DM-Camris' Star Wars - The Covenant of Shadows (Inactive)

Game Master Camris

Six people find themselves deep in the outer rim with nothing but blank memories, looted clothing, a stolen ship and more questions than all put together.


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retired
Juce Koran wrote:
Question; If the perquisite for a prestige class is character level 7, does that mean you can enter it on your 7th level or 8th?

I always thought that meant you could take it at your 7th level, but in reading the intro page to Prestige Classes in the Core book (pg 205) (don't tell my boss I brought it in to work), it looks like if the requirement is minimum heroic level 7, you can take the PrC at 8th level.

EDIT: The book gives an example of a Scout being able to become a Bounty Hunter at 8th level.


With all the skills/feats I want I think the only viable option is starting out as soldier and then taking levels in scout and scoundrel.

This is the result;

Destiny 6 Force Points 8/8 Dark Side 2
Male Human Soldier 1 / Scoundrel 3 / Scout 2
Init +11; Perception +8
Languages; Basic, Binary (understand only), Mand‘oa
–––––––––––––––––––––––––
Defenses; Reflex 21, Will 17, Fortitude 19
Hit Points; Threshold 19
–––––––––––––––––––––––––
Spd 6 squares
Melee
Ranged
Base Attack +4; Grapple +6
–––––––––––––––––––––––––
Abilities
STR 14 DEX 16 CON 12INT 14 WIS 10 CHA 8
Talents; Armored Defence, Gimmik, Improved Stealth, Master Slicer
Feats; Armor Proficiancy (light, medium), Martial Arts I, Point Blank Shot, Skill Focus (mechanics), Skill Focus (stealth), Skill Focus (Use Computer), Skill Training (Knowledge-Technology), Tech Specialist, Weapon Proficiancy (pistol, rifle, simple)
Skills Climb +10, Initiative +11, Mechanics +15, Knowledge (Technology) +10, Perception +8, Stealth +16, Use Computer +15
Possessions;
–––––––––––––––––––––––––
Experience; 15000
–––––––––––––––––––––––––
Appearance:
-------------------------
Background:
-------------------------


Credits are the same as above = 2250 in gear and 4500 in the bank (I mis-read the x2 as a + 3000 somehow.)

HP 30 + 6 + 3d6 + 2d8 ⇒ 30 + 6 + (4, 5, 1) + (8, 1) = 55

And so to go shopping.

Edit; Re-rolling 1's 55 - 1 - 1 + 1d8 + 1d6 ⇒ 55 - 1 - 1 + (5) + (2) = 60


Btw; When Juce grows up, he wants to be just like this guy.


Shopping;
Blast helmet and vest (500)
security kit (750)
tool kit (250)
Blaster pistol, sporting- licences (315)
hip holster (25)
energy cell (10)
combat gloves (250)
all-temperature cloak (100)
= 2250

0 credits in my pocket and 4500 in the bank, ready to roll (role).


Bolt is all ready to rock and roll. I'm pretty sure I've tidied up all the little bits and pieces.

Question: How do you handle Ion damage in this campaign?


Sorry about the delay. One of THOSE weeks...
Let me address a number of questions first.


Desh wrote:


With the Hutts in charge, what level of armament would be too much? Could Desh walk around fully armed (as in blades and that repeater) and not raise eyebrows? Or should he stick to something less visible (a pulse-wave pistol at his hip and a few vibro-blades)?

Jerrn knows the answer to this.

Everybody packs at least a pistol in town (unless you’re a slave), and more than that outside the city walls.
Longarms may draw the thuggish attention of the Hutt mercenary patrols, and shakedowns... I mean “License Fees” are commonplace with them.

===================================

Sigz wrote:


I remember reading somewhere about some gauntlets that let you block lightsabers. I can't find them again, or the talent that lets you block in melee exept with lightsabers. Can anyone point me in the right direction?

I’ve heard of them in the stories, but I don’t see them in the game books I have available to me. Until I see some stats on them, treat them as unavailable for now.

===========================

Sigz:

Q. Can my extra 3000 creds be invested in my armor?
A. Yes; you have ready access to your bank account. The initial guys did not, and may have some problems accessing a dead mans account...

Juce Koran wrote:


All the sample mandolorians I looked at in the KotOR book have the mandolorian training feat but none of them have the prerequisites for it, the charging fire feat, is there something that lets you wave the prerequisite if your a mandolorian?

No there is not. Those samples are just thumbnail sketches for GM use, not the fully fleshed out and detailed characters you all have.

============================

various wrote:


Here's a question regarding starting equipment/weapons.

I apologize if I wasn't clear before.

Initially, the heroes were limited in tech to what was available on the primitive world they found themselves in, so they had little but pulse wave tech and fiber armor they found on the low-rent swoop gangers.
Now that they find themselves on a world with little in the way of legal controls, and a crossroads of high tech weapon smuggling, all the weapons in the core and the KotOR books are available (but never free).
I know Six and Desh will be interested, when they stumble into the bazaar...


HP: | Ref: 24 Fort: 20 Will: 20 | DMG Threshold: 25 | Condition Track: 0 |

Knowledge bureaucracy for Blaster Pistol licence? 1d20 + 6 ⇒ (6) + 6 = 12 Dc15

Edit= retry 1d20 + 6 ⇒ (6) + 6 = 12

Edit= Damn Retry 1d20 + 6 ⇒ (8) + 6 = 14

Edit= Retry 1d20 + 6 ⇒ (9) + 6 = 15

Cool I made the DC and if I'm reading the rules right that cost me 200 credits and 8 days.


Uh, Baniss, you would know that there are no real licences required here for pistols. Anyone who asks for one, such as the Hutt mercenaries, is just shaking you down for pocket change.
It isn't usually done though, as Jerrn can tell you; it's usually way too much trouble.


HP: | Ref: 24 Fort: 20 Will: 20 | DMG Threshold: 25 | Condition Track: 0 |

That's cool. I missed that you were using the licence rules. Baniss has been drifting the galaxy for awhile and try's to be law abiding where he can. He'd have a licence for his weapon. Hopefully he won't get shaken down though cause he's only got 25 Creds now. :)


Juce Koran wrote:


Question; If the perquisite for a prestige class is character level 7, does that mean you can enter it on your 7th level or 8th?

You can enter it on your 8th character level.

=============================

Bolt wrote:


Question: How do you handle Ion damage in this campaign?

As per the basic book page 159, targets take half damage; if target is a droid or other electronic devices, other conditons may apply.


Darth Camris wrote:


Bolt wrote:


Question: How do you handle Ion damage in this campaign?
As per the basic book page 159, targets take half damage; if target is a droid or other electronic devices, other conditons may apply.

Cool, thank you.


Camris:
I had a thought regarding my armor, the KotOR says that all mandolorians are given their suits at a young age or a neo-crusader after his training. I'm worried that starting out with the suit of armor is a tad unfair toward the other players (the standard issue give in the book has got a host of nifty-expensive things like a helmet package, life support and a jet pack) so I'm thinking we could make a quest of it.

My thoughs are that some corp/gang has his armor in a box somewhere, effectively having muscled it put of him in a situation where he saw no chance of beating them, and he's biding his time for pay-back.

So here's Juce, stuck on a dead end planet and looking for a way out, along comes the group with their datapads needing to be cracked so Juce sees his chance for payback. Effectively they'll need to get Juce into the headquarters to access some terminal there to get them the info they need, and along the way Juce will retrieve his armor and plant a nice bundle of explosives as a 'thank you' for said corp.

Is this feasable or should I just start out with the armor?


Juce Koran:

No you are right. You start the game with equpment you bought as usual.
But there exists a suit of your grandfather's Mandalorian armor in the treasure chambers of Motta the Hutt. You'd need help to get it; tech as well as muscle.

Baniss:

As you proposed, you are a struggling medic with a bare bones clinic on the second floor of a cantina. Your mounting debts to the Exchange and the Hutts have you concerned about finding a way offworld.

Jeriko:

You are recovering from a terrible swoop racing "accident" and are about ready to be released.
Your proposed background, being caught between the Hutts and the Exchange is accepted.

Bolt:

Your background crash landing in The Yellow Truck as the sole survivor, and you recovering at Baniss' clinic is accepted.
We'll modify it so; The Yellow Truck actually soft landed in a mountainous region, next to a mesa, some scree slid down from an overhang to conceal it from view. It is actually mostly undamaged, but it needs some critical parts and technical help you don't have right now. By an odd coincidence, all it needs is a crew of 4-8 and room in the cargo bay for up to four fighters.

We will take it as given that Baniss, Jeriko, Bolt and Juce all are aquainted with each other. You should decide if you're tighter friends than that.


Darth Camris:
That's a very cool idea too. I'm sure you have some idea what sort of ship the Yellow Truck is.

Baniss and I plan to be good friends somehow. I'll run it by him yet, but I am thinking Bolt has been working for Baniss as his debt collector, with Baniss hoping to gather enough cash from his patients who haven't paid to appease those who are after him. Whilst Bolt is taking a commission, it is a very low percentage, because he also owes Baniss money. Through working for Baniss the two have developed a sense of loyalty toward each other and become friends.

And whilst Bolt has recovered some money for Baniss, he is still deep in debt.


So how to know each other? Any suggestions?

I'm thinking Juce isn't in high standing with the hutt's thugs as they'd be afraid of him and what he stands for so they'd bully him every chance they got, hardening Juce's resolve to pay them back in kind though he makes every effort to stay out of their way when they strut around in numbers.

Maybe Baniss has patched him up more than once after a run in with them? Maybe Juce is in debt to Baniss?


Btw @ Camris; Can we spend the banked credits or do you want us to do it in game?


I'm thinking Bolt has been working for Baniss to help recover outstanding patient fees - as a way of paying for his own outstanding fees.
That would be one way Bolt could have met Juce.

And I've just posted an opening for Baniss to introduce us (Baniss is a very good friend in RL).


HP: | Ref: 24 Fort: 20 Will: 20 | DMG Threshold: 25 | Condition Track: 0 |
Juce Koran wrote:

So how to know each other? Any suggestions?

I'm thinking Juce isn't in high standing with the hutt's thugs as they'd be afraid of him and what he stands for so they'd bully him every chance they got, hardening Juce's resolve to pay them back in kind though he makes every effort to stay out of their way when they strut around in numbers.

Maybe Baniss has patched him up more than once after a run in with them? Maybe Juce is in debt to Baniss?

This could work well with what me and Bolt are cooking up.


Maybe we're all disgruntled underdogs in the planets banger/thug society, drawn together by common enimity?

Juce is a techy so he could be paying back by maintaining Baniss's equipment or some-such? He can muscle as well though he doesn't like to terrorize, he'd rather just shoot you outright or leave a brick of detonite in your washbin or under your bead.


retired

Here are my thoughts on the matter of Jeriko's knowledge of each of the other new recruits.

Jeriko, having an arrangement with Motta, has been the record swoop racer for quite a while now. This would have him in fairly comfortable standing with Motta, and I'm thinking Motta might have told Jeriko of this lucrative bounty posting as a way of replacing the swoop bike that exploded underneath Jeriko during his last run.

Since we all seem to have had to receive some of the doctor's minstrations, at the least Jeriko could have been a patient concurrently with Juce and/or Bolt. And if either ever made any appearance at the swoop track, Jeriko would know them from there as well.

As it stands with pursuing this bounty and getting caught up in more than he bargins for, Jeriko finds himself in a bind and will help at the assurance of many credits. With the Exchange blowing up swoops right underneath him, and with him no longer having the means to earn Motta money and thereby stay in his good graces, Jeriko doesn't really feel like he has much choice.


Oh dear, can you imagine it? The noobs take out the original players in a hail of gun fire.

Ah! That is why Sigz changed sides!

;)


Juce wrote:


Can we spend the banked credits or do you want us to do it in game?

You who start on Tatooine can spend the banked credits before the ship lands if you like.

And I would not be making any large bets on taking Desh out in a hail of gunfire. He's kinda "Krogan-ish" if you know what I mean.

Say Jerrn, what did you do with the fallen Jedi's original lighsaber? The one the Sith crushed? Did you want to rebuild it too, or did you just leave it?


Lol. I appreciate that vote of confidence, there, Camris, but why am I all of a sudden thinking of the final scene of Butch Cassidy and the Sundance Kid?


Male Human Teacher/11 | HP: 30/38 | AC: 9, T: 10, FF: 10 | CMB: 5, CMD: 4 | F: 5, R: 4, W: 9 | Init: +2 | Perc: +4
Darth Camris wrote:
Juce wrote:


Can we spend the banked credits or do you want us to do it in game?

You who start on Tatooine can spend the banked credits before the ship lands if you like.

And I would not be making any large bets on taking Desh out in a hail of gunfire. He's kinda "Krogan-ish" if you know what I mean.

Okay, how much for some Anti-Desh rockets? :p


Well now you're just being hurtful... ;)


HP: | Ref: 24 Fort: 20 Will: 20 | DMG Threshold: 25 | Condition Track: 0 |

Haha, I'm sure it will work out. Baniss will at least encourage the others to try intimidation, or failing that at least stun blasts.


Darth Camris wrote:


Say Jerrn, what did you do with the fallen Jedi's original lighsaber? The one the Sith crushed? Did you want to rebuild it too, or did you just leave it?

Jerrn would have kept it. Probably wouldn't have re-built it, since he has his own and has attuned it.


Darth Camris wrote:


You who start on Tatooine can spend the banked credits before the ship lands if you like.

Yes, please.


HP: | Ref: 24 Fort: 20 Will: 20 | DMG Threshold: 25 | Condition Track: 0 |
Darth Camris wrote:


You who start on Tatooine can spend the banked credits before the ship lands if you like.

Cool. I've bought an ASP Labour droid to carry around my heavy gear which means I'm unencumbered (always a good thing) it can also assist with Treat Injury. Also bought a Medical Interface visor from the KOTOR book (it brings my treat injury skill bonus to +18 {+20 when the droid makes the assist :D }) and lastly 6 more MedPacs to keep us going for awhile.


okay, going to upgrade my weapons, adding more grenades (ion and adhesive primarily)


Shopping take two; 6750 to spend

Blast helmet and vest (500)
security kit (750)
hip holster (25)
power pack (25)
combat gloves (250)
all-temperature cloak (100)
utility belt (500)
heavy blaster pistol (scoped) (850)
Mesh Tape x2 (10)
Mandolorian Assault Rifle -Scoped (1850)
Shoulder Strap (25)
Bracer computer (1300)
Datacards (x10) (10)
Credit Chip (100)
Stun Grenade (250)
Frag Grenade (200)

=6745 ---> 5 credits on the Credit Chip


@ Desh; I love that fact that you listed a wookie w/fiber armor in your gear list ;)


retired

Picked up a flight suit. I was considering getting a hold out blaster as well, but I think instead I'll hang on to my remaining credits for investing in our ship if we need it.


I figure if we concentrate all our firepower on one swoop bike we might take it down before they can do anything, and it might entice the other 30-something to come out. That's when we lob grenades, right? Then we take 40 heads to the hutt.
Ker-Ching times 500,000!


lol - whoops, I may have stepped into very dangerous territory. If it were Bolt going out to speak to them he'd like to know that there was a few guns on his side, just in case.
I'm sure it will resolve with words soon enough, or maybe medpacs and surgery.


Hey Camris,

since we never actually got ahold of our starting gear, can we roll that money back up into what's waiting for us at the bank? Or do you still have plans for that starting gear?

This is getting interesting, indeed.


retired
Six wrote:
As the furry alien pops up, aiming a rifle at Jerrn (He'd better not be referring to me),

I confess, I lol'd at this


Desh: I have plans for that starting gear...;)


HP: | Ref: 24 Fort: 20 Will: 20 | DMG Threshold: 25 | Condition Track: 0 |

Man this is tense. Can't wait to be fighting on the same side :)


Darth Camris wrote:
Desh: I have plans for that starting gear...;)

Gotcha. Shutting up. :)


Hey Desh, here's a perspective on Mandalorian history, a Cathar perspective.

It seems my choice of Cathar makes things very interesting, lol. I had overlooked Desh's Mandalorian background.


So you and Juce are gonna hit it off too, huh?


Yeah, I'm feeling like a cat stuck in a corner.


well, if it makes you feel any better, Desh's history with the Mandalores isn't exactly traditional, either. His "adoption" was basically him being kept after his home was destroyed by the same Mandalores that ended up raising him. It was a strange act of mercy on the part of the Mandalores who killed his family, but he doesn't know it played out that way. And basically, the people who would know are also probably dead.

But all that is probably too far in the past to ever come up.. and he's basically just an odd Mandalorian.


I suppose I could really play up the racial hatred toward Madalorians, but I think I would just come across as a jerk by doing so. Besides, Desh doesn't look Madalorian, and Juce has been introduced to me by a friend, right?


Game Closed

Well, if this is after the events of KoToR, then Cathar are all but wiped out, right? With so few numbers, they wouldn't really register as a challenging force to the Mandalorians anymore. Though the Cathar would probably not be big fans, I doubt they are in any real danger of facing the Mandalorians in large numbers ever again.

I imagine it would be like the attitude of a lot of Europeans towards the Germans after WWII (Or the Greeks' today, for that matter.) Not all of the Mandos today would have been in that battle, and after their defeat in the Mandalorian War, the survivors have been relegated to glorified mercenaries, right?

If there is enough of a generation gap, you could probably be wary, but otherwise neutral, if you wished. But honestly, I like the idea of a little tension in the group. Not enough to send us off the rails, you understand - just enough to make it interesting.

Of course, if Bolt doesn't lower that rifle, he might not have to worry about it! ;)


HP: | Ref: 24 Fort: 20 Will: 20 | DMG Threshold: 25 | Condition Track: 0 |
Six wrote:


Of course, if Bolt doesn't lower that rifle, he might not have to worry about it! ;)

=D


Baniss wrote:
Six wrote:


Of course, if Bolt doesn't lower that rifle, he might not have to worry about it! ;)
=D

Hmmm, my surgeon thinks it is funny... Not a good sign.

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