| Jeriko |
I'm hearing a Michael Weston voiceover in my head as I'm staring at this heavily armed complication that just rolled in.
"When you're on an Op and the tables unexpectedly turn on your team, the key is to remain calm. A good distraction can help them regain their footing and escape with their lives. And nothing says 'distraction' like blowing up the military grade speeder parked at the front door."
| Juce Koran |
Jeriko gave me an idea. I would like to catch the mouse droid, flip it on it's back and open it, cut off it's voice and then place a remote thermal detonator inside it, erase it's memory of encountering Juce and then send it back on it's merry way please.
Pretty please?
Pretty please with sugar on top?
| Six |
Anyone else want to weigh in on what they'd like to see upgraded?
Here's what I was thinking:
- Standard Upgrade: ₹50k I assume this includes a new hyperdrive - didn't see it on the list.
Shields x2: ₹20k (Adds +50 to SR)
Avionics x2: ₹10k (Adds +2 to all listed skills)
Laminate armor: ₹10k (Adds +40 to hp and +1 to Fort)
Extra Laser Cannon x1: ₹10k ( Adds +1 to Atk and +4d10 to dmg)
Total cost: ₹100k
Thoughts?
| Darth Camris |
Juce: Yeah, I can see that.
You will need to make a straight Grapple check vs it's Ref defense 15 to flip it.
Then you'll need to make a Use Computer to seize control/reprogram it.
Then you'll need to make a Mechanics check to fit and arm the thermal detonator properly.
You know you'll have less than a minute to accomplish all that before Security gets nervous and sends a hunter/killer droid down the access way to make sure people like you aren't doing something nefarious.
| Six |
.
So, what's the verdict on retroactive gear shopping, at this point?
.
We've been on hiatus for a while now, and I've wanted to re-equip, but I didn't want to slow down the action.
.
I wanted to try to purchase the following:
- Blaster Carbine: ₹900
Jet Pack: ₹300
Jet Pack Fuel (x1): ₹100
Grenade Launcher: ₹500
Grenades (x4): ₹800
Vibrobayonet: ₹350
Total Cost: ₹2950
Prices are from the SW:SECR. Does that work?
| Jeriko |
I can't find my core rule book for some reason - how do Destiny Points work with skill checks? I know in combat they can grant you an auto-crit, turn a crit that hits you into a normal hit, and turn a normal hit that hits you into a miss, but I don't recall what they do with skills.
Can I use one to auto-succeed at a skill or does it add like a +20 to the roll? I'm totally blanking on how they work in this regard.
| Jeriko |
I found my book just before leaving the house for work this morning and there's actually no mention of skills in the Destiny Point section.
You can...
No mention of rerolls, adding to existing rolls, or anything apart from the 6 uses listed above.
It might be reasonable to extrapolate the first usage into turning any d20 roll into a Natural 20, but that's obviously up to Camris.
| Jeriko |
Camris, what do you think about Destiny Points and Skill checks? Could I use a Destiny Point as if rolling a Natural 20 on the Mechanics checks to bypass this sweet speeder's security lock? (Because a Natural 20 is the minimum I'd need to succeed =P)
If not, could I take 20 in trying to bypass it? I'm presuming we have more than 2 minutes at this point before Juce starts exploding things and the poodoo hits the vaporator.
| Juce Koran |
I figure Juce is on his way to the vault, Ocean 11 / mission impossible style, placing smoke bombs for creating confusion on the way out and placing some high yield explosives in the vault as a thank you and have a nice day.
Banis is masquerading as a waiter sorta like Lando did in Han's rescue, maybe he's on his way to aid Juce somehow to get the cash?
Maybe we're using farmboy to have the hutt send someone down to get the cash and that's Juce's way in?
Jeriko is lookout/getaway driver.
Desh and Six are the masquerading bounty hunters Leia/Chewbaca style, I guess when the shooting starts they'll have the drop on the goons with Jerrn as the hidden ace?
(Sorry if I'm giving myself the coolest role but that's the way I'm reading the situation so far. Please, throw me a curve ball.)
| Jeriko |
Jeriko's current plan:
| Jeriko |
Plan? I dunno about you guys, but my plan is simple.
1) Steal this sweet military speeder.
2) Prepare other, less sweet speeders for you fools to also escape in.
3) Laugh at mandos when they come out of Motta's and find a chassis w/ no engine sitting where the sweet military speeder they used to own had been parked.
4) Laugh more.
5) Escape onto the Second Chance by the skin of our teeth after a glorious high speed chase/gun fight.
| Darth Camris |
The plan is primarily to liberate Juce's father's armor. Secondary is getting some loot, and maybe mess Motta up if convenient.
Your fellows can see the armor on the stand, but not necessarily that you're in it. You ARE able to contact Desh and Six on your ecrypted channel, but not Jeriko, Baniss or Bolt.
The armor you put on had several interesting modules on it you don't understand, but there was no time to investigate or connect to your electronic control system.
If you seriously want to activate one of them, you can spend a standard action to fiddle with it and try to get it to work. There's no telling what it does before you activate it though.