DM Darkblade Giantslayer Campaign (Inactive)

Game Master GM Darkblade

The Giantslayer Adventure Path begins in the fortified town of Trunau in the southern part of the Hold of Belkzen. A series of strange events trouble the beleaguered town. At the town’s request, the PCs must uncover the source behind these events and step in to save the town from forces which seek an end to Trunau and it's peoples.


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M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Round 15
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Adir takes the wand and hesitatingly looks between Tuzak and his own injuries. He makes the decision to heal himself so that they both might survive.

-------------------------------------------------------------------

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Adir: HP:9/24 | AC: 17/11/15 | No spells left |
Tuzak: HP:-2/21 | Stabilized


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Feeling a surge of power in his body Brampton laughing at the orcs misfortune. He steps back to bring the full force of his weapon to bear. 5' step SW

Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 6 ⇒ (4) + 6 = 10

Bull's Strength round 1, 27/34 hp


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I need to know Dundin's current HP before I make my next post... I think he's at -10... Which if that is the case, Delia will heal Dundin as her next action...


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Dundin falls. Two pilums grievously wounding him with wounds that would have killed Dundin had he been a human.

-10/37

if alchemist fire was thrown prior to pilums, if not, ignore:

AoO vs thrower if Dundin can hit with 10' reach: 1d20 + 8 ⇒ (13) + 8 = 213d8 + 6 ⇒ (2, 8, 3) + 6 = 19

stabilization if needed:
-10/-11/12hp: 1d20 + 3 - 10 ⇒ (7) + 3 - 10 = 01d20 + 3 - 11 ⇒ (7) + 3 - 11 = -11d20 + 3 - 12 ⇒ (10) + 3 - 12 = 1


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Crap, I think Leira has the Wand that Delia was going to use on Dundin... So, my plan is to attack whatever orc is still standing after Leira's Burning Hands spell and then move into position next to Dundin to heal next round. OH! Just remembered, I've got some healing potions. At least something to stabilize him for now.

Delia gasps as Dundin falls to the pillums of the orcs! She watches in horror as Leira then suddenly rushes forward atop the headless lizard, but before she can call out to her a brilliant spray of fire leaps from the young girl's hands and engulfs all the orcs! She quickly shakes off the shock and sends an arrow streaking off towards the nearest orc still alive after the fiery spray! She then rushes over to stand over the fallen dwarf. "Jace, protect Leira!" The warcat rushes forward to stand next to the young sorceress, biting the nearest orc he can find!

Delia Attack: 1d20 + 7 + 1 + 1 - 1 ⇒ (15) + 7 + 1 + 1 - 1 = 23
Delia Damage: 1d8 + 2 + 2 + 1 + 1 ⇒ (2) + 2 + 2 + 1 + 1 = 8

Jace Bite!: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Crit Confirm?: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Crit Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

So, breakdown... Delia will attack "G" if he is still alive after Leira's spell. If "G" is dead, then she will attack the next closest target. Jace will move into position next to Leira if "D" is still alive after Leira's spell. If "D" is dead, then he will move forward to the next surviving orc and attack.

Sorry, I know it's a little confusing; however, a battle this massive can be difficult to coordinate over PbP and I think you are doing one hell of a good job, Darkblade. If you need me to confirm or clarify anything, please let me know!


Leira, your actions are not possible as stated. You cannot move into the 4 or 3 square without spending the posted number movement to do so, those are piles of dead corpses acting as makeshift barricades. Please reconsider and repost how you wish to proceed.

If anyone else predicated their actions based upon Leira's, you may need to repost as well.

I apologize for the delay in posting this, I tried to find a rule which would have allowed Leira to do so but could not locate one which would allow two players to share the same square or allow for movement into the square without the speed needed.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I missed the corpses difficult terrain again in the emotion, sorry.
Would you feel comfortable by Leira requesting Omast to 5-foot step, then delaying until both Adir and Omast have taken their turns, then Leira going there and executing the turn but from the square Omast lies now?
That is, would you feel comfortable to retcon the action as if it had been taken after Omast and from his square once he has agreed to move?

Leira shouts to Omast "Omast! Let me try something! Step to your back please!"


In that case understand Leira would only be able to reach D & F from Omast's spot, or E & D from the spot just up from Omast, by the 3 barricade. Is this acceptable?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Sorry for the delay on the answer.
Let's see, my idea was to take the position of Omast to hit all the 4 orcs with the 15' cone in the T shape as shown in this diagram.
Does this not work?


Leira wrote:

Sorry for the delay on the answer.

Let's see, my idea was to take the position of Omast to hit all the 4 orcs with the 15' cone in the T shape as shown in this diagram.
Does this not work?

As the corpse wall counts as a barrier or solid structure, technically you do not even have line of effect to use the spell. But whatever, I really don't much care anymore.


Dundin, grievously struck by the orcs, thrusts out his axe as he falls, clipping Orc D a solid strike across the warrior's extended arm. The blade would have taken the limb but not for the dwarf's slackening grasp. The axe clatters to the ground before the barricade as the dwarf falls still, blood seeping from his wounds, the remnants of alchemical fluids still burning upon his body. Pending Fire Damage: 1d6 ⇒ 1

Omast moves to his right, taking a step to stand guard over the mighty dwarf now down by his side. He quickly pulls off his cloak and attempts to beat out the flames threatening to finish the hairy dwarf, albeit somewhat less so from so many burns and chars. Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10. The soldier fails to douse the flames before they do more harm to the dwarf, but in the end they are extinguished. Omast seems determined to at least keep the flames and orcs off Dundin as long as he can. Dundin is now at -12 HP, needs to stabilize.

Leira runs up to the spot Omast vacated, jumping up to take hold of the corpsewall piled before the broken and shattered logs and timbers holding back the orcish horde. The smell of blood, piss, and bile threatens to overcome her but she chokes back her gagging, angry that the rush of bodies seems to have no end. Red flashes before her as suddenly those fires of hatred burst forth from her, threatening to engulf her in their blaze. She reaches out her hand, seeking a new target for the flames, and gouts of bright red heat ripple through the air, igniting in crimson waves as flames nearly fifeteen feet long wash over the orcs gathered before the gate.

Saves:

Orc D: 1d20 + 7 ⇒ (19) + 7 = 26 Successful but Staggered
Orc E: 1d20 + 4 ⇒ (14) + 4 = 18 Successful and dead because Leira wants it that way
Orc F: 1d20 + 4 ⇒ (3) + 4 = 7 failed and dead
Orc G: 1d20 + 4 ⇒ (10) + 4 = 14 failed and dead too

Orc D seems to survive the rush of flames, much of his body washed in scorch and char. He moves sluggishly and slowly, but still stands, pained and in shock. Orcs E, and F drop to the ground, trying to roll out the flames, but quickly succumb to the fires and lay still, dead upon the dirt. Orc G pats out the flames which lick over his upper torso, surviving the onslaught, Staggered by the damage.

Adir stands behind the young warrior, momentarily healing himself and picking up his discarded spear. He looks at Tuzak, the sloth laying pained and still upon the bloody ground, then up again at the nearest orc, his eyes vowing vengeance.

As Adir fixes the orc with his glare, Brampton lunges at Orc P, his polearm finding solid purchase this time around, gouging a small hole beneath the warrior's breastplate, blood suddenly pumping quickly through the rend. The orc's contenance glasses over slightly, the orc Staggered from shock but still refusing to surrender to the enevitability of it's death.

Delia fires off an arrow over the barricade, clipping Orc G in the shoulder. The shaft shifts the orc's body, ending the warrior were the flames could not.

Jace springs up and over the piled bodies, his great feline pounce carrying him suddenly into the thick of the fight to reach the orcish invaders. Roaring the cat lashes out at Orc D, ripping a mouthful of armor, muscle, and tendons from the thing's shoulder, spitting it out as Jace shakes his head, blood and gore splattering across the other orc bodies nearby. The orc falls, adding his body to the carnage before the makeshift wall Omast built.

Songan, seeing the desperation at the barricade, and Jace's wanton rush into the fray, launches another Arrow: 1d20 + 7 ⇒ (12) + 7 = 19 overhead, aiming for Orc J. The arrow strikes the orc for Damage: 1d6 + 2 ⇒ (6) + 2 = 8, staggering him even before he breaches the gates.

Orc P, woozy atop the barricade, swings his Double Axe: 1d20 + 7 ⇒ (6) + 7 = 13 down at Brampton, determined to fight to the last, trying to turn the battle back in his army's favor.

Orc Warriors H charges headlong into the battle, bloodlust and fury present upon his snarling face. He stabs at Jace with his Falchion: 1d20 + 7 ⇒ (17) + 7 = 24, the warcat taking Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12 across his back from the blade.

Orc Warrior I, possibly a twin to H, likewise charges Jace, his Falchion: 1d20 + 7 ⇒ (19) + 7 = 26 also skinning the cat for Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7.

Orc Warrior J advances more slowly, drawing back his Composite Shortbow, threatening to fire over the barricades at Songan, signaling a possible archery duel.

Behind the warriors, a metallic grinding and clash sounds as the other portcullis, finally freed by the troopers within the gatehouse, crashes to the ground, sealing off the quarter from further orcish raiders. Bits of chain and broken gears fall around the portal, along with bits of stone and mortar. The gate will not be opened again anytime soon.

Round 16 Begins

Initiatives
First Group: Adir, Brampton, Delia, Dundin, Jace, Leira, Omast, Songan, Tuzak
Second Group: Orc Warriors P, H, I, J

Staggered: P, J

Prone: Dundin, Tuzak

First Group is up, 36 hour timer counting

Updated Map


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Just an FYI... that first attack will drop Jace. So I don't know if that would change H's actions... If that does not change H's actions, then Jace is dead at -16 HP. I'll need confirmation on that, because it's going to change Delia's actions completely for this round.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

stabilization rolls:
@-13/-14/-15: 1d20 + 3 - 13 ⇒ (18) + 3 - 13 = 81d20 + 3 - 14 ⇒ (18) + 3 - 14 = 71d20 + 3 - 15 ⇒ (10) + 3 - 15 = -2

I have done one from -10 to -15 hps to be used when needed.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Dundin are you rolling those for several rounds in advance? You only need to make 1 per round. Just wanted to double check you weren't doing too many.


I was informed I made a mistake in my last posting for Orc P, the orc did not actually have his weapon out due to the previous fumble. Instead of attacking the orc would have instead taken the 5' step to drop down from the barricade to stand before Brampton, drawing his hand axe in the process.

This would mean that one of the other orcs would have therefore missed it's attack on Jace. As such only the first rolled damage would count against Jace, the second hit is negated.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia cries out as Jace falls to the marauding orcs; she looks down at Dundin, bleeding out before her and Jace, torn between helping her companion or rushing to the aid of Jace... She glances up at the crashing of the gates and then quickly draws out the healing wand from her bandolier. "Sergeant Omast, hold the line just a little longer!" She calls out to her fellow militiaman and presses the wand against the fallen dwarf. "C'mon Dundin! Hold out just a little longer..." She glances up worriedly to Jace as he continues to bleed out onto the battlefield. "I'm coming, boy..."

Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Jace Stabilization: 1d20 + 2 - 9 ⇒ (15) + 2 - 9 = 8

That will stabilize him until we get a chance for additional healing.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton smiles at the orc, "You should have run instead of bringing that little thing to the fight."

Stepping back to bring the full weight of his weapon down on the orcs head he swings his pole arm.

Shift 5' SW

Smash: 1d20 + 9 ⇒ (19) + 9 = 28
Brain Damage: 1d10 + 6 ⇒ (3) + 6 = 9

Bull's Strength rd 2, 27/34 hp


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Forgot to say this earlier, Darkblade, thank you for not killing Jace. :)


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Round 16
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Reaching out, Adir uses the wand on his buddy, Tuzak. After which, he looks around the battlefield for where he can be most useful and makes his way to Dundin's side. As the portcullis drops, hope rises in his chest.

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Wand:CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Adir: HP: 9/24 | AC: 17/11/15 | No spells left |
Tuzak: HP: 5/21


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Visibly tired after her effort Leira focuses to keep defending the location casting another acid splash over the orc in front (I).
Acid splash+Vengeance (touch): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 I understand the bodies provide cover, but I hope being a touch spell it has some possibility to land
Acid damage+arcana+Vengeance: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5

She then draws again her light crossbow and readies herself to defend the position with her body against the incoming orcs.
I can step to the side to leave a clear shot for Delia if you wish, but I guess until Dundin is up again, I will have to protect the line with Omast

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan narrows his eyes and reflexively glances at this quiver. His heart is lightened, if only slightly, by the healthy number of arrows he sees there. One less there now, he looses another missile at the crowd of orcs that he prays to Desna will remain thinned, this time at the cluster harassing Jace. Even with the more difficult shot, a feeling at the back of his mind convinces him he will be successful.

Shortbow Attack+PBS+AL-Melee: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Shortbow Damage+PBS+AL: 1d6 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder


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Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Don't worry about the Leira. Delia has Deadeye Bowman, so you don't provide Soft Cover.


Delia's wand sends a small burst of cool blue energy into Dundin, soothing over some of his burns, turning the raw blistered flesh from an ugly red to a softer pink, drawing life back into the dwarf. The energy is not enough to bring the dwarf back fully, but it is enough to draw him away from the forge fire's light and back towards his duties here in Trunau. Dundin stabilizes at -4 HP

The orcs seem to ignore Jace now that he has fallen, leaving the great warcat to begin to bleed out over the carcasses of numerous fallen orc soldiers. Stabilization check failed, down one point and make another check for next round.

Brampton's blow comes down hard on the head and shoulder of Orc P, his polearm crushing bone and pauldron beneath it. The orc drops it's weapon as it collapses from the blow, at last surrendering to the enevitability of it's death.

Adir stands beside the young warrior, applying healing energy to Tuzak, now that the immediate threat is over. The great sloth stirs as the energy closes off it's wounds, bringing with it enough magic to cause the beast's eyes to flutter open.

Leira pogo hops up and down before the makeshift barricade, trying to gain sight over the obstacle, the dead lizard atop it bringing the height to nearly five feet. She summons up a bit of magic before she then blindly fires off a globule of acid which despite all seeming reality strikes her target, sizzling and melting across the orc's chest plate.

Omast hearing movement nearby, drops his cloak over Dundin and spins, grabbing up his sword. Orc H had made movement around the corpse clutter and approached the wall by the weakened barricade beside the main approach. The log pile had been part of the strength of this section, but with it gone the creature thought it could more easily access the group. Omast swings a hard Sword Cut: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14 at the orc, trying to prevent him from moving over the barricade. The blade catches the orc across the chest, doing Damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17 as the blade opens up the orc from belly to breastbone, spilling gore and entrails out over the wooden fencing. Staggered

Songan, seeing his orc nemisis moving towards the other log pile, fires off another Arrow: 1d20 + 7 ⇒ (5) + 7 = 12 overhead, aiming at Orc J, narrowly missing as the orc deftly ducks under the shot.

Orc Warrior H attempts to reply back at Omast, swinging his Falchion: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7 weakly, the effort more than the creature can handle as it's life gives up, the orc collapsing over the barricade, it's remaining entrails entangling in the splintered wood and walling.

Orc Warrior I grabs up one of the gourds still tied to orc G's belt and tosses it over the barricade, the Alchemist's Fire: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 striking Leira on the shoulder, doing Fire Damage: 1d6 ⇒ 1 as the noxious fumes burst into flame, starting to burn away at her hair and skin. Omast, Dundin, and Delia likewise each take 1 point of splash damage as the young woman thrashes about, attempting to put out the flames, scattering much of the fluids.

Orc Warrior J moves up to the greater safety of the log pile, hoping to avoid any additional arrows as he draws his bow, trying to line up a shot of his own. The archer seems to be setting up to send an arrow at Delia.

Round 17 Begins

Initiatives
First Group: Adir, Brampton, Delia, Dundin, Jace, Leira, Omast, Songan, Tuzak
Second Group: Orc Warriors I, J

Staggered: J

Prone: Dundin, Tuzak

First Group is up, 36 hour timer counting

Updated Map


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton turns to Adir, "When you get done with Tuzak start checking these bodies for anything we can use. We are going to need all the help we can get. I am going to help finish off the last of them inside the gate."

With that said he runs back towards the enemy

Double move over the barricade trying to get behind the orcs.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira starts screaming as the fire catches up in her hair "Uaaah!! My nice Trunanian blonde hair!"

She steps to some less crowded place (5' step south of Delia) and uses her cloak to attempt putting off the fire menacing to burn her face.
Reflex DC 15: 1d20 + 6 ⇒ (11) + 6 = 17

15/20 hp

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

"You should avoid calling out your betters!" Songan calls to his opponent, drawing another arrow from his quiver and firing a fresh shot at the foe that, in all but voice, called him out.

Shortbow Attack+AL+PBS: 1d20 + 9 ⇒ (16) + 9 = 25
Shortbow Damage+AL+PBS: 1d6 + 4 ⇒ (1) + 4 = 5


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Round 17
-------------------------------------------------------------------

With a nod to acknowledge Brampton, Adir gestures to Tuzak to follow him. "Protect Dundin," he pleas to Tuzak over the roar of battle and flames, knowing how much his friend has already endured. He then activates the wand again to try to heal the dwarf.

-------------------------------------------------------------------

Std: Use wand; Target: Dundin
Wand:CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Sorry it wasn't clear that I moved to Dundin previously. I didn't put it in the mechanics section.

Adir: HP: 9/24 | AC: 17/11/15 | No spells left |


M Megatherium Animal Companion | HP: 21 | AC: 23 T:12 FF:21 | CMD:16 | F:+4 R:+6 W:+2 | Init:+2 | Perc:+5 | Speed: 40' | Climb: 10' |

Round 17
-------------------------------------------------------------------

Tuzak gamely stands up, favoring his right side and gamely makes his way to the dwarf's side, limping.

-------------------------------------------------------------------

Move: Stand from prone
Move: to just west of Dundin

Tuzak: HP: 5/21


Brampton vaults over the barricade, moving down to cover Jace with his bec de corbin, intent upon finishing the remaining orcs inside the quarter. As he reaches the warcat, he waves his weapon menacingly at Orc I, forcing the creature to step back into a defensive stance.

Leira moves back and begins furiously patting and stamping out the flames covering herself. In a few moments, she has quelled the flames but remains covered in a sticky, scorched gunk of smelly goo.

Songan fires off his arrow, the shaft piercing the orc's throat. Orc J stumbles against the piled logs then falls over, a few pumps of blood spilling the last of it's life out upon the dirt.

Adir moves down and administers a release of magical energy into the dwarf, healing more of his wounds. Dundin is stable at -2 HP. Tuzak then moves up beside the dwarf to protect him from any sudden rush by the remaining orc.

Omast clamors past the corner of the barricade and behind Brampton to swing around and surprise the last orc with a sudden assault. The aged warrior swings his Greatsword: 1d20 + 10 ⇒ (12) + 10 = 22 at the orc, taking him deep across the torso. The blade does Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16, as it hacks forcibly through the orc, nearly dividing the body in twain. Gurgling and spitting blood, the orc attempts to mutter something, his words lost as he dies.

Around the field the sounds of battle diminish, a momentary respite in a sea of violence. Outside the walls stones continue to rain, fires destroy more lives, homes and futures. Orcs still ravage the peoples of Lower Trunau, but through your efforts Upper and Inner Trunau are, for the moment at least, safe.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia immediately rushed over to her warcat and sends some healing into him from the wand in her hand.

Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

I will get another post up shortly. On my phone and busy right now.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Adir tries to at least get Dundin conscious again.

-------------------------------------------------------------------

Wand:CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand:CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Dundin rises grumpily: "If we are not done fighting, I think you can do better than that."
8/37hp

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan begins to move to the aid of his companions, but seeing that there are others getting there more swiftly, he pauses. "We seem to have a respite, though how long it may last is anyone's guess. I'm going to take a high look." the catfolk answers. He looks for the nearest way to bring him to a high vantage point, using the short, retractable climbing claws he possesses to make the trip quickly.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton looks around and realizes that all the orcs are dead. He begins to gather weapons and gear from the orc bodies looking for anything useful. He leave the any coins he finds for those who must clean up the bodies.

He piles up the equipment behind the barricade and asks, "What now Sgt Omast? Do we press forward or rebuild the defenses here? It is only a matter of time before they renew the assault on the gate."

He also picks up his longsword, crossbow, and bolts he had dropped during the fight.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

clw: 4d8 + 4 ⇒ (7, 6, 2, 6) + 4 = 25

Dundin takes a wand and heals himself.

"I guess I need one of my own. No need to be stingy."

He picks up his weapons and looks for valuables on the fallen enemies.

Searching for valuables and useful items.

"Detect some magic here."

Dundin points to a pile of scavenged equipment.

33/37 hp


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Healing Jace:
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2 0 HP
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2 2 HP
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 10 HP
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 18 HP
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5 23 HP
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6 29 HP

Delia quickly finishes healing Jace as the warcat groggily rises to its feet. She hugs the massive animal's head and gingerly scratches behind his ears. "I'm so sorry, boy. You scared me..." She quickly joins the others in gathering up as much gear from the fallen orcs as possible and casts a simple spell to allow her to see any magical auras within the pile. "Hopefully these beasts brought something with them that will aid us."

She watches the gate carefully, always with her bow in hand. "We must hurry with this and find a way to continue to push down into lower Traunau."

Wand of CLW self: 1d8 + 1 ⇒ (3) + 1 = 4

We'll take the addition charges Dundin used off Delia's wand, which will leave us with 28 charges on my wand after she heals Jace and herself.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I am down 7 points. How is everyone else doing?


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia and Jace are good. Not quite full, but close enough.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Near as I can tell, Songan is good. If he's down any, it isn't enough to be an immediate concern.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I think we need to be fully healed before we move on. If the battle is still going on the the next challenge is going to be even tougher. Let's see what we find in the gear before we blow all the charges on the wands.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira looks around still confused. She pats at Funding when he stands up "I knew it takes more than a few stabs to take you down Sir rock"

As the others request it she casts detect magic to find the most relevant objects quickly.
From previous experience I think we will have to leave identification for downtime

"We need to press on and light the next fire" adds the girl as she requests help with her own wounds.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan will get to as high a position as he can and look in the direction they'll be moving in so he can reconnoitre.

Perception : 1d20 + 6 ⇒ (14) + 6 = 20

-Posted with Wayfinder


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Adir offers to use the wand on anyone who needs it before turning it on himself and Tuzak. Then he helps to gather what is available from the orcs.

-------------------------------------------------------------------

Wand:CLW: Adir: 1d8 + 1 ⇒ (6) + 1 = 7
Wand:CLW: Adir: 1d8 + 1 ⇒ (2) + 1 = 3
Wand:CLW: Adir: 1d8 + 1 ⇒ (2) + 1 = 3

Wand:CLW: Tuzak: 1d8 + 1 ⇒ (5) + 1 = 6
Wand:CLW: Tuzak: 1d8 + 1 ⇒ (8) + 1 = 9

Adir: 24/24 | No spells |
Tuzak: 20/21


While the group heals up and recovers their wits after the extended battle, Songan and Brampton enter the guard posts and climb atop the remaining wall tower to overlook the area.

Outside the city walls, bands of orcs and artillery continue to make war against the town, hurling small boulders and flaming stones over the walls into areas not yet burning. A small mounted cavalry are wheeling and charging about, breaking up these bands as they can, harassing and killing orcs as they go. Kurst appears to be attempting to prevent as much organized assaults as he can, keeping additional troops from entering the town.

The main gatehouse continues to stand, the initial breach closed off with rubble and charred debris. Wrecked wagons and rough timbers hold the gate, the area littered with human and orc warriors slain during the first assault.

Small pockets of militiamen and villagers have fortified themselves and continue to resist the invading orcs. A few homes and businesses smolder and burn, having been stormed and destroyed by the enemy. Small bands of orcs are moving about Lower Trunau smashing in doors and windows, looting and killing as they go.

The Sanctuary walls are burnt and stained but remain standing, more than a score of orcish corpses litter the ground as yet another wave rushes the church, attempting to gain access to the townsfolk holding up within the grounds.

The smithy has gathered it's own small contingent, holding the block and surrounding homes well against the enemy. Hastily erected barricades help repulse the attackers, providing protection for most of the citizenry who make it to the site.

The Hopespring beacon appears to be intact, though the area is not yet safe. Across the way, a large figure and small group of orcs mill about a large hole carved into the side of the hill, guarding the tunnel and watching for soldiers to approach. You think to yourselves it is likely this group that first assaulted Silvermane and overcame the aged druid. The larger figure appears to be some sort of giant, though the distance makes identification difficult.

After a quick discussion, the pair decides there is a safe, round about route your group might take to reach the slope down to the Hopespring Beacon without encountering the orcish raiders. The smithy seems to be safe at the moment, the band strengthening their barriers while the orcs have fallen back to regroup. The orcs assaulting the Sanctuary appear to be readying for another wave, battle likely to begin within minutes once more.

The safe route would take the group down over the rough rubble pile from the fallen tower. Aiding the villagers under siege would require the group to lower rope lines from the walls and possibly draw attention from attackers in the area.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Gathering the group together Brampton explains the situation in Lower Trunau.

"I think we need to head for the smithy. If we stay by the edge of the Hopespring we should be able to reach it without attracting any attention. We need to heal up and gear up before we head out. Gather what weapons and ammo you need from the bodies and then we can get moving."

Will someone please use a wand on me? I have one CLW potion that I can use but would rather save it for an emergency.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Dundin nods, and begins to lead the way past the smithy.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Brampton CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Done!

Delia holds her hand up. "We must light that beacon first. That is the mission we were given. That can be easily done before moving on to engage these orcs. Perhaps the lit beacon will draw their attention away from the civilians long enough for them to fortify even further."


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Like Delia I am a bit confused about where our orders guide us now. Where the beacon is set? Or are we forgetting some orders?

Leira focus a little bit more on detecting magic around while Brampton and Songan come back "I will also need some small healing" the girl's tone is a bit insecure.
Leira is 5 hp down (15/20)

"I agree to descend through that route to the Hopestring" adds the girl.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Dundin moves to light the Beacon.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton feels the healing power course thru his body and the tingling sensation of his wounds closing up. No more pain but that is going to itch for the rest of the day.

Thank you for that. I am ready to go another round with the orcs now."

He then adjusts his gear for combat and begins to move towards the rubble of the tower.

"Wait for the rest of us!" Brampton yells out to Dundin.

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