DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

jax will magic missile whatever enemy is still fighting. dmg: 2d4 + 2 ⇒ (4, 1) + 2 = 7 point blank shot could apply if the enemy is within 30 feet for an extra 2 damage.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun barely dodges the falchion swing. "Oho! You almost had me there!" He swings with his wakizashi at the man's belly.

+1 wakizashi 1d20 + 9 ⇒ (12) + 9 = 211d6 + 2 ⇒ (4) + 2 = 6


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny "Eeks!" in surprise that the island is raining people (I refuse to say raining m- words :P) continuing to watch in her surprise at every one's reactions.

She knocks lightly on the door again,

"Hello? Is they any body there?"

Diplomacy:1d20 + 4 ⇒ (13) + 4 = 17


Male Human Expert 1 Warrior 1

We will keep it moving.
Kyranda takes another swing at the guard she secreted off.
mace: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (6) + 1 = 7
The guard takes a swing at her with his falchion. Falchion: 1d20 + 7 ⇒ (3) + 7 = 102d4 + 3 ⇒ (3, 4) + 3 = 10
Both side swings wildly.

The remaining guard at the tower takes another swing at Arjun, angered by his taunts. Falchion: 1d20 + 7 ⇒ (1) + 7 = 82d4 + 3 ⇒ (2, 2) + 3 = 7

What a failure of a round. 1,3,1
Suny hears nothing from inside the tower except for maybe some kind of dripping sound?

Top of the round.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will cast Grease(Ref 16) on the guards weapon who is fighting Arjun


Male Human Expert 1 Warrior 1

Reflex Save: 1d20 + 8 ⇒ (15) + 8 = 23 The guard handily jumps out of the way of the grease as is springs out of nothingness around him.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

As the guard on the ground fumbles with his weapon noro moves with an elbow smash to the head.

attack: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun continues his assault.

Full attack w/ flanking
+1 wakizashi/+1 wakizashi 1d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (18) + 9 = 271d6 + 2 + 2d6 ⇒ (3) + 2 + (4, 2) = 111d6 + 2 + 2d6 ⇒ (4) + 2 + (5, 1) = 12

Attack 16
Damage 11

Attack 27
Damage 12

1d20 + 9 ⇒ (10) + 9 = 191d6 + 2 ⇒ (5) + 2 = 7

Critical confirmation 19
Damage 7


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Could you link the map on top of the page?

Calah lets Havok do another attack run and then checks out the roof of the tower. What other ways are there to gain entry?

flyby: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 1d6 + 2 ⇒ (1) + 2 = 3

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

another magic missile at any guards standing dmg: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Male Human Expert 1 Warrior 1

The guard at the tower can take no more and slumps to his knees before collapsing to the ground.

Meanwhile over with our cleric:

Kyranda mace: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (6) + 1 = 7

Guard Falchion: 1d20 + 7 ⇒ (15) + 7 = 222d4 + 3 ⇒ (3, 3) + 3 = 9

Both hit Kyranda @9 dmg Guard @19 dmg

Kyranda mace: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 1 ⇒ (6) + 1 = 7

Guard Falchion: 1d20 + 7 ⇒ (12) + 7 = 192d4 + 3 ⇒ (3, 1) + 3 = 7

Both hit Kyranda @16 dmg Guard @26 dmg

Kyranda mace: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 1 ⇒ (4) + 1 = 5

Guard Falchion: 1d20 + 7 ⇒ (3) + 7 = 102d4 + 3 ⇒ (3, 2) + 3 = 8

Both miss Kyranda @16 dmg Guard @26 dmg

Kyranda mace: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 1 ⇒ (3) + 1 = 4

Guard Falchion: 1d20 + 7 ⇒ (9) + 7 = 162d4 + 3 ⇒ (3, 3) + 3 = 9

Kyranda hit Kyranda @16 dmg Guard @30 dmg

Kyranda mace: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (7) + 1 = 8

Guard Falchion: 1d20 + 7 ⇒ (2) + 7 = 92d4 + 3 ⇒ (2, 4) + 3 = 9

Both miss Kyranda @16 dmg Guard @30 dmg

Kyranda mace: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 1 ⇒ (3) + 1 = 4

Guard Falchion: 1d20 + 7 ⇒ (6) + 7 = 132d4 + 3 ⇒ (3, 2) + 3 = 8

Kyranda hits finishing of the last guard. He is still alive but unconscious if you care to do anything with him.

End combat.

The heavy wooden door to the tower appears to be locked from the inside. The moist ground is already absorbing the blood from your recent kills.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny puts her ear to the door and listens harder/closer.

Take Ten = 16

"I hear somat..."


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will head over by Suny. What you got going on over here?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny holds a finger to her lips and continues to try and listen.

"I in't sure...."


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

where was the battle with the cleric at? I am sure Noro could have helped, as I think there were several rounds of combat a barabarian was just standing around? maybe alleviate some of the dmage she recieved?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

jax will take 10 on perception for a 17 to see if there is another way in besides the door, like a backway, window or something.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Kyranda and the guard were rutting over on the beach somewhere.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

ahh OK thanks I forgot about that... my mind has been rather burned out lately. thank god for spell checker, otherwise my posts may look like a toddler posted it.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

whats at the roof of the tower?

-Posted with Wayfinder


Male Human Expert 1 Warrior 1

Suny Can hear a dripping sound coming from inside the tower. It almost sounds like a light rain.

Looking around Jax sees that there are no obvious ways in on the walls of the tower. There are arrow slits that one might be able to squeeze through if one was a lot smaller but the best be for getting in is the door or maybe the roof.

From up above Calah sees the wooden roof surrounded by stone walls. There appears to be a chimney and a set of stairs that provide access to the floors below.

Sczarni

Female Human 5th Cleric

20/29 hp
I am going to move up to where the rest of the crew is

anyone else hurt at all? my lover boy was a tad bit rough with me tonight.

cure moderate wounds: 2d8 + 4 ⇒ (1, 2) + 4 = 7


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah's head peaks over the wall. "Wait up fellas, there's an entrance here. Havok, go fetch boy!" Havok swoops down and starts picking everyone up one at a time and delivering them up top unless they resist.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Calah Riptide wrote:
Calah's head peaks over the wall. "Wait up fellas, there's an entrance here. Havok, go fetch boy!" Havok swoops down and starts picking everyone up one at a time and delivering them up top unless they resist.

Dimitrious happily accepts the free ride to the top


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny frowns, very puzzled about what she's heard. She doesn't resist the great hawk's attention. The ride even eliciting a 'Wheee' of joy from the exhilaration. (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax will cast a single at will acid splash on the door to see what happens. hit: 5 + 1d20 ⇒ 5 + (2) = 7 vs touch
dmg: 1d3 ⇒ 2 acid.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun gladly accepts a ride to the top of the tower, giggling at the exhilarating sensation of flight.


Male Human Expert 1 Warrior 1

If you would like yourself to be on top of the tower go ahead and place yourself there.

When the acid hits the door it eats away a little of the wood. You see that you could get through the door this way but it would take a little bit of time.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Does anyone else have any other ideas, or would you all want me to acid splash our way through?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will look down the stairs Perception: 1d20 + 8 ⇒ (20) + 8 = 28 if he sees nothing he will make his way down hugging the shadows Stealth: 1d20 + 21 ⇒ (15) + 21 = 36


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Please read Jax. Havok is busy picking everyone up and dropping them on the roof which has an entrance.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro definately is not too happy about being picked up by the bird, she struggles a bit, but not enough to break the grip. though those that know her realize she probably could have gotten free if she wanted to.

Sczarni

Female Human 5th Cleric

doesn't mind being picked up by the bird at all, and just waits for it to happen


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Once on the roof Suny scampers over to the edge and looks out over the vista.

Perception:1d20 + 6 ⇒ (2) + 6 = 8


Male Human Expert 1 Warrior 1

Within a minute Havok has moved everyone does not mind to the top of the tower. The view is beautiful as you take a moment to soak it in. You can see for miles. You can make out little wisps of smoke from villages on nearby islands and the sea has calmed to be almost like glass. The rustling of leaves almost obscures a slight laughter coming from inside the tower. As Dimitrious looks down into tower he spots a large amount of oil seemingly spread on everything. With similar effects to a grease spell. But it appears to be mundane in origin.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Be careful on the stairs folks, it's all greased up, anyone got a sleeping bag or something to lay down on top of this mess


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny stays and admires the view for a few moments more before skipping back over and peering down the stairs along with every one else. She sniffs experimentally.

Perception:1d20 + 6 ⇒ (4) + 6 = 10 (Mundane as in flammable lamp oil?)

"Here.. wouldn't want that ta be catchin' tinder... " She warns.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Let's pick some of the ash from the fire pit. Should do the trick. Otherwise I can try to wash it off with create water."


Male Human Expert 1 Warrior 1

@ Suny: The oil is recognizable as whale oil. Probably harvested not too far from here.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25
Calah Riptide wrote:
Please read Jax. Havok is busy picking everyone up and dropping them on the roof which has an entrance.

oh my bad Jax guards the first floor.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny is her usual enthusiastic self when it comes to scattering the watch fire's ashes about to help lessen the effects of the oil.

"Maybe we should, y'know, call out ta' people's down in'a tower?" She asks quietly.


Male Human Expert 1 Warrior 1

The room at the base of the stairs b11 seems to be some sort of dinning hall. The chairs are pushed back haphazardly and there is still warm porridge on the table. It smells like it was flavored with nutmeg and cinnamon. The door leading to a master bed room B12 is propped open. Inside you find a bed with a down stuffed mattress as well as a couch, table, and chest. This room, unlike the last one, does not have any oil in it.
Feel free to move yourselves into the 4th floor.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At woro. Not able to see map. Able to post in six or so hours.

Much cheers to all.

Sczarni

Female Human 5th Cleric

Perception Check: 1d20 + 3 ⇒ (12) + 3 = 15

I am going to check out the bed area where I am currently


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Noro dear, could you keep watch of the stairs down? Arjun the chest?" Calah says when she comes down after ordering Havok to guard the door down below.


Male Human Expert 1 Warrior 1

The bedroom was once a room filled with fine furniture. But is now clearly the abode of a madman. There are papers strewn about and strange diagrams etched into the table. Under one of the diagrams is carved the phrase Must wrest control. Tacked to the wall are more drawings depicting what could be construed as a ship, but the drawings were done with the skill level of a young child.
The chest at the base of the bed is of a good construction and appears to be locked. On the floor near the fire place is the pelt of a white bear, common in northern lands like Irisen but unheard of in these parts.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"That pelt would do nicely in the captains quarters." Calah says with a grin.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will examine the drawings of the ship. Hmmm...Although these drawings appear to have been done by a child someone apparently thinks this has some importance

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax justs rest in the first floor, his allies have to come down eventually. He can socialize later. Plus what a better guard than a sorceror-ranger to watch the place.
the glass cannon is happy to watch down here.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny gingerly moves into the room and begins to look around at all'a stuffs. Delicately balancing on tippy-toes so as to limit the amount of... stuff.. she has to walk around in.

Perception:1d20 + 6 ⇒ (13) + 6 = 19

Upon Calah pointing out the rug Suny 'Ooo' in wonder.

"T'is like tha' sand on'a beach! But.. 'tis furry!" She skips over, makes sure she's a clean as she can before slowly kneeling down and stoking the marvel...

"Ooo.. is so soft..."

Will Save:1d20 + 2 ⇒ (6) + 2 = 8

Soon the tanned Elf is lying on the bear pelt,

"Feels niiice..."

Moved th'a counter. (^_^)


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Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"What have we here?" Arjun bends down to examine the locked chest, keeping an eye open for any traps.

Perception 1d20 + 8 ⇒ (7) + 8 = 15

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