Jinda Copperflask
Male dwarf arcanist 1 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 10, touch 10, flat-footed 10
hp 10 (1d6+4)
Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee battle axe +0 (1d8/x3)
Special Attacks arcane reservoir (4/4), arcanist exploit (Lightning Lance), consume spells, hatred
Arcanist Spells Prepared (CL 1st; concentration +5)
1st—mage armor, magic missile
0 (at will)—arcane mark, prestidigitation, ray of frost, read magic
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Statistics
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Str 10, Dex 10, Con 12, Int 15, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 10 (14 vs. bull rush, 14 vs. trip)
Feats Toughness
Traits hero worship, trustworthy
Skills Acrobatics -3 (-7 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Bluff +2 (+3 to fool others), Craft (calligraphy) +6, Diplomacy +7, Knowledge (geography) +6, Perception +0 (+2 to notice unusual stonework), Spellcraft +6, Use Magic Device +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Terran
Other Gear dwarven waraxe, backpack, bedroll, belt pouch, blotter (0.2 lb), chewing stick, comb (0.2 lb), flint and steel, hairbrush (0.3 lb), ink, black, inkpen, inkpen, knife for cutting quills into pens (0.5 lb), mess kit, mirror, nail file (0.1 lb), pen nibs, pigment for making ink (0.2 lb), pot, ruler, small (0.1 lb), scissors (0.3 lb), soap, soap, spell component pouch, sponge, tooth powder (0.1 lb), torch (10), trail rations (5), vial, waterskin, 16 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Lightning Lance (Su): Ranged touch attack 1d6 + cha mod lightning damage & impairs target vision (20% miss chance) fort negates impairment.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Worship (Ameiko) (Ex) +1 vs foes threatening hero.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trustworthy +1 on Bluff checks to fool someone.