DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


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In the middle of a big project. 12+ hour days leaving me no time to post. Hopefully tomorrow.


Thinking about it for a moment, I think that making Myron's save vs the Glitterdust while delaying is an end run around the spell mechanic. (Not making an accusation of intent I assure you. :) You are to make your subsequent saves at the end of your turn. You should suffer the consequences of your initial save failure by having to be blind for a round. Delaying, but making your save, circumvents this. It is therefore reasonable that Myron should have to actually take his round 4 turn, while blind, before he clears his vision no?


Considering that I'd be equally annoyed if Velriana failed her save when I threw Glitterdust back at her, only to make her save on her initiative and thus avoid any consequence to being blinded, I'd have to agree.


Female Azata-blooded Aasimar Diviner 4
DM oKOyA wrote:

Elrisiel retaliates in kind, showering the Scorched Hand in glittering dust...

Velriana will save: 1d20 + 6 ⇒ (2) + 6 = 8
Khelru will save: 1d20 + 6 ⇒ (1) + 6 = 7
Azaz will save: 1d20 + 3 ⇒ (1) + 3 = 4
scorpion will save: 1d20 + 3 ⇒ (6) + 3 = 9
Senenmerek will save: 1d20 + 8 ⇒ (9) + 8 = 17 I think he needs to roll a save? Seems wrong but I don't see anything that renders him immune. :P (And he is the only one to make it lol.)
...rendering everyone save for the skeletal guardian blind! Even Azaz's previously invisible scorpion familiar is revealed and rendered blind.

Those are some nice rolls. :)

Azaz screams You b@%#!! while Velriana's smirk instantly disappears as she growls, You will rue the day you crossed me girl! Only Khelru suffers his fate without complaint or comment.

BAHAHAHA. Turn about, and all that. ;)


I know hey? :D

Is it weird to anyone else that Glitterdust is a will save? Seems like it should be a fort save... or even a reflex save before will. Being a fort save would make skeletons and the like immune which makes sense to me. :P

EDIT: Of course vampires should be prone to blinding by magical dust, so I guess it would make sense to give skeletons and zombies etc immunity to blinding?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Fair enough, as long as I get to keep the roll. Wouldn't have made much difference anyway, since Myron can't really hurt the undead guardian.


Of course you can keep the roll.


Kheled Hadri wrote:
Are you sure we shouldn't have been 3rd level before encountering this hoard? :]

Well truth be told yes, and I did honestly forget, but there are 6 of you instead of 4... so... let`s see what happens. :P


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Well, I guess that explains why one of the badguys can one-shot a full-health paladin into negatives. We're probably not supposed to fight the undead guardian and the Scorched Hand at the same time, I'd imagine.


Elrisiel Ielessar wrote:
With Khelru blinded, can the spiritual weapon even move to follow El? The spell description says "if it goes out of your sight...the weapon returns to you and hovers," so since Khelru can't see it... ;P

It is my interpretation/ruling that the spiritual weapon will continue to attack its designated target until directed otherwise (a MA for Khelru). Khelru being blind will prevent him from designating a new target.

And El didn't actually move anywhere. :)


Myron Drumbarrel wrote:
Well, I guess that explains why one of the badguys can one-shot a full-health paladin into negatives. We're probably not supposed to fight the undead guardian and the Scorched Hand at the same time, I'd imagine.

One shot or two shot, who is counting? ;)

If you had chosen left instead of straight ahead you would have encountered Senenmerek alone. The Scorched Hand would not have intervened like he did.

Also, I need a reflex save for Myron moving in (out of) the grease.


Elrisiel Ielessar wrote:
Or since I made Velriana's spellcraft check and thus realized my spell would be ineffective before I cast it, El aims it at the skeleton instead. >.>

It was my understanding that you scribed 3 scrolls of magic missile (along with 9 other scrolls). You have previously used scrolls of magic missile on the Guardian Statue, the Necrophidius (skeletal snake) and Senenmerek on round 3. Do you have a scroll of magic missile left to use now?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2
DM oKOyA wrote:
Also, I need a reflex save for Myron moving in (out of) the grease.

Done. Remember to roll for mirror images.


El actually had to five-foot-step to get in line-of-sight of the Scorched Hand in order to cast Glitterdust back at them. I like the literal reading of Spiritual Weapon better, FYI. ;P

As for Magic Missile, I may have forgotten to mark off the last scroll. I'll retcon a post.


If the spell required an action to direct it every round I would be more inclined to play it that way.

I usually play grease such that any action taken within the area of the spell requires a reflex save. Even just standing up.

So you win some, you lose some. :)

And I won't forget, it is likely the only way Velriana survives. ;)


Looking at things with fresh eyes it occurs to me that the area of a grease spell is effectively difficult terrain, meaning no 5' step within or out of. This means Myron can use his MA to move out of the grease and then a MA to retrieve his alchemist's fire OR he can stay in the grease and use his MA to retrieve and his SA to throw. (Good thing we aren't using my house ruled grease. :)

Which would you prefer?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Stay and throw. Wicked spellcasters gotta burn.


My father passed away this morning. It will be a few days before I get back to posting.


I'm sorry to hear that, Okoya. I'll be praying for you.


That's terrible. I'm sorry. We'll see you back here when you feel up to it.


Still not in the gaming mood yet. Hopefully soon.


We understand. Take care of yourself!


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

About to leave for London on a 5-day holiday. Don't know how much wi-fi will be available. Please bot if needed.

Best wishes to you and your family, Chad.


Thank you everyone for your patience, understanding and kind words these past 2 weeks. The funeral was yesterday and I am taking the family for a week of camping starting tomorrow.

We will resume play when I get back.

Regards,
Chad


I am back. Will try and get a post up tonight. Thank you for your patience everyone.


Welcome back, Chad. I hope the downtime camping was good for you and your family.


It was some needed time away yes thank you!

Some weirdness in the game thread as my second post somehow wrote over my first. Have no explanation or idea as to how other than I had an error submitting and when I refreshed things were messed up. Did not affect anything, but explains why Rakara's roll is now after my post.


Can you continue to run Ahkenaten for the time being Jacob?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Sure.


Thanks Jacob! :)


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Sorry, the new IC posts did not show up for me for some reason.

Should be on top of it from now on, apologies.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2
Professor Aristedes wrote:

Sorry, the new IC posts did not show up for me for some reason.

Should be on top of it from now on, apologies.

No worries. Hope you approve of the professors actions.

Sovereign Court

Sorry been working since the round 7 update this morning and am utterly exhausted. Posting tomorrow ASAP.


No problems waiting for you. :)


Kheled, what it your feat "Divine Focus"? I am not familiar with it, nor can I find anything about it. :P

I assume it has something to do with your bonus spell known? (detect undead)


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

That should say improved channel, I will get it corrected.


Just checking in. I am still following the movement in the main thread so that if Dumah gets revived or the encounter ends I can be ready. :)


There are a number of clw potions kicking around the party and possibly the opportunity to use them. Hang in there! :)

Will try and update the game thread tonight when I get home.


Its no problem, and I wasn't trying to passive-aggressively urge others to get Dumah back up. I just hadn't posted for a while in the game thread and didn't want anyone concerned that I was disappearing. :)


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled doesn't have any for some reason, I think I was assuming he would be buying the wand of CLW's...would be really useful right now.

My character is fairly useless until 4th level when I finally get some 2nd level spells.


I believe Rakara and Myron have some clw potions.

Unexpected family in from out of town visiting. Will post as soon as I can.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Yup, I count 5 clw potions in the party total. Combined with the strain rules, we should be ok if we can slam the door and get 5 mins to regroup. Better take out their rogue first, though.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Rakara does have a clw on her if anyone goes fishing.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

I'm about to bot Alex again, but before I do, I want to check if I'm the only one who thinks the time might be right to regroup and retreat.

Both Velriana, Khelru and Azaz are fully healed, and Khelru presumably has more healing available. Plus, Idorii is likely on her way to rejoin the fight.

Meanwhile, we have two of our main damage dealers down, and Rakara is one touch attack with an acid splash away from going down again. If she does, she's not getting back up. Ahkenaten, Elrisiel and Kheled are all struggling to put even small amounts of damage through.

In short, we're headed towards a TPK if we keep doing what we're doing.

I'm not looking to start a long ooc tactical discussion, I just want you opinion before I act on Alex behalf.

So: fight or flight?


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

We are not going to make it out of this combat alive. They are higher level than us and we are out of just about everything. I was planning to pick up Myron next round anyways.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

I'm not really sure how it works. If our group is assigned a building and another group encroaches will the powers that be chastise them or is it every man for themselves and they don't really care? Basically is there a hierarchy that is followed?


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

AT this point they are trying to murder us, I think we are in the clear no matter what we do. At least that is how Kheled sees it.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Yeah, I think we have ample cause to get them kicked out of the exploration program. If we survive. Velriana sounds determined to fight to the death, but all of her allies seem to be losing heart. Keep focusing on her and try to turn the others against her. Use their weak spots. Khelru obviously cares for Azaz, and Idorii should fell pretty alone and abandoned by her team. She seems like the type who would be eager to save her own bacon.


Sorry all. Getting slammed at work atm. 12 hours a day. Hopefully tomorrow. Thanks for your patience.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

No worries, Chad. And if Ahkenaten and Elrisiel stand by their readied actions then Kheled, Dumah and Rakara can all act.

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