
GM Darkblade |

Jace moves out and around the shadow rat, then rushes up to attack the skeleton. The bony replica of a giant however lashes out with a clawed Backhand: 1d20 + 13 ⇒ (8) + 13 = 21, ripping the warcat across the shoulder for Damage: 1d6 + 7 ⇒ (2) + 7 = 9. The blow blunts the cat's attack, it's claws and teeth failing to find good purchase against the undead menace.
Delia, fearing for Jace, pulls a bit when tossing the tangleburn bag, causing the twisting sack of chemically treated goo to Drift: 1d8 ⇒ 2 away from the giant, into the corner off to the left side.
Tuzak launches a flurry of clawing strikes at the shadow rat, landing one light scrap across then through the beast's snout.
Dundin's axe fairs no better against the rat, the blade failing to find purchase against the creature, passing through to gouge a rough cut into the cavern floor.
Round 2 Begins
Initiatives
First Group: Adir, Brampton, Leira, Giant Skeleton, Shadow Rat
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Staggered:
Prone:
Burning:
Entangled:
Fatigued:
First Group is up, 48 hour timer counting

Leira |

Concentration+mage's tatoo 1CL on evocation: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Leira moves ahead in front of the incorporeal rat, just between Tuzak and Dundin and performing arcane gestures with her free hand while keeping an eye on defending herself, she casts a burning hands spell.
A cone shaped tongue of flames waves the cavern in north direction, engulfing the shadowy rat and reaching the giant skeleton.
Burning hands+mage's tatoo+arcana: 4d4 + 4 ⇒ (3, 2, 2, 2) + 4 = 13
Ref DC 16 for half, T shape to hit both enemies
Run out of level 1 spells

Brampton Pratt |

Brampton moves to engage the skeleton.
"Come on Bones. Let's dance."
Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Smash: 1d10 + 7 ⇒ (8) + 7 = 15
Move around Dundin to the square NE of him. I should be able to attack from there with reach. Using blunt damage.

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Songan advances with the others, hoping that the skeleton will be too distracted by the sheer number of them that he won't have an opportunity to get a swing in before the cat-man do(es).
MW Longsword Attack: 1d20 + 5 ⇒ (9) + 5 = 14
MW Longsword Damage: 1d8 + 2 ⇒ (1) + 2 = 3

GM Darkblade |

Leira's fiery blast momentarily engulfs the pair of attackers, briefly flashing in the dark shadows and leaving red streaks across everyone's vision. The shadowy dire rat flinches and recoils momentarily as the flames wash over and through it, Save: 1d20 + 3 ⇒ (6) + 3 = 9, much of the fire passing harmlessly as the creature seems to reside partially as smoky shadow and wispy form. Half damage from corporeal magic
The damage does not seem to deter the creature, scaring it somewhat and forcing it to move back towards the safety of the giant skeleton, but not before lashing out at Tuzak with it's vicious bite: 1d20 + 5 ⇒ (7) + 5 = 12, the fangs numbing coldness sinking into the sloth's foreleg, draining part of the beast's Strength Damage: 1d3 ⇒ 1. 5' step back towards the skeleton
Adir takes a defensive stand, realizing he likely cannot harm the rat and watching for an opportunity to rush the giant skeleton.
Brampton moves up and lashes out with his polearm over Jace's haunches, landing a blow and chipping away at a few of the thick massive ribs encasing a hollow darkness deeper than the surrounding gloom.
Leira's flames skirted over the bony giant's legs, Giant Save: 1d20 + 3 ⇒ (2) + 3 = 5, charring and fusing the bones one to another, stiffening the leg and causing bits to crack and flake away.
The giant lashes out with his own weapons, first ripping at Jace with his Boney Claws: 1d20 + 13 ⇒ (2) + 13 = 15, but the warcat deftly ducks aside, forcing the giant to attempt to skewer the cat to the cave floor with it's Broken Spear: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14. 10' reach with claws, 20' reach with spear
As Songan rushes the skeleton, it pivots, pulling it's spear up and out of Jace and thrusting the Broken Spear: 1d20 + 12 ⇒ (18) + 12 = 30 at the catfolk, punching hard into his chest for Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18, the weapon still lodging there as the catfolk stumbles on forwards, hacking at the creature with his sword, but too weak from his injury to harm the long dead giant. Songan acting slightly out of turn, moving this action to the start of Second Group below.
Round 2 Continues
Initiatives
First Group: Adir, Brampton, Leira, Giant Skeleton, Shadow Rat
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Staggered:
Prone:
Burning:
Entangled:
Fatigued:
Second Group is up, 48 hour timer counting

Delia Everheart |

Delia cries out as the giant skeleton nearly impales Jace on the massive spear, but lets out a breath of relief when her warcat returns the favor as he strikes out with tooth and claw. She takes a few steps up the ramp to get a clear line of sight to the skeleton and lets an arrow fly!
Jace Bite Attack: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Bite Damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Jace Claw#1 Attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Claw#1 Damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Jace Claw#2 Attack: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Claw#2 Damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Delia Attack: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Delia Damage: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
Jace Actions: Full-Round Action - Full Attack on the Skeleton. Delia Actions: Free Action - 5' step to the Northwest to clear line of sight from Adir. Standard Action - Attack skeleton.
Arrows - 37/38.

GM Darkblade |

A barrage of blows pelt against the skeleton as it continues to defend the passage, though many fail to find solid purchase against the hard and oddly shaped bones of the long dead giant.
Delia stumbles as she moves down the sharp and cluttered incline aside Adir, tangling herself in the lines and bones of the nearest skeletal marionette.
Dundin moves closer, hoping to avoid the giant's spear, his hammer striking against the pelvis of the creature, deflecting off into the burning corner, the dying flames creating odd shadows and disjointed nightmare images to dance around the dark cavern.
Tuzak takes a defensive stance, unsure how to aid everyone in the hard press against the pair of foes.
Round 3 Begins
Initiatives
First Group: Adir, Brampton, Leira, Giant Skeleton, Shadow Rat
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Staggered:
Prone:
Burning:
Entangled:
Fatigued:
First Group is up, 48 hour timer counting

Leira |

"What is this giant!? How can this be hiding for so long under Trunau?!" shouts the girl as she zaps once more the shadow rat with her wand.
Magic missile damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
9 left

GM Darkblade |

Sorry, I was giving Adir a bit of time, guess we will move forward.
Brampton moves up and attempts to smash the giant, but fails to score a solid blow.
Leira however manages to strike a pair of solid bolts of force against the dire shadow rat, the mists and shadows falling away as the creature collapses to the ground, a few last spasms as it dies.
Adir remains defensive, the shock and trauma of all of the events this night suddenly pouring in, causing him to freeze and falter.
Strike 1: 1d4 ⇒ 1 Strike 2: 1d4 ⇒ 3
The giant skeleton reacts violently as many of it's bones begin to collapse under the blows it has received. The creature stabs down at Jace with it's Broken Spear: 1d20 + 12 ⇒ (9) + 12 = 21 again nearly pinning the warcat to the stony floor for Damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15.
It then lashes out at Dundin with it's Claws: 1d20 + 13 ⇒ (4) + 13 = 17, scoring a pair of deep furrows for Damage: 1d6 + 7 ⇒ (3) + 7 = 10 across his chest, a third digit broken and failing to find purchase against the dwarf.
The Skeleton then shifts slightly, moving into the mass of warriors arrayed against it.
Round 3 Continues
Initiatives
First Group: Adir, Brampton, Leira, Giant Skeleton, Shadow Rat
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Staggered:
Prone:
Burning:
Entangled:
Fatigued:
Second Group is up, 48 hour timer counting

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Songan gives a loud hiss, his ears flat against his skull as he lashes out at the skeleton again, knowing that this enemy needed to be brought down quickly if they had any hope of getting deeper into the cave system.
MW Longsword Attack: 1d20 + 5 ⇒ (12) + 5 = 17
MW Longsword Damage: 1d8 + 2 ⇒ (1) + 2 = 3
-Posted with Wayfinder

Delia Everheart |

For clarification, Darkblade. Delia was actually trying to move UP the slope and away from the giant skeleton last round. I think I may be envisioning this place differently than it actually is laid-out. I was thinking that the area "above" the area with the skeletons was open and looked down into the current area like a pit. I'll adjust my tactics this round until I get a better idea of the terrain layout.
Delia cringes as Jace is once again skewered by the giant spear, but before she could call him back the warcat lays into the skeleton in a barrage of attacks! She slips backwards away from the giant skeleton, using Jace's barrage as a diversion. Unfortunately her rapid attack is thrown off and the arrow goes wide.
Jace Bite Attack: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Bite Damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Jace Claw#1 Attack: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Claw#1 Damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Jace Claw#2 Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Claw#2 Damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Hopefully all of those hit... That'll be 27 damage if so... *Crosses fingers*
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (19) + 8 = 27
Delia Attack: 1d20 + 7 + 1 + 1 - 1 ⇒ (2) + 7 + 1 + 1 - 1 = 10
Arrows - 36/38.
Delia Actions: Move Action - Acrobatics two (2) squares to the southwest to avoid AoO from the skeleton. Standard - Attack & Miss. Jace Actions: Full Round Action - Full Attack. Just a reminder, Bite attacks deal B,P,S damage. Claw attacks deal B,S damage.

Delia Everheart |

Oh s**t! I forgot to subtract the first hit from Jace's HP total... That probably would have changed the previous round, but too late for that. I'm getting my son his lunch together and going to put him down for a nap after. I will post a different set of actions for this round. Sorry about that, Darkblade!

Delia Everheart |

Sorry I delayed everything. Tuesday did not work out for posting... and then yesterday I had to work in a blizzard. I then got to stay over for 5 hours until 5:00 AM this morning, because people are not smart enough to look outside, see a raging blizzard, and decide to just stay inside.
Jace Stabilization DC 10: 1d20 + 2 - 7 ⇒ (1) + 2 - 7 = -4
Delia lets out a cry as Jace suddenly drops to the ground, bleeding profusely! She dodges away from the giant (using my previous Acrobatics check) and rushes around behind her companions and fires off an arrow from behind Leira, but misses.
Hopefully next round I can get over to Jace and tap him with the wand from between Brampton and Songan. They will hopefully provide Soft Cover and prevent the AoO.

GM Darkblade |

As Delia falls back from the giant moving to save her beloved warcat Dundin and Songan manage to close and deal shattering blows to the lower extremities of the foul undead monstrosity. The massive giant form crumbles and falls to the ground, the bones releasing what negative energies bound them together in a cloudy shadow of dust, grit, and foul miasma. The sense of jubilation and exultation are short lived as almost immediately a voice calls to you from the far end of the cavern. A humanoid form and two massive wolves round the corner, armed, armored, and viciously brutal in appearance.
The humanoid at first appears to be the human you have been hunting so tirelessly these past few days, an unnamed traitor to all Trunau holds most dear. A pale and ugly bluish green light illuminates him and his wolves as he sneers at your band. Aptallar. Çok geç kaldın. Grenseldek memnun olacak. Skreed ödül olduğunu iddia ediyor. Şimdi seni ve zavallı Kasabanda alevler ve lanet tüketmek izin. Diş ve pençe saldırı.
Dummies. You're too late. Grenseldek will be pleased. Skreed claims the prize. Now you and your town let flames and curse the poor consume. Tooth and claw attack.
As the man utters those words, cursing you and Trunau, his form begins to split apart and ripple, his skin tearing and separating along almost patchwork lines.... His body morphs into not another human form but his own natural form, a vile and emaciated looking half orc with filthy blonde hair, sickly yellow green skin covered in intricate magical scars protected by studded leather armor and a multitude of alchemical bottles, vials, and capsules. Skreed Gorewillow
The dire wolves snap and snarl as your group moves to intercept the villain, both sides realizing this may well be the final fight, either to save Trunau or damn her to ruin and destruction.
Round 4 Begins
Initiatives
First Group: Adir, Brampton, Leira, Skreed, Blue Dire Wolf, Red Dire Wolf
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Dying: Jace
Staggered:
Prone:
Burning:
Entangled:
Fatigued:
First Group is up, 48 hour timer counting

Leira |

"So you are Skreed!" Leira moves the wand towards the new appearing human. When he transforms into a half-orc her racial angriness raises up uncontrollable "I should have known. Only a vile traitor half-orc scum could be behind this!"
Without hesitating she zaps the new enemy with the wand.
Magic missile damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
8 left
She then moves 15 feet, to the southeast.

Brampton Pratt |

Brampton watches the half-orc and dire wolves, "I don't know what he is raving about but it sounds personal. I am going after the wolves first."
He moves forward and sets his weapon for the incoming attacks.
He yells out, "Come on dog. Let's see what you got!"
Move 20' NE and ready action (brace)to attack if they charge me
Brace against Charge: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d10 + 8 ⇒ (8, 10) + 8 = 26

Brampton Pratt |

Damage without brace: 1d10 + 4 ⇒ (2) + 4 = 6
I thought of something else but I am not sure how it works.
I will get an attack with reach as a Readied Action when the wolf gets 10 feet from me. If it advances adjacent to me it would be moving thru a threatened square to get to me. Would I get an AoO also?

GM Darkblade |


Brampton Pratt |

I agree with you in this situation. Normally the AoO would take place at the 10' range (the threatened square) so there would be no penalty for close up. In this situation I have a readied action that will take place at the 10' so it would be hard to make an AoO at the same time in the same place. The flavor would be that I swing with the sharp end of my bec de corbin and the use the butt end as the creature closes.
AoO: 1d20 + 7 - 4 + 1 ⇒ (8) + 7 - 4 + 1 = 12
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

GM Darkblade |

Leira's bolts strike the disgusting half orc in the chest, scoring burnt dents upon his armor. The man reacts momentarily, pained and stunned at the unexpected attack. He reaches down to his belt, drawing a small vial and quickly downing it's contents, sneering at the girl with a satisfied smirk as he moves across the cavern towards the far wall.
Adir seems to have come somewhat unhinged at the continued assault upon his senses. He stumbles slightly but maintains his defensive stance, somewhat unaware his allies need his help.
The first dire wolf moves up and around Brampton, the pikeman scoring a blow as the creature makes a lunge in close. The point gouges a bloody furrow across its haunches, causing a yelp to escape the beasts maw, but the follow up defensive strike with the butt of the weapon misses slightly high over the creature's brindled back. The wolf Bites: 1d20 + 7 ⇒ (19) + 7 = 26 at Brampton's leg for Damage: 1d8 + 6 ⇒ (7) + 6 = 13, tugging at the warrior in an attempt to Trip him: 1d20 + 8 ⇒ (14) + 8 = 22, knocking him prone as his leg is viciously jerked out from under him.
The second wolf rushes up to flank Brampton, Mauling: 1d20 + 13 ⇒ (15) + 13 = 28 at his other leg for Damage: 1d8 + 6 ⇒ (1) + 6 = 7, the canine pair playing at a sadistic form of tug of war with poor Brampton as the rope.
Round 4 Continues
Initiatives
First Group: Adir, Brampton, Leira, Skreed, Blue Dire Wolf, Red Dire Wolf
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Dying: Jace
Staggered:
Prone: Brampton
Burning:
Entangled:
Fatigued:
Second Group is up, 48 hour timer counting

Delia Everheart |

Jace Stabilization DC10: 1d20 + 2 - 8 ⇒ (8) + 2 - 8 = 2
Jace continues to bleed out onto the cold stone floor just as Delia rushes up to him, standing over the giant pile of bones as she taps him with the healing wand. She nearly cries with joy as the massive cat shifts and opens his eyes. "It's okay, boy. Stay down!"
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Move into the square to the left of Jace and use the wand. That is enough healing to put him directly at 0 HP. He's stable, but Staggered.

Leira |

Round 5
Yet fearing the half-orc might have done something to protect himself after seeing his face expression, the girl sends another volley of magic missiles to him.
Magic missile damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
7 left
She moves 5 feet to the right side.

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The melee gives Songan precious little room to get an arrow into the fray of warriors and fur, leaving him with only one truly viable target as far as he is concerned. He is fortunate, then, that Leira is doing such a good job of using magical bolts of force to keep that target well-illuminated for him.
He drops the longsword in his grip to the ground, the sound of it clattering echoing in the cavern as he advances to close the gap between himself and Skreed, bringing his shortbow to the fore as he moves. As soon as he has moved forward a few paces, he nocks arrow to string and lets one of the missiles fly; that same feeling overwhelms him again, a feeling like he just can't miss!
Free action to drop longsword, move action to advance and draw the shortbow as part of the move action, swift action to activate Archaeologist's Luck, then standard to atack.
Shortbow Attack+AL: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Shortbow Damage+AL: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

GM Darkblade |

For a moment Dundin feels his orcish waraxe waver as he strikes out at the dire wolf, realizing his Lead Blades had long since worn off from before the cave swarming with shadow rats, then it dawns upon him that he likely recharged it before entering this cavern. Dundin subtract one charge from your wand and consider 5 rounds have passed on the current 10 round duration.
Delia passes a charge of healing energy into Jace, the warcat's pained quivering easing, his eyes fluttering in subconscious gratitude.
Songan moves up and launches an arrow at the half orc, the shaft flying true and striking hard against the creature's side, only to be splintered and then break against his studded rough armor.
Tuzak remains faithful and strong, standing beside his master, eager to join the fight, awaiting the command to attack. The giant sloth paws at the ground but remains ready, defending his master as he fights his own inner demons.
Leira then moves up and launches another pair of bolts at the half-orc, only to see them deflected a foot or so from reaching him, a momentary flash of a jagged oblong form appearing as their energy dissipates harmlessly into the ether. It seems Leira was right, that the half-orc knew of some magicks to stop her attacks. Her omniscience shocks even herself, her powers growing in intuitive leaps and bounds.
Round 5 Begins
Initiatives
First Group: Adir, Brampton, Leira (Acted), Skreed, Blue Dire Wolf, Red Dire Wolf
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Dying:
Staggered:
Prone: Brampton, Jace
Burning:
Entangled:
Fatigued:
First Group is up, 48 hour timer counting

GM Darkblade |

Brampton scrambles to defend himself as the dire wolves drag him to the ground and nip and scratch at him. He manages to draw his dagger and slash about, hoping more to drive them back than actually harm them at this point.
Adir seems to be shaken from his lethargy by Brampton's call and awakens as if from a dream. He speaks a quick word to Tuzak then rushes across the chamber, his spear ready as he attacks the second dire wolf. His Strike: 1d20 + 6 ⇒ (5) + 6 = 11 jabs into the beast's side but does not pierce it's tough hide and matted dirty fur. The blow certainly didn't do the creature any harm, but at the least it confirmed there are other hunters still within the room.
At the prompting of a whistle from his master, the first wolf snaps a quick Bite: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28 at Brampton, tearing at his side for Damage: 1d8 + 6 ⇒ (6) + 6 = 12. The beast then moves back away from Dundin's ax, towards the downed soldiers heels.
The second wolf turns instead and Snaps: 1d20 + 7 ⇒ (14) + 7 = 21 at Adir, tearing at his leg for Damage: 1d8 + 6 ⇒ (3) + 6 = 9 and successfully attempts to down him with a quick Tripping Drag: 1d20 + 8 ⇒ (17) + 8 = 25 as it moves back towards his master, still threatening the druid now Prone at it's feet.
As the wolves draw back the half orc mixes some small vials from his belt as he starts to move. He hurls the small Glass Vial: 1d20 + 9 ⇒ (6) + 9 = 15 at Songan, striking solidly, the glass shattering and releasing the bubbling contents to the air. Immediately the vial ignites in a fiery explosion, doing Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14 to the bard, Reflex Save: 1d20 + 7 ⇒ (12) + 7 = 19 halving the damage to 7 points and luckily avoiding catching on fire.
Adir, Brampton, Dundin, and Jace are all caught in the wash of chemically induced flames, their own pained expressions drowned out by Songan's brief screaming of panic and terror.
Adir Reflex: 1d20 + 3 ⇒ (8) + 3 = 11 takes 5 points of Fire Damage and catches fire
Brampton Reflex: 1d20 + 3 ⇒ (8) + 3 = 11 takes 5 points of Fire Damage and catches fire
Dundin Reflex: 1d20 + 5 ⇒ (8) + 5 = 13 takes 5 points of Fire Damage and catches fire
Jace Reflex: 1d20 - 2 ⇒ (1) - 2 = -1 takes 5 points of Fire Damage and catches fire
As the laughing half orc reaches his position between his wolves he calls out at you, Şimdi kaçmak ve yaşamana izin verir.
Round 5 Continues
Initiatives
First Group: Adir, Brampton, Leira, Skreed, Blue Dire Wolf, Red Dire Wolf
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Dying: Brampton, Jace, Songan
Staggered:
Prone: Adir, Brampton, Jace, Songan
Burning: Adir, Brampton, Dundin, Jace
Entangled:
Fatigued:
Second Group is up, 48 hour timer counting
BTW the Dire Wolves have a Move Speed of 50, so yes they are fast.

Dundin Larringfass |

Dundin circles around to hit the wounded wolf.
20' move to stay as far from others as possible w/o provoking
axe: 1d20 + 7 ⇒ (4) + 7 = 113d6 + 4 ⇒ (3, 4, 2) + 4 = 13
"Someone warn the town so my last stand isn't in vain!!
The wolves were fast, if Dundin could just buy some time for someone to get away and let the town know what they faced.

Brampton Pratt |

Just for the fun of it I was thinking of a grand way to go out. I am on fire and I do have a fuse grenade on me. Should we make a saving throw to see if the fuse gets lit?

Leira |

I am a bit confused about current status.
What is the HP of everybody?
Which of the two is the most damaged wolf? (I secretly believe blue but need clarification)
"No! Brampton!" shouts the girl as the wolves abuse the fine warrior.

Delia Everheart |

Delia hesitates between taking care of Jace or dealing with the dire threat at hand... After a moment of desperate hesitation she quickly yanks an arrow from her quiver and sends it flying into the dire wolf currently ravaging Brampton. "Begone, beast!"
Attack Blue: 1d20 + 7 + 1 + 1 - 1 ⇒ (15) + 7 + 1 + 1 - 1 = 23
Damage Blue: 1d8 + 2 + 2 + 1 + 1 ⇒ (7) + 2 + 2 + 1 + 1 = 13

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I wouldn't mind getting a general status update myself if that's alright. Particularly how the two wolves seem to be faring. I know it isn't a specific target as you normally like, Darkblade, but I hope it's alright just the same.
The searing pain of the fire causes a wailing screech to boil forth from Songan, fur and flesh badly burned in the attack. Still...his friends are in trouble by another foe that was likely a greater physical threat.
The catfolk ensures he is close enough to the wolves to take advantage of his greater skill at close range, but far enough away that another attack like that will not expose his allies to fire-splash, turns his bow against the wolf that seems to be the midst injured of the pair, praying that the weapon finds its mark.
Shortbow Attack+PBS+AL: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Shortbow Damage+PBS+AL: 1d6 + 4 ⇒ (3) + 4 = 7
-Posted with Wayfinder

GM Darkblade |

I doubled checked the posts against my notes and here is an update for what I see as the current combat conditions. Please comment if I have anything incorrect.
Adir = -2 HP, prone, on fire and suffering 3 pts STR damage
Brampton = -4 HP, prone and on fire
Delia = 18 HP
Dundin = 22 HP and on fire
Jace = -5 HP, prone and on fire
Leira = Uninjured at 20 HP
Songan = -6 HP, prone and on fire
Tuzak = 21 HP and suffering 1 pt STR damage
The Blue Dire Wolf is wobbly on it's paws, heavily damaged, one good sword blow should finish it.
The Red Dire Wolf is uninjured.
The Half Orc is wounded but still very much an active threat.
Songan, I think you forgot about the damage you sustained on Round 2 from the Giant Skeleton's AoO as you rushed it to strike with your sword.
Brampton, where did you keep the fuse grenade?

Leira |

I am likely the only one remaining before the enemy rounds, thus let me advance my action
Observing Leira cannot overdo the magical defences of Skreed, the girl focuses on the wolves combat. In horror by the multiple allies fallen, she zaps once more the wand praying to drop the blue furred wolf before it destroys the brave human soldier at its paws.
Magic missile damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
6 left

GM Darkblade |

Dundin moves out and back at the dire wolf, his axeblade swinging a bit high and glances off the creatures tough hide.
Delia however capitalizes on the wolf's ducking of the dwarf's axe and sends an arrow straight into it's eye, nearly killing it, succeeding in blinding it at the least.
Brampton's Pouch: 1d20 + 3 ⇒ (9) + 3 = 12 catches fire, igniting the contents, including the fuse grenade. A sharp crackling sounds from within, and an acrid black smoke rises amongst the sickly sweet smell of the warrior's burning flesh.
Tuzak Charges the dire wolf mauling Adir, trying to force it back and away from him. The great sloth Claws: 1d20 + 5 ⇒ (1) + 5 = 6 at the beast but fails to do more than smack it across the maw.
Leira fires off a pair of magical missiles which finish off the first dire wolf, the bolts striking and removing the creature's other eye.
Coming around the corner of the cavern you see a wounded and weary pair, the dwarven wizard Agrit and Silvermane the druid. Silvermane mumbles through an incantation causing a wave of gravel and dirt to flow outwards from him, rumbling across the ground to burst forth suddenly before the half-orc, a wall nearly ten feet high and almost twenty feet long, cutting your group off from you foe. The elf seems to be struggling to maintain the wall, gritting his teeth and leaning heavily against his staff.
Agrit yells, Get your people back now before making a strange gesture with her hands, causing a deep dark hole to appear beneath the red dire wolf. The creature Jumps: 1d20 + 6 ⇒ (2) + 6 = 8 back from the threat, only to bump into Silvermane's wall and tumble down into the pit, taking Damage: 2d6 ⇒ (1, 5) = 6 as it smashes into the ground twenty feet below.
The red dire wolf scrambles at the walls of the pit trying to escape, Climb: 1d20 + 4 ⇒ (5) + 4 = 9 and Climb: 1d20 + 4 ⇒ (3) + 4 = 7, howling as it cannot get a good grip with it's claws.
The half-orc comes out around the southern end of the wall and tosses another bomb, this one aimed at the newcomers. The flying vial: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 strikes Silvermane in the chest, doing Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8 and forcing the druid to Dodge back: 1d20 + 5 ⇒ (15) + 5 = 20 and avoiding catching on fire.
Agrit: 1d20 + 3 ⇒ (16) + 3 = 19 no damage
Adir: 1d20 - 2 ⇒ (14) - 2 = 12 on fire plus Additional Burning Damage: 2d6 ⇒ (1, 1) = 2
Brampton Additional Burning Damage: 1d6 ⇒ 1
Delia: 1d20 + 7 ⇒ (12) + 7 = 19 no damage
Dundin Additional Burning Damage: 1d6 ⇒ 2
Jace: 1d20 - 2 ⇒ (17) - 2 = 15 not on fire plus Previous Burning Damage: 1d6 ⇒ 3
Initiatives
First Group: Agrit, Adir, Brampton, Leira, Silvermane, Skreed, Red Dire Wolf
Second Group: Delia, Dundin, Jace, Songan, Tuzak,
Dying: Adir, Brampton, Jace, Songan
Staggered:
Prone: Adir, Brampton, Jace, Songan
Burning: Adir
Entangled:
Fatigued:
Second Group is up, 48 hour timer counting

Dundin Larringfass |

Dundin moves around the pit {right, diagonally down and right, down, down}
He swings his axe at the fire thrower as he continues to burn. Dundin clenched his teeth so as not to scream.
axe: 1d20 + 8 ⇒ (10) + 8 = 183d6 + 4 ⇒ (4, 6, 6) + 4 = 20
fire: 1d6 ⇒ 2
20 hp

Leira |

Leira jumps on happiness as Silvermane and Agrit appear in the cave casting spells at the vile half-orc.
Understanding there is little she can do with the wand at the time, she sheathes it back, and casts acid splash at Skreeg.
Acid splash (touch): 1d20 + 4 ⇒ (10) + 4 = 14
Acid damage+arcana: 1d3 + 1 ⇒ (2) + 1 = 3

GM Darkblade |
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Dundin's axe failed to pierce the strange magicks covering Skreeg's armor, bouncing off harmlessly. Likewise Leira's blob of acid was deflected aside, sizzling and burning at the earthen wall erected by Silvermane, a wall embedded with small clear crystals which began pulsing with pale blue light, colors as clear and pure as the Hopespring on a bright spring day.
Rounding the corner into the caverns appeared Kurst Grath leading the Iomedean priestess Tyari Varvatos, her paramour Brantos Calderon, and a bloody, chilled and sweating Sara Morninghawk, the smithy wet with dripping black ichor, likely from the shadowy rats your band faced earlier.
Through gritted teeth Silvermane struggled to maintain the wall as it started to shake and quake, small stones popping and bursting into dust. The elderly druid gestures wildly with one hand, informing Agrit of his intentions.
Kurst began firing a rapid series of arrows at the half orc Skreeg, none piercing his defenses but at the least driving him back from the still smoldering Dundin. Agrit shouted again for the anvil-dense ore brained fool to get back, the common forge oath shaking the dwarf from his vengence focused efforts. He realized the wall was starting to come apart, feeling what hairs remained to him starting to tingle and dance across his skin. Reluctantly he pulled back from the foul half-orc and instead grabbed up the feline Songan, carting him back towards the others.
Sara and Brantos respectively grabbed at the shoulders or legs of Adir and Brampton, dragging them back from the wall as well, whilst the lady Tyari used a small wand to send healing energies into the still form of Jace, staunching his wounds and beginning the healing process.
Sneering, Skreeg called out, Nulgreth take you for my wrath, dung heap Trunau will burn and this shall be for my queen, holding up an ancient and strange stone hammer Agrimmosh . In that same moment Silvermane released his hold on the wall, it's pent up energies pouring into the tiny crystals, both charged and bolstered by the natural energies of the Hopespring, to detonate outwards in all directions and engulf the half orc and his remaining wolf in a shower of stones, crystals, and obscuring dust clouds.
For several minutes everyone stumbled around deafened and flash-blind, choking and gagging on the dust and silt filling the air. As the dirt cloud settled, the fires suffocated and wounds clotted in dust, the cavern was strangely still and quiet. The dire wolf was clearly dead, a large stone stalagtite having broken free and crushing the hound's skull. Skreeg was down and unmoving, the wind knocked from him, his many vials and jars shattered and ruined. Sara and Kurst quickly pounced upon him and bound him hands and feet, trussing him up like a prized buck. Tyari and Brantos moved amongst the fallen, using what meager healing magics remained to them to bring your group back to consciousness, thankful all to be alive and grateful to have seen an end to the mastermind behind all of your troubles of late.
While the commander and smithy carted Skreeg away to militiamen standing guard outside, the rest of you stumbled onwards, interested in what had been the half-orc's goal. Around the corner you found a forgotten burial chamber for some fallen giant chieftain, the first ruler of the Twisted Heart tribe.
Ten foot high ledges and stairs were carved into the stone walls of that last wide-open, high-ceilinged natural cavern. Embedded in a fifteen-foot-tall spire of centuries-old bones stood the skeleton of a massive armored warrior. Though it's flesh had long since rotted off its frame, the skeleton once likely stood proud and regal amid his trappings of battle and mounds of gleaming treasure. The skeleton’s battered halfplate armor, Uskroth’s armor , and a scarred helmet hinted at its many battles. The former warlord’s hands were broken and scattered across the ground, likely disturbed when the hammer was taken. A toppled half-keg leaked some foul smelling syrup over the floor, though dust and dirt from the blast was well on it's way to ruin the poisons intended for the source of the Hopespring. Above you beneath the tilted helmet a thick, round rock hid, embedded in one of the skeleton’s otherwise empty eye sockets. The disturbing visage appeared almost as though the lost giant's spirit had returned to peak out at those who had defeated his disciple, then giving up once more unto death.
This former hill giant chieftain, was likely the legendary Uskroth, self-styled hero chieftain of the combined Twisted Heart clan. It was said that in the final battle between his Twisted Hearts and the humans of these lands took place on Bloodmarch Hill, where the vial giant finally fell with more than a score spears and swords planted firmly in his flesh before the peoples retreat from the orcish horde. Rumors abounded the chieftain had been entombed with much of his treasure, and it appeared to finally have been proven true. Chests, vases, and other containers were piled around Uskroth’s funerary spire, overflowing with coins, gemstones, jewelry, and other stolen fineries. In addition, scattered among the treasures were several items valuable in their own right, including a masterwork breastplate, a suit of masterwork splint mail, four +1 sickly black arrows, 13 adamantine crossbow bolts, a masterwork orcish double axe, a thick leather belt, a lengthy parchment scroll bundle tied in a woven ribbon of human hair, and a wand carved from an elven radius bone.
It was discovered when removed from the stony plinth that Uskroth's armor instinctively changed it's size and shape to accomodate whosoever held it. While Halgra contemplated seizing it and the hammer Agrimmosh which likewise reshaped itself to fit the palm of it's wielder, she reluctantly agreed to honor the vow made by Kurst Grath, awarding you what treasures were locked below the hill in honor of all you did to save the town.
The rock lodged in Uskroth’s eye socket was no simple stone. Removing the fist-sized hunk of dark, igneous rock showed it to be a magnificent geode whose rich violet and verdant emerald crystals formed a glittering crystalline pattern. Agrit revealed the geode to be a spectacular pleochroic variety of tourmaline, the nearest known deposit of which lay in the Mindspin Mountains to the south and west. While it will take a truly expert appraiser to properly price the large geode, she guessed it's value was likely truly high.
Weary and wounded, your group together with the leaders of Trunau made your way up and out of the burial chambers. ZThe battles were over, the orcs routed and the fires dying as villagers rallied together to stave off the last of the orc's depredations. Accompanying Tyari back to the temple of Iomedae your group collapsed into quick and well earned sleep. The next few days were a whirlwind of efforts as walls were patched, friends were found, allies were mourned, and Trunau recovered from what was quickly becoming called the Battle of Bloodmarch Hill. Everywhere you went you were greeted and cheered, tales of your efforts spreading faster than the orcish fires, word of those you saved, of those you slew, and how your deeds turned the tide on every front. Scarely did you have time to yourselves those first few days, only slightly more as life returned to normal in the small town and the rebuilding commenced with the over-zealous enthusiasm of those who had been touched all to closely by the silent breath of death and the fearful thought of walking Pharasma's stony path to judgement.
Congratulations to those of you still here. You have made it to the end of the first book and reached 4th level. With luck and grace I should hopefully be well and free again this summer to perhaps pick-up the second installment, should the interest remain amongst you all.