Erdija

Mara.'s page

11 posts. Alias of Nicos.


Race

Human

Classes/Levels

Oracle 1

Gender

Female

Size

5,6 (medium)

Age

21

Alignment

Neutral

Location

Common, Orc.

Strength 16
Dexterity 8
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Mara.

Human
Oracle 1
Female
Neutral

Senses: Perception +4
=== Stats ===
Str 16,Dex 8,con 14,Int 12,Wis 10, Cha 16
=== Defense ===
AC: 18 (10 + 5 (armor) + 3 cha)
Hp: 14 (1d8+6)
CMD: 12
Concentration: +16
=== Saves ===
Fort: +2
Ref : +3
Will: +2
=== Attacks ===
Speed: 30 ft

Longspear: +3 (1d8+3 20/x3)

BAB: +1
=== Traits===
Trunau Native, Focused mind.
=== Feats===
1. Toughness, Extra revelation

=== Skills ===
Diplomacy (1): +7
Bluff(1):+7
Sense motive (1): +4
Perception (1): +4
Kn nature (1):+5
Survival (1):+4

Amor check penalty: -4

Langauages: Sylvan.
=== Special ===
Curse: Legalistic
Mistery: (Prophetic Armor, Primal Companion)

Favored calss bonus
1. Hp.

=== Gear ===
Scale mail (50 gp)
Longspear (5gp)
MW dagger (free)
Morningstart (8gp)
Sling
Bear traps x5 (10 gp)
Adventuring gear: backpack, bedroll, flint and steel, small steel mirror, waterskin, whetstone, 2 sunrods, wooden holy symbol, explorer's outfit.
Whistle
===Spells ===
Orisons
Detect magic
create waters
Light
Mending

1th level (4/day)
Cure light wounds
Bless
Obscuring mist

Description
Mara is an atletchic but somewhat clumsy young woman. She lives a rustic and simple life, she does not care much about money or luxuries, only about fulfillin her duties as a protector of Trunau.

Mara is highly proud of Truna resilence in such a dangerous corner of the world. She respect anyone that works and bleed to protect the town, but foreigns are initially treated with distrut.

Background: Mara never knew her father, he died in an Orc raid before she was born. Her mother died 7 years later in another raid. While she was rised with the pain of beng an orphan she have always been proud of the way both her partens died, defending trunau.
Since always her only desire and ambition in life is to defend her beloved town.
Captain Kurst saw in her some magic potential, and insisted she focused in developing her magic powers, but Mara stubbornly always refused, she prefers the way of arms.
After she recived her hopeknife she didn't wasted time to join the militia, but (un)fortunately for her she have only been in some minor skirmishes without really having the chance to prove her skills.

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Animal companion (Bodyguard):

Boar
Small animal
speed: 40 ft

Ability Scores Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4
AC: 18 (10 +6 (Nat), +1 (dex)+1 size)
Hp: 19 (2d8+4)

Saves
Fort: +5
Ref: +4
Will: +1

Attacks:
Gore: +2 (1d6+2 20/x2)

SQ
Shared vigilance
low-light vision
scent.

Skills
Perception (1):+5
Survival (1): +5

Feats:
Toughness

Tricks
Defend

Gear