DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19

Randall retreats past Antal (E28 is 60', I think) and readies an action to fling the flask of acid at an approaching swarm when it's in range.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 ⇒ 1 Doubled

Assuming the failed save allows all this, of course.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Forts: 2d20 ⇒ (14, 14) = 28

Njord flees the vicious biting insects and hurls another exploding gourd.

Readied Bomb: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 3d6 ⇒ (2, 5, 4) = 11


Moar Mappity

Randall, you're nauseated for one round. The good news is that you made the save versus poison!

S6 Reflex: 1d20 ⇒ 6

Njord's explosive destroys another mass of the creatures and damages more of them, but the others keep coming. Antal hurries over to Jametor and taps him with the wand.

CLW for Jametor: 1d8 + 1 ⇒ (6) + 1 = 7

Fíriel Damage: 2d6 ⇒ (2, 4) = 6

Asht'el Damage: 2d6 ⇒ (4, 1) = 5

Antal, Jametor Damage: 2d6 ⇒ (2, 5) = 7

Njord Damage: 2d6 ⇒ (2, 4) = 6

The party is up. More Fortitude saves all around!


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Forts: 2d20 ⇒ (17, 18) = 35

Njord continues swatting and bombing.

Readied Bomb: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 3d6 ⇒ (3, 3, 5) = 11


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19
Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

Jametor continues to flee from the swarm. I28


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Asht'el's turn from last round, which was skipped quite unceremoniously:

Asht'el continues to move quickly to keep ahead of the swarms of bugs, hustling after Randall, who seems to have been badly chewed up by the things. As he reaches the wounded halfling, Asht'el draws a wand from his belt pouch.

Move to N27 (before the bugs moved, so no damage taken), draw wand of infernal healing.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Fort: 1d20 + 6 ⇒ (4) + 6 = 10
Fort: 1d20 + 6 ⇒ (7) + 6 = 13

Antal retches at the feel of the nasty bugs all over him, as he too bravely runs away away. "Oh gods...disgusting! Worse than the time we saw Njord naked!" The bugs tear at his flesh and leave him barely standing.

Heading the little guy to J26.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Action for current round:

Asht'el touches Randall with the healing wand, then moves further away from the swarms.

Infernally heal Randall (29 charges left on wand), then move to G23.


Moar Mappity

Ash, I need a Fort save from you for the poison before you move. Apologies for skipping your turn, not sure how I missed that you hadn't gone.

Jametor:
You feel the venom from hundreds of bites begin to take its toll.

Dex Damage: 1d4 ⇒ 1


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fort: 1d20 + 6 ⇒ (1) + 6 = 7
Fort: 1d20 + 6 ⇒ (11) + 6 = 17

Fíriel begins to retch violently as the bugs crawl into her nose and mouth. She flees, grateful for Jametor's light but unable to even thank him.

Randall is up.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Since he was nauseated, Randall holds off on the attack last round.

He continues moving east this round, thanking the ifrit for the healing.

Single 60' move due east. He won't double move because he doesn't want to get away from his friends. He will ready an attack when a swarm gets into range.


Moar Mappity

Just to answer your question in map chat, in case you missed it: you did get to move last turn, but I added some columns and now it looks like everyone is farther to the right. :)

My ride to live gaming is here, so I've got to run... will post in a bit.


Moar Mappity

The bugs surge forward as they realize their prey is making a break for it.

Fíriel, Njord Damage: 2d6 ⇒ (3, 1) = 4

Asht'el Damage: 2d6 ⇒ (4, 2) = 6

Njord the Cartographer:
Asht'el needs to be moved to G23. S6 is on him. S1 is on Fíriel and Njord. S3 and S4 move 30' left. Thanks!

The party is up. Map is not yet updated since I'm on my tablet. Ash, I need a save vs poison for you from last round; if you make it, just need your two for this round. If you don't make it, you'll need another at the beginning of this round.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Since I failed my second save round before last, do I need to save?

Jametor delays until he can see where his friends are headed. I am still nauseated?


Moar Mappity

Yeah, you need a save vs poison before the two saves from this round. You're no longer nauseated unless you fail another distraction save.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19
Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Forts: 2d20 ⇒ (14, 18) = 32

Njord swats the persistent bugs crawling all over him and chucks another bomb.

Readied Bomb #4: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 3d6 ⇒ (4, 4, 1) = 9

Targeting 3 and splashing 4.


Moar Mappity

You're fine, Jamjam.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor pulls a healing potion from his haversack and gulps it down.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]
Jametor Darksbane wrote:

Jametor pulls a healing potion from his haversack and gulps it down.

[dice=CLW]d8+1

You didn't shake it enough. Happens to me all the time - you have to get the fizz going, you know.


Moar Mappity

Reflex: 1d20 ⇒ 15

Njord's bomb makes short work of the closest insects, and scorches more of them.

Antal, Asht'el, Fíriel and Randall are up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

That'll teach me to buy potions from a were-bar


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall waits, ready to throw the flask of acid he's carrying when a swarm gets within 20'. Throw and dash is the plan.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

I may need to be NPC-Ed until tomorrow evening because of hectic work schedules.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Posting on phone with crappy data connection, so can't see map or reliably get things to post. Please interpret vague posts to suit the situation.

Asht'el runs away again, aiming to get close to Jametor and tap him with the wand of infernal healing.


Moar Mappity

Asht'el:
Ash Fort Save (Previous Round, Poison): 1d20 + 5 ⇒ (6) + 5 = 11
Dex Damage: 1d4 ⇒ 2

Ash Fort Save (This Round, Old Poison): 1d20 + 5 ⇒ (6) + 5 = 11
Dex Damage: 1d4 ⇒ 4

Ash Fort Save (This Round, Distraction): 1d20 + 5 ⇒ (12) + 5 = 17
Not nauseated!

Ash Fort Save (This Round, New Poison): 1d20 + 5 ⇒ (15) + 5 = 20
No longer poisoned.

Antal and Fíriel are up. I'll post in the morning... quite tired tonight.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fíriel starts running toward Jametor, but then realizes that the only way to keep the swarm from coming after him is to give it something else to keep it busy. Running up behind Antal, she gives him a shove. "Run!" she calls, holding up her arms to try to keep the swarm from ignoring her.


Moar Mappity

Fíriel Fort: 1d20 + 6 ⇒ (9) + 6 = 15
Fíriel Fort: 1d20 + 6 ⇒ (15) + 6 = 21

Asht'el realizes that healing Jametor would just give the creatures more to feed on, so he heads down the road. Antal pulls a wand and runs as well, hoping he isn't followed. The nearest swarm converges on Fíriel, while the other goes after the big bear-thing.

Njord Damage: 2d6 ⇒ (6, 4) = 10

Fíriel Damage: 2d6 ⇒ (5, 2) = 7

The party is up. Fort saves for Fíriel and Njord.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor runs west following the rest of the group. Yelling out, "Come on Firiel and Njord!"


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fort: 1d20 + 6 ⇒ (7) + 6 = 13
Fort: 1d20 + 6 ⇒ (2) + 6 = 8
Dex Damage: 1d4 ⇒ 4

Fíriel struggles out of the swarm, feeling the hundreds of bites sapping her energy. Stumbling along in the darkness, she tries her best to follow the sounds of the others' retreating footsteps. Double move at half speed.

Antal, Asht'el, Njord and Randall are up.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Forts: 2d20 ⇒ (8, 8) = 16

Njord hastily lumbers towards his friends and lobs another explosive.

Readied Bomb: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 3d6 ⇒ (5, 1, 5) = 11


Moar Mappity

Njord's bomb sends bug-bits flying, but the rest of the bugs continue to advance.

Antal, Asht'el and Randall are up.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall continues to wait, primed to throw the acid he's carrying. "Njord! Bring them toward me!"

When the nearest swarm is at 20', Randall throws the flask and hustles due east.


Moar Mappity

Randall, you can't ready two actions. You can either ready to throw your flask, or ready to move... or just move. Doesn't actually matter, because I'm going to call it here, but just for the future.

The group keeps fleeing, though Njord's pause costs him as the bugs temporarily catch up.

Njord Final Damage: 2d6 ⇒ (1, 2) = 3
And two saves.

You're out of their range of perception, for now... what's the plan?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

2d20 ⇒ (7, 4) = 11

Give everyone a few hits off the wand and then resume heading to the command center.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Delay would be more appropriate, but I can't take my action to interrupt someone else's, correct?

Recording the remainder of my fast healing before I forget it.

Two hits from the CLW wand: Healing: 2d8 + 2 ⇒ (2, 4) + 2 = 8


Moar Mappity

Correct. Delay means you're coming out of initiative right before someone else; ready means you're interrupting someone else's turn.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

I think Antal has the wand?

Wandage

Antal: 2d8 + 2 ⇒ (1, 6) + 2 = 9
Asht'el: 2d8 + 2 ⇒ (2, 5) + 2 = 9
Fíriel: 2d8 + 2 ⇒ (6, 5) + 2 = 13
Jametor: 2d8 + 2 ⇒ (7, 2) + 2 = 11
Njord: 2d8 + 2 ⇒ (3, 2) + 2 = 7

Njord then leads the party back to mission control.


Moar Mappity

DM Only:
4d100 ⇒ (60, 57, 77, 61) = 255
1d4 ⇒ 4

The group departs their hiding place and heads back towrad camp. Not far from their fight with the swarming insects, they stumble across a group of four elven scouts who weren't so lucky. The corpses have been stripped of anything useful and left in broken, battered piles in the street.

Within the city, the fighting continues to rage through the night, and a few times in their journey the party nearly stumbles into skirmishes, but manages to avoid them at the last moment without being noticed. An hour or two later, they arrive back at the camp without further incident.

What's the plan for tonight?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Can the elf clerics patch us up again?


Moar Mappity

Aye, they get you all patched up in just a few minutes... even those affected by the poison.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I have haste, 3 scorching ray and a magic missile left. I think we are getting close to the end of my 2nd mage armor, so we'll be dependent on wand casts and at 1 hour per, that could cause us some issues, not to mention expensive.

It's night, shouldn't we head off to rest and recharge? I for one would like to have my full compliment of spells back.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Antal shivers, thinking of the bugs. "I, for one, will be struggling to sleep, after all of those crawlie...things..."


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

"We have double watches tonight", Njord says from his less ursine form. "We need to be ready for anything."


Moar Mappity

The group heads off to their tent to sleep, sending a messenger to report their success to Eviana. The night is long, the watches uneventful, and the group wakes in the morning feeling quite refreshed. A messenger appears as they're finishing their breakfast, informing them that Eviana wishes to meet with them. When they arrive at her tent, she wastes no time.

"Well done yesterday... we may yet pull through this. The next target we need you to eliminate is an old granary on the south side of the city, here. We aren't sure what you may face there, and it may even be a false lead, but it seems to be some kind of refuge and we cannot afford not to investigate it."

She pauses, waiting for the group's assent.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"As you wish. Let's try to finish this up quicker than the last one, try to get back before the awful swarms come out. Had nightmares."


Moar Mappity

You can roll a percent die if you want to buy special arrows... there's a 60% chance the elven camp has some.

Everyone ready to go?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Yep!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Arrows: 1d100 ⇒ 5

Ready to go.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall inquires about splash weapons while they are in the elven encampment.

Percentile: 1d100 ⇒ 34

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