DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Male Human Expert 1 Warrior 1

If you wish to put the boat up at Jack and Dymes it is right around the corner. It looks like a large warehouse and has a sign outside, "Next Auction Tonight". Inside is an arrangement of ships of various sizes as well as trade goods.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny will be running around getting the Dhow ready and all ship shape for sale. (^_^)

Perception:1d20 + 6 ⇒ (11) + 6 = 17

Profession Sailor:1d20 + 5 ⇒ (17) + 5 = 22

Craft (Carpentry):1d20 + 3 ⇒ (8) + 3 = 11


Male Human Expert 1 Warrior 1

Suny gets the ship ship-shape prior to its auction. She carefully repairs the damage from the cannon.
Auction price: 3d1000 + 3500 ⇒ (626, 206, 899) + 3500 = 5231
That night at the auction: The competition for a new boat is fierce, the dhow pulls in a higher then average price. After the fee you net 4184 gold. The sale of the cargo nets you another 2000. You have a total of 6184 from those sales. If you sell the sapphires they are worth 1000 a piece and trade at that value. Right now Noro has 4 of them, I am not sure if anyone else saw them. There are some ways to make money here as well, pick pocketing, fight nights (With betting), or anything else you can come up with. I would like to get you back on track for wealth by level, plus times are good in the Shackels, at least for now...

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax will ask to borrow an instrument of any kind and entertain people with music hoping to making money perform: 3 + 1d20 ⇒ 3 + (13) = 16
and if they ask for an encore here it is perform: 3 + 1d20 ⇒ 3 + (12) = 15 slightly less better than his first, as Jax will need break from doing this.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Once the ship and cargo are taken care of, Noro heads into the town, making various inquiries or over hearing conversations, she finds a good place that serves good Whiskey, or rum. she looks for some pit fighting. action.

spectator at first, getting a feel for what she may be getting into.

knowledge local: 1d20 + 2 ⇒ (18) + 2 = 20


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

So Arjun, would you like to see if we can find out the whereabouts of our dear friend harrigan?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I accidentally posted on the discussion board.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

After the selling of the boat and the diving up of their shares Suny first makes sure her amount is safely put away in her sea chest, which is then safely secured on board the boat.

Information for the DM or any one who really watches what Suny does with her moneys:
Suny will actually use her sealing wax to seal the chest before slipping it and herself over the side and securing it to the bottom of the ship.

Carpentry:1d20 + 3 ⇒ (17) + 3 = 20(At a depth that most people[Air breathes] won't dive to)

Then she cleans and dries herself off before putting on her nicest sword belt, possibly some pretty beads about her neck, then her large straw hat with a pretty black silk ribbon about its crown and skipping off into town to have a look about the place. (^_^)

Perception:1d20 + 6 ⇒ (10) + 6 = 16

Knowledge Local:1d20 + 5 ⇒ (15) + 5 = 20

Diplomacy:1d20 + 4 ⇒ (15) + 4 = 19

Bluff:1d20 + 6 ⇒ (10) + 6 = 16(Suny has the beginnings of a tale to spread...)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah will bet a good portion(what amount would be reasonable?) of her money on a form of betting that is around the fighting or racing of animals. She uses her druidic knowledge to gain an edge by noting the fitness of each creature.

perception: 1d20 + 12 ⇒ (9) + 12 = 21
knowledge nature: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Expert 1 Warrior 1

Jax spends a couple hours playing a fiddle on a busy cobble street. He makes small change, at least enough to buy some rum, Jax's performance: 1d100 ⇒ 3 gold.

Noro finds a rowdy pit fighting ring called the Peaceful Nun. This ironically named ale house has a wooden walled ring where brawny men beat each other senseless with their fists feet and knees. The betting seems chaotic with as much as 500 gold going back and forth over fights.

Suny I laughed at your post, my idea of a sea chest is basically a hole in the side of the ship with access to the sea ;)
Suny makes her way about town, she finds a few people who are interested in her tale. A young couple seem especially interested in her tale and ask if they can join the crew. We'll work really hard, we promise.


Male Human Expert 1 Warrior 1

Arjun's pickpocket: 2d100 ⇒ (12, 56) = 68 gold. Arjun helps a few of the more affluent citizens by lightening their load.

Sczarni

Female Human 5th Cleric

Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23
Diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14
Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27

I am going down to temple and work a customers from the temple and gather some information


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:
Suny I laughed at your post, my idea of a sea chest is basically a hole in the side of the ship with access to the sea ;)

(^_^)

MichaelCullen wrote:
Suny makes her way about town, she finds a few people who are interested in her tale. A young couple seem especially interested in her tale and ask if they can join the crew. We'll work really hard, we promise.

With bright laughter and giggling, arm in arm, Suny happily leads her two new friends back towards the ship. Though she does try and make sure they have a fair, open and honest (From Suny's point of view :P) idea of what sort of life they may be getting themselves into with a life at sea.

"Tha' captain? She be a tough but pretty...um... no... um..." She frowns, thinking about words, "Fair ! Aye! She be a fair an' honest Captain." Suny leans closer,

"She in't rilly tough neither, I dun't be thinkin'. She's more kind'a soft an' warm, like."

Suny keeps her eye out for a shop which might sell a broader array of silks... Possibly a dress and some sandals. Although a good display of anything shiny will definitely catch her attention. (^_^) (Suny has shine ta' spend)

Perception:1d20 + 6 ⇒ (16) + 6 = 22

Jus' some questions fer tha' DM:
These two folk? Jus' a rough idea/run down. They be a 'couple' couple? Or just a pair? seeking to run away from something? Two boys? Two girls? One of each?

Also, the 'tale' Suny wants to start spreading is of the 'Evil ghost ship "Swift Wraith" ' and it's nasty, super evil captain....

Very much awesome cheers and best wishes to all! (^_^)


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

anything on the animal fights?

-Posted with Wayfinder


Male Human Expert 1 Warrior 1

Spending some time at the public temple to Calistira Kyranda hears much about the town. An elven man, not interested in being a customer, sits quietly in the corner. After observing for most of the day he leaves. That night when Kyranda is heading back she slips her hand into her pockets. Inside is something that she is sure was not there before.

Note:
At the Whispering Giant knock thrice, close your eyes and walk in.

On her way back Suny finds a fine fabric shop. Cashmere and silks line the walls, a multitude of color. The couple appears to be a human boy and girl in their late teens maybe early twenties. If asked the girl responds, We eloped and are looking for a life of adventure. Shabe is the second son of a farmer and had no inheritance. My father did not want us to marry and said I would die a poor woman, we seek to prove him wrong.

Suny:
Nice a ghost ship, these rumors could be fun.

At Calah, sorry it looks like you posted as I was posting, I did not see your post.
With a little looking around Calah finds a fish fight. Here fish the size of large dogs are placed in a tank and made to attack one another. With some close observation Calah is able to pick out one she expects to be a winner. She places 500 gold on it with even odds. High is good, 60 percent chance of winning. fish: 1d100 ⇒ 50 It looks like here choice was poor but at the last minute, it manages to get its jaws in the others gills, winning the fight. Calah collects her winnings from a tall skinny man dressed in a black cape, he's none to happy about his loss but gives the coins none the less.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro watches the figts sizing up the fighters and watching the bets. She does not place any bets at this time. trying instead to find out if it is better to be in the ring.

She tries to keep a relatively low profile at this time.

depending on the situation she may dive into a fight such as a fighter issues a challenge and he/she looks like she might stand a chance.

not sure what rolls (if any) you need


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny and her friends:
Que music XD

Suny listens intently to her new friends, even as she steers them into the shop full of fabrics, brightly coloured cloths, linen and drapes.

Moving slowly through the store/shop she seems some what intent on finding... something...

"Well... I can't be promisin' ye nuffin', like. Fate be fickle an' we could all be gettin' sunked come a week from next Wednesday..." Suny slows when she comes to the silks of a pale, golden and yellow hue.

"That be said, I think it won'er-fullest ye be...um..." She blinks as she looks at them, "What were that word ye said?" She asks, now focusing all her attention on Shabe and (Insert female name her. :P) Hence they restate the 'Elopement' Suny smiles, even whispering it a few times to herself for a moment before stepping closer.

"Whut's it mean?" She asks innocently with a slight tilt of her head.

Allowing space for the DM to continue to role play if they wish.

Perception:1d20 + 6 ⇒ (11) + 6 = 17

Appraise:1d20 + 5 ⇒ (13) + 5 = 18

Suny eventually finds a bolt of yellow silk which is seeming to her liking. Drawing forth a length and draping it over her tanned frame and looking to Shabe and (X)

"Whut d'ye be thinkin'? I be lookin' fer somat whut be a nice colour ta' wear. Whut, y'know, goes with me hair an' stuffs. Fer when I be visitin' tha' temple." She asks their opinion on the fabric and how it might accentuate herself.

Nice dice rolls! (^_^)

More DM role playing if they are wanting.

Yes... in case you've missed it. I've never said Suny was wearing anything other than her hat and sword belt/scabbard. :D


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will skulk around the docks looking for signs of harrigan.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28 Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Sczarni

Female Human 5th Cleric

Perception Check: 1d20 + 3 ⇒ (6) + 3 = 9
Diplomacy Check: 1d20 + 12 ⇒ (14) + 12 = 26

looking around to try to find this Whispering Giant
when looking isn't good enough, I go back to the temple and ask some of the customers if they know of a whispering giant

When I get to the giant eventually

Pray for me Calistria guide thee into the light

knocking Thrice on the statue, I close my eyes and walk forward into the statue


Male Human Expert 1 Warrior 1

Noro: Most of these guys seem like experienced amateurs, unlikely to take you unless they got in a lucky blow. Every once in a while the local champion, a hulking man of Chelaxian decent gets in the ring. He, it seems, can handle himself. Prize money is usually around 100 gold depending on the fight, a winning bout against the champion is worth 500, plus you have the opportunity to bet on yourself if you like. If you decide to jump in let me know if you are going for the champion or just one of the guys. Then roll me an initiative and a set of 10 full attacks. I will roll the other guys attacks and the last one standing wins. Fights are to the knock out and usually do not result in death.
If you would like to try some combat maneuvers we can roll these one round at a time.

Suny: Kara replies, Well it means that we ran off to get married and our families weren't to pleased. My father lost his hat, threw it right into the lake. You ever been in love?
I missed it.
This fabric, Shabe says, pointing at a light blue one. I have never seen this color before, it looks almost like the sea. Well that said I have never seen a lot of these colors before, I think this one is called purple.

Dimitrious: Talking to the Harbor Master you find out that he has logs of who has pulled in and out of port. I would be happy to show you the logs, for a fee. 20 gold and you can look all yah like.

Kyranda: You find yourself in a chamber perhaps 20 by 10 feet. Allong the walls you see stylized paintings of Calistria as well as lockpicks, crowbars, glass cutters and other tools of the thieving trade.
An elven priestess suddenly materializes out of a swarm of bees in front of you. Well met sister, what brings you to this city?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
MichaelCullen wrote:


Dimitrious: Talking to the Harbor Master you find out that he has logs of who has pulled in and out of port. I would be happy to show you the logs, for a fee. 20 gold and you can look all yah like.

Done Dimitrious will hand the harbormaster 20gp.

Do you know where I could get some cannon ammo?


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Calah walks out of the gamble house with a heavy pocket and a smile on her face.

This is turning out to be a good day.

too bad Calah didn't hear your discription of her Suny. She would have tickled you some more.

-Posted with Wayfinder


Male Human Expert 1 Warrior 1

Dimitrious: Cannon ammo, eh, that be rare but there is an alchemy shop in town that specializes in certain powders, Simwicks its called. Getting the rest is not too difficult. Any old smith can make a ball. Looking through the log Dimitrious finds Harrigan entered twice recently. Once for pulling in about a week ago and once for leaving this morning.

Sczarni

Female Human 5th Cleric

Deep bows to the sister

Sister, my name is Kryanda. I have a story to tell you. I have been on a ship for some time. At the last port I was in, I was kidnapped by a Pirate named Harrigan, I have since then gotten away from him and his ship, I am now with a crew that treats me with respect and respects my worship as well.

Now, I have heard rumors from our ship that we are on the look out to take him down. Be that it may, it suits me fine, I do not care either way, for right now I think that the call of the sea has entangled me for a bit more

looking around at the walls and the chambers,

All though, looks like that the temple is doing well, All I ask is for some information on Harrigan and some supplies for worship and I could use a place to sleep and work for the next couple of nights if you shall grant me this? I am looking to learn from the priestess here some new set of skills as well, nodding at the wall with the picks and other tools but maybe another day, I fear that there will be more fighting involved later.

Will you Grant me this my Sister?


Male Human Expert 1 Warrior 1

Of course, the Savored Sting teaches us that revenge is best served cold and when your enemy least expects it. It seems that your current crew serves our lady perhaps without knowing it. As for a place to stay, you are welcome here, as for the new skill set, perhaps I can help with that. She walks over and takes a set of lock picks off the wall. Concentrate on the will of our lady then try them on a few locks. An assortment of locks lies on a table by the wall. Like this she says, muttering a quick prayer and closing her eyes in concentration.

Kyranda:
If you stay here and learn from her for the next two days she will teach you a method of imbuing thieves’ tools with the sacred energies of Calistria. You will be able to expend a use of channel energy to grant a sacred or profane bonus equal to twice your channel energy dice to the thieves’ tools. This bonus lasts 10 minutes.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
MichaelCullen wrote:

Dimitrious: Cannon ammo, eh, that be rare but there is an alchemy shop in town that specializes in certain powders, Simwicks its called. Getting the rest is not too difficult. Any old smith can make a ball. Looking through the log Dimitrious finds Harrigan entered twice recently. Once for pulling in about a week ago and once for leaving this morning.

Dimitrious will head over to a smithy and inquire about pricing on Chainshot and if they have some kind of flechette rds.

He will then head over to Simwicks and see what kind of powders they have and how much they cost.

After collecting that info, He will head back to the ship and inform everyone that harrigan just left this morning.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro moves toward the ring. just after a bout is finished, (not the Champion bout) as the winner takes in the cheers of the crowd Noro hops into the ring. she says nothing. merely stares him down, pointing to indicate its a challenge.

If the other fighter is not wearing armor, then Noro will fight the same (keeping things fair) however if during her observations its a mix of armor and no armor and there are no rules apparently about it, then she will keep her leather armor.

dice rolls:

init: 1d20 + 2 ⇒ (8) + 2 = 10

attack round 1 no rage: 1d20 + 9 ⇒ (12) + 9 = 21
damage round 1: 1d3 + 6 ⇒ (3) + 6 = 9

attack round 2 no rage: 1d20 + 9 ⇒ (8) + 9 = 17
damage round 2: 1d3 + 6 ⇒ (3) + 6 = 9

attack round 3 no rage: 1d20 + 9 ⇒ (3) + 9 = 12
damage round 3: 1d3 + 6 ⇒ (2) + 6 = 8

attack round 4 no rage: 1d20 + 9 ⇒ (5) + 9 = 14
damage round 4: 1d3 + 6 ⇒ (3) + 6 = 9

attack round 5 no rage: 1d20 + 9 ⇒ (12) + 9 = 21
damage round 5: 1d3 + 6 ⇒ (1) + 6 = 7

attack round 6 no rage: 1d20 + 9 ⇒ (16) + 9 = 25
damage round 6: 1d3 + 6 ⇒ (2) + 6 = 8

attack round 7 no rage: 1d20 + 9 ⇒ (5) + 9 = 14
damage round 7: 1d3 + 6 ⇒ (2) + 6 = 8

attack round 8 no rage: 1d20 + 9 ⇒ (7) + 9 = 16
damage round 8: 1d3 + 6 ⇒ (2) + 6 = 8

attack round 9 no rage: 1d20 + 9 ⇒ (16) + 9 = 25
damage round 9: 1d3 + 6 ⇒ (2) + 6 = 8

attack round 10 no rage: 1d20 + 9 ⇒ (20) + 9 = 29
damage round 10: 1d3 + 6 ⇒ (1) + 6 = 7
crit confirm round 10: 1d20 + 9 ⇒ (7) + 9 = 16
crit damage: 1d3 + 6 ⇒ (3) + 6 = 9

the first fight no special moves and no rage. save that if things get tougher


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun accompanies Dimitrious to Simwick's. He is there to purchase an alchemists' laboratory.

He will also case the building for a break-in later that evening, if things look right.

Perception 1d20 + 8 ⇒ (13) + 8 = 21


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:

I missed it.

(^_^) *Giggles*

Suny and her friends:
(The poor girls still hasn't got a name. :( )

Well it means that we ran off to get married and our families weren't to pleased. My father lost his hat, threw it right into the lake. You ever been in love? Suny listens intently.

"Rilly?" Her large blue eyes grow wide "Ye never throw away yer hat! Is bad luck." Suny warns her earnestly, before closing her eyes and whispering something quietly in Elvish... possibly some native charm against such bad luck.

"Oh! Ye want's ta' be bondin' fer long time!" Suny gives a little squee and a bounce before hugging first the girl, then Shabe then them both. (^_^) About the girl's question of 'Love' Suny frowns a little. "I in't sure we both be usin' our speakin' tha' same ways..."

"I know I bin in lovin' with lots of folks I loved.. But I think I be talkin' wrong..." She scratches her head. "An'... tha' sailor folks.. when they get washed up on'a shores.. they be talkin' all about 'Lovin' an' 'Respect' an' other stuffs a lot when they like that..." Suny sighs "I rilly got'a learn me talkin' more better..." She finishes wistfully before Shabe's comments bring her back to the matter of why they are in the shop in the first place. She eagerly/happily/excitedly bounces about, draping the different fabrics over herself. Asking the pair their thoughts and ideas, commenting on how the different materials feel against her skin etc.

"This fabric," Shabe says, pointing at a light blue one. I have never seen this color before, it looks almost like the sea. Well that said I have never seen a lot of these colors before, I think this one is called purple.

Perception:1d20 + 6 ⇒ (20) + 6 = 26

Appraise:1d20 + 5 ⇒ (15) + 5 = 20

The above to pick the bolts of cloth that are the best quality and lengths of the colours mentioned (Yellow, Blue and purple)

Diplomacy:1d20 + 4 ⇒ (19) + 4 = 23

Sense Motive:1d20 + 5 ⇒ (16) + 5 = 21

The above to haggle the best prices for said bolts of cloth.

Once happy with her purchase, Suny skips of back towards the ship. Seeking help from her two friends with carrying the bolts. She is happy to carry the yellow, letting (Girl) carry the blue while Shabe carries the purple. All the while on the way back Suny natters, jokes, giggles and other wise explains how life has been aboard ship so tat her two friends have abetter idea of what they might be getting themselves into.

*Giggles more with Rachel/Calah* Ye should'a seen whut I done/got away with fer tha' Dm behind me spoilers XD


MichaelCullen wrote:
It seems that your current crew serves our lady perhaps without knowing it.

Here! I be servin' tha' Lady all'a time! An' with great knowin'....

(>_>)

Wait.. I got's me words wrong agin...Din't I?

Sczarni

Female Human 5th Cleric

Sister it pleases me that you will have me here for the couple of nights my ship will be in port,
bowing deeply to the sister

I had a good feeling about the one elf that we have on our crew this girl wears less clothing then I do, but the whole ship does seem to work with our goddess, All though I am not the only cleric on the ship. Our previous capt. had a cleric of Besmara on board and she has come to follow us on the new ship. Not that I have a problem with her, but two clerics on the same ship.. but anyway..

Grabbing a set of picks off the table,

like this sister? Closing her eyes and saying the same prayer as the other sister


Male Human Expert 1 Warrior 1

Dimitrious and Arjun: After a brief discussion on what exactly you are looking for the burly smith says, Shouldn't be too hard, how many of each are you looking for? ..... Later at Smithwicks, a cluttered shop, Smithwicks is as much a clutter to the nose as it is to the eyes. It is hard to make out every scent but the two most powerful are sulfur and musk. A gnome and a boggard look up from behind a counter when you come in. What is it you are looking for? the gnome asks. After Dimitrious tells them he is looking for explosive powders, both of their eyes grow wide. I think this is what you are looking for. The boggard says as he points to a couple of casks in the corner. The cask holds about five pounds of powder and sell for 1000 gold. Arjun spots a vent in the ceiling propped open in order to increase ventilation, looks big enough to fit through.

-------------------------------------------------------------

Noro: The crowd goes silent as the recent winner looks surprised right at you. After a second to recompose himself he states, Really, woman, you don’t belong here. Your continued stares unnerve him a bit and after a few more seconds of a stare down he says, I am going to have to force you to leave. Not leaving or even talking, you point in challenge, as he rushes at you he states, I am going to kick your ass.
Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Unarmed Strike: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d6 + 4 ⇒ (2) + 4 = 6
He rushes in but swings wildly missing Noro's jaw.
Catching the pitfighter off balance Noro smashes a fist into the side of his head. (9 dmg)
Reeling from the hit the pitfighter attempts a one/two combo.
flurry: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (6) + 4 = 10
flurry: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (1) + 4 = 5
Both attacks miss wide as does Noro's counter punch.
The pitfighter attacks again
flurry: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (5) + 4 = 9
flurry: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (3) + 4 = 7
This time one of his punches lands a solid blow to Noro's chest. (7 dmg).
Gritting from the pain Noro is unable to land a blow.
The fighter presses his advantage.
flurry: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (4) + 4 = 8
flurry: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 4 ⇒ (2) + 4 = 6
Landing two more hits. (21 dmg taken in total)
Noro again misses with her response.
Thinking himself winning the Pitfighter presses his advantage.
flurry: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 4 ⇒ (1) + 4 = 5
flurry: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 4 ⇒ (1) + 4 = 5
Connecting twice more. (31 dmg taken in total)
Noro finally lands another blow, hitting him in the side of the head. (16 dmg total)
The Pitfighter strikes once again.
flurry: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (5) + 4 = 9
flurry: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (1) + 4 = 5 (45 dmg total)
Just when it is looking bad Noro lands one more hit to the man's temple. He staggers around for a second and then collapses to the ground, completely out. A couple men rush in to pull his body out. The crowd is silent for a moment until someone shouts, Hail the Lioness The crowd begins to shout, Lioness, Lioness... A man tosses in a money purse, inside is 150 gold.

-------------------------------------------------------------

Suny:

DM wrote:
Suny: Kara replies...

Maybe I need to organize my posts better, it was kind of squesed in there.

As you purchase the bolts of cloth the clerk, happily points out there quality. The thread count in these is very high, that and the material are what gives these their fine texture. In total these will cost 150 gold, but I’ll give them to you for 120. Listening to what Suny has to say about love Kara and Shabe try to describe their feelings. It is like we would do anything for each other, and want nothing but happiness for the other. It’s hard to say how we came to feel this way. It’s like this feeling we have when we are around each other.

-------------------------------------------------------------

Kyranda: You feel raw power course through you and into the picks. They feel warm to the touch. Calistria and Besmara have no animosity. Be careful though, she too in known for trickery. I am not saying the clerics motives are counter to yours but expect her to have similar ideas to us when it comes to retribution. She points to the tools you hold in your hand. Practice with these tonight, either in here or in the city. As she says this she becomes surrounded by a swarm of wasps and then disappears.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

dang, looks like I should have raged... still, a win is a win, and I walk away with 150 gold and only 9 hp left.

Noro takes the pouch not counting it there (she'll wait till back on the ship) she leaves the ring (hoping there are no challengers, grabbing a rag to wipe the blood from her mouth and hands.

she definately isn't too thrilled with the Lioness nickname but, a second alias can't be too bad, kepps any enemies on thier toes.

Lokking for any that may be running this little arena (if she spots them) gives them a nod as she heads out to get a drink.

1d20 ⇒ 4

sense motive DC 4:

noro tries to hide the pain she is in. but her bruised ribs really end up giving away that she is a little more hurt than she is letting on.


Male Human Expert 1 Warrior 1

Noro: If you want to promote yourself for a fight, you can go as the Iron Maiden. They just did not know what to call you. That or you could simply tell them that you are the Iron Maiden.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

all is good, Lioness is OK, but if she can she will promote herself as the Iron Maiden

As Noro leaves, she turns to the crowd (and any promoters), I am the Iron Maiden, besht remember it.

she curses under her breath a bit as her lisp shows itself ever so slightly.

She goes to leave (and tend to her injuries) unless challenged again.

Sczarni

Female Human 5th Cleric

bows as she leaves

taking some time to practice here before going out into the city I spend a couple of hours doing this.

Walking out back into the city I start looking for a place that looks like it should be pretty simple to pick


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work.

Sowwie fer readin' ye wrong Master DM, Sir :(


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Arjun Srivastava wrote:

Arjun accompanies Dimitrious to Simwick's. He is there to purchase an alchemists' laboratory.

He will also case the building for a break-in later that evening, if things look right.

Perception 1d20+8

After leaving Simwicks...Arjun, things sure are expensive in this town, what are your thoughts on liberating some of that powder?

To the smithy...What would be the cost for chainshot? and would it be possible to make rounds that splinter upon exiting the cannon?

I want to know if its possible to turn our cannon into a shotgun 8>)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun smiles at Dimitrious. "I believe a little five-finger discount is in order. But first, let's see if I can do some shopping to prepare."

HEY DM, would it be possible to find a black full-body suit? You know, like ninja wear. I'm hoping it could be a masterwork tool (Stealth).

The ninja waits until cover of darkness...

Stealth (to approach the shop) 1d20 + 14 ⇒ (15) + 14 = 29
Disable Device (in case there are locks inside the shop)1d20 + 9 ⇒ (8) + 9 = 17
3. Profit! (He will steal 75lbs of powder and stow it in a backpack. Also, any money he can find)
Stealth (to leave the shop) 1d20 + 14 ⇒ (20) + 14 = 34

...with +2 to Stealth checks if I can find the bodysuit.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will accompany Arjun Giving him "Cloak of shadows"(Bloodline power) +3 to stealth for 16 rds. He will also cast detect magic on the entry point for Arjun.

Stealth: 1d20 + 16 ⇒ (11) + 16 = 27 to approach shop

Perception: 1d20 + 8 ⇒ (7) + 8 = 15 to keep watch

1d20 + 16 ⇒ (2) + 16 = 18 to leave shop


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:

As you purchase the bolts of cloth the clerk, happily points out there quality. The thread count in these is very high, that and the material are what gives these their fine texture. In total these will cost 150 gold, but I’ll give them to you for 120.

Listening to what Suny has to say about love Kara and Shabe try to describe their feelings. "It is like we would do anything for each other, and want nothing but happiness for the other. It’s hard to say how we came to feel this way. It’s like this feeling we have when we are around each other."

Suny nods, indicating that she does understand what Kara and Shabe are saying/indicating.

Once back aboard Suny will happily introduce the prospective pair to the senior crew though, of course, any final decision will be up to the good Captain. The rest of the day is spent getting help turning some of the yellow silk into a simple dress for Suny to wear (Something that drapes over the shoulders, down the front and into a simple skirt.) Asking Shabe and Kara if they too want to visit the temple on the morrow?

For the DM:

Okeys, Suny will be heading off to the temple of Calistra on the second day in port (Assuming we get a second day in port). There she will be doing much worshiping and chatting to priests and priestesses etc.

Assuming that Dim and Arjun aren't completely secret about how they got their powder etc Suny will both respect their skills and guile (Yay! She remembered a word!) but still feel a little.. something.. for the innocent shop owner who was put out by their actions. She'll arrange for the right amount of moneys to be picked up by the church so that they can present it to the shop owner. The Church gets to claim their divination have kicked in (Hence the moneys returned)and the shop owner's need for 'revenge' against the perpetrators has been met (Again, hence the moneys being returned). Yes, Suny is paying said moneys out of her amount of shine. (^_^)

Sun will also give 500 Gp to the church to help arrange Shabe's and Kara's wedding. (^_^)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah tries to find out whatever she can about the island and its inhabitants. She also wants to find out what possible profits would be associated with holding it down. She goes into the bars and drops some questions here and there about the island. At the same time she wants to make a name of herself and get some connections so she will see if she can make a friend with one of the more nicer other captains present here.

diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

As for Suny's new companions, Calah looks them over and with a stern voice and face she says to them
"Very well, you may join the ship. The first month you are Suny's responsibility.
Suny, you get them in shape and show them whats what. If after a month they don't shape up as sailors were dropping them off again."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Calah Riptide wrote:

As for Suny's new companions, Calah looks them over and with a stern voice and face she says to them

"Very well, you may join the ship. The first month you are Suny's responsibility."

Suny, you get them in shape and show them whats what. If after a month they don't shape up as sailors were dropping them off again."

Suny bounces to a salute at the Captain's orders before spinning about and hugging her two friends enthusiastically.

Quick run down of the beginning of their training etc:
The first thing Suny does is show them the 'Quarter Masters' store and quarters, depositing the silk. With a very brief run down of how the room etc works.

The important thing Suny does is teach them about hammocks. The folding, unfolding, setting, getting into, getting out of (And sharing) of said pieces of equipment. She takes a good amount of time (If the pair don't know about such) since,

"This be tha' only place ta' sleep. An' gettin' sleep be somat important fer peoples." Once Suny is happy that they know their way around handling, setting and stowing such she'll ask if either of them know how to swim? If neither do, then it's off to the nearest safe place for some 'Doggy paddlin' lessons.

In all Suny will be trying to take things slowly. There a certain things the pair must know in order to simply function on board. After that? It's all just a matter of working out what they have aptitudes for and getting such skills out of the way quickly while sorting out things they have difficulty with and Suny can spend extra time with their learning of said problems.

(^_^)

Again, some time for making the dress and working out if Kala and Shabe want to accompany her to the temple tomorrow etc.)

Thank'e Captain! (^_^)


Male Human Expert 1 Warrior 1

Arjun and Dimitrious:
No issue finding a black body suit, standard masterwork tool cost, 50 gold. The fabric is especially made to not reflect light and muffles sound.

Arjun and Dimitrious approach the shop undetected. Arjun is unable to pop the lock but remembers the hole in the ceiling.
As Arjun climbs up Dimitrious casts detect magic.
Caster Lvl Check for Dimitrious: 1d20 + 4 ⇒ (14) + 4 = 18Nice made it.
Dimitrious sees two abjuration auras and makes them out to be nondetection and alarm.
Seeing through the nondection placed on the roof to cover the alarm spell. He alerts Arjun to the spells.

Would you like to do a smash and grab, set off the alarm, grab some stuff and make a run for it or try a different idea?

Calah:

Friends among pirates are hard to come by but you do come across a captain who seems friendly enough, Captain Baraton. He is an older gentleman pirate who sips fine brandy and smoke an even finer cigar. Leaning back in his chair he explains, There are some advantages to owning the isle. There are a few small villages on the island that pay "ehem Taxes ehem" to whomever owns it. Plus there are some rumors of treasure buried beneath the fort. The biggest reason is the respect that holding the isle garnishes. Many Pirate Lords have taken this isle as a first step on their path to becoming a Pirate Lord.

Kyranda:
You hear rumors of a wedding being held at the main temple the next day. If you attend you can read Suny's spoiler.

Suny:
Shabe and Kara are enthralled at the idea of an actual wedding. The ceremony is beautiful, filled with bright colors and fine food. When it comes time for the actual ceremony the High Priestess seems to form out of a swarm of wasps. She pricks both of their right index fingers and presses them together. Their blood mingles and she says Let vengeance fall on any who cause this bond to break. Shabe and Kara have a long kiss and then preside over a large feast.
After the wedding they take their lessons to heart. Insisting that they both know how to swim quite well while giving each other glances and smirking.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah grins over the information.
"Well that is the direction I am planning to take. Thank you for the information Captain Baraton. Have your next brandy on me." Calah says as she drops the required amount of gold coins on his table.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

With no challanges, Noro heads back to the ship and collapses in her hammock, with a wince and grunt of pain. and she just lays there in her hammock waiting for the pain to stop.

Sczarni

Female Human 5th Cleric

Lock pick: 1d20 + 1 ⇒ (5) + 1 = 6 plus
Divine favor: 4d6 ⇒ (1, 4, 5, 5) = 15
Total: 6 + 15 = 21
---
if that is not how it is done DM let me know sir

I attend the wedding and When I see Suny there I come over and speak with her

Miss Suny, nice to see you what are you doing here ma'am? I am here attending as a cleric of the temple. I was planning some other things for tonight, but since this was here, I decided that it would be best for me to attend this ceremony due to the fact that You never know what is going to happen at sea, I thought I would learn the rights.

after the wedding

I go out and find a lower street and a shop that looks like the lock would be simple at first.

cast invisibility on myself, then I take out the picks and begin my prayer Once that has been done I attempt the lock


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Smash and grab...Bah that is not the way of the shadow

*Whispers to Arjun* Arjun, this is your area of expertise, shall we look for another entry point or can you disable this alarm?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

When Calah see's Noro slumping onto the deck, she prays to the sea spirits for a strong healing spell and she goes to her hammock a few minutes later.
"How did it go? I hope the other guy looks worse." She says with a grin.
"Here let me help you. Wouldn't do to have my best fighter out of commission would it." She adds with a wink as she starts casting a spell. As she touches Noro with a glowing finger most of her bruises disappear and a warm feeling floes through her.
cure moderate wounds: 2d8 + 4 ⇒ (2, 7) + 4 = 13

"Tomorrow we leave for the island, if you need some more healing go see Sandra or Kyranda in the morning. I want you fit for duty." Calah says as she leaves. She also mentions to everyone else that they will be leaving on the way up and makes sure that word is brought to everyone who is spending the night elsewhere.

Later that evening she goes over to Sandra and invites her for a drink in the captains cabin.

Sandra:

"Well Sandra, our first take as a new pirate crew and everything went well I guess. What did you think?
I asked around and I decided to go back to the fort to take it over. It should give us some income, repute and there's also word of a hidden treasure. Seems like a good next step.
Isn't this exciting? Who would have thought, me a captain."
Calah says as she partakes from the brandy she found in the other captain's chambers.

Seems we should be rounding up on the island


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro looks to her Captian, she definately looks quite "beaten." I walked out of there, he didn't.

after the healing she definately looks a little better but she will need rest. (she took 45 damage)

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