
Relia Pavel |

She casts Aid on Abigail, and nods to let you know she's ready. "Open them."
Temp HP: 1d8 + 5 ⇒ (4) + 5 = 9
+1 To attack rolls and fear effects for five minutes.

DM Brainiac |

The floor of this massive, octagonal room is etched with an elaborate circle consisting of magical symbols, concentric rings, and silver-inlaid grooves, all stained with smeared blood. Four supports in the room have iron spikes driven into them, connected to thick iron chains that lead to the center of the circle.
Chained to the spikes is a bald giant with a single empty eye socket in the center of his face. He would be nine feet tall if he wasn't hunched over. He appears to be emaciated and weak, with numerous scars and bruises decorating his body. He groans feebly, but makes no move to interact with you.

Tessa Mithrandir |

Azil Knowledge (Arcana) (Aid another) (taking 10): 10 + 2 = 12
Knowledge (arcana) (taking 10) DC 25: 10 + 13 + 2 = 25
Knowledge (local) DC 15 (Taking 10): 10 + 10 = 20
Tessa converses with Azil for a minute, then explains to her companions, "That's a cyclops, descended from a race of very powerful seers and visionaries. The diagrams represent the Azlanti version of the cosmic caravan- the nine constellation signs of the night sky- and the center represents the Great Beyond, you know, Heaven, Hell, the Abyss, Axis, Elysium, and so on, and the inner spheres, the planes of fire, water, earth, and air, alongside the positive and negative energy planes and so on. Nothing terribly special, but it is interesting seeing it from the Azlanti perspective."

Relia Pavel |

"The poor thing. I wonder if he can speak?" Relia is shocked at the creature in the room.
She moves forward and calls out. "Hello? Can you understand me?"

Relia Pavel |

Relia's heart breaks as the creature recoils. "Oh sir. I'm not that terrible hag. We plan to take care of her in a most permanent way. I'd like to help you if I can. My name is Relia. What's yours? Do you have family nearby? Can we release you and help you home?" She looks around the room, and at the others pleading that we help him.
Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Arma Avox |

Arma stares at the cyclops with wide eyes. Quietly, she says, "Look, I get the instinct to help, but blind or not, it's still a cyclops, innit? If they ever were seers or whatever, they've come a long damn way from that. They're still a kind of giant, after all."

Relia Pavel |

"I know, but I can't just leave him here. It's not right." She replies to Arma quietly. "I'll leave him here for now, but we need to come back for him. Once the hag is you know... He'll starve."
"Good you passed the test. I'll be back with a reward." Relia says to the poor thing.

DM Brainiac |

Abigail can hear chanting coming from the room at the top of the stairs. The stairs spiral around the tower's wall under finally emerging at the top level.
A colossal device of jeweled, copper-lined globes, steel rings, and dazzling lights fills this room. The contraption—an elaborate orrery—rises from an octagonal dais at the center of the tower peak. The instrument surges with phantasmal depictions of constellations and cosmic phenomena. Periodically, a lens pauses, briefly concentrating the light of some distant star upon one of the glowing glyphs circling the perimeter of the massive orrery. Around the room, windows twenty-five feet tall and five feet wide allow a spectacular view of the crater lake outside. The copper plates forming the dome of this chamber form a mechanical iris engraved with arcane sigils.
The hideous hag Helekhterie stands at the base of the orrery, muttering arcane phrases. She turns her milky gaze upon you as you arrive. "Interlopers! I will not let you interfere with my destiny! I'll kill you here and now!"
Arma: 1d20 + 4 ⇒ (12) + 4 = 16
Relia: 1d20 + 1 ⇒ (17) + 1 = 18
Tessa: 1d20 + 6 ⇒ (20) + 6 = 26
Helekhterie: 1d20 + 4 ⇒ (17) + 4 = 21
Tessa may act before the hag! Map updated.
The sight of a sea hag is so revolting that anyone within 60 feet who sets eyes upon one must succeed on a DC 17 Fortitude save or instantly be weakened, taking 1d6 points of Strength damage. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag's horrific appearance for 24 hours. This is a mind-affecting effect.

Tessa Mithrandir |

Prescience: 1d20 ⇒ 12
Fort DC 17: 1d20 + 2 ⇒ (10) + 2 = 12 STR damage: 1d6 ⇒ 3
"You know, the future has been incredibly unpredictable for the last century. It's quite fascinating, actually." Tessa responds with a smile and an uncharacteristic sens of wit, sighting her crossbow and firing, reloading with a steady, if out-of-practice, hand.
Crossbow, v. flat-footed: 1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 4
May as well use Prescience- total attack roll of 16

DM Brainiac |

A shimmering field of energy around the hag deflects Tessa's bolt away! She cackles. "Yes, I know all about the lost omens. But I shall be the one to fix prophecy once more!" She casts a spell and points at Abigail. "Kill your friends, dearie!"
Abigail must make a DC 16 Will save or be affected by murderous command. Everybody may act!

Abigail Garrett |
Fortitude: 1d20 + 6 ⇒ (3) + 6 = 91d6 ⇒ 3 So that neutralizes the strength gain from Enlarge Person.
Will: 1d20 + 2 ⇒ (2) + 2 = 4
Abigail feels the power of the hag taking over her body despite herself. She shouts, furious: "Just because I'm strong, doesn't mean I'm dumb!" but as she does so, she strikes mightily at Relia (Sorry!)
Enlarged Greataxe vs Relia: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 253d6 + 6 ⇒ (1, 1, 2) + 6 = 10
"CRAP!!!" she shouts, horrified as her axe hits her companion squarely, then closes in on the hag. At least damage was as bad as could be.
AC 18 because of the spell. Is the hag a monstrous humanoid or an aberration?

Arma Avox |

Before going in to the fight, Arma would have taken her mutagen, and her extracts of See Invisibility and Bull's Strength
Fort: 1d20 + 6 ⇒ (15) + 6 = 21
"Well aren't you a humble one!" Arma snarls as she rushes in, forgoing her daggers in favor of claws.
Is the dais low enough that I can hop up there next to the hag?

Relia Pavel |

Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
She manages to stay strong against the sight of the hag, but cries out as the ax bites deep. "It's ok. I'll be fine." she says to Abi as she coughs blood.
She casts Boneshaker on the creature.
Damage: 5d6 ⇒ (1, 5, 3, 1, 3) = 13
DC 14 Fort or half damage and she isn't moved. If she fails she'll try to move her five feet closer to herself.

DM Brainiac |

Arma, the dais is 10 feet up, so you'd have to climb up or take the stairs. Either way it will take your full movement to get to her this round.
Relia Caster Level Check: 1d20 + 5 ⇒ (4) + 5 = 9
Relia's spell falters against the hag's spell resistance! Her magical defenses deflect Tessa's crossbow bolt again. As Abigail and Arma close in, Helekhterie cackles and steps back. "Again, my precious! Kill your friends!"
Another DC 16 Will save from Abigail or be affected by murderous command. Everybody may act!

Abigail Garrett |
Will: 1d20 + 2 ⇒ (11) + 2 = 13
Abigail once again loses control and sends her axe crashing on Arma this time.
Enlarged Greataxe vs Relia: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 123d6 + 6 ⇒ (2, 4, 3) + 6 = 15
Fortunately she misses.
"Damn you hag! I'll mince you thin! Shred you to spread!" she blurts out, tears flowing from her eyes.

Tessa Mithrandir |

"Okay, so I was kind of lying when I said I was out of spells. I do have one more, but I'm not sure if it'll be useful. I can immobilize someone in webs, should I use it?" Tessa asks.
So yeah. Should I web someone? Abigail? The hag? Just shoot again?

Arma Avox |

Arma clambers up the stairs and side-steps Abigail's strike. "Screw you, you wrinkled old freak!" She launches into a flurry of attacks with tooth and claw, her muscles stretched taut by the combination of her mutagen and her extract, and goes for weak points.
bite+flank: 1d20 + 10 ⇒ (2) + 10 = 12
claw+flank: 1d20 + 10 ⇒ (18) + 10 = 28
SA: 1d6 + 5 + 3d6 ⇒ (2) + 5 + (1, 3, 3) = 14
claw+flank: 1d20 + 10 ⇒ (13) + 10 = 23
SA: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (4, 3, 2) = 18

DM Brainiac |

Reflex: 1d20 + 11 ⇒ (8) + 11 = 19
Helekhterie manages to avoid getting stuck in the web. Relia's trident is knocked away by the swirling aura around her, but Arma scores two good hits, ripping into the woman's wrinkled flesh. "Argh! You'll pay for that!" she shrieks. Her eyes bulge as he stares at the alchemist, attempting to hex her!
Arma must make a DC 17 Will save against a mind-affecting fear effect or be staggered as strange nebulous distress and a gnawing sense of impending doom plagues her mind. Everybody may act!

Abigail Garrett |
Abigail heaves her great axe above her head and sends it crashing through the webbings.
Enlarged Greataxe, PA: 1d20 + 9 - 1 - 2 ⇒ (1) + 9 - 1 - 2 = 73d6 + 6 + 6 ⇒ (2, 4, 1) + 6 + 6 = 19
"Damn! Why did you put so much web!? I can barely see her now!" laments Abigail, deflecting the blame for her poor aim.

Arma Avox |

will: 1d20 + 1 ⇒ (16) + 1 = 17
The strange effect makes the hairs on the back of Arma's neck stand up and for a moment, she stiffens--and then, she pushes past it with a burst of adrenaline.
bite+flank: 1d20 + 10 ⇒ (6) + 10 = 16
SA: 1d8 + 5 + 3d6 ⇒ (5) + 5 + (4, 4, 2) = 20
claw+flank: 1d20 + 10 ⇒ (20) + 10 = 30
crit confirm: 1d20 + 10 ⇒ (6) + 10 = 16
SA: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (1, 6, 2) = 18 crit damage: 1d6 + 5 ⇒ (3) + 5 = 8
claw+flank: 1d20 + 10 ⇒ (2) + 10 = 12

Tessa Mithrandir |

"Sorry! It's a bit all-or-nothing. Tessa responds, sending another bolt at the hag.
Crossbow: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 91d8 ⇒ 3

Relia Pavel |

Relia draws another magical Trident as she moves forward, and up the stairs. She carefully moves around the hag to the other edge of the circle.

Arma Avox |

bite+flank: 1d20 + 10 ⇒ (20) + 10 = 30
crit confirm: 1d20 + 10 ⇒ (8) + 10 = 18
SA: 1d8 + 5 + 3d6 ⇒ (7) + 5 + (2, 5, 2) = 21 crit damage: 1d8 + 5 ⇒ (5) + 5 = 10
claw+flank: 1d20 + 10 ⇒ (10) + 10 = 20
SA: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (1, 1, 1) = 11
claw+flank: 1d20 + 10 ⇒ (13) + 10 = 23
SA: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (2, 1, 2) = 14
Arma shouts wordlessly, latches onto Helekhterie and bites down with razor-sharp teeth.

DM Brainiac |

Abigail's axe slices deep into the hag's back. She staggers forward, giving Arma the opportunity to leap onto her and rip her apart with teeth and claws! Blood and guts drip from her fatal injuries. "N-no! This wasn't meant to be..." Helekhterie manages to gasp before her eyes roll up into her head and she falls to the floor!
The hag has spellguard bracers, a wand of expeditious retreat (26 charges), a spell lattice containing disfiguring touch, and 185 gp.

Relia Pavel |

"It will be all right. I understand what happened to you Abigail." She moves everyone away from the hag, and channels energy to heal her companions.
Channel: 3d6 ⇒ (3, 5, 5) = 13

Tessa Mithrandir |

"This place definitaly feels older than that. This machinery is amazing, though." Tessa responds, running her hand gently over a part of the orrery.
Knowledge (arcana or engineering): 1d20 + 13 ⇒ (8) + 13 = 21
Knowledge (history): 1d20 + 12 ⇒ (11) + 12 = 23

DM Brainiac |

The construction of the tower and orrery are consistent with ancient Azlanti designs. The orbiting spheres make up a powerful magical artifact that is beyond Tessa's ability to understand without experimentation as to how it works. As she studies the planets, though, she notices two planets in the orrery that are not a part of the contemporary cosmology.

Tessa Mithrandir |

"So... What now?" Tessa asks, enraptured by the machinery, "Because I could stay here for ages. I really need to start trying to collect all of these things into one place. If only I knew the right spells...."