DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Will: 1d20 + 11 ⇒ (17) + 11 = 28

Fighting off the confuzzlement, Antal grows quiet, his entire body wreathed, momentarily in the chill of the darkness between the planes. With great swiftness, the cold shroud appears on the strange creature, surrounding it and freezing all it touches. Dc 19 Fort save for half damage.

Cold Damage: 7d6 ⇒ (6, 6, 5, 5, 4, 2, 4) = 32


Moar Mappity

The creature shrieks as Jametor's ray slams into it, knocking out a handful of teeth from more than one mouth.

Combat over.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

/flex

"Hey Firiel, did you notice anything of value on those monsters when you were hugging it...or was it hugging you. You know, right before it ate you."

Jametor laughs.

"Too soon?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

After his vision clears and his confusion fades, Njord rubs his eyes and looks at the sword in his hand and the defensively poised ifrit. ”Sorry ‘bout that Asht. I didn’t hurt ya did I?”


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Will: 1d20 + 5 ⇒ (16) + 5 = 21

Shudder. "Yes, if we had fled, those things would have been at our backs, but I think we could have stayed far enough away to avoid their - magic or whatever - and maybe lead them to be a nasty surprise for someone else." Shudders again.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Asht'el eyes Njord suspiciously, a new experience for him, his hands raised and fingers tensed as if to unleash a barrage of magical power at the man-bear. He gradually calms, running a hand through his hair, chasing sparks through it with his fingers as he collects himself. "No, you didn't hurt me. But I'm glad you couldn't see, or that could have gone very differently, eh?"


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor looks around.

"Who needs some healing? Let's get healed up and continue. Was there anything of value on whatever these are?"


Moar Mappity

Nope, they weren't carrying anything.

Fíriel is at 10/45 hp with 3 Con damage... I think Njord was the only other one to take damage, and he probably fixed it with his magical anti-bear abilities already.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord wraps a brawny arm around Asht’s shoulders and gives him a squeeze. ”Har! You could say that again!”

Let’s get Firiel wanded up as much as we can and move on!


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

CLW: 7d8 + 7 ⇒ (1, 7, 7, 2, 2, 3, 7) + 7 = 36 (7 charges used)
HP now 45/45, and 3 con damage.


Moar Mappity

Fíriel still feels a bit weak, but says she can push on, so the group sets off once more. After about ten more minutes of hiking, Asht'el notices an elven scout in the distance, running toward the group from the direction of the camp. Panting, he finally reaches the party and holds out a sealed scroll as he tries to get his breath.

Note wrote:

Friends—

A group of our scouts, led by Kaerishiel, is in serious need of your aid. He and his men have taken refuge in a ruined tower, but are now surrounded and unable to retreat. The drow are preparing to destroy the tower; please make haste there and defeat the drow before they succeed in their plan!

The handwriting is hurried, but recognizable as Eviana's. The spot indicated is a few minutes from the group's current location.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor looks at his friends.

"Well, which way do we go?"


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Quizzically, "You mean to reach the tower?"

Turning to the scout, "What can you tell us about this tower? And are you able to aid us?"

Just checking out our resources. Does he have a bow, by chance?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Fine with me, yes, any information would be a great help."


Moar Mappity

The messenger shakes his head. "Sorry... I have to get back. I don't know anything about the tower... I heard Eviana say that as far as she knows there's nothing there, it just happened to be a place they thought they could hole up and wait for reinforcements. I guess they didn't realize the drow might try to destroy it..."

He frowns. "Look... Kaerishiel saved my life once, many years ago. If you can get him out of this..." he trails off and shakes his head again, his voice regaining its measured "messenger" tone. "I need to get back."

Giving the party one last look, he turns and trots back the way he came.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Well I suggest we head over to this tower and before we get too close, perhaps we make Randall and Firiel invisible and then let them scout out the surroundings, what do you think? I only have greater invisibility prepared."


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

CLW: 10d8 + 10 ⇒ (4, 6, 3, 3, 6, 4, 4, 7, 2, 3) + 10 = 52

10 charges down.

"Har! Sounds like a good plan", Njord offers. "Randall, Firiel, you two up for it? It'll be dangerous."


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall gives the girl a concerned look, but nods. "I'm up for it, but if they find me, I plan to bring them back to you. Hate to have the fun without my friends."


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor looks at Randall and grins, "Just remember when you see fire. Stop, Drop and roll. My kinda fun can burn."


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Err. Make that 2 charges for Njord to heal up.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

"Great, now we get to save the only elf none of us like or trust. At least someone seems to respect him, if he really saved the messenger's life," Asht'el grumbles. "But your plan sounds like a decent one, Jametor. Maybe you can tap me with the levitation wand just before we head into the fight, so I can get off the ground in a hurry if I need to and not waste a spell?"

Or one charge of infernal healing, Njordisimo.


Moar Mappity

Init:
6d20 ⇒ (16, 15, 9, 9, 19, 15) = 83
Antal: 1d20 + 2 ⇒ (5) + 2 = 7
Asht'el: 1d20 + 9 ⇒ (17) + 9 = 26
BT: 1d20 + 7 ⇒ (11) + 7 = 18
??: 1d20 ⇒ 2
Fíriel: 1d20 + 5 ⇒ (20) + 5 = 25
Jametor: 1d20 + 4 ⇒ (9) + 4 = 13
Njord: 1d20 ⇒ 17
Randall: 1d20 + 7 ⇒ (18) + 7 = 25

As the group approaches the tower, it becomes clear that the situation is even more dire than Eviana's note proclaimed. A second tower stands not thirty feet from the crumbling ruins which must be the refuge of Kaerishiel and his troop. Atop the second tower, two or more drow can be seen moving about behind the high wall.

The tip of a ballista bolt barely protrudes from the wall on the top story, pointing roughly in the direction of the ruins. The drow atop the walls seem to be working to reposition the ballista so that it points directly at the already-crumbling tower!

A sudden yell makes the group aware that they've been spotted!

We're working with a 3d map here; the group is on ground level ("Ground Level"), while the Rooftop tab contains the drow. Each "story" of the tower (in-between-tabs) is 10' high.

Normal round. Asht'el, Fíriel and Randall are up.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Asht'el doesn't like that they've been spotted, and aims to do something about it. He raises his left hand and pinches the tips of his fingers together, rubbing them back and forth and producing a sprinkle of glowing golden dust. He catches a small pile of the dust in his other hand, then hurls it at the top of the tower.

Cast glitterdust, centered between the two drow on the roof to get them both. DC 19 Will save or blinded, SR doesn't apply.


Moar Mappity

DM Only:
3d20 ⇒ (15, 8, 3) = 26

Two shouts of anger are heard from atop the tower as Asht'el's spell takes effect, but the drow nearest the group fights off the magic and points his finger accusingly at the attacker.

Fíriel and Randall are up.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I thought they were hanging back and we were sneaking up. I blame Jametor and his new neon hair-do.

"Jametor, invisible would be good."

Delaying, hopefully out of obvious line of sight from the drow, until Jametor can make me invisible (don't waste your greater invisibility if you have both), which I will use to hustle to the tower and begin climbing via my slippers. If that's not an option, or Jametor wants to hold off on the spell, I will hustle over and around to the backside of the tower anyway, looking for a place to hide at the base if possible.

Perception for other threats: 1d20 + 18 ⇒ (10) + 18 = 28


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fíriel follows Randall toward the tower, drawing her dagger as she goes.


Moar Mappity

DM Only:
Str: 2d20 ⇒ (11, 19) = 30
Will: 2d20 ⇒ (9, 8) = 17

The drow atop the walls continue to yell loudly, with two voices being heard cursing spellcasters and at least one other voice calling for 'the Brute' to be released. The drow who fought off Asht'el's magic hisses arcane words and continues to point, and suddenly a large mace appears and swings at the fiery-haired fellow. The swing goes wide, but just then a crossbow bolt arcs out from the top of the tower and slams into Jametor's shoulder.

vs Asht'el: 1d20 + 8 ⇒ (2) + 8 = 10

vs Jametor: 1d20 + 7 - 6 ⇒ (19) + 7 - 6 = 20
Confirm: 1d20 + 7 - 6 ⇒ (15) + 7 - 6 = 16
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Jametor needs a Fortitude save as well.

Begin round 2.

The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15

Jametor winces at the bolt protruding from his shoulder, letting out a curse.

Turning his eyes to the top of the tower he raises a hand and through gritted teeth says a command phrase and a tiny bead of fire streaks from his finger. As it tops the tower and the high wall, Jametor says, "Boom" and the bead explodes in a loud whoompf.

Fireball DC20: 9d6 + 3 ⇒ (4, 1, 5, 6, 5, 1, 6, 6, 4) + 3 = 41
SR: 1d20 + 11 ⇒ (10) + 11 = 21
SR: 1d20 + 11 ⇒ (13) + 11 = 24
SR: 1d20 + 11 ⇒ (2) + 11 = 13
SR: 1d20 + 11 ⇒ (18) + 11 = 29
SR: 1d20 + 11 ⇒ (5) + 11 = 16
SR: 1d20 + 11 ⇒ (3) + 11 = 14


Moar Mappity

DM Only:
D1: 1d20 + 1 ⇒ (18) + 1 = 19
D2: 1d20 + 8 ⇒ (2) + 8 = 10
D4: 1d20 + 8 ⇒ (18) + 8 = 26
D5: 1d20 + 4 ⇒ (4) + 4 = 8

Cries of pain are heard from atop the tower.

Rest of the party is up.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Using the distraction provided by the elf's spell, Njord retrieves his bundle of special herbs and grinds them in a meaty fist. With a laugh he brings the crushed concoction to his face. "Keep 'em pinned down Jametor!"

Bar form.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Can Asht'el see anyone over the edge of the roof? If so, he'll do this:

Asht'el points one long finger at the drow on the rooftop, unleashing a barrage of force bolts, hoping to hit the one who tried to attack him with a mace of magic.

Magic Missile: 4d4 + 4 ⇒ (2, 3, 4, 4) + 4 = 17
SR: 1d20 + 9 ⇒ (20) + 9 = 29


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

"Can one of you toss me that flying wand?" calls Fíriel softly. For the time being, she pulls out another wand and taps herself with it. Wand of shield; lasts 10 rounds.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I have a wand of levitate, do we have a wand of flying?


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

She's talking about the wand of levitate.


Moar Mappity

The drow who'd pointed at Asht'el is struck full-on by the magical barrage, and cries out in pain and outrage even as he reaches out to steady himself against the wall.

Randall begins climbing up the wall; it's difficult to tell whether or not he's been noticed with all the yelling above. Climbs 20' (half speed due to Stealth).

Randall Stealth: 1d20 + 21 ⇒ (12) + 21 = 33

The drow Ash had targeted frowns and ducks behind a crenelation, disappearing from view. The conjured mace continues to attack, while another drow appears by the wall and aims his crossbow at the party.

vs Asht'el: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

DM Only:
Channel: 2d6 ⇒ (5, 2) = 7
Readied vs Jametor: 1d20 + 8 - 6 ⇒ (10) + 8 - 6 = 12
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Will: 1d20 ⇒ 3

Begin round 3.

The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor moves over to Firiel and whispers "I have a better plan." With a wave of his hand and a softly spoken word, he casts a spell. FLY 7 min duration. I am hoping Firiel is light enough for me to carry. Also, question--If i am holding her, does she go invisible when i cast greater invis?


Moar Mappity

She's currently 60' from you... and no, you can't get two invis for the price of one.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

The heck...she needs to quit running off. My plan still stands. Maybe she can come to me?


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

I was just following Randall!

Fíriel moves back toward Jametor, throwing a glance over her shoulder at Randall and hoping he'll be okay.

There, now I'm adjacent to you.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Were-Njord rushes the edge of the tower and begins scaling it.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

As Firiel returns to the group, but before Njord leaves to climb the tower, Asht'el bestows magical speed on them all, wishing Randall were close enough to benefit as well.

Cast haste.. Based on where I am in the initiative order, my spell should go off before Njord moves, getting all of us except Randall.


Moar Mappity

If you want to get technical with the initiative order, it'll also go off before Fíriel moves, so she won't get it either.

Jametor: were you doing anything with your move action?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Moving toward Firiel, I didn't realize we were 60 ft away from the tower. Haste would be awesome. I thought Firiel and I would meet in the middle and then I would give her a ride on Jametor airlines, non-stop to awesome


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13
DM Oladon wrote:
If you want to get technical with the initiative order, it'll also go off before Fíriel moves, so she won't get it either.

In fact, getting technical with the initiative order is not what I want. What I want is to give haste to the gang. I can wait one tick of the initiative clock to include Firiel, so that's what I'll do, since I can see she's coming my way.


Moar Mappity

Jametor: Fíriel double-moved toward you; she's now adjacent. You could use your move action to pick her up if you like.

Asht'el: heh, fair enough. You delay until after Fíriel. :P


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Hey baby come here often? Ohhhh you mean physically pick her up.

Jametor reaches over and picks Firiel up. "Next stop, raining death from above."


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall spares a glance back at his friends and notices the tell-tale effects of their magic and grins to himself. He idly wonders how many of the dark elves he'll find above.

Continuing to climb stealthily until 5' from the edge, then loading the crossbow with a sleep bolt.

Stealth: 1d20 + 21 ⇒ (1) + 21 = 22 Pfft


Moar Mappity

DM Only:
5d20 ⇒ (17, 9, 4, 3, 16) = 49
Will: 1d20 ⇒ 2
Channel: 2d6 ⇒ (2, 6) = 8
2d3 - 1 ⇒ (3, 2) - 1 = 4
1d2 ⇒ 1

There's a cry of alarm from atop the tower as some of the drow realize there are climbers. One of them continues to work on adjusting the now-singed ballista, while the others fire on the intruders and the mace below continues to harass Asht'el. One drow, his eyes still sparkling from Asht'el's earlier spell, motions quickly with his hand and flies up into the air!

After firing their bows, the drow drop them and draw glinting steel blades.

D3 vs Njord: 1d20 + 7 ⇒ (14) + 7 = 21

D6 vs Randall: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Randall needs a Fortitude save.

vs Asht'el: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Begin round 4.

The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Question about fly and haste. Normally I can move 40 feet carrying a medium load--i assume carrying Firiel will put me over to medium load--and then i add 30? Ascending is half speed, does that mean 50 or 35?


Moar Mappity

She might even put you up to a heavy load... Fíriel with her gear weighs 41 pounds. Add 30, then divide by 2, so 35 for ascending.

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