DM Jesse's Jade Regent (Inactive)

Game Master Jesse Heinig

Current map: Snorri Stone-Eye's funeral ship

Our caravan

Our caravan travel log

Swag Bag

Current Party XP Total: 13,084


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Male Human - Minkaian
Stat Bar:
HP 30/30, AC 15, T 15, FF 12, Fort +5, Ref +6, Will +4, Init +3, Perception +8
Burn:
Burn 0/5 Today 0/15 Persistent nonlethal damage
Elemental Aesthetic Kineticist 3

Agreed!


AC 19, touch 12, flat-footed 17 hp 23/24 Fort +6, Ref +4, Will +6 Defensive Abilities orc ferocity

I am good with fast forwarding to town. Are there specs on the small longbow that I can have? thanks,


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Ok, I'll move along back to Sandpoint.

The bow is a small-sized masterwork composite long bow (strength +1).


Active Spells/Effects:
Female Half-Elf Druid 4 (Wolf shaman) HP 32/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 1/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Small Longbow is 1d6 everything else works the same as a standard one.


Male Dwarf Arcanist 1| HP 10/10 | AC10(14) T10 FF10(14) | F2 R1 W3 +2 vs poison and spells | Init +0 | Per +0 | Darkvision 60ft
Remaining:
Arcane Reservoir 4/4 Spells per day 2/3

Fast forward to town is fine for me.


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4
Lyraesel wrote:
Small Longbow is 1d6 everything else works the same as a standard one.

Don't forget the -2 penalty for a Medium person using a weapon sized for a Small person.


Active Spells/Effects:
Female Half-Elf Druid 4 (Wolf shaman) HP 32/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 1/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

So essentially you've got a crappy shortbow.


AC 19, touch 12, flat-footed 17 hp 23/24 Fort +6, Ref +4, Will +6 Defensive Abilities orc ferocity

ohh just thought is would be a short bow.

don't like the -2 at all.

sell it when we get to town then.


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Just to have it on the current page - here's the listing of the treasures we've found:

Goblin Chief:
- Well-made (masterwork?) small composite longbow ;
- Well-crafted (masterwork?) small mail shirt (gifted to Walthus);
- Small spear, not particularly well-made;
- 5 magical bone arrows with serrated-teeth arrowheads;
- 1 Skyrocket;
- 2 Potions of Cure Light Wounds, CL 3 (1 used by Hiro);
- 32 gold pieces;
- 300 gp reward for chief's head.

Minkaian Chest:
- 329 sp, 112 gp;
- 6 masterwork shuriken;
- a long hairpin with a red pearl at one end;
- a gold and ivory fan depicting a gecko walking amid cherry blossoms (with crude map to cave in cliffs).

Plus 13 sets of goblin ears (2 goblins ran away).


Male Human - Minkaian
Stat Bar:
HP 30/30, AC 15, T 15, FF 12, Fort +5, Ref +6, Will +4, Init +3, Perception +8
Burn:
Burn 0/5 Today 0/15 Persistent nonlethal damage
Elemental Aesthetic Kineticist 3

Okay so should we give the fan to Ameiko to look at?

-Posted with Wayfinder


Active Spells/Effects:
Female Half-Elf Druid 4 (Wolf shaman) HP 32/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 1/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

She's got a better chance of recognizing it than all of us combined. Bards tend to know $#!+ lol


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Away from home, will update tonight.


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Updated treasure list with values that we're being paid for items we're selling. Note that we need to decide whether we're keeping or selling certain items - please post your thoughts.

- Well-crafted (masterwork?) small mail shirt (gifted to Walthus)
- 2 Potions of Cure Light Wounds, CL 3 (1 used by Hiro; 1 held by ??)
- Masterwork small composite longbow (SELL - ??? gp)
- Small spear, not particularly well-made (SELL - ? gp)
- 5 magical bone arrows with serrated-teeth arrowheads (need to ID; KEEP or SELL?)
- 1 Skyrocket (KEEP OR SELL?)
- 6 masterwork shuriken (KEEP or SELL?)
- Minkaian Chest (75 gp)
- a long hairpin with a red pearl at one end (75 gp)
- a gold and ivory fan depicting a gecko walking amid cherry blossoms (with crude map to cave in cliffs) (40 gp)
- 144 gp
- 329 sp
- 300 gp reward for goblin chief's head
- 130 gp reward for 13 sets of goblin ears


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Getting some dinner now, hope to update either tonight before bed or tomorrow morning. :D


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Enjoy your meal!


Active Spells/Effects:
Female Half-Elf Druid 4 (Wolf shaman) HP 32/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 1/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

I would take the arrowheads


Male Dwarf Arcanist 1| HP 10/10 | AC10(14) T10 FF10(14) | F2 R1 W3 +2 vs poison and spells | Init +0 | Per +0 | Darkvision 60ft
Remaining:
Arcane Reservoir 4/4 Spells per day 2/3

Can ameiko identify the arrows?


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Alright, updated treasure list again with values that we're being paid for items we're selling.

- Well-crafted (masterwork?) small mail shirt (gifted to Walthus)
- 2 Potions of Cure Light Wounds, CL 3 (1 used by Hiro; vote the other 1 go to Jinda)
- 5 magical bone arrows with serrated-teeth arrowheads (need to ID; KEEP - Lyraesel)
- 1 Skyrocket (KEEP - fun for parties)
- 6 masterwork shuriken (KEEP - each of us can keep one as a souvenir of our first adventure and give the sixth to Ameiko)
- Masterwork small composite longbow (250 gp)
- Small spear, not particularly well-made (1 gp)
- Minkaian Chest (75 gp)
- a long hairpin with a red pearl at one end (75 gp)
- a gold and ivory fan depicting a gecko walking amid cherry blossoms (with crude map to cave in cliffs) (40 gp)
- 144 gp
- 329 sp - plus Hiro throws in his last 1 sp to make it 330 sp, which = 33 gp
- 300 gp reward for goblin chief's head
- 130 gp reward for 13 sets of goblin ears

For a grand total of: 1,048 gp; or 209 gp, 6 sp each. Time to go shopping!


Male Human - Minkaian
Stat Bar:
HP 30/30, AC 15, T 15, FF 12, Fort +5, Ref +6, Will +4, Init +3, Perception +8
Burn:
Burn 0/5 Today 0/15 Persistent nonlethal damage
Elemental Aesthetic Kineticist 3

Whoohoo!

... I don't know what to buuuuuy. -_-

-Posted with Wayfinder


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Don't spend it all in one place!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

I have a super-busy weekend, I'll check in as soon as I can, but if I can't post 'til Monday, fear not! I am just . . . super-busy. :)


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

No worries, DM Jesse!

Would you like for us to handle our equipment purchases off-camera, or in the IC thread?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Whatever suits you! You are mostly Sandpoint locals so you may know some of the local merchants, too, if you want to make an amusing scene of it.


Male Human - Minkaian
Stat Bar:
HP 30/30, AC 15, T 15, FF 12, Fort +5, Ref +6, Will +4, Init +3, Perception +8
Burn:
Burn 0/5 Today 0/15 Persistent nonlethal damage
Elemental Aesthetic Kineticist 3

My problem is that I don't know what kinda gear to get for a kineticist. Might have to start dipping monk after this or something. :/

-Posted with Wayfinder


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Do we want to pool our resources to purchase a Wand of Cure Light Wounds?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Probably not a bad idea!

At this level you're kind of in the "wealth gap" where you don't have enough money for magic items or armor made of special materials. A wand of cure light wounds is a great stopgap that will let Lyraesel continue to concentrate on tearing things up.

Also, don't overlook the value of the occasional bit of alchemical gear. Alchemist's fire does some pretty decent damage for low-level encounters, plus it's fantastic if you are unlucky enough to encounter a swarm. Holy water might be good if you run into undead, since you don't have a typical cleric or warpriest.

Check out some of the stuff on the list for tools and alchemical supplies and weapons. Hiro's harpy musk, for instance, was a great cheap purchase that counted quite a bit during the goblin battle.


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Okay, so a Wand of Cure Light Wounds costs 750 gp. If we all chip in 150 gp, that will leave each of us 59 gp, 6 sp from the sale of the treasure. I'm willing to chip in 150 gp if everyone else is!


Active Spells/Effects:
Female Half-Elf Druid 4 (Wolf shaman) HP 32/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 1/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

I'm good with that.


Male Dwarf Arcanist 1| HP 10/10 | AC10(14) T10 FF10(14) | F2 R1 W3 +2 vs poison and spells | Init +0 | Per +0 | Darkvision 60ft
Remaining:
Arcane Reservoir 4/4 Spells per day 2/3

Is it possible to acquire a partially charged wand?
Something in the neighborhood of 20-30 charges?


Active Spells/Effects:
Female Half-Elf Druid 4 (Wolf shaman) HP 32/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 1/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Most GM's I know allow buying uses ones with either half or quarter of full capacity. Never know when an adventurer chooses to hang it up and sell his stuff.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Father Zantus over at the cathedral can dig up one with:

Partially charged wand of cure light wounds: 1d20 + 20 ⇒ (7) + 20 = 27


AC 19, touch 12, flat-footed 17 hp 23/24 Fort +6, Ref +4, Will +6 Defensive Abilities orc ferocity

I am willing to contribute for CLW wand. It is needed. LOL


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

(A 27-charge wand would be 405 gp, if you wanna go that route.)


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Let's do that. We each chip in 81 gp, leaving each of us 128 gp, 6 sp.

I'll have my equipment list together tomorrow.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Ok, that means Hiro's visiting the temple, then the market lane (or vice versa). We can play that out in the Gameplay thread if you're into Shopping RP, or handwave it if you prefer.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Incidentally, folks, I've read (but not confirmed empirically) that there's a tendency for many PbP campaigns here to fizzle out after the first or second encounter. You've made it through two -- Walthus and his shapechanging nemesis, and the goblin village -- and are getting ready to tackle who-knows-what next, so I'd say we're in pretty good shape! :D

Thanks everyone for continuing to participate!


Active Spells/Effects:
Female Half-Elf Druid 4 (Wolf shaman) HP 32/38 AC/T/FF 18 (20)/13/16 | F +7 R +3 W +7 (+9) Totem Transformation 1/4 Low light vision 60ft, CMD 16: Perception +9, Init +2

Considering I'm in a game that's approaching 30,000 posts and I've been in it since day one, I don't think you have too much to worry about. heh.


Male Dwarf Arcanist 1| HP 10/10 | AC10(14) T10 FF10(14) | F2 R1 W3 +2 vs poison and spells | Init +0 | Per +0 | Darkvision 60ft
Remaining:
Arcane Reservoir 4/4 Spells per day 2/3

Feeling good about the game other than level 1 caster woes.
Yes, I'll pitch in for a wand, either full or partial.

Would there be any spellbooks in town that I could copy from?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil
Lyraesel wrote:
Considering I'm in a game that's approaching 30,000 posts and I've been in it since day one, I don't think you have too much to worry about. heh.

Beatin' the odds there!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil
Jinda Copperflask wrote:

Feeling good about the game other than level 1 caster woes.

Yes, I'll pitch in for a wand, either full or partial.

Would there be any spellbooks in town that I could copy from?

Sandpoint is remarkably cosmopolitan for a town of its modest size (1,240 people).

Headmaster Ilsoari Gandethus is the resident instructor at the Turandarok Academy, which is essentially the town's public schoolhouse and orphanage. Ilsoari is a former adventurer who dabbled in wizardry, and there are any number of outrageous rumors about what he keeps stored in the basement (he has a contract with the town council that allows him personal use of the basement in exchange for his tutelary services).


Male Dwarf Arcanist 1| HP 10/10 | AC10(14) T10 FF10(14) | F2 R1 W3 +2 vs poison and spells | Init +0 | Per +0 | Darkvision 60ft
Remaining:
Arcane Reservoir 4/4 Spells per day 2/3

I've run the Rise of the Runelords, so am quite familiar with the town, but I don't want to step on toes. Also as I've never looked over the Jade Regent materials and there might be changes.

I don't want to over RP the shopping stuff, but I'd like to add a few spells to my spellbook if possible.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil
Jinda Copperflask wrote:

I've run the Rise of the Runelords, so am quite familiar with the town, but I don't want to step on toes. Also as I've never looked over the Jade Regent materials and there might be changes.

I don't want to over RP the shopping stuff, but I'd like to add a few spells to my spellbook if possible.

Ok, let's move toward getting the swamp mapped out and dealing with the horrors therein. Headmaster Gandethus is only a 4th-level wizard, so he may have . . . let's say four spells that Jinda may find interesting; after that you'll need to find another source, whether scrolls from hoards or by going to a larger city. Standard rates apply!


Male Dwarf Arcanist 1| HP 10/10 | AC10(14) T10 FF10(14) | F2 R1 W3 +2 vs poison and spells | Init +0 | Per +0 | Darkvision 60ft
Remaining:
Arcane Reservoir 4/4 Spells per day 2/3

Floating Disk - 15g
Unseen Servant - 15g
Crafter's Fortune - 15g

Were the spells I'd be interested in at this point.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil
Jinda Copperflask wrote:

Floating Disk - 15g

Unseen Servant - 15g
Crafter's Fortune - 15g

Were the spells I'd be interested in at this point.

Sounds reasonable. Since Ilsoari is now a settled town wizard he probably focuses more on utility magic than battle magic anyway, which is great when you're goin' looking for those kinds of spells.

Let's say that Ilsoari charges you the same rate for the privilege of copying the spells, disguised as a "donation to the orphanage," so basically you pay 15 for the spell + 15 to copy to your book in each case. Not terrible. Jinda's fairly well known locally so Ilsoari is at least willing to deal with him equitably. :)


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4
DM Jesse Heinig wrote:

Incidentally, folks, I've read (but not confirmed empirically) that there's a tendency for many PbP campaigns here to fizzle out after the first or second encounter. You've made it through two -- Walthus and his shapechanging nemesis, and the goblin village -- and are getting ready to tackle who-knows-what next, so I'd say we're in pretty good shape! :D

Thanks everyone for continuing to participate!

And thank you, DM Jesse! Jade Regent is an AP I've wanted to play for a long time, and you're doing a great job with it. I'm in for as long as you are!


Male Dwarf Arcanist 1| HP 10/10 | AC10(14) T10 FF10(14) | F2 R1 W3 +2 vs poison and spells | Init +0 | Per +0 | Darkvision 60ft
Remaining:
Arcane Reservoir 4/4 Spells per day 2/3

Scribe costs are 10g for level 1 spells. Typically you pay 50% for access to spell books, I'd be happy to pay 10 as a donation to the orphanage. In effect costing my 20g a spell.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil
Jinda Copperflask wrote:

Scribe costs are 10g for level 1 spells. Typically you pay 50% for access to spell books, I'd be happy to pay 10 as a donation to the orphanage. In effect costing my 20g a spell.

Fair deal. I looked up the scribing costs in the PRD and was wondering where the extra 5 gp came from, but I got interrupted at the office and wound up losing my train of thought. Let's go ahead and roll with it and then if nobody else has anything to play out in town we'll head back to the swamps for one more run!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Did the party want to stop in at Walthus (the swamp halfling)'s house first, or just start methodically mapping the swamp?

Did you have a particular route in mind, like following a road 'til it ends, or just going back and forth across the swamp valley?


Male Human (Tian-Min) Samurai (Sword Saint) 1 / Brawler 1 | HP 19/19 | AC 17 T 12 FF 15 | F+5 R+4 W+1 | Init +2 | Per +5 | Challenge used 0/1 | Resolve used 0/1 | Martial Flexibility used 0/4

Sure, let's map the new fishing trail to Walthus' house first, and then map the old fishing trail toward the goblin village. We can take the spur off of the old fishing trail that leads to the top of the cliffs, and get a decent aerial view of the marsh to help us figure out where to map next. Would it be possible to travel all along the top of the cliff to map that part of the marsh boundary?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Sounds like a plan. Let me see if I can fiddle with the map and give you a sort of partial version based on what your characters have already visited.

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