DM-Camris' Star Wars - The Covenant of Shadows (Inactive)

Game Master Camris

Six people find themselves deep in the outer rim with nothing but blank memories, looted clothing, a stolen ship and more questions than all put together.


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: pats Desh on head :

"There, there. There, there."


Didn't you read the sign?!

The Sign wrote:
Do Not Pet the Feeorins


I petted a Feeorin once.

ONCE!

Holds up bloody stump where hand used to be...


om nom nom nom nom


Jerrn Darklighter wrote:
"I am seriously close to losin' MAH TEMPER HERE."

HA!

nice...


Six made fun of my long post... how does one send an e-punch?


Male

I'm going out of town for the next four days, taking the wife and kids to a family get-together, there will be internet but I'm unsure about how much time I'll have to post.

I'll be back on monday.


I don't know if you're still looking for more players or not, Camris, but here are two players looking or a Star Wars game (link).

I'm happy to have more players or not; my first priority is group cohesion and player dedication. Both of which we have right now.

But if you had wanted a slightly bigger group, this is at least two people who've shown interest in a Star Wars game.

: shrugs :


I'm interested in the old republic definitely. Camris is if it's an invitation to join your group just say the word and I'll make a character!


Couple of slots left, make yourself a Level 5 whatever and slide on out of a pod into the game. Generation rules at the beginning of this thread.


A few things you should know that at least the players expect of you and your character. :)

We all really like this game. We'd like someone to start who's equally as invested. If Camris gives you the green light, we'd really appreciate if you take the game seriously and be in for the long haul. I don't mean to sound pushy, but sometimes new characters accept then flake after a week or a month. we'd love fi new players would respect our time as well as our DM's if they want in.

Secondly, Camris is able to post once a day or so. So please, please don't miss days at a time without a heads up, cause that will bring the game to a crawl. If he has to wait a few days to advance the game, and then he can only do one or two posts at most, it could get really stagnant really fast.

Now, for the fun stuff. We all intentional built our characters to be either pilots or very useful in space combat. Everyone here can either pilot or can shoot starship guns, and I think we have 2 or 3 mechanics to boot. It's kind of an unofficial goal of ours to build out a group of fighters instead of having one big ship for us to share.

It might be good to take a look at our characters. We have two force-users - one somewhat traditional and one much less so. Then we have two merc's, both of them alien races. They are all combat savvy in their own way.

We have no true social character, and we have no one who's a Computer-expert. Camris did say that combat would be a big piece of this game, so build accordingly, but if you want a unique spot, either social skills or Computer use would be smart options.

Also (eep!) we don't have a medic... soooooo, that might be a helpful direction, too.

If you have any questions, about the game, about our characters, or about what we expect out of players, please let us know. We're happy to help out.


I am really wanting to play so I will flesh out a character tonight.


I think I will make a Jedi Consular to fill that medic vacancy I think.


I would actually like to play a medic type character and the only class I am seeing in the books sited are the Jedi with Vital Transfer and the Prestige into Jedi Knight Battlemaster. Am I missing something or are those the only options? Or I guess go Noble and buy a meddadriod?


As far as I know you have a handful of options. When I said we don't have a medic, I was pretty much just talking about someone trained (and good) in the Treat Injury skill. It's a class skill for Noble and Soldier, so those are obvious choices. If you have your heart set on Jedi Consular (or any of the classes who don't have it trained for that matter), you could always just make sure you have a decent Wisdom score and take the feat Skill Training: Treat injury. This would net you a +9 or so modifier, which would mean you're able to use Medpacs in the field with a +11 modifier consistently (the DC is 20, i think).

If you did that (or, if you really wanted to be an actual surgeon or combat medic - like be really good at it) you could take Skill Focus: Treat Injury. This would push your modifier up around +16, making it much more of a 'sure thing'.

Those are the best ways I can think of to make a character who works as a medic. And you should be able to make a character who has this as just part of their over-all skill-set, so you could make him/her out of nearly any class you want.

Jerrn, Dax, Six, you guys got any other thoughts on how to make a character capable of doing good at medicine?


No, that sounds about right. But there are, of course, several feats lined up to make a better medic/surgeon and then thes the Medic prestige class from Force Unleashed pg. 51-53 wich gives access to talents for making a focused medic.


Hey, you're doing fine. My only advice is to make what you want to play. Plugging into a team function slot is fine, but having fun with what you have is better. I can always drop a droid in to the party to provide tech skills, or even medical support.


Cool thanks for the feedback guys. I will throw something together now. Just making sure my math is good. You are using a 28 point buy yes?


I am having a bit of trouble actually making the character mechanically speaking. If someone could help that would be great.
Background:
Logarth Drashill was always a quick to temper hot head. He grew up as the son of a Senator. While visiting his home of Dantooine a Jedi Master found him to be an exceptional young man while hightened midicholrian levels. Being so young the Jedi Master asked if he could take Logarth to the Jedi Enclave and teach him the ways of the Force. During his training Logarth learned to control his anger and became exceptional at treating injuries and became a very persuasive young man, while still showing exceptional skills with the lightsaber.

So mechanically speaking I thought about being 4 Jedi / 1 Noble
Looking in skills to be Treat Injury, Use Force, and Persuasion
Then Force Pilot, Deflect with Lightsaber
Taking a feat in one of the Combat Medic feats

Any ideas would be great. Thanks!


I don/t have enough time this evening to really dig into the concept, Erefine, but here are my initial thoughts after reading your short writeup.

If you're using the Noble purely for background or for skills, then I'd suggest either taking that as your first level or dropping it entirely. If you take it at first level, you take a hit to your HP (not huge, but its' there), but you get quite a bit more trained skills. You can take Force SEnsitive as a feat at first level as well, which will give you access to Use the force (the skill) from the get-go. And if you're goin ghuman, you have the extra feat to do that with.

like i said, i'll take a more thorough look in the morning, but tha'd be my suggestion.


Also, did we lose Redclover... I didn't mean to run him off; I apologize if I came off pushy or abrupt.

I'm flawed.


Excellent idea by using the bonus feat from being human to take force sensitivity.


Ok here is a rough sketch of my character.
Logarth Draschill
Noble 1 / Jedi 4
Race Human
Bonus Feat: Force Sensitivity
Multiclass feat: Lightsaber proficiency
Skills: Gather Information, Knowledge Life Sciences, Perception, Persuasion, Pilot, Treat Injury, Use the Force
Other Feats: Weapon Finesse, Weapon Focus, Force Training, Experienced Medic
Noble Talent: Wealth
Force Talents:
Deflect, Vital Transfer, Battle Mediation, Negate Energy, Mind Trick.
I took wealth as my noble talent so that I could make my own lightsaber. I want it to have a purple crystal a la Mace Windu.
Anyway if you could look this over and give me some advice on it I will finish fleshing Logarth out and get him in the game.


So a bit more on the background for Logarth:
Being the son of a Senator Logarth can have a tendancy to being a spoiled brat combine that with propencity to be a hot head and he was a problem child. After becoming a padawan Logarth was constantly battling his emotions and even to this day he has to guard himself lest he fall back into those emotional traps. During his training the Jedi Masters noticed Logarth's affinity in the healing arts and did much to nurture that. However Logarth sought to improve himself with his lightsaber thinking that if he could somehow master that tool the other tools would fall into place.


Desh wrote:

Also, did we lose Redclover... I didn't mean to run him off; I apologize if I came off pushy or abrupt.

I'm flawed.

haha oh no worries friend, I'm just having a hard time pinning down a concept, i will likely have one up in the next 6 or 7 hours though


redclover wrote:
Desh wrote:

Also, did we lose Redclover... I didn't mean to run him off; I apologize if I came off pushy or abrupt.

I'm flawed.

haha oh no worries friend, I'm just having a hard time pinning down a concept, i will likely have one up in the next 6 or 7 hours though

Haha me too. I love so much about the Star Wars Universe that pinning down a single character has been challenging.

My other concept I really like besides my afore mentioned jedi is a non wookie, character heading toward bounty hunter who uses a bowcaster and a heavy repeating carbonite rifle.


Don't mean to hum and ha about a character, but I really like the idea of a dexterous scout / scoundrel who uses heavy rifles and a bowcaster. He could provide the tech skills, but that means we would still be down a medic. With all that being said I am going to take my second concept and head toward being a bounty hunter used to track down the sith.


Female Human Scout 4 / Scoundrel 1

Here is my character. She is fleshed out with the exception of gear. I don't know how to calculate her AC and saves.
HP:
Scout: 24+1 = 25
Scoundrel: 1d6 + 1 ⇒ (4) + 1 = 5
Scout:1d8 + 1 ⇒ (7) + 1 = 8
Scout: 1d8 + 1 ⇒ (1) + 1 = 2
Scout: 1d8 + 1 ⇒ (6) + 1 = 7
Total HP: 25+22= 47


I like this girl. She won't have a hard time fitting in with this group of misfits, i'm thinking. :)

A hot-headed, snobby, senator's son might not find Desh all that welcoming, though that dynamic can be fun to role-play, too.

As to your build, there are a few things you need to look into before it's correct.

Point Buy: You seem to be over-budget on your point-buy. I reverse-engineered out your stat bumps at 4 to get the stats below (and the point buy for each is in parenthesis). If you add them up, it comes to a 31 point buy; we had a 25 (standard).

10 (2) 15 (8) 13 (5) 13 (5) 13 (5) 14 (6)

Skills: In SAGA, you can only Train in skills you have a class skills at level 1 unless you pick up the feat Skill Training (desired skill). You have Use Computer as a trained skill, but that's not on the Scout list. If you want to have Use Computer trained, you'll have to either pick up Skill Training (Use Computer) or start your career as a Scoundrel instead of Scout.

Also, in skills, your modifiers seem to be off on some of them. The formula is 5 (trained bonus) + 2 (1/2 heroic level) + stat modifier + miscellaneous. As a human (and with the feats you have listed) I don't see that you'd have any miscellaneous modifiers, so once you go back and re-distribute your stats, i'd take another look at your skill bonus totals. For instance, there's no way (short of having Skill Focus: Stealth) for Nikki to have a +16 to Stealth. If she does have that, make sure to list it on your character sheet.

Which brings us to feats. :)

Feats: With your current build, you should have the following feats available to you:

    3 general feats - 1 for being human, and one at levels 1 and 3. You've used one of these that I can see… or did you also take Skill Training: Use Computer and Skill Focus: Stealth? (neither of which you have listed)
    All the Scout starting feats (4 total) - Shake it off, Weapon Proficiency (pistols), Weapon Proficiency (rifles), and Weapon Proficiency (simple)
Scoundrel Multi-class feat (1): Point-blank shot[/list]

Talents: You have 3 listed, which is correct, but at least one of your choices is not accessible to you just yet. Sneak Attack is fine for scoundrel, but Uncany Dodge has a prerequisite of both Acute Senses and Improved Initiative - which are both talents in that same Scout talent tree.

I don't know where that other talent is from, so i've no idea if it works or not.

____

That's all I can find; I tried to be thorough. Hope it's helpful.


I missed one thing. In addition to your starting feats for 4 levels of Scout, you should also have 2 bonus Scout feats (lvl 2 and 4). The feats are chosen from the Scout bonus feat list on pg. 50.


Female Human Scout 4 / Scoundrel 1

Thanks, I got lost in the mechanics of it all...I will make the corrections.


Female Human Scout 4 / Scoundrel 1

Ok she is all fixed her stats include the +1 to any stat from lvl 4. I hope mechanically speaking she is correct. Now I guess I just need to buy gear for her.


Female Human Scout 4 / Scoundrel 1

Roll for credits:
3d4 ⇒ (4, 2, 3) = 9*250=2250
4500 in bank


Female Human Scout 4 / Scoundrel 1

Ok gear is done...I will have to buy a utility belt and armor as we go along.


Just posting to let you guys know i'm still around,i'm going to go with the soldier class headed for the field medic or battle medic( i cant remember the exact name) prestige class. Just looking over the old republic sourcebook and trying to decide on species.


Erefine, your feats still seem wrong to me. You have too many by my math.

How are you figuring up the number of feats?

And redclover, CAmris posted up-thread that he'd rather you guys play what you want then try to fill a particular spot. So if you're just going the medic route because i said we could use one, feel free to look into whatever avenue really excites you. But I guess if you're going to roll a Soldier, anyway, Treat Injury might be a good skill to train in. :)


Also, Erefine...

I'm still getting your attribute purchase too high.

point buy:
str 10 (2)
dex 15 (8)
con 13 (5)
int 13 (5)
wis 10 (2)
cha 13 (5)

2 + 8 + 5 + 5 + 2 + 5 = 27… so you're still 2 too high.

Also, just a heads up, at 4th level, you get to bump 2 attributes up by +1.. not just 1.


Game Closed

<!>

For the newcomers, I definitely recommend Desh as a good source for builds and error checking. He helped me out quite a bit with some characters, and will have some good input on building efficiently and correctly.

I'm excited to see new blood coming in.

<End Transmission>


Female Human Scout 4 / Scoundrel 1

k I think I fixed it


well after looking at the jedi academy training manual, i'm in love with the lightsaber forms. If the gm would allow them, I think I'll make a Jedi who is a student of multiple light saber forms, and seeks to master what he can.

Desh, might i ask your advice on abilities then , as i plan on being a main melee combatant, i feel i'll need good con and dex at least, and i want a high wisdom to have access to a multitude of lightsaber form powers, and okay charisma for my use the force skill as i'll be using it alot alot.

this is a daunting task, i'm not set on species, and i wouldn't be opposed any that would offer a mechanical advantage, as I'm sure i can make it work story wise.

any help would be appreciated, thanks guys.


Game Closed

While I like the idea of Selkath in general, I don't believe they can speak Basic. Since none of us speak Selkath that I'm aware, that leaves you with the option of a Vox-Box, which gives you 12 phrases you can use. This might prove very limiting. Their might also be a translator droid or some vox-box/droid hybrid that is portable, and only covers one language, but that still seems like a significant cost just to be able to communicate.

Someone please point out if I'm wrong on this.


Okay, I'm happy to help anyone with a build or concept. I don't necessarily think I'm any better than anyone else, I just dig character building.

Can someone email (or somehow get to me) the Jedi Training Academy .pdf? I don't have it, but it'd be nice to have to help out Redclover.

email addy:
themightybiter @ gmail . com

------------------------
@Erefine
I still don't see your attributes, feats, or defenses as being correct. Since I think I get what you're trying to do, I'm simply going to suggest something you can copy/paste into your character profile. For the build, I'm going to try to maintain your Dex at 16, while keeping the number of skills you have access to (which requires a +2 INT Modifier).

Copy/paste whatever you want from this below:
HP: 47
Damage Threshold: 17 (this is equal to your fortitude defense)
Reflex: 20 = 10 + 5 level + 3 dex + 2 class (class bonuses from different classes don't stack)
Fort: 17 = 10 + 5 level + 1 dex + 1 class
Will: 16 = 10 + 5 level + 0 wis + 1 class

BAB: +3; Grapple +2

Bowcaster +6 (3d10 + 2)

Feats: Skill Training: Use Computer (Human), Skill Focus: Use Computer (lvl.1), Precise Shot (Sct. bonus 2), Exotic Weapon Proficiency: Bowcaster (lvl.3), Careful Shot (Sct. Bonus 4)
Scout Starting feats: Shake it off, Weapon Proficiency (Pistol, Rifle, Simple)
Multi-class Feat: Point blank shot

feat thoughts and reasons:
First of all, if you're wanting her to be able to contribute as a fighter pilot or gunner, I would highly suggest Vehicular Combat. As is, you're capable of flying a ship pretty well, but you're not proficient with any of its weaponry, so you'll take a -5 penalty to all attack rolls when doing so. With Vehicular Combat, you're considered proficient with any gun on a ship with the "pilot" descriptor when you're flying, as well as gaining the ability to roll a Pilot check vs one successful incoming attack per round. Very useful for a fighter pilot.

My suggestion would be to drop Careful Shot and get Vehicular Combat, but you may be keen on keeping that.

You'll notice you don't have Armor Proficiency: Light, Weapon Focus: Bowcaster, and Deadeye. You didn't have enough feat slots to get them all, and these three seemed the best to ditch. The Armor Proficiency is a little bit of a trap for a high-dex character like Nikki. The armor bonus to Reflex doesn't stack with your heroic class levels unless you have two talents from the soldier class, so you're generally better off going without armor. As for Deadeye, it requires a BAB of +4, but Nikki only has a +3. So the earliest you can get it is lvl 7 (if you stick straight scout). You won't be hurting for damage output, though, so I wouldn't sweat it.

Talents: Acute Senses (sct. 1), Sneak Attack (Scound. 1)Improved Stealth (sct. 2)
Skills: Endurance +8, Gather Information +8, Persuasion +8, Pilot +10, Stealth +10, Survival +7, Use Computer +14 (no changes here)

Point Buy:
Current stats: Str 8 Dex 16 Con 13 Int 14 Wis 10 Cha 13
Starting stats: Str 8 (0) Dex 15 (8) Con 13 (5) Int 13 (5) Wis 10 (2) Cha 13 (5)
--> Lvl 4 bumps: +1 Dex, Int
Yes, you're a bit weaker now, but you're a girl and not a melee focus, so there's less need for it in general.

------------------------
@Redclover

I'm more than happy to help you figure out a race and build, but it'd be nice to know what kind of light-saber wielder you're interested in. We can make a successful build on most concepts, so I just need to know what it is you want to play.

Is he a quick fighter with two blades, darting in and around combat flurrying it up? Does he have the mysterious double-saber, switching between two-handed, dual-wielding, and one-handed fighting styles as the situation calls? Does he rely on his speed for defense? Does he rely on his lightsaber and the Force to keep him safe?

Like I said, I need more to go on and I'll give you some thoughts. Also, do you have the .pdf for the Jedi Academy book? I don't have access to that one.

Redclove only - one more thing:
Hey, I play Silent in the Mormont's Gauntlet game. It concerns me that you dropped that game without much word to the DM. (I saw that you had an absence which you couldn't forsee, he asked you about it, and you responded that you'd been busy. But after that, Shanosuke gave you the benefit of the doubt and gave you the chance to get caught up, and you posted once on the 24th, once on the 26th, and that's been it.) I'm not sure if you didn't realize how seldom you would be able to post when you signed on, or if the game wasn't interesting enough to motivate you to post, but either way the expectation had been set by Shanosuke that people post at least once a day.

And here-in lies the heart of my concern, because Camris (and his players) have the same general expectation for this Star Wars game. Nothing kills a game faster than a player or two who can't or won't post with any consistency… especially when the DM himself can only post once a day.

The dM either has to stall the game to wait on the player in question, or he ends up NPC'ing the character a lot… which is kind of lame, not to mention a drag on the DM. Not only does it interrupt the flow of the narrative of the game, but it can really wreck a DM's confidence or desire to continue running a game.

That's why I posted that post I did up-thread. Obviously I don't mind new players; i was the one who directed Camris to the Gamer Connection thread you were in for Star Wars. However, Camris stepped up in this game when the old DM quit on us. He was a player, but - for the good of the game and the rest of us - set aside his character and ran it. So I want to be really protective and respectful of his efforts here.

If you wanna play, I want you to play, and I'll help you get the character all set up and running. Please, please be realistic with how much you can post (and let us know what that is), and please plan on sticking it out. And if something changes and you need or want to step away, give Camris the benefit of a heads up post, so he can figure out what to do with your character.

Sorry if this seems blunt, rude, or pushy. I just want to be respectful of Camris's time and effort.

As to Six's suggestion of Selkath. : shrugs :

Not my style of character, but you may like it. We could make a saber-fighter out of most races. So just pick something you really think is cool or could build a concept/personality around.


I envision the character as weilding a single lightsaber, and using the other hand for timely ripostes and such, and for using a few of those afore mentioned lightsaber powers, such as pulling slash or something like that, i cant recall the name exactly and I don't have the pdf in front of me.

As for the selkath thing, i decided against that i'm pretty sure, but I'm considering Cathar, attacking with the occasional off hand claw in addition to his formidable light saber techniques

Desh

Spoiler:
Admittedly I've been an awful player in Shanosuke's game, and I do feel bad for it. It's the first pbp character i made and over all the character feels far too generic for me to get behind. I only regret that i hadn't informed Shanosuke of this earlier. That being said, I respect the tenacity and defensiveness you have of your game, and after reading some of the IC thread, and being such a Star Wars geek, I plan on giving this game all the attention it deserves.

also, unrelated, but i'm starting a Savage worlds zombie game and if you're a fan of the rules I'd be happy to have such a dedicated player, and also i sent you a download link for the Jedi Academy pdf


Guys, to save time in composing the posts, I have taken to rolling the dice on the desk in front of me instead of using the dice roller in the posts like I used to.
If this bothers you guys, speak up and I can find another way.


Doesn't bother me. If it makes the game easier for you DM, then I'm at least willing to give it a shot.

can't speak for everyone, though.

I'l still use the paizo dice for transparency, but I have far fewer things to keep track of than you do at any given time.


Cool by me. I'm actually in another game where the DM does that I believe, I've never seen him use the dicebot here at least, and it works just fine.


@Redclover

Cathar could really be fun. You can run with his wild-side OR play up the struggle between his wild side and his Force training… which is awesome. Does he have a pride about his savage instincts which make him a better warrior? Or is his Force Training a discipline to help him grow past his savage birth?

Mechanically, you have two directions you can jump. A STR build or a DEX build. A STR build will ALWAYS win in a damage contest until level 7 - 9 (when you can get some key Jedi Knight Talents). You cover as many defenses as you can with UtF rolls through Block/Deflect, and you should be golden. I think this is basically what Jerrn is going for (I could be wrong).

But the Dex build gives you some slight defensive redundancies that are nice, but you have to invest in at least one more feat, and a handful more talents. I mean, he's quick enough that less shots get through his natural defenses, so he has to use Block/Deflect less often… which means that the few times he DOES need them, they don't have as bad a penalty to the roll.

Damage-boosting through the mid-levels can be tricky with a dex build, though. You have to have Acrobatic Strike + Rapid Strike up constantly - or constantly be burning through Force or Lightsaber Powers to keep up with a STR build. This can get painful considering you only have so many feats, but it's not undoable.

One last thought, a Cathar Jedi (unless you go with another class first) is going to be hurting for trained skills. If you're fine with that, though, he has some cool capabilities.


Score! Gamestore found me a copy of Threats of the Galaxy; making enemies got a lot easier.

Nikki Talenda is ready to come in, how are you coming along redclover?


m Mirakula Jedi 6th

Should finish this guy up soon, Monday at the very latest, but tomorrow is the weekend doesn't turn crazy.

went with Mirakula for species.

Amin will specialize in telekinetic force powers, with little focus on light saber combat.


Aaaaaahh.. switchin' it up on us, eh? I like it.

Out of curiosity, what is Disciplined Strike? (I can't find it)

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