DM Ranginui runs The Fellnight Queen (Inactive)

Game Master Tangaroa

Fellnight Combat Map
Fellnight Realm
Rhoswen's palace


51 to 100 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Perception: 1d20 - 1 ⇒ (17) - 1 = 16

"I do not like the look of this.", Mathias donning his Signifier mask in case his gut feeling is correct.


RoW Combat map

There is a shush from one of the wedding crowd as the pathfinders discuss the sound, but none of the other wedding goers seem to have noticed the buzz - either due to inebriation or a focus on the wedding ceremonies.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

After she has spend some time with Arrano, Eolowyn slides into the benches besides the others.

Perception take 10: 10 + 13 = 23

As she also hears the noise she slides back out of the benches and approaches the foresters

"Do you hear that? Sounds like angry bees"


RoW Combat map

The foresters look about at Eolowyns prompting and finally come to recognize the growing din. The begin to shout. "Viviana - halt the ceremonies! Everybody to shelter!" The warning is a tad too late the priestess suddenly stops in mid-song and gasps in pain, swatting a bee on her forearm. A low, booming buzz then erupts from the treeline behind her as thousands more bees rise into the air. The roiling mass of insects heads straight into the gathered crowd, eliciting screams of terror.


Party up! Map updated shortly
Mathias
Varian
Eolowyn
Kylar
Crowd
Swarm

dm screen:

Init
Kylar: 1d20 + 10 ⇒ (5) + 10 = 15
Eolowyn: 1d20 + 9 ⇒ (6) + 9 = 15
Varian: 1d20 + 3 ⇒ (13) + 3 = 16
Mathias: 1d20 + 3 ⇒ (19) + 3 = 22
Swarm: 1d20 + 1 ⇒ (13) + 1 = 14

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Great, how did I survive to lvl 7 with only 2 alchemist's flasks to battle swarms?

Eolowyn grabs one of her alchemist's flasks, steps to the side and lobs it at the nearest swarm.

Point blank throw: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian does the same...

ranged touch: 1d20 + 7 ⇒ (15) + 7 = 22
dmg if hits: 1d6 ⇒ 6 +50% vs swarm, so 9 dmg

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Mathias moves up, analyzing the situation. He quickly holds back on the overwhelming force of a fireball as that would be too much collateral damage and instead moves in to use a simpler, more directable spell.

Move action to get into position, standard to cast burning hands as noted on the map.

Burning Hands damage: 5d4 ⇒ (4, 4, 2, 1, 1) = 12 [ooc]+50%

DC 17 Reflex save for 1/2 damage

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Kylar quickly vanishes from sight, knocking his chair over as he draws a flask of alchemist's fire from his belt.

He hurls it the distance at the left swarm of bees.

Alchemist's fire - distance: 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Sneak Attack damage: 2d6 ⇒ (4, 5) = 9

Point Blank Shot

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

I was about to comment on sneak attacking swarms... but apparently you can if they are flat footed. Rocking.


RoW Combat map

Sneak attacking swarms is just... weird. Whatever.

Pathfinders are renown far and wide for their adaptability, their readiness to face any situation no matter how improbable. A vicious swarm of bees proves no different! Who brings explosive chemicals to a wedding... why Pathfinders, of course. Fully half the bees are dispersed before Viviana can finish her scream, their wings making sounds like a pinecones popping in a fire.

People leap up from the pews and flee as fasts as they can, all decency forgotten as they trample one another. Some dive into tents, others jump into the nearby creek and submerge themselves to protect their skin against the painful stings. The swarm moves... purposely, almost, whirling about tightly and rolling over Mathias.

Mathias, at the start of your turn take 2d6 ⇒ (6, 1) = 7 damage plus DC 13 fortitude or be poisoned; also DC 13 fortitude against nausea

poison:
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

Varian and Kylar are swamped by fleeing people, and are in difficult terrain (which also grants cover)


Party up!
Mathias 7 dmg. plus poison?
Varian
Eolowyn
Kylar
Crowd
Swarm

1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Did Eolowyn flee with the villagers? I can't see her on the map.

Eolowyn waits until deciding whether she needs her second flask of alchemist fire.

delaying until the others have acted, if the swarm is still alive after they have acted she will lob second flask, assuming Mathias has left the swarm

Ranged touch: 1d20 + 13 ⇒ (8) + 13 = 21 Please add point blank shot and/or distance modifiers
Damage: 1d6 ⇒ 3

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Previous Alchemist's Fire Damage: 1d6 ⇒ 2 +50%

The Nagaji hurls a vial of acid at the swarm of bees this time.

Where did he gather so many from?!

Acid Flask- distance: 1d20 + 7 + 1 - 2 ⇒ (1) + 7 + 1 - 2 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Miss Direction: 1d8 ⇒ 6

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian steps forward 10' move for rough terrain and throws another alch. fire at the corner of the swarm away from Mathias.

to hit, ranged touch: 1d20 + 7 ⇒ (14) + 7 = 21
dmg if hits: 1d6 ⇒ 4 +50% if hits

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Fort vs Poison: 1d20 + 4 ⇒ (11) + 4 = 15
Fort vs Nausua: 1d20 + 4 ⇒ (4) + 4 = 8

Mathias resists the deadly effect of the stings, but spends much of his time trying to swat away the bees to function effectively. He smartly gets out of the swarm, hoping to at least drive the remaining insects into a prime targeting location.


RoW Combat map

I possibly moved Eolowyn by mistake. She is to the right of the benches right now.

Little bottles of liquid death twirl through the air as adrenaline rushes through the veins and time slows down. Alchemist fire crashes into the bees; something strange happens then. The bees pause for a second; their buzzing synchronizes, and then it suddenly sounds as though, despite all probability, the bees are speaking.

Sylvan:
We must not fail father! Kill the hurtful onezzzz! Kill the onezzz that hate father!

This time the bees swarm Varian, their thousands of stingers doing their best to impale him.

Varian, at the start of your turn take 2d6 ⇒ (1, 2) = 3 damage plus DC 13 fortitude or be poisoned; also DC 13 fortitude against nausea


Party up!
Mathias 7 dmg.
Varian 3 dmg.
Eolowyn
Kylar
Crowd
Swarm 11 dmg.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

fort vs poison dc 13: 1d20 + 6 ⇒ (18) + 6 = 24
fort vs nausea dc 13: 1d20 + 6 ⇒ (15) + 6 = 21

a little confused by the map as varian is REALLY far from the bees, or did you just move his figure away to put the bees over where he was? anyway - regardless,

Varian steps out of the area with the bees pulling out an alchemist fire as he moves and addresses the bees in Sylvan. "No one wants to hurt your 'father', but if you don't stop swarming, we will have no choice but to destroy you, which would be a shame... back off please... don't force our hand."

diplomacy: 1d20 + 14 ⇒ (9) + 14 = 23

He stands ready... if the bees move for him again, he will throw the alchemist fire.

range touch to hit: 1d20 + 7 ⇒ (11) + 7 = 18
dmg if hits: 1d6 ⇒ 3 +50%

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Are these bees tiny? Or smaller

"Varian, can you communicate with them? Do you want me to start shooting them?"

Eolowyn's hand flies to her quiver and she removes a greenish longbow from it. Amazingly enough some leaves seem to grow out of the bow!

Ready if they are tiny to shoot on an affirmative answer from Varian

Precise Point Blank Deadly Aimed Shot: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23
Damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14 =7 damage


RoW Combat map

I blame gremlins for everyone's tokens being moved around. Yep, totally gremlins. Halloween and all

The bees continue to swarm around the aasimar - the din of combat overpowering any hope for diplomacy, if these creatures know the meaning of diplomacy.

The creatures are diminutive and immune to weapon damage. However, being bees they are vulnerable to everything bees might be vulnerable to.

Sylven:
"No! Father and the Queen have been hurt! The swarm will protect"

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Then ignore my previous post

"Varian, can you communicate with them? Tell them we do not mean them harm, but we won't allow them to hurt people"

Eolowyn starts helping people to move out of the area
"Good people, go home and shut your doors and windows!"

nothing I can do at this moment

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Mathias pulls out an alchemist's fire and lobs it into the crowd of bees as well.

Alchemist Fire @ Bees?: 1d20 + 4 ⇒ (18) + 4 = 22
Damage on hit: 1d6 ⇒ 4 +50%

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Kylar hurls his last Alchemist's Fire at the swarm of bees.

I should have brought more... He thinks as a worried look emerges on his face.

Alchemist's Fire: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Miss Direction: 1d8 ⇒ 1


RoW Combat map

Kylar's glass bottle bounces gaily over the ground, small tinkling noises as it bounces against rocks until it finally burst and explodes.
Mathias' and Vairan's volatile concoctions, however, are quite accurate and the air is filled with small popping noises.

Eolowyn's exhortations are almost unnecessary - the crowd already seems to be fleeing to whatever cover they might find. Some are diving into water and holding their breath, while the priestess Viviana has already locked herself and a few luck parishioners in the nearby chapel of Shelyn.

Nearby, Elyin seems to have stopped his flight and is seen hunched over something. It quickly becomes apparent that he is lighting some of the wedding torches! Lit torches in hand, he bravely makes his way back towards the Pathfinders.

He's the figure closest to Eolowyn and Varian, if anyone wishes to grab a torch. I'll call these particular torches simple weapons doing a 1d4 fire.

The swarm, meanwhile, continues to hound Varian, crawling over his body and stinging everywhere.2d6 ⇒ (2, 5) = 7 plus DC 13 vs. poison plus DC 13 vs. nausea


Party up!
Mathias 7 dmg.
Varian 10 dmg.
Eolowyn
Kylar
Crowd
Swarm 22 dmg.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Good thinking Elyin! Let me have one of those!" Eolowyn moves over to Elyin and grabs a torch. She is ready for attacking the swarm if it closes in on her.

Readied Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

I assume grabbing a torch is also a move action

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

fort save vs poison dc 13: 1d20 + 6 ⇒ (19) + 6 = 25

fort save vs nausea dc 13: 1d20 + 6 ⇒ (18) + 6 = 24

why can't i roll like that to hit?

Varian steps out of the bee swarm again and throws another alchemist fire at it.

to hit ranged touch: 1d20 + 7 ⇒ (20) + 7 = 27
dmg if hits: 1d6 ⇒ 5 +50%

to confirm, if you can crit with alch fire: 1d20 + 7 ⇒ (17) + 7 = 24
dmg if addl dmg if crits: 1d6 ⇒ 1 +50%

ok, nvm, I guess I CAN roll like that to hit now and again

alch fire is supposed to do dmg for 2 rounds right? so here is another roll for the one that hit last round, lingering dmg, lol

alch fire round 2 from last round: 1d6 ⇒ 3 +50%

damn, down to only 1 alch fire...

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

I am out of options unfortunately. :(

Kylar attempts to draw the bees away from everyone to himself as he waves his arms about wildly. He rushes to the edge of the mass and starts swatting to try and aggravate the swarm.


RoW Combat map

Bees swarm around the torch, largely ignoring Eolowyn's efforts - but the combined distraction from her and Kylar means that Varian is easily able to land his container of fire squarely in the the center of the swarm. A buzz-scream issues from the hive mind.

mathias' ongoing fire damage: 1d6 ⇒ 1 plus 50 percent


Mathia up!
Mathias 7 dmg.
Varian 10 dmg.
Eolowyn
Kylar
Crowd
Swarm 36 dmg.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Mathias lobs a vial of acid this time, hoping to finally wear down the swarm.

Acid vial @ swarm: 1d20 + 4 ⇒ (20) + 4 = 24
Damage on hit: 1d6 ⇒ 1 +50%

Nerds, waste of a 20 and minimal damage :(


RoW Combat map

You crit with splash weapons (only the first dice for bombs)

confirm: 1d20 + 4 ⇒ (12) + 4 = 16
more acid: 1d6 ⇒ 4

With keen eye and steady hand, Mathias lands a flask of acid into the heart of the remaining swarm. Although the noxious chemical does not obliterate the mass of bees completely, a distinct change comes over the roiling mass. The movements of the insects lose the unnatural purpose and strange unity they possessed before, and instead begin to move haphazardly, many flying off into the sun or landing on nearby flowers.

A few seconds of muted buzzing past before a shriek goes up, followed by a booming voice.

“Fools! You shall rue the day you shunned my pallid condition and laughed at my losses! Know your doom has come! When Queen Rhoswen arrives, all will perish—you will choke upon her mist, die by her thorns, and fall before her armies! May you forever suffer the curses of the Fellnight fey! Tenzekil shall have his revenge on you all!”

DC 10 will:
You are most certain that was some sort of glamer, probably something like a ghost sound

Half a second after the proclamation finishes echoing through the air, a wall made of thick thorns springs up around the Pathfinders and Elyin, cutting off escape or aid!

spellcraft 20:
Shockingly, that was a wall of thorns

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Will save: 1d20 + 4 ⇒ (18) + 4 = 22
Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10

Insssstead of ussssing glamor ssspellsss. Ssshow yourssself gnome.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Will: 1d20 + 4 ⇒ (2) + 4 = 6
Spellcraft: 1d20 + 14 ⇒ (3) + 14 = 17

"What simple magic.", the Hellknight nonplussed.

Unless anyone else has a better idea, I can try to dispel it with a scroll


RoW Combat map

Despite their entrapment, there seems to be a passing moment of calm in the storm of battle for the Pathfinders - nothing seems to be harassing them yet...

You seem to have a few rounds (say 3) to catch your breathe.

Also, it was pointed out to me that swarms are immune to crits, lacking kidneys (well, that and the swarm subtype). Oops. Anyways, moving on.

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

immune to crits except during the surprise round

Can sssomeone cut ussss a way out?

Kylar arches his hands back, similar to a spider-like vigilante in Absalom, causing two wands to spring forth to his hands as he places protective magic upon himself.

Placing the wand of Mage armor away he hears it click back into the sheath. Kylar quickly draws forth a potion from his pouch and waits to drink it until he sees if something else is approaching.

Round 1- Use Wand of Mage Armor- bringing AC to 19
Round 2- Use wand of Shield- Bringing AC to 23
Round 3- Draw Potion of Gaseous Form and delay drinking it


RoW Combat map

The ringing of blood in the ears from the combat is just beginning to fade away when three shapes melt out of the brambles - the creatures look like white haired, grey skinned gnomes, but their bodies are shot through with thorny vines. Two are enormous, towering above the heroes, while the third barely reaches Kylar's knee.

local 13:
They look like spriggans, twisted lost gnomes able to change their size from small to large and summon magic to frighten the weak minded. However, the vines through their bodies are like nothing you've ever seen - these spriggans have been further twisted.

nature 14:
These creatures, whatever they were originally, have been twisted into plant creatures.


RoW Combat map

Sorry, half a post yesterday. Had to run off in the middle of typing it to help a friend.


Heroes are up!
Eolowyn
Kylar
Varian
Mathias
S1 (enlarged)
S2 (embiggened)
S3 (teensy)

Spoiler:

Kylar: 1d20 + 10 ⇒ (13) + 10 = 23
Eolowyn: 1d20 + 9 ⇒ (19) + 9 = 28
Varian: 1d20 + 3 ⇒ (6) + 3 = 9
Mathias: 1d20 + 3 ⇒ (4) + 3 = 7
S1: 1d20 + 3 ⇒ (1) + 3 = 4
S2: 1d20 + 3 ⇒ (16) + 3 = 19
S3: 1d20 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Knowledge Local: 1d20 + 4 ⇒ (1) + 4 = 5
Knowledge Nature: 1d20 + 1 ⇒ (6) + 1 = 7

Kylar fires a stream of acid from his open mouth at one of the large plant-like abominations. Small drips fall onto the wedding grounds with a sizzle.

What the hellssss is thisss gnome doing?

Acidic Ray: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 2d6 ⇒ (6, 4) = 10

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian creates a Lucerne hammer and casts lead blades on the weapon.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian creates a Lucerne hammer and casts lead blades on the weapon.

Might move too... have to see map when I get home.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Kn: Local: 1d20 + 9 ⇒ (15) + 9 = 24
Kn: Nature: 1d20 + 10 ⇒ (16) + 10 = 26

Any other details I can get from those rolls GM for monster weakness/abilities, etc. ?

"Such strange spriggans. You will make an admirable foe for my arcane might. But first, to behoove my less magically-apt allies.", the Hellknight casting a spell that quickens the party's speed.

Haste on the entire party. +1 to hit, AC, CMD, and Reflex saves. +30 ft to base movement speed and of course, the extra attack when full attacking. 6 rounds

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

included in last action (couldn't see map til now): 5' step and cast defensively: 1d20 + 4 ⇒ (17) + 4 = 21


RoW Combat map

Varian adroitly casts while Mathias grants his fellow Pathfinders speed and grace, as well as insight.

Mathias Kelythis wrote:
Any other details I can get from those rolls GM for monster weakness/abilities, etc.

Mathias surmises that fire is anathema to these strange spriggans; like most plant creatures, they are immune to many things that affect mammals (poison, mind magic, etc.); they seem to be able to manipulate the thorns piercing their bodies, as either whips or darts, although they seem quite able to simply use their fists and bodies as weapons too. The thorns look like they could catch you and help the spriggans grab onto you.


Eolowyn is up! (I know you're still recovering from vacation; I'm patient :) Post when you can
Eolowyn
Kylar
Varian
Mathias
S1 (enlarged)
S2 (embiggened)
S3 (teensy)

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn steps back and rapidly fires three shots at the nearest giant

Point blank shot, Precise Shot, Deadly Aim, Rapid Shot

Attack: 1d20 + 14 + 1 - 2 - 2 ⇒ (11) + 14 + 1 - 2 - 2 = 22
Damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

Attack: 1d20 + 14 + 1 - 2 - 2 ⇒ (4) + 14 + 1 - 2 - 2 = 15
Damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14

Attack: 1d20 + 9 + 1 - 2 - 2 ⇒ (13) + 9 + 1 - 2 - 2 = 19
Damage: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13


RoW Combat map

Sorry, busy week.

Elves are known for their great skill with the bow - and Eolowyn only does her race proud; a flight of arrows peppers a spriggan before it can move.

The larger of the remaining twisted fey-cum-plants move to strike with its thorny body, flailing thorns at Varian. Although it only lands a single blow, the creature snatches the warrior off his feet and ensnares him in a thorny hold. Varian 6 dmg, grappled

The smaller laughs evilly as it works dark magic, focusing a spell on Kylar and Mathias. DC 12 will or suffer the effects of the scare for 4 rounds. Mind effecting fear effect


Party up!
Spell effects: haste
Eolowyn
Kylar
Varian
Mathias
S1 (enlarged)
S2 (embiggened)
S3 (teensy)

On varian
slam: 1d20 + 4 ⇒ (13) + 4 = 17
1d6 + 1 ⇒ (5) + 1 = 6
slam: 1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 1 ⇒ (5) + 1 = 6
gore: 1d20 + 3 ⇒ (11) + 3 = 14
1d8 + 1 ⇒ (2) + 1 = 3
grab: 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn adjusts her aim and shoots several arrows in rapid succession at the spellcaster.

Point blank shot, Precise Shot, Deadly Aim, Haste, Rapid Shot, Cold Iron arrows, Spellcaster has +4 cover bonus to AC

Attack: 1d20 + 14 + 1 - 2 - 2 + 1 ⇒ (18) + 14 + 1 - 2 - 2 + 1 = 30
Damage: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9

Attack: 1d20 + 14 + 1 - 2 - 2 + 1 ⇒ (10) + 14 + 1 - 2 - 2 + 1 = 22
Damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14

Attack: 1d20 + 14 + 1 - 2 - 2 + 1 ⇒ (12) + 14 + 1 - 2 - 2 + 1 = 24
Damage: 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12

Attack: 1d20 + 9 + 1 - 2 - 2 + 1 ⇒ (2) + 9 + 1 - 2 - 2 + 1 = 9
Damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Will: 1d20 + 5 ⇒ (9) + 5 = 14

Before I do it: Varian, are you ok with getting in Fireball radius? Pretty sure I can cripple, if not slay outright both of these plant based critters with an empowered Fireball (6d6 + 50%); it shouldn't kill you and I can heal your wounds for you, but don't want to do it if you'd rather not risk it.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Go for it

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Mathias calculates the odds and figures that Varian should be able to handle his arcane destruction. His Hellknight mask, infused with magics from ancient Thassilon, glows red as Mathias casts a spell. "A fire enhanced by a monstrous civilization to defeat enhanced monsters... how appropriate!", a red bead shooting out to the thorn wall, exploding in a searing heat that envelops both of the spriggans as well as Varian.

Using my acrimony veil/Hellknight mask to empower the Fireball. Can do that twice more per day

Empowered Fireball (DC 19 Reflex for half): 6d6 ⇒ (2, 4, 5, 2, 4, 1) = 18 +50% from Empower

Pfft, I guess that's close to average... but meh.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

reflex save: 1d20 + 7 ⇒ (15) + 7 = 22

Varian take 27/2=13-5=8 dmg

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Stepping back into the pew Kylar balls his clawed hand into a tight fist as he pours concentrated magic into it. Holding his hand palm out towards the tiny stack of brambles Kylar releases the small balls of concentrated arcane energies that fly across the open field, dodging around each chair to slam into the creature.

Magic Missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6


RoW Combat map

The smaller of the plant-spriggan falls from the hail of arrows even before the fireball consumes it's spongy form. The other is quickly cut down by a combination of magical fire and force - an obvious testament to the might of Pathfinder agent provoked.

The people emerge from their hiding spots, fetching axes and scythes to help cut their rescuers out of the enveloping wall of thorns. However, in the midst of this arduous activity something strange occurs.

“Look!” a wedding guest exclaims, pointing toward town. From the forest an unnatural mist seeps forth, slowly enveloping Bellis and the grove within an eerie, silent wall, cloaking the stunned crowd and obscuring everything beyond twenty feet.

As Elyin and the heroes work to free themselves, the half elf talks, the sound swallowed quickly by the enveloping mist.

“Thank the gods you were here to help us. Tenzekil Braybittle has always had an unpredictable nature about him, but none of us saw this coming. The council has asked for your help investigating this mist and the threats he made. The people are frightened, and I fear for their safety. Will you help us stop whatever he’s planned?”

He continues. “There is a druid named Devarre who might know something about whats going on. He lives somewhere west of town—he makes his home in the woods, but no one knows exactly where. He usually finds travelers before they find him. The fey of the forest - there are quite a lot of them - might know something too, or at least tell you how to find Devarre. If you find Devarre, I can focus on mounting a defense with the Foresthaws - the rangers - in case a more substantial force of these plant-people shows up.”

1d20 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"I don't like that mist." Eolowyn comments before she starts helping Elyin in removing the thorns.

"We will enter the forest and find this Devarre. This is no way to have a wedding. I hope we can have a proper party once we have dealt with Tenzekil"

Once they are out of the thorns Eolowyn finds Arrano and asks him to fly up. She concentrates and looks through the roc's eyes, wanting to find out how far the mist spread and if it goes up as well.

51 to 100 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Ranginui runs The Fellnight Queen All Messageboards

Want to post a reply? Sign in.