safe, I will make straightaway for Zellara's, otherwise if they move in I'll be hot on their tails. Anyone care to join me for the ambush itself?"

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel feels an itch he hasn't felt in over a hundred years. I'm in. He says with an unabashed grin.


Kassen Battle Maps

After about thirty minutes, Nic and Allysen disappear into the shop, apparently the last customers for the day.

Nic and Allysen:

Inside the shop, you find two men, one in a bloodstained apron and the other keeping an eye on the two of you.

"Well, ladies," the one in the apron says, "I'm afraid that we're out of meat for today, but perhaps I can interest you in some of our other services?"


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

As Rhas takes Zev up on the invite, he claps the man on the shoulder. Walking a safe distance away, to where they can see if Mercy or Elise give the signal, he decides to belatedly address the change.

Rhasuel:
"So, what's this all about," indicating the man's obvious change, "Old Man? I'm still calling you Old Man, cause that's who you are deep down, no matter what your outside looks like now."

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Zev:
The shoulder is stronger and firmer than it was before, but the chuckle and the twinkle in Rhasuel's eye are the same.
It's a gift, apparently. I have been spending time with our former patron, He holds up the deck of harrow cards and she had trained me to be her... heir, you could say. I guess she took a liking to what she saw and decided I needed more time on this plane than my old body could give me.
Honestly, Zev, I have no idea. All I know is I feel like I haven't felt in over a century and I intend to not waste the opportunity.


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Rhas:
"Hmmm, so more of the crazy what for associated with the ghost in the cards? Well, if your okay with the changes, then who am I to judge? At least this time, you have the wisdom to steer clear of the Shiver that did you bad before."


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

GM:

Nic leans on the counter with both hands, head down, looking up at the man through a few stray locks of red hair. "Well, that's a damn shame," she sighs, shaking her head, "because here I was hoping you had some of the day's special cuts left."

-Posted with Wayfinder

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Zav:
An invoulentary shiver runs up Rhasuel's spine. No joke. When all this crap is over I may just go back there and clean up those gutters.
What about you? Ever had a wish to see shiver fine for good? I know we have that part of our history in common, at last.


Kassen Battle Maps

GM Screen:

1-30 Suspicious
31-60 Lecherous
61 - 80 Confused
81 - 95 Exasperated
96 - 100 Helpful

1d100 ⇒ 33

1 Ally, 2 Nic: 1d2 ⇒ 2


Nic and Allysen:

"Oh really," the aproned man says with a smirk, "I think we might have some, if you and your friend are interested." He nods to the other man who begins to close the shop for the day.

"If you'll follow me, we keep the special cuts in the back for our special customers," he adds as he walks behind both of you and places his hands on your shoulders. His eyes wandering to Nic's chest and hips. "I'm sure we can find something that will satisfy you."

He gently leads the two of you into the back room, his fellow following shortly after and turning up a flight of stairs that are off to one side. The man leading you guides you up the stairs after giving his fellow a little bit fo a head start.

"So, ladies, what brings a lovely pair such as yourself out to this little corner of Korvsa."


Everyone outside:

Far off in the distance, all of you can hear someone playing bad, smoky jazz on a saxophone. You know, the kind they play when someone's about to get it on.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

GM/Ally:
Oh lordy... The touch makes Nic's skin crawl, and when she feels the aproned man's eyes wandering, part of her wants to run him through on the spot. But she holds her tongue, keeps her hands by her sides, and follows him upstairs, casting a glance to Ally to make sure she's following. "Well, it's a tall order. Might be hard to satisfy,"She chuckles, feeling dirtier for having spoken.

Taking up a lean against the doorjamb, she says, "Well, every now and then a fine young woman gets a bit of unwanted attention, you know? Some man or woman decides they can't keep their hands to themself, decides they can just invade your personal space or start grabbing things that aren't theirs. It happens, and maybe this time, someone went too far with the wrong woman. Might not be able to get at him myself - man's three parts orc, at least. But, I have coin, and word on the street is you can... discourage him."

Bluff: 1d20 + 10 ⇒ (14) + 10 = 24

-Posted with Wayfinder


Kassen Battle Maps

Nic and Allysen:

Sense motive: 1d20 - 1 ⇒ (19) - 1 = 18

"Oh," the man says, a note of disappointment in his voice, "Well, there's no reason not to mix business and pleasure, right? What about your friend? Surely someone isn't so full of himself that he thinks that he can have both of you?"

It isn't hard to figure out. He's more interested in what you two can do in bed than what you two can do for his wallet at the moment.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Nic and the GM:

Allysen chuckles nervously at the rather unwanted advances.

"Sad to say, but my friend's right. Some brute of an orc keeps making passes at us, and we want it stopped."

Bluff: 1d20 + 2 ⇒ (8) + 2 = 10

And it seems like Allysen's ability to lie is about what Nic thought it was.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Salsa-squared:

Yep. This is going about as well as I expected.

"Haven't seen a man yet that could handle one of us, let alone both," Nic cuts in smoothly. "This one in particular got cocky and thought maybe he could. Now I'm used to this kind of thing, but when someone drags my little sugar-plum into it, well, that's when I start seeing red. Isn't that right?" She gives Ally another glance, a look of faux adoration with a quirked eyebrow.

Bluff - pass secret message - 'just roll with it': 1d20 + 10 ⇒ (19) + 10 = 29

Bless her, but Ally just couldn't lie, it seemed. So Nic keeps talking, trying to keep the focus on herself. "Now, I've always tried to be a one-woman kind of girl, you know? But this has been going on long enough that it needs to stop. So, you take care of this fella for me, maybe I can take care of something for you. 'Course it's hard to think forward to such things when you're all shaken up - and if I may say so, pretty sure the brute followed us here. Doesn't exactly put pleasure on the mind, if you get what I'm saying."

Bluff - keep up the lie: 1d20 + 10 ⇒ (18) + 10 = 28


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Rhas:
Zev looks to be seriously pondering the question, "That's a tough one. I would like to see that it no longer exists, but at the same time do not want to go anywhere near the stuff. It's hard to do the former, without the latter" He pauses and scratches his head nervously, "Hey, I don't really remember any of the names and faces, but if I ever shook you down to get you to pay your debts to Lamm, I'm sorry about that. I was misguided, and just doing what I was told, without really knowing any better."

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Zev:
Rhasuel thinks back. He was beaten. Several times. The pain and despair and desperation rig on him until he sets his mind and shakes his head to clear the memories.
I don't remember specific either, but you don't spark any memories. Either way, water under the bridge. I, of all people, should understand second beginnings.


Female Half Orc Paladin [Redeeming Warrior of the Holy Light] of Sarenrae 2 | HP 24/24 | AC 20/12/18 | F+8, R+5, W+8 | Perc +4, Darkvision 60ft | Init +3 | Move: 20ft. Harrow Card: Demon's Lantern, Harrow Points: 1 (1 Used)

Salsa:

As the music starts to float through the night sky, Mercy's eyes narrow as she tries to discern from where it comes;

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Kassen Battle Maps

Nic and Allysen:

"Aw, that's too bad," The guard says, obviously disappointed.

"Well, I suppose we can help ya out, and maybe after you ladies will be up for a little pleasure, eh? What are ya offerin' in exchange for our, ah, services."


Mercy:

It seems to be coming from the House of Clouds at Eel's End. (A brothel among the dens of vices collected on a pier in Old Korvosa.)


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Salsa Squared:

A vein throbs in Nic's forehead; she quickly hangs her head to disguise it behind her hair. Couldn't have been someone able to think with the right head? she thinks bitterly. "Tell you what," she says sharply, looking up and locking her eyes on the pig's. "We start at, say, an hour. I'll give you an hour of my time after you deal with this brute - and I'll even show you where I last saw him, into the bargain. But, I'm not a patient woman. Each minute you take, is a minute out of your 'payment'." She makes a point of looking out the window at the sun. "I'd hurry if I were you."

Bluff: 1d20 + 10 ⇒ (20) + 10 = 30 To hide the fact that she has zero intention of going through with her part of the deal.


Kassen Battle Maps

Nic and Allysen:

The man's smile quickly turns into a frown.

"Listen, Red, I know you and your friend are wanting this taken care of, but we ain't stupid. If you know where he lives or where he likes to drink, then tell us and we'll take care of it, quietly. We ain't about to blow this by beating a guy in broad daylight," he says, his face a scowl.

"Now, if you'll calm down a bit, then maybe we can discuss this like two adults rather than a couple of brats."

The others:

As you watch the shop, the music fades away. It's been about five minutes since Nic and Allysen went inside.


Female Changeling Ranger 2 HP: 7/22 AC 16/13/13: F+6, R+6, W+2(+2 vs. fear); Per: +7, darkvision 60 ft.; Init: +3

Annabelle:
Annabelle shifts her stance slightly and frowns slightly. They're taking a bit long - should one of us get closer?


Female Human Paladin (Oath of Venegeance) 2 | HP 31/31 | AC 22/14/18 | F+10, R+7, W+9 | Perc +5, Init +3

With a furrowed brow, Elise eyes the Butcher Shop suspiciously as her hand instinctively reaches for her sword hilt. "It's getting quiet all of the sudden; I don't like this waiting, it's making me uneasy."

Glancing about the area, Elise tries to glean any potential dangers.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Just checking in as the action appears to be on the inside at the moment.


Female Changeling Ranger 2 HP: 7/22 AC 16/13/13: F+6, R+6, W+2(+2 vs. fear); Per: +7, darkvision 60 ft.; Init: +3

throwing out a Perception as well!

1d20 + 7 ⇒ (5) + 7 = 12 14, for humans


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Inside:

Nic takes a deep breath, running her hands back through her hair, and sighs. "Alright," she replies at length. "I'm just... I'm just all shook up, you know? Must look a right fool." She shoots the man a hopeless expression, remembering that men were likely to respond more favourably to a woman in distress. "I know he frequents the Sticky Mermaid, and he's like to be there tonight. Promise me you'll deal with him soon?" She tries to add a note of despair to her voice, disgusted at herself for doing so.

Bluff (gonna keep rolling til you say otherwise): 1d20 + 10 ⇒ (7) + 10 = 17


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Watching the others waiting outside the shop, Zev looks for the signal he needs to either come fight or head to Zellara's and prepare the ambush. He breathes a heavy sigh of impatience. As a man of action, he's never been one to like sitting and waiting for something, anything, to happen. In anticipation he grips and re-grips the handle of his greataxe.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel notices the fidgeting. Easy, friends. If anything goes wrong we'll know about it.


Kassen Battle Maps

Nic and Allysen:
"Aye, you won't have to worry about him anymore. There's just a little matter of the payment. How does a hundred gold each sound?"

The man relaxes some, even smiling again as he begins to negotiate the price.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Inside:

Nic glances sidelong at Ally. "That's an awful lot, but... if it gets this guy off our backs, sure." She reaches for her purse, but pauses. "How about half now, and half when the job's done?"

Happy for this to be the last post, then head back outside. Don't want to drag this out too much or it'll get boring for everyone else.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Inside:

Allysen leans over and whispers in Nic's ear.

"I don't have that much. I only have about thirty gold," she tells her, a hint of trepidation in her voice.


Kassen Battle Maps

GM Screen:

1d20 - 1 ⇒ (4) - 1 = 3

Inside:

"Fair enough," the thug says, obviously waiting for them to cough up the coin.

Elise:

You spot someone looking through the second story window of the shop. He appears to be a look out. What do you do?


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Inside:

"I've got seventy," Nic mutters back. "We'll pick up the rest later, alright? Gonna take them a few hours to get the job done."

Straightening, she clears her throat and opens her purse, starting to count out the coins. "You got the rest, sugar plum?" she asks, glancing back at Ally.


Female Half Orc Paladin [Redeeming Warrior of the Holy Light] of Sarenrae 2 | HP 24/24 | AC 20/12/18 | F+8, R+5, W+8 | Perc +4, Darkvision 60ft | Init +3 | Move: 20ft. Harrow Card: Demon's Lantern, Harrow Points: 1 (1 Used)

Mercy nods and draws her scimitar and readies shield;

"Agreed Sister... Best we keep eyes and ears sharp should something befall them that prevents a warning or signal..."

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Sorry for the delay.

Inside:

Allysen pulls out her purse and counts out thirty coins before adding them to the pile.


Kassen Battle Maps

Inside:

The man smiles as he sees the coins then waves the two of you down the steps.

"Don't worry, you won't have to deal with that problem anymore. And we could always use a show, if you know what I mean," he tells you before opening the door and letting you out.


Outside:

You see Nic and Allysen leaving the shop unharmed.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Inside:

"Oh, I'm sure you could," Nic grins as she makes her way outside, suddenly wanting to put as much distance as possible between the man and herself.

"Right," Nic says authoritatively when she rejoins the others (and leads them a safe distance away), "We set up an ambush tonight at the Sticky Mermaid, or close to it. And I could use a bath," she adds with a grimace.


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Seeing the two women join the group from the distance he had set himself safely out of sight, he hurries off to Zellara's where he said he would be to await the thugs.

Thought that was the plan, Zellara's? Easier to setup an ambush at an old abandoned house than a business establishment.


Kassen Battle Maps

I can retcon it to say it was Zellara's, if that's what everyone wants. Who knows, Nic may have a plan I don't know about.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Please retcon. It was slow-moving in a really rough time, and my head was all over the place for much of that conversation.


Kassen Battle Maps

Many apologizes for the delay, but we're back in business now.

The party heads to Zellara's to set up the trap now that the bait had been wiggled under the thug's noses. It isn't too far afternoon, and there is time to eat a quick meal and rest before night falls. The hours stretch on, but shortly before midnight, four men can be seen swaggering up the street, Nic and Allysen easily recognizing two of them as the men that had been running the shop. All of them are dressed in the armor of the guard, even the coat of arms on the breast is still plain to see.

They chat in quiet voices, chuckling about something one of them had said, as they approach. They'll be at the door in a few more moments.

1. Where is everybody?
2. What are all of you doing.
3. Roll stealth and initiative please. :)

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel is sitting cross legged behind and overturned a table in the far corner shuffling his cards and practicing his card craft while sipping a nice mulled wine. He looks up when the men enter and spots them through a crack in the planks, but doesn't really move.

stealth + (total?) cover: 1d20 ⇒ 7
Init: 1d20 + 2 ⇒ (15) + 2 = 17


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

As the target himself, Zev doesn't even bother hiding. He sits relaxed at the table near the front of the small space that was Zellara's workspace. He leans back in the chair, arms crossed with his greataxe propped against the wall beside him, as he feigns like he's either nodding or nodded off. He mumbles quietly as they approach, "Remember, we want to get at least one of them alive to question. Maybe all of them, being guard and all."

Plain view up front, no stealth.
Init 1d20 + 1 ⇒ (18) + 1 = 19


Female Half Orc Paladin [Redeeming Warrior of the Holy Light] of Sarenrae 2 | HP 24/24 | AC 20/12/18 | F+8, R+5, W+8 | Perc +4, Darkvision 60ft | Init +3 | Move: 20ft. Harrow Card: Demon's Lantern, Harrow Points: 1 (1 Used)

Mercy smiles first at Rhasuel's nonchalant calm at the impending encounter, before nodding in agreement at Zev's plea for pulling of punches.

The holy warrior attempts to make her presence indiscreet, but does little to hide her armoured form;

Stealth: 1d20 + 2 - 6 ⇒ (8) + 2 - 6 = 4

Dawnflower's grace! I am a warrior of the light, not a lurker of the shadows!

With a grimace the tall half orc readies blade and bulwark;

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Nic nods to Zev in silent agreement. After a quick glance out the window to check whether she recognizes the lecher from the shop, she flattens her back against the wall just next to the door, rapier already drawn.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Stealth: 1d20 + 4 ⇒ (2) + 4 = 6

Notes for GM:

Nic's standing next to the door so that she won't be stuck behind it when it opens.
Please remember that she has 5 attacks of opportunity per round, and can make them even while flat-footed.
In addition to taking any AoOs that trigger, if anybody tries to attack her (likely with that stealth and initiative), she'll parry (using one of her attacks of opportunity). If that succeeds, she'll riposte (which takes an immediate action, so she can only do it once). Remember that she gets a +1 on her AoOs from her fencer trait.
Feel free to make AoO rolls for me.
Also, she'll be hitting for nonlethal damage (for now), so her rolls will be at -4.


Female Human Paladin (Oath of Venegeance) 2 | HP 31/31 | AC 22/14/18 | F+10, R+7, W+9 | Perc +5, Init +3

Nodding at the Zev with her sword readied, Elise attempts to blend into the background.

Stealth: 1d20 + 3 - 3 ⇒ (15) + 3 - 3 = 15

Surprisingly, Elise does an admirable a job hiding, at least insofar as one might expect a flaxen haired and fully armed young women to blend into a small room.

Alright then, let's get this over with.

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Kassen Battle Maps

GM Screen:

Perception: 1d20 - 1 ⇒ (19) - 1 = 18
Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Waiting on Cal and Annabelle.

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Kassen Battle Maps

Welcome, and thank you. I'll be starting this early next week. I'll delay longer if you need the time to finish linking your stories together or want to polish off any rough spots.

For several reasons, the previous discussion thread is not canon. It was primarily a chance for you to get into character and for me to see how everyone interacted. It was not one of the main tools that I used to pick you guys. Most of it was whose story I wanted to see.

I'll be adding information in the campaign information tab. Some of this is general knowledge, other bits are things that your character knows. I'll also be adding a loot list here. It will keep track of the loot you guys. Anytime you sell or distribute something, it gets removed.

This is a big group, and unfortunately big groups mean that combat can drag on forever. I'll be enforcing a 24-hour posting policy for combat. If you haven't posted your action within 24-hours of the last round summary/enemy actions post, I'll be moving things along. I tend to treat things like hammers, so if you have a specific tactic you'd like your character to use, please put it in a spoiler in your character profile.

Lastly, I want you guys to have fun. I want to have fun too, but if you guys aren't having fun, I'm not doing my job as a GM. Please let me know if this happens.

That said, Rooooooll Call!


Kassen Battle Maps

Post here to have the campaign added to your campaign tab.


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

I look forward to playing. The dynamics of a large group will prove interesting, likely.

If anyone is interested in intertwining our tales, I would certainly be happy to tweak things to accommodate.

Thanks for the invite, DM-Salsa.


Female Human Paladin (Oath of Venegeance) 2 | HP 31/31 | AC 22/14/18 | F+10, R+7, W+9 | Perc +5, Init +3

Thanks for the invite!

I think Paulus that our characters could easily have an intertwining background, since the characters are roughly the same age and were both working for Lamm at the same time.


Female Changeling Ranger 2 HP: 7/22 AC 16/13/13: F+6, R+6, W+2(+2 vs. fear); Per: +7, darkvision 60 ft.; Init: +3

Thank you for accepting me, DM-Salsa! :D


Female Human (Australian) Photographer 4 / GM 3 / SSO 1

Checking in! Thanks for picking me.

I'll have an alias up for Nicoletta aka 'Nic Scarlet' once I'm at my computer tonight. I look forward to the party dynamics!


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Thank's for the invite.

Paulus, I can see us having some connection, as it was the church of Sarenrae that pulled me from the brink of addiction.

Also, for any other tie-ins, who else worked for Lamm at some point? Zev was an enforcer of his from youth until he got me addicted for paying too much attention to the drug-making process.


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

Zeverin, Elise, I worked you guys into my backstory. Please look it over and let me know if it's ok.


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Works for me. He will be somewhat beholden to you as the one who showed him the way. Also, as a moral compass. As a Lamm enforcer, he was more TN or NE before the game began, and because of the church has changed his ways. As such he is still uncertain sometimes of whether he's doing the right thing or not.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Okay, all alias'd and ready to go!

If anyone wants to link stories, Nic's been trying her hand at good ol' vigilante justice over the last two years - perhaps she clashed or teamed up with someone at some point? Paulus, as a cleric of Sarenrae, perhaps you could have helped her father recover after his suicide attempt, or you could know her brother, Rainieri?

Sing out! I'm happy to link stories!


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

To my fellow Americans, I wish you all a happy Independence Day.

To everyone else, Hope you have a good Friday.


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

Zeverin, that sounds good to me.

Nic, see if you're ok with the additions I made to my backstory.

Happy Independence Day!

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Thanks for te selection! And happy Independence Day! And sorry I'm late!

Whew.

I'll read over everyone's story and post possible connections as I am able. I have played with a couple of you before. Looking forward to this (and all the juicy bard buffs I'll be handing out)! :)


Kassen Battle Maps

Still waiting on Mercy and Calcedon. I'll try to have the info up tonight, but it is probably going to be tomorrow night before I get it up.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

So far, I see little opportunity to be connected on a friendly basis to most of youall. I hit rock bottom with Shiver. No "from the brink" for me. Full on OD to the brink of death case here. The only reason my strength score is good is because I built it up from the withered husk I became while addicted.
Thus, the fact that some of you have been enforcers might cause some tension from me. I sold my knowledge for years, and got on the bad side of enforcers a couple times. Still, enemy of my enemy and all that. :)


Female Changeling Ranger 2 HP: 7/22 AC 16/13/13: F+6, R+6, W+2(+2 vs. fear); Per: +7, darkvision 60 ft.; Init: +3

Rhasuel, Annabelle was more or less a junkie of Shiver...and got 'forcefully ousted' as a customer, because of her not being able to pay. So we may be in the same boat regarding enforcers of Lamm. :)

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Yay! Team Shiver Junkie United!


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Zev was fired by making him a shiver addict. He used fitness to help overcome it.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Cool. More addicts than I thought. I didn't overcome it though. I barely survived it. :)


Female Changeling Ranger 2 HP: 7/22 AC 16/13/13: F+6, R+6, W+2(+2 vs. fear); Per: +7, darkvision 60 ft.; Init: +3

Do we get out "Shivers Anonymous" (SA) shirts? ;)

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

I am now thinking of putting ranks in Craft: Therapudic Recovery Program or Craft: T-Shirt Design.


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

I might have to check more into the rules. That might be Profession: Therapeudic Recovery. LOL


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

The tie looks good, Paulus. I can picture the interaction in my head, haha!


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Apologies for the late connection. Holiday festivities slowed down my response time. I'll take a look at everyone who made it and see if we can intertwine histories at all.

I'm heading to the tavern after that. This'll be fun!


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

That is, if we are starting in the tavern...

Okay, now that I have taken a look at everyone, I don't think that my character would know any of you except for perhaps Elise, and that's only when they were kids and she was affluent. Although, to be honest, I think that my character would work pretty well as an outsider to a more established group. He might even try to hide the fact that he has noble blood until he starts getting recognized by important people. He has definite motive to tag along, especially if he is hanging with more moral people.

In any case, I'm looking forward to possibly some conversations with people in the course of the campaign.


Female Human Paladin (Oath of Venegeance) 2 | HP 31/31 | AC 22/14/18 | F+10, R+7, W+9 | Perc +5, Init +3
Paulus Westland wrote:
Zeverin, Elise, I worked you guys into my backstory. Please look it over and let me know if it's ok.

Looks good to me Paulus; I think anyone who was a Lamb at the same time should probably have at least known each other. Elise herself attempted to lead a revolt against Lamm in her background, but was discovered and nearly killed for her efforts.

On other business, I'll be away for the next day or so. It may not be a holiday weekend up here in Canada, but I'm still heading out for some fun in the sun!


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Okay, I have some good news and bad news. Bad news, I was in an accident this morning that likely totaled my car. I lost control on I-65 on my way to Birmingham AL while trying to avoid rear-ending a pickup in front of me. My car is likely toast.

The good news, I am okay, I'm going to feel like I got hit by the truck, but I am okay. Unfortunately, I'll need to delay the game's start until I can get things squared away. Hopefully, I'll have the game rolling in a week.

Sorry for the delay. :(

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

That is nothing to be sorry about. I'll still be here. You do what you must. :)

Dark Archive

Sorry to hear, Adam W. I hope the car is the only negative thing to come out of it. :c


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

Glad you came out of it ok. Good luck with all the aftermath, and looking forward to hearing from you again.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Geez, that... that's really some bad news! :/ I'm glad you're alright, though; that's the most important thing. No need to apologize - I'm sure every one of us will be here when you're ready!


m Orc 8 Fighter / 2 Champion

Take your time, heal up. We'll see you whenever you're ready.


Female Half Orc Paladin [Redeeming Warrior of the Holy Light] of Sarenrae 2 | HP 24/24 | AC 20/12/18 | F+8, R+5, W+8 | Perc +4, Darkvision 60ft | Init +3 | Move: 20ft. Harrow Card: Demon's Lantern, Harrow Points: 1 (1 Used)

Hi All - sorry on the delay on posting after the selection - was lucky enough to be part of a previous DM-Salsa Crimson Throne game, so am stoked to get a second crack of the whip running Mercy.

Mercy is essentially on of Lamm's lambs who sought (and found) sanctuary in the Church of the Dawnflower. She's embraced the teachings of redemption and as such is a Redeemer archetype - which for me is a challenging play.

Been busy offshore here in the UK so not had a real chance to engage with everyone and cast an eye over my fellow vengeance seekers - however both Paulus and Zev possibly have a real connection with Mercy?

Need to draft up my backstory proper but am cool of any notions/ideas etc.

Adam - take it easy hombre, already mentioned that in the Shadow Queen thread but won't hurt to re-say it :)


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

I am more than happy to intertwine our stories. How long has it been since you were a Lamb?


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Mercy, same with Paulus about being connected. I notice you're 2 years younger than Zev (and 1 year younger than Paulus), so also wondering what your timetable looks like.

DM-Salsa, sorry to hear about the accident. I hope all goes well with any type of recovery and repairs/insurance claims.


M Half elf Ranger 1

Just to post to say sorry salsa, will be waiting

I dont know if dorian will have any connection to someone, probably not


Female Human Paladin (Oath of Venegeance) 2 | HP 31/31 | AC 22/14/18 | F+10, R+7, W+9 | Perc +5, Init +3

Sorry to hear that Salsa, but happy to hear you're alright.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Well, I have some more news about the crash. I was knocked out before my car rolled, and after seeing my car, it's only by the grace of God that I was walking after that. I'm fine now, only a few bruises. I'll be posting information the rest of this week in the Campaign info tab. Hopefully, I can kick this off this weekend, but we'll see.


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

Man, that's excellent news, all things considered! Glad to hear you've checked out ok.


Female Half Orc Paladin [Redeeming Warrior of the Holy Light] of Sarenrae 2 | HP 24/24 | AC 20/12/18 | F+8, R+5, W+8 | Perc +4, Darkvision 60ft | Init +3 | Move: 20ft. Harrow Card: Demon's Lantern, Harrow Points: 1 (1 Used)

Great news DM-S... Paulus & Zev am uber busy at work at the moment, so trying to craft some elements of Mercy's background into a decent wee story... and intertwine with one or both of you.

Mercy is indeed younger and she resisted being the "half orc" thug that Lamm would have likely wanted her to be, gangly and showing little of the mean streak of her orc blood (outwith a brutal will to survive). She was put upon and her natural ability to work at night and toughness was all that kept her alive under Lamm's regime.

Merc would likely have been captivated by any tales/street sermons that Paulus would have told her about, but being too young would not have been encouraged to accompany him to the church.

When indeed she did run, it was a vision of Sarenrae that came to her, offering her the warmth of love and a true place to belong that was the catalyst. Finding Paulus was the easy part, truly becoming Mercy in both name and spirit was the true challenge the young half orc faced...


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

I'm glad you're okay. It's good to give credit where it's due. We'll be patient until you are ready. There's still a good amount of excitement about this.


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

Mercy, look forward to crafting something with you. Keep in mind that Paulus escaped at a relatively young age.


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Holy crap, Salsa. That's pretty incredible! o_O


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Salsa, it's actually kind of good news about being knocked out. It probably helped avoid injury. That's why drunk drivers can survive their crashes, because they are limp. It is the subconscious tensing during an accident that can cause more injuries.

Mercy, as far as backstories, Paulus was out before Zev was an enforcer. So we never knew one another while with Lamm. Based on your timeline, you may either overlap so you knew us both during your time with him, or likely just one of us.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

So, who was with Lamm about two years ago. If if you were, you could have roughed up a particularly bad-off old man a few times. :)


Male Half-orc Alc 1/Bbn 1 HP: 25/25 (dead at -15) AC: 17/11/16, F +7 (+2 vs poison/drugs, +4 vs Alcohol), R +3, W +0, Per: +5 (darkvision 60'), Init: +1

Sorry, Zev left 5 years ago. Worked for him from 13-16, and not so much a collection thug as much as making sure the chemists didn't try anything funny (which is how he picked up on alchemy).


Female Human (Chelaxian) Legendary Swashbuckler 2 | AC 17, T 14, FF 13 | hp 21/21 | F +1, R +7, W +0 | CMD 16 | Init +4 | Perception +5 | Panache 3/3

Nic found out about Lamm around two years ago. She spent a good amount of time looking for leads; maybe Rhas had a bit of information she could have used?

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Possibly. If she found him in the last year he would have information on where he got his supply, though not where Lamm himself was. Rhasuel would have been recovering from a near-fatal overdose and detox period then, and would have been a willing informant.


Male Human Cleric (Sarenrae) 2 HP: 17/17 AC 17/10/17: F+5, R+1, W+8, Per:+5, Init: +2 Channels Remaining: 5/8 Loot Sheet

Mercy,

Take a look and let me know if my addition works into your timeframe.


Female Half Orc Paladin [Redeeming Warrior of the Holy Light] of Sarenrae 2 | HP 24/24 | AC 20/12/18 | F+8, R+5, W+8 | Perc +4, Darkvision 60ft | Init +3 | Move: 20ft. Harrow Card: Demon's Lantern, Harrow Points: 1 (1 Used)

Looks good Paulus - makes sense that Merc escaped Lamm's clutches at an early age (aged around 12? can make her younger if needbe) - As a Paladin would have seen Mercy being sent away to receive training, having her only just returned for the reckoning...

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Korvosa is not a nice city. Cheliax's infernal influences are felt more and more by the day. The ever present danger of imps, chokers, and worse plague the poorer districts of the city. But the worst of the monsters is a man named Gaedren Lamm. A leech, a crook, a murder, and many other unsavory things is Lamm, but he has been a constant source of pain and anger for those lives he touches.

But little does Lamm know, his days are numbered.

Welcome to DM-Salsa's Curse of the Crimson Throne Recruitment. This is one of my favorite APs and I've gotten the itch to run it. I am looking for 5-7 players that can post at least once a day. I'm pretty slack about that though. I like to run combat at a round a day, and I have managed to squeeze in three rounds in just over 24 hours before.

But more than that, I'm looking for great characters. I tend to play a little loose with the rules. I'll try to challenge you, but I am not trying to kill your character.

That said, here's what I need.

Character Creation:
-Roll 4d6 six times, drop the lowest from each set. If you end up with less than a 15pt buy, reroll. If you aren't happy with the rolls, you can ask me if you can reroll. This will be decided on a case by case basis, but Generally, if you have at least a 20pt buy I'm not likely to allow a reroll.
-Three traits, one must be a campaign trait.
-Average Gold
-No 3PP
-All Paizo Core is allowed with the exceptions below.
-No Races more than 15RP
-No Synthesis Summoner.
-No Mythic
-No Firearms, period.

Background:
-A backstory that details how your character got to where they are now.
-A brief description of their personality and appearance.
-How many years it's been since your brush with Lamm (This is important for me as a GM to know!)
-RP is allowed, even encouraged, but not necessary. That will take place in the discussion thread once I have it up.

If this is your first PBP recruitment, or you're trying to get in your first PBP game, welcome and sign on up. I'll do my best to help out, and feel free to ask questions.

Recruitment will end a week from Monday (July 7), though it may be earlier than that if the response to this is big enough.

That said, show me what you've got!


Ooh interested. I've gotten into a few that died but have never gotten very far and would love to finish this AP.

4d6 ⇒ (3, 2, 4, 1) = 10
4d6 ⇒ (4, 1, 3, 6) = 14
4d6 ⇒ (4, 2, 5, 2) = 13
4d6 ⇒ (2, 4, 1, 6) = 13
4d6 ⇒ (5, 2, 6, 3) = 16
4d6 ⇒ (2, 4, 3, 5) = 14

9, 13, 11, 12, 14, 12. 12 point buy lol, let's try again.

4d6 ⇒ (2, 6, 5, 3) = 16
4d6 ⇒ (1, 2, 6, 1) = 10
4d6 ⇒ (2, 3, 2, 6) = 13
4d6 ⇒ (1, 5, 3, 4) = 13
4d6 ⇒ (1, 5, 6, 4) = 16
4d6 ⇒ (3, 3, 1, 1) = 8

14, 9, 11, 12, 15, 7. 10 point buy now. Thanks dice gods.

4d6 ⇒ (4, 6, 1, 5) = 16
4d6 ⇒ (1, 1, 5, 6) = 13
4d6 ⇒ (1, 3, 3, 1) = 8
4d6 ⇒ (5, 1, 6, 6) = 18
4d6 ⇒ (4, 2, 2, 3) = 11
4d6 ⇒ (5, 2, 5, 6) = 18

15, 12, 7, 17, 9, 16. Suddenly really good stats! I think I might try an investigator from the ACG platest. I've been dying to try one out.


ACG stuff is fins as long as you update your character when the book come out.


How do you do the stat rolls, not sure where to look for directions.

Experimental Stat roll: 4d6 ⇒ (3, 1, 5, 2) = 114d6 ⇒ (3, 2, 6, 6) = 174d6 ⇒ (4, 5, 1, 3) = 134d6 ⇒ (4, 5, 5, 4) = 184d6 ⇒ (5, 4, 1, 3) = 134d6 ⇒ (6, 3, 3, 6) = 18

So that gives me
10, 15, 12, 14, 12, 15

Silver Crusade

4d6 ⇒ (1, 5, 2, 1) = 9
4d6 ⇒ (6, 4, 3, 5) = 18
4d6 ⇒ (5, 2, 3, 3) = 13
4d6 ⇒ (6, 4, 2, 6) = 18
4d6 ⇒ (6, 3, 5, 1) = 15
4d6 ⇒ (4, 6, 3, 6) = 19

That's 8, 15, 10, 16, 14, 16. Pretty good! This is a single-weapon fighter I have been wanting to try out.


might as well see,

4d6 ⇒ (5, 6, 2, 2) = 15 = 13
4d6 ⇒ (5, 6, 3, 5) = 19 = 16
4d6 ⇒ (6, 4, 5, 1) = 16 = 15
4d6 ⇒ (6, 1, 4, 2) = 13 = 12
4d6 ⇒ (3, 5, 6, 3) = 17 = 14
4d6 ⇒ (4, 4, 4, 4) = 16 = 12

pretty decent rolls there: 29 point buy....

will have to see, but I have a ranger idea brewing


Color me interested,

4d6 ⇒ (5, 2, 6, 1) = 14 = 13
4d6 ⇒ (2, 1, 3, 3) = 9 = 8
4d6 ⇒ (6, 5, 3, 6) = 20 = 17
4d6 ⇒ (1, 4, 2, 6) = 13 = 12
4d6 ⇒ (4, 4, 6, 5) = 19 = 15
4d6 ⇒ (2, 5, 4, 1) = 12 = 11

COnsidering an alchemist of some sort, most likely going vivisectionist.


4d6 ⇒ (2, 2, 3, 4) = 11
4d6 ⇒ (4, 2, 5, 5) = 16
4d6 ⇒ (6, 4, 3, 2) = 15
4d6 ⇒ (5, 5, 1, 6) = 17
4d6 ⇒ (5, 3, 4, 6) = 18
4d6 ⇒ (6, 5, 4, 1) = 16

9, 14, 13, 16, 15, 15

Sorcerer


Dot!

4d6 ⇒ (5, 4, 2, 6) = 17 - 15
4d6 ⇒ (4, 5, 3, 4) = 16 - 13
4d6 ⇒ (5, 1, 5, 6) = 17 - 16
4d6 ⇒ (4, 2, 5, 3) = 14 - 12
4d6 ⇒ (2, 2, 5, 1) = 10 - 9
4d6 ⇒ (1, 5, 4, 6) = 16 - 15

Noice. :D Roguey maybe?


Probably half-elf fighter archer.


It's looking like I will be doing a Half-orc, vivisectionist internal alchemist, with the drug addict trait. Something like he used to work for Lamm until he became an addict, only then realizing how bad the man really is.

Sovereign Court

4d6 ⇒ (6, 3, 5, 2) = 16 = 14
4d6 ⇒ (5, 3, 5, 3) = 16 = 13
4d6 ⇒ (6, 5, 5, 3) = 19 = 16
4d6 ⇒ (3, 1, 5, 6) = 15 = 14
4d6 ⇒ (4, 5, 6, 1) = 16 = 15
4d6 ⇒ (5, 2, 5, 3) = 15 = 13


Roll them bones!

4d6 ⇒ (6, 6, 2, 5) = 19 17
4d6 ⇒ (6, 3, 2, 4) = 15 13
4d6 ⇒ (1, 6, 2, 4) = 13 12
4d6 ⇒ (2, 2, 4, 6) = 14 12
4d6 ⇒ (3, 4, 3, 4) = 14 11
4d6 ⇒ (5, 2, 4, 6) = 17 15

Nice die rolls.

Thinking druid, but I'm not sure. Depends on if I can come up with a background story that works.

Silver Crusade

Finished with his story and crunch. Thanks for offering to run this, I've heard a lot of good things about it!


Rolling them up!

4d6 ⇒ (1, 5, 3, 5) = 14 13
4d6 ⇒ (4, 2, 6, 5) = 17 15
4d6 ⇒ (6, 5, 5, 5) = 21 16
4d6 ⇒ (1, 4, 1, 5) = 11 10
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (3, 4, 5, 6) = 18 15

Pretty darn good.


4d6 ⇒ (5, 2, 5, 6) = 18
4d6 ⇒ (5, 5, 4, 1) = 15
4d6 ⇒ (3, 1, 2, 6) = 12
4d6 ⇒ (4, 2, 5, 4) = 15
4d6 ⇒ (5, 4, 2, 1) = 12
4d6 ⇒ (6, 5, 2, 5) = 18

16, 14, 11, 13, 11, 16. Well damn, a 30 point buy on this one lol. I'll figure something out, haven't played this one but it's something I've wanted to play. Just out of curiosity, cause I've never heard it before, what do you mean by 'No Races more than 15RP'?


It's from the rules for creating races in the ARG. Basically, if it cost more than 15 Race Points to build the race, you can't play as it.

To put it another way, not race that doesn't take it's HD from class levels, and now Drow Nobles. (and Drow better have a really, really good reason for showing up in Korvosa.)

Here's a link that should help clarify things: http://www.d20pfsrd.com/races


A tiefling magus, I think :)


stat roll: 4d6 ⇒ (2, 4, 5, 1) = 124d6 ⇒ (6, 2, 1, 3) = 124d6 ⇒ (5, 2, 5, 6) = 184d6 ⇒ (6, 1, 5, 4) = 164d6 ⇒ (4, 3, 6, 2) = 154d6 ⇒ (6, 5, 6, 5) = 22

11, 11, 16, 15, 13, 17 is a nice set of dice


Dotting with the intensity of a million suns!
I'm posting from my phone now, but as soon as I get home I'll submit my Sylph Investigator that I created specifically for CotCT.


I'm definitely interested!

4d6 ⇒ (6, 5, 6, 6) = 23 - 18
4d6 ⇒ (4, 1, 5, 3) = 13 - 13
4d6 ⇒ (3, 5, 6, 1) = 15 - 14
4d6 ⇒ (5, 6, 4, 3) = 18 - 15
4d6 ⇒ (2, 2, 4, 4) = 12 - 10
4d6 ⇒ (4, 5, 2, 5) = 16 - 14

Wow... balanced first set of rolls. Alias will be up within a day or two.


Kary! Background forthcoming.


@DM-Salsa - I'm still reading the player guide and came across the Hellknights. I don't see it in core Paizo, but came across it in d20pfsrd. Would you allow that to be an open Prestige Class for a Tiefling Paladin? I already have a thought on how to start the backstory on why he would want to join the Order of the Nail.


Uhh, I hate rolling for stats. Here goes nothing!
4d6 ⇒ (3, 5, 5, 3) = 16->13
4d6 ⇒ (3, 5, 5, 2) = 15->13
4d6 ⇒ (6, 4, 6, 5) = 21->17
4d6 ⇒ (2, 4, 1, 3) = 10->7
4d6 ⇒ (4, 3, 4, 4) = 15->12
4d6 ⇒ (2, 3, 3, 5) = 13->11

18 point buy, not bad, but the numbers are all over the place :/
Can I re-roll? That 17 ranks up the point buy, but to play an Investigator I kind of need an above average INT,DEX and STR, and all those odd nubers don't help. <.<

Background in brief:An unhealthy love of secrets (expressed by a re-flavored Hedonistic trait), he passed most of his time hunting for rumors just for the sake of knowing them.
In the brief time he spent time in Korvosa, he managed to learn more than most people learn about the city in a lifetime (Knowledge:local all the way!).
Acting as a loner until now, he will join in the search of Gaeder Lamm with other people, to find the little son of the innkeeper of the place he's living in, the only two people he has taken a liking in.
Starting him as NJ (Neutral Jerk), I intend to make him become NG as the events unfold and he understands that information can be used to help people and prevent that others are hurt like the innkeeper's son. Another good character in the group that will act as a moral compass for him will hasten this change.

Now, question time!
1)How do we handle HP?
2)Are re-flavored drawbacks okay? I'm fine even if it doesn't give me an extra trait (4 would be too much!), but I would like it to express my character's love for "listening to the wind" (Sylph expression for eavesdropping :P). I was thinking of changing the clause of "reward of 10 GP or more" with "plot relevant information or the like" (like where Lamm is hiding), and the 1 hour of pleasure with 1 hour of eavesdropping alone.
3)Is there a way I could learn lip reading? Maybe investing one of my extra languages or a point in linguistic in it?

I'll get to work on the background as soon as I can (and I'll hope I can have a reroll considering the MADness of the Investigator <.<)


Hi, I'm fairly new to PbP. I wanted to do CotCT so I already have a character made up, Seth Brickhand.

His background is complete, but I'll have to adjust his stats.

He's an Inquisitor of Pharasma. Details are in his profile.

Ability Scores:
4d6 ⇒ (4, 2, 2, 1) = 9 = 8 Int
4d6 ⇒ (3, 4, 3, 6) = 16 = 13 Con
4d6 ⇒ (1, 5, 4, 4) = 14 = 13 Cha
4d6 ⇒ (4, 1, 6, 4) = 15 = 14 Str
4d6 ⇒ (5, 4, 4, 6) = 19 = 15 Dex
4d6 ⇒ (1, 4, 3, 6) = 14 = 13 Wis

EDIT: For my sanity's sake.


Do I feel lucky today?
4d6 ⇒ (4, 4, 4, 1) = 1312
4d6 ⇒ (5, 3, 5, 2) = 1513
4d6 ⇒ (3, 3, 2, 4) = 1210
4d6 ⇒ (1, 3, 2, 1) = 76
4d6 ⇒ (4, 3, 5, 4) = 1613
4d6 ⇒ (4, 1, 3, 3) = 1110
If at first you don't succeed Mr. Kidd...?
4d6 ⇒ (6, 4, 4, 6) = 2016
4d6 ⇒ (4, 6, 1, 3) = 1413
4d6 ⇒ (5, 3, 4, 4) = 1612
4d6 ⇒ (6, 1, 5, 6) = 1817
4d6 ⇒ (1, 3, 5, 3) = 1211
4d6 ⇒ (4, 5, 6, 1) = 1615
Try, try again, Mr. Wint.


"Hello, my name is Barnabas Starson. You might know me, I own Starson Shavings and Moustache Cares. I am looking for my granddaughter. She has been missing for weeks now and my Son has asked me to find her. She has honey coloured hair, emerald eyes and was dressed in a fine lavender summer dress. She is about 5 years old. Has anyone seen her?"
A middle aged man walks into the tavern, clearly to high-class for this area. His hair has the first hints of gray as his immaticualy groomed beard, but it is expertly dyed. Just the strains of past weeks and the little effort to take care hint that he is older than he looks. For those who know him, he is well known as an expert barber and master of potions and concotions and a ladys man. He has a timeless good looks and seems to have been around forever ... twice. But his usually good humor and expertise in selecting his legen... wait for it ..dary dalliances with countless women have caused that many a man has closed an eye on this strange history.


Backstory:
Whisper peeked down the streets from above, focusing himself. He listened carefully to the crowd around him, in the Shingles, and peeled his eyes to catch conversations on the lips of people below.
The grocery store was selling spoiled cabbages.
A girl was killed in Rat's Alley last night. Wounds from a Sawthooth saber were found on the body.
A caravan from Magnimar with merchandise for the blacksmith still hasn't arrived.

They weren't the rumors he was searching for, but he still scribbled them furiously on his journal.
Whisper had found that Korvosa, and the Shingles in particular, to be a perfect place for him. He left his village 8 months before: it wasn't that his parents didn't love him, or that people shunned him for his heritage. Quite the contrary, he was well liked and rather famous, but that indeed was one of the problems: Whisper couldn't stand all the attention people gave him. You couldn't stay alone for a moment that everyone came to you and said “Hi!” or “How's it going?” or “Why are you hiding in that barrel?”. Whisper understood that it was because everyone cared for him, but it was very irritating.

An inhuman screech came from the Acadamae last night.
A certain Johan had beaten his wife.
The people killed by Shiver overdose had increased in this last month.

And nothing happened in his home town, anyway. He knew all that could be knew about all of the townsfolks. He even grew so bored that he compiled all of the information on paper, and then made a copy of everything just to be sure. It was no small task to acquire that amount of information, and it would have been a shame if everything got lost. Still, when Whisper turned of age he left his village and moved to greener pastures. The city of Korvosa, in particular, piqued his attention.
It was as if Korvosa was made of rumors. Big cities usually breeds an incredible amount of them because of the sheer number of people that lived in it: but Korvosa was special. Here, the city's underworld, the Chelaxian government and tales of strange cults spawned secrets like no other place. And of course there where Korvosa's two biggest attractions: the truth behind the Acadamea and the so-called “Curse of the Crimson Throne”. Uncovering the first would be akin of what a Paladin would achieve by defeating a legion of undeads, but finding the truth beyond the second...A thing that will be remembered in the ages!
After wiping the drool off his mouth, Whisper looked at what he just wrote ”Shiver, uh? That damn Lamm sells that. I should follow this lead today.”

Small Centipede Poison was seeing a rising in usage among thieves.
A lot of thieves also said that Small Centipede Poison was useless and a waste of money.
A cargo of distilled Dream Spider poison, used to make Shiver, was to arrive at Dock number...

Whisper was writing everything down, and about to listen to the ushed whisper about the cargo when he heard a voice behind him. ”HEY! It's him! Bring that F***er to me!”
Oh, Gustavo. What joy. Whisper managed to think sarcastically.
Gustavo was a Varisian thug, and part of a famed gang in the Shingles. Or at least he was. All of the criminals around the Shingles didn't like Whisper: because he always sneaked around they believed that he was trying to steal their work(something that wasn't true) and snooping about their buisnessess (that was kinda true, tough). Anyway, Gustavo really disliked Whisper. It was probably because, after being confronted by him and his boss some weeks ago, he made Gustavo make a slip about the fact that he was cheating on his boss with his wife. He escaped, and the fight that broke out between the two Varisian was hilarious (watched from a safe distance, obviously), but Gustavo, now kicked out of the gang, and some of his thugs tormented him all the time.
Whisper sighed and started to run. He had to find where Ander was, not lose time with these idiots.

Some of the tughs weren't even able to make the jumps between a building and the other. It was true that Whisper had passed the last 8 months almost completely hiding and travelling the Shingles, and his heritage made it so he was way lighter than a normal human, but these guys were embarassing, Whisper tought. How can you live in Old Korvosa and not even be able to do a 20 feet jump? Amateurs.
Gustavo, in the meantime, was running after him spewing profanities. Whisper didn't knew a couple of them, so he pulled out his journal while running and wrote them down.
The Sylph was really getting annoyed now, tough, and runned to the tallest building in the sorroundings. He pulled a little vial of purple liquid from his belt, and then jumped down, the tents running between the two sides of the road almost hiding all of the street below. He channeled the winds that continually swirled around him to soften the fall, and landed with a soft *paf*. Sure enough the thugs that followed after him, thinking that Whisper wouldn't have jumped down from a too tall building, landed with a way more cacophonous sound. He didn't even turn to check if Gustavo had jumped: Whisper already played that trick to him a week ago, and now he was probably taking the long way down to pursue him. Instead, he drinked the extract and effortlessly meshed and walked in the crowd, moving even faster than normal, while making a note in his journal of what sound a Varisian Thug does when he falls several feet down.
Pulling another vial, containing a greenish extract, he appointed on his journal the progress he made that day. He didn't find the whereabouts of little Ander, Martha's son. Martha was the innkeeper of the tavern he was staying at, and Ander was all the family she had left. Whisper felt really sad for them, seeing as they were the only people he took a liking to since he arrived in Korvosa.
In any case, he had to get rid of Gustavo, so He drank his potion and entered a small alley.
When the Sczarni thug entered the alley, he didn't find no one except for an old beggar, who stretched his hand to him and talked with a raspy voice ”Got some coin for a veteran?”. Gustavo kicked him angrily and left the alley, pursuing Whisper in the direction he tought he had gone.
The beggar stood on the ground for some time, pondering what had just happened, when he overheard two noblemans talking in the distance ”I swear, this little blonde urchin tried to snatch my coin-purse AGAIN! He was there yesterday, the day before, and the day before that!”...”Yeah, I tried to catch him, but some other brats got in the way. I even heard one say 'Ander, get away!'. Probably the name of that blasted little thief.”
The beggar grinned, and pulled from his pocket a little journal, and scribbled the information he just acquired.
Maybe today wasn't fruitless, in the end the disguised Sylph tought, smiling, while he stowed away the empty vial of Disguise Self extract.


Personality:
"Why I call myself Whisper? You see, people give their children names of beautiful things: Hope, Rose, yadda yadda yadda...
Now, you whisper when you're saying something that no one else wants to know;a joke told among friends, a row, a public speech, a top-secret document all hold juicy secrets, but a whisper...
A whisper is filled with the sweetest things, the most horrible things, the unspeakable things, the most secret things...
What is more beautiful than a whisper, and why shouldn't I be called after it?"

Whisper takes the usual love of Sylphs of secrets and eavesdropping and almost brings it to a level of monomania.
Not very fond of human(oid) relationships, he likes to keep to himself and talk rarely, and the few times he does he talks in an almost inaudible fashion.
Preferring to have few but deep friendships, he's been a loner by trade, but he's now determined and willing to work with others to catch Lamm.

Appearance:
Light blue arabesque continually move and swirl on Whisper's skin, only a symbol under his right, grey eye almost still. The soft breezes that continually envelops him move his grey hair, the same breezes that help his seemingly-lithe frame to move with inhuman agility.

Relation with Gaeder Lamm:
Whisper has been living in Korvosa for only 8 Months, and the last 7 weeks of those have been spent in searching Ander, the little son of the owner of the tavern Whisper is living in. Taking a liking to them, he used to accompany (as in, spy from the nearby rooftops, checking that everything was all right) Ander in his errands: one day the boy disappeared, and Whisper is sure that Lamm is the culprit. Moved by both the guilt he feels for the boy kidnapping and the affection Whisper has for him and his mother, he recently dedicated all of his information-gathering skills to locate Lamm,

Acquaintances, plot hooks and goals:

Acquaintances
-Martha, Age 34: The widowed owner of the tavern Whisper lives in. Despite the Shingles not being the most respectable of places, she's an honest and kind person. Whisper rarely talks to her (or his son, for that matter) but he has a mixed feeling of respect and curiosity for this strong and honest woman. The disappearance of his only son has made her fall in a deep depression, but she still runs the tavern with the little strengths she has left.

-Ander, Age 8: Martha's son. A cheerful and active child, he's the sole support Martha has left. Whisper didn't talk to him much, too, but the Sylph is now pouring all of his energies in the search of the boy. Whisper only knows that Lamm frequently use him as a cutpurse, always in the same plaza, but the Sylph still hasn't managed to discover where.

-Gustavo, Age 27: Previously a member of a famed Sczarni family, he's been kicked out from it when Whisper revealed the tryst between the Varisian thug and the wife of his boss. Now a petty criminal with a dozen of loyal men, he passes most of his time searching for Whisper to have his revenge.

Goals and random things

-Catch Lamm:Duh.

-Uncover the secrets of the Acadamea and the Curse of the Crimson Throne: Whisper loves secrets, and discovering these two would be his lifelong achievement.

-Alignment Shift: His restless search of Ander has already made Whisper question his previous, selfish, life choices, and a good member in the party would go a long way of making the Sylph chose the path of goodness.

-Zohls:The Empyreal Lord of Truth would be a perfect match for Whisper once he finds the way to righteousness. The biggest problem is that Whisper doesn't even know that Empyreal Lords are a thing, and much less that there's one with the perfect portfolio for him.
A divine caster (or Divine Savvy) member of the party could teach him about her existence, maybe pointing the fact that Whisper's surname is exactly Zohls' holy symbol.

Weeeh, should be everything bar the Crunch. The forums ate my work two times D:

Waiting for an answer to my questions, an authorization to re-roll, and I'll post the Crunch ASAP (kinda).


Dotting for interest.
Stat rolls:

Spoiler:

4d6 ⇒ (2, 2, 5, 5) = 14
4d6 ⇒ (1, 1, 1, 2) = 5
4d6 ⇒ (3, 2, 3, 3) = 11
4d6 ⇒ (1, 6, 3, 6) = 16
4d6 ⇒ (4, 2, 2, 1) = 9
4d6 ⇒ (1, 5, 3, 2) = 11

Ugh. 12 4 9 15 8 10 - is that a negative point buy? let's try again.
Spoiler:

4d6 ⇒ (5, 4, 2, 2) = 13
4d6 ⇒ (6, 5, 3, 1) = 15
4d6 ⇒ (4, 3, 2, 2) = 11
4d6 ⇒ (3, 1, 3, 6) = 13
4d6 ⇒ (3, 4, 5, 1) = 13
4d6 ⇒ (6, 6, 4, 2) = 18

11 14 9 12 12 16 And that's set for 19 points. Will think of a concept, want to try something from the ACG playtest.


lets see:
4d6 ⇒ (3, 3, 6, 2) = 14 12
4d6 ⇒ (5, 6, 2, 4) = 17 15
4d6 ⇒ (3, 1, 1, 2) = 7 6
4d6 ⇒ (6, 1, 2, 6) = 15 14
4d6 ⇒ (1, 5, 2, 2) = 10 10
4d6 ⇒ (5, 3, 5, 2) = 15 13

lets try again

4d6 ⇒ (1, 2, 5, 2) = 10 9
4d6 ⇒ (1, 3, 3, 3) = 10 9
4d6 ⇒ (3, 2, 3, 6) = 14 12
4d6 ⇒ (3, 4, 1, 1) = 9 8
4d6 ⇒ (6, 6, 2, 4) = 18 16
4d6 ⇒ (1, 5, 4, 3) = 13 12

And a third time

4d6 ⇒ (1, 3, 6, 3) = 13 12
4d6 ⇒ (1, 2, 6, 6) = 15 14
4d6 ⇒ (6, 4, 5, 6) = 21 17
4d6 ⇒ (5, 5, 2, 4) = 16 14
4d6 ⇒ (1, 3, 4, 4) = 12 11
4d6 ⇒ (4, 6, 6, 4) = 20 16


DFang wrote:
@DM-Salsa - I'm still reading the player guide and came across the Hellknights. I don't see it in core Paizo, but came across it in d20pfsrd. Would you allow that to be an open Prestige Class for a Tiefling Paladin? I already have a thought on how to start the backstory on why he would want to join the Order of the Nail.

No and for a very simple reason, Hellknights base their structures off of those of Hell. Some orders are less infamous than others, but most Hellknight orders focus on order, and see nothing wrong with killing a kid that is stealing an old loaf of bread to feed their siblings. Most Hellknights are LN or LE, which makes being a LG paladin a bit on the tough side.

Adahn_Cielo wrote:

18 point buy, not bad, but the numbers are all over the place :/

Can I re-roll? That 17 ranks up the point buy, but to play an Investigator I kind of need an above average INT,DEX and STR, and all those odd nubers don't help. <.<

Yes

Adahn_Cielo wrote:


Now, question time!
1)How do we handle HP?
2)Are re-flavored drawbacks okay? I'm fine even if it doesn't give me an extra trait (4 would be too much!), but I would like it to express my character's love for "listening to the wind" (Sylph expression for eavesdropping :P). I was thinking of changing the clause of "reward of 10 GP or more" with "plot relevant information or the like" (like where Lamm is hiding), and the 1 hour of pleasure with 1 hour of eavesdropping alone.
3)Is there a way I could learn lip reading? Maybe investing one of my extra languages or a point in linguistic in it?

1) Max at 1st, then roll half-HD+1d half-HD (3+1d3 for d6, 5+1d5 for d10, and so on.)

2)I'm going to say no drawbacks. As for Lipreading, I'll have to think about that.

Barnabas "CA" Starson wrote:
Some pretty good stuff.

RP goes here:Discussion thread

Sorry I should have linked to it earlier.

List of applicants will be coming tonight.


4d6 ⇒ (6, 4, 3, 2) = 15 13 (3)
4d6 ⇒ (5, 3, 1, 1) = 10 9 (-1)
4d6 ⇒ (3, 3, 4, 5) = 15 12 (2)
4d6 ⇒ (3, 4, 4, 5) = 16 13 (3)
4d6 ⇒ (3, 5, 3, 3) = 14 11 (1)
4d6 ⇒ (2, 6, 2, 6) = 16 14 (5)
13 pt, reroll

4d6 ⇒ (1, 2, 1, 6) = 10 9 (-1)
4d6 ⇒ (1, 4, 4, 6) = 15 14 (5)
4d6 ⇒ (3, 4, 4, 3) = 14 11 (1)
4d6 ⇒ (2, 1, 5, 3) = 11 10 (0)
4d6 ⇒ (2, 1, 2, 6) = 11 10 (0)
4d6 ⇒ (6, 2, 6, 3) = 17 15 (7)
12 pt, reroll

4d6 ⇒ (2, 4, 6, 2) = 14 12 (2)
4d6 ⇒ (6, 1, 1, 3) = 11 10 (0)
4d6 ⇒ (6, 2, 3, 2) = 13 11 (1)
4d6 ⇒ (4, 6, 4, 1) = 15 14 (5)
4d6 ⇒ (4, 1, 1, 6) = 12 11 (1)
4d6 ⇒ (4, 1, 3, 2) = 10 9 (-1)
8 pt, they're getting worse... reroll

4d6 ⇒ (4, 1, 3, 5) = 13 12 (2)
4d6 ⇒ (4, 4, 3, 5) = 16 13 (3)
4d6 ⇒ (3, 4, 1, 6) = 14 13 (3)
4d6 ⇒ (5, 3, 2, 2) = 12 10 (0)
4d6 ⇒ (2, 2, 6, 6) = 16 14 (5)
4d6 ⇒ (6, 4, 5, 2) = 17 15 (7)
20 pt buy on the nose. I'll ponder a bit on where to go with this.


Rollin', Rollin', Rollin':

4d6 ⇒ (1, 4, 4, 6) = 15 14
4d6 ⇒ (6, 1, 2, 1) = 10 9
4d6 ⇒ (4, 5, 4, 1) = 14 13
4d6 ⇒ (2, 1, 2, 2) = 7 6
4d6 ⇒ (3, 5, 6, 3) = 17 14
4d6 ⇒ (6, 2, 1, 6) = 15 14

Rerollin', Rerollin', Rerollin':

4d6 ⇒ (3, 1, 1, 1) = 6 5
4d6 ⇒ (3, 4, 2, 2) = 11 9
4d6 ⇒ (1, 4, 5, 5) = 15 14
4d6 ⇒ (3, 2, 3, 5) = 13 11
4d6 ⇒ (1, 4, 3, 2) = 10 9
4d6 ⇒ (5, 6, 4, 4) = 19 15

And an encore:

4d6 ⇒ (6, 1, 2, 3) = 12 11
4d6 ⇒ (6, 6, 2, 6) = 20 18
4d6 ⇒ (3, 2, 1, 1) = 7 6
4d6 ⇒ (4, 5, 4, 4) = 17 13
4d6 ⇒ (6, 6, 1, 4) = 17 16
4d6 ⇒ (4, 4, 1, 6) = 15 14


Rolling dice is Fun!

4d6 ⇒ (5, 6, 2, 5) = 18=16
4d6 ⇒ (1, 6, 6, 5) = 18=17
4d6 ⇒ (4, 5, 2, 3) = 14=12
4d6 ⇒ (5, 4, 1, 1) = 11=10
4d6 ⇒ (1, 4, 6, 2) = 13=12
4d6 ⇒ (4, 5, 5, 3) = 17=14

32 point buy? I can't complain one bit. I'll make something of it and get back to ya.


Submitting Paulus Westland, Cleric of Sarenrae. Let the Dawnflower keep you blessed!


@DM-Salsa:Understood, no problems on the drawback. I'll just roleplay that :P Posting from the phone again, will post re-rolls later.


well except for re doing the crunch with the rolled stats here is my submission.

I apologize for the story length, but this is an old 3.0 character I had at a table top game. I rolled on the GM's custom back story generator, then I took all the highlights of that to make a narrative.

I then took that and applied the necessary elements to blend in with this AP.

This character is the brother of a character that I played back in 1982 under AD&D rules


Leoros, Half-Elf Fighter for submission. I left some of his background hazy in case of synergy with other characters or NPCs. Let me know if you have any questions.


4d6 ⇒ (6, 3, 3, 2) = 14
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (1, 5, 6, 4) = 16
4d6 ⇒ (5, 4, 4, 5) = 18
4d6 ⇒ (5, 5, 6, 3) = 19
4d6 ⇒ (4, 1, 5, 6) = 16


12, 14, 15, 14, 16, 15

Wow, a 36 point build. I think I can do something with that.


I've been wanting to try playing a dwarf (probably a cleric, since I'm enjoying that class at the moment, very handy). Let's see what I conjure up.

4d6 ⇒ (6, 5, 6, 1) = 18
4d6 ⇒ (3, 6, 4, 6) = 19
4d6 ⇒ (3, 2, 2, 5) = 12
4d6 ⇒ (3, 5, 1, 5) = 14
4d6 ⇒ (2, 4, 4, 1) = 11
4d6 ⇒ (3, 2, 5, 5) = 15

So 17, 16, 10, 13, 10, 13
Oh wow, that is a pretty good set of rolls. A 29 point buy, if my math is correct!


4d6 ⇒ (3, 5, 6, 4) = 1815
4d6 ⇒ (6, 6, 3, 6) = 2118
4d6 ⇒ (1, 6, 3, 1) = 1110
4d6 ⇒ (6, 6, 1, 4) = 1716
4d6 ⇒ (5, 2, 4, 3) = 1412
4d6 ⇒ (1, 2, 5, 2) = 109
Jackpot! Crunch incoming.
By the way, DM-Salsa: for the Studied Strike class feature, should i use the one from the last playtest or the updated one from the Advanced Class Guide preview posted a week ago on the blog?


Tyenar "Whisper" Checkeredpage wrote:

4d615

4d618
4d610
4d616
4d612
4d69
Jackpot! Crunch incoming.
By the way, DM-Salsa: for the Studied Strike class feature, should i use the one from the last playtest or the updated one from the Advanced Class Guide preview posted a week ago on the blog?

Yes


"Na' look here, folks. I'm a hard fella' to rabble with, takes a lot to ruffle my whiskers. But this Lamm fella' has gone too far. I came to this city to help the poor and bring 'em some hope; long way for a fella' my size. But that Lamm's made every day a trial... literally, some cases. Lady o' Flames asks the likes of me to save as many as I can... and I don't think I can do that with Lamm here. I aim to bring him to justice; now who here's tough enough to help!?"

Taitor Salaad is complete, I think. His backstory and personality should be a fun combo.

History:
Taitor came from a dwarven monastery on the borders of Korosa, nestled deep in the mountains. Toiling away in their holy forges, Taitor would often hear stories about how downtrodden and hard life was for the poor citizens. His old heart moved, Taitor spoke up and told the others that they should do something to aid the weak and abused, but sadly, nobody agreed and believed they should remain safe in their temple.

Undeterred, Taitor gathered his materials and headed for Korvosa, joining a local church of Sarenrae to aid those in need. Over the weeks, the dwarf actually began to see a difference, and his hardy demeanor, while a bit gruff at times, was inspiring, and moved the masses. However, when he vowed to save the children kidnapped by Lamm, he garnered the wrong attention. Framed for a murder he didn't commit, Taitor was nearly sentenced to a cell, before the humble masses he'd aided came to repay his hard work. An overwhelming number of testimonies to the contrary came forward, and the fisherman who'd spoken against him eventually cracked, before being killed by a hired blade.

However, the damage was done, and the church of Sarenrae could no longer officially sanction or support him. Taitor also knew he couldn't go home to his monastery disgraced like he was. Pulling together his grit and determination, Taitor re-pledged himself to his original claim; save those children being mis-used by Lamm, and to end the suffering Lamm had caused. He may not be beyond salvation, but he cannot be allowed to continue his destructive ways.

Personality:
Taitor is generally gregarious and outgoing, always happy to lend a helping hand to any who cross his path. He is deeply concerned for the state of the city's poorer populations, and does all in his power to help them. He knows many have suffered at Lamm's criminal deeds, and the question of whether he can be saved or not no longer matters to the dwarf at this point; Lamm has damaged many lives and families, and must be stopped. Even if he must do it alone.
Taitor generally tries to avoid fighting, but in situations when it's clear violence is needed, he is more than ready to step up and dish out some hate. He endeavors to end fights quickly, avoiding the most harm possible, and a good solid blow to the head is usually enough to do the job.

Taitor's trial was about a month and a half before the start of the adventure, and he's been in direct opposition to every operation of Lamm's since then. Odds are, Taitor has been a thorn in his side since the trial.


Crunch:
Whisper
Male Sylph Investigator 1
N Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 9 (1d8+1)
Fort +1, Ref +7, Will +3
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Offense
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Speed 35 ft.
Melee rapier +5 (1d6+1/18-20)
Sylph Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—feather fall
Investigator Spells Prepared (CL 1st; concentration +5):
. . 1st—shield, urban grace
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Statistics
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Str 12, Dex 20, Con 13, Int 18, Wis 10, Cha 9
Base Atk +0; CMB +1; CMD 16
Feats Weapon Finesse
Traits alchemical adept
Skills Acrobatics +8, Climb +4, Craft (alchemy) +8 (+9 to create alchemical items, +10 to craft alchemical items), Diplomacy +7, Disable Device +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8; Racial Modifiers alchemy
Languages Auran, Common, Dwarven, Elven, Halfling, Other Language (Lip Reading)
SQ breeze-kissed, inspiration, trapfinding +1
Other Gear studded leather, rapier, alchemy crafting kit, formula book, inkpen, journal, 9 gp, 9 sp
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Special Abilities
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Alchemical Adept Raw materials are not consumed on failed craft checks for alchemical items.
Clever Wordplay(Diplomacy)Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
Missing son or daughter(Campaign)+1 to Will saves
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Done! ^.^


I am returned with the crunch of my investigator done. I am currently working on the fluff, but first I need to brush up on my knowledge Of Cheliax. Right now the idea is that he was born in Egorian. He refused to pay homage to any of the infernal deities, disagreed with local customs, and investigated into matters better left untouched. He began getting death threats (some of which were acted upon), and finally decided that the city was no longer the best place in the world for him. So he fled to a place that has thrown off the shackles of Chelish control; Varisia.

I'll get some reading done then begin on detailing out the fluff. Always love feedback, from anybody!

Sauriv


CampinCarl9127 wrote:

I am returned with the crunch of my investigator done. I am currently working on the fluff, but first I need to brush up on my knowledge Of Cheliax. Right now the idea is that he was born in Egorian. He refused to pay homage to any of the infernal deities, disagreed with local customs, and investigated into matters better left untouched. He began getting death threats (some of which were acted upon), and finally decided that the city was no longer the best place in the world for him. So he fled to a place that has thrown off the shackles of Chelish control; Varisia.

I'll get some reading done then begin on detailing out the fluff. Always love feedback, from anybody!

Sauriv

Other than Magnimar would have been a better place than Korvosa to escape Chelish influence, I like the premise.

Grand Lodge

Here is Nathaniel Hawkshaw, recently disgraced guard to a diplomatic mission from Molthune. Thanks to the ministrations of one Gaedren Lamm, he has been left shamed and destitute of a future. His family in Molthune will suffer for his failure unless he can find proof that he was the victim of Lamm's treachery.

The crunch is mostly done, I just need to pick traits and feats. Is it all right to alter the flavor of the traits as long as we keep the mechanical effects the same?

Nathaniel is a slayer. I will keep up with any changes to the class that are made when the ACG is finalized.


@DM-Salsa: I poked around and found an official(ish) ruling on the lip reading thing. From here. I was sure I read that somewhere!

Lip Reading:
Any PC may learn to read lips with a rank in Linguistics as if they had learned a new language. When reading the lips of a speaking creature within 10 feet in normal lighting conditions, the reader need not make any skill checks. In situations of dim lighting, extreme distances, or to read the lips of someone trying to hide their words from the reader, the reader must make Perception checks (DC determined by the GM based on the situation). A lip reader may only understand spoken words in a language it knows.

Is this okay? Sorry if I'm annoying. D:

Grand Lodge

I didn't know about that lip reading thing... that's good to know for a few of my other characters, thanks!

Anyway, I think I'd like to apply to this game, but maybe I'll wait for the list to go up to see what has been made already.

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