DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Sorry friends. I've had a week that kicked my rear. I'm doing my best to catch up, and try to have a post up by the end of today (Wednesday). I just wanted to let my games know I'm alive and kicking the week back as best I can.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I should point out that Wulfram is not ready for a boss fight. He really needs to rest and memorize spells.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I'm not too dissimilar. I've been using Burn way more than normal (read: any amount at all) and would like to recover before a major fight.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm not sure that we can bury the entrance.

Fairy Ring Retreat wrote:

You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spell was cast. The entry point looks like a circle of toadstools enclosing a 10-foot square. Only those you designate can enter the meadow before you do, and the portal is shut and made invisible behind you when you enter. You can open it again from your own side at will. Once a visitor has passed through the entry point, they find themselves in an idyllic twilight meadow surrounded by an impassable grove of fruit and nut trees. The atmosphere is clean, fresh, and warm.

You can configure the meadow into any shape you desire, to the limit of the spell’s effect. The place is comfortable and temperate. The trees can provide enough food to sustain 4 people per caster level for a day. A staff of near-transparent animal or feylike servants (as many as two per caster level) wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the meadow.

Since the place can be entered only through its special portal, outside conditions do not affect the meadow, nor do conditions inside it pass to the plane beyond.

So I'm not sure if I can let people in once I'm inside.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

How about making a small cave, then? That should be well within Rogar's capabilities. Shift Earth allows him to move cubes of earth or unworked stone, and (I think?) the walls of where we're in is unworked stone. It should be fairly trivial to hollow out an area large enough for the ring, then close off the access.


That would work, Rogar.


Waiting to hear what you guys want to do next.


I am off work until next Thursday December 5th, so my posts may be sporadic until I return.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I think we’re just going to go fight the boss.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram will be casting some buffs first. I’ll post after I return home this evening, after cleaning the basement of my parents’ house (buyer takes possession on Sunday).


Karla will also cast a few buffs before stepping through:

Cast Veil on the group: makes us look like the Hobgoblins and their mounts (15 hours)
Cast See Invisibility on her (150 minutes)
Cast See Invisibility on Nik'o (150 minutes)
Form of the Exotic Dragon II on her (15 minutes: Underworld Dragon!)
Cast Angelic Aspect on Nik'o (15 minutes)
Scroll of Animal Growth on Nik'o (9 minutes)
Mirror Image on her (15 minutes 1d4 + 5 ⇒ (4) + 5 = 9 = 8 images (max 8))
Mirror Image on Nik'o (15 minutes 1d4 + 5 ⇒ (2) + 5 = 7 = 7 images)
Potion of Bear's Endurance for her (3 minutes)
Potion of Bear's Endurance for Nik'o (3 minutes)

Aaaand, just before we open the portal: Extended Haste (30 rounds)

Hope that's ok.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram memorized, and is casting Mass Bear's Endurance, so Karla might as well save her potions.


Protection from evil would be nice. At least on Nik’o and Sia.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I'm sorry for going MIA. All I can say is I'm sorry, and depression sucks. I'll get caught up as quickly as I can.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Ready for the meeting with Arlantia!


I will be back at work tomorrow morning and will update then!


Eustoma Hadlefoot wrote:
I'm sorry for going MIA. All I can say is I'm sorry, and depression sucks. I'll get caught up as quickly as I can.

Life happens. Get better, it's all that matters.

Thanks for letting us know.


Glad to have you back, Eustoma. I hope things get better.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Anyone want to have more discussion with the crazy dryad? Rogar’s next action is going to be hitting her in the face with a very, very big rock.

DM: doing a bit of math, it looks like it’s just under 120 feet from the very edge of the chasm to the throne. Is that right? It’s a bit tricky to see for sure.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

No, Wulfram was just trying to get her monologuing. :)


Sorry to ask, but I forgot what our goals are in adventuring into the Fangwood.

For sure, we are interested in the Sardonyx Shard, but anything else? Also, what of the Hobgoblin? Karla would be fine with eventually letting him go, once she's certain he won't simply go back to trying to murdering them and the ones she loves...


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think the Sardonyx Shard is what we have come for. Perhaps the hobgoblin can stay as Gendowyn's "guest" until our quest is complete.


You were also trying to seek allies against the Legion by recruiting Gendowyn and her Fey to the cause.

I will post in the gameplay thread tomorrow or Monday, busy weekend.


What do we want to do with the Spymaster?

Can Wulfram cast Geas?


Please note that I'll be travelling starting Friday, all the way until New Year, with limited opportunities for posting. Please bot me when needed.


I will be out of town from 12/21-12/30. Updates will be sporadic until I return.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Do we level up?


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Oh, right! You all should be level 16 now. I thought I had mentioned that earlier, sorry! :D


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Level 16 Summary:
+17 HP
+1 BAB
+1 Fort, Ref
+1 CON (+16 HP)
+1 DR
Internal Buffer 3
Utility Talent: Stone Sculptor
Skills: Perception, Stealth, Acrobatics, Profession (stonemason), Knowledge (engineering, dungeoneering)

Nothing much this level, all told. As it stands, I'm very nearly hitting a plateau on damage. Still, Metal Blast only costs 1 Burn now, which means I might be able to fit it on the odd Quickened blast, but I'm not really anticipating any great jumps in my combat prowess at this point. As it stands, my Utility talent for this level is very delayed level-wise, but I do finally get to pick up an at-will Stone Shape, which might be useful.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram lvl 16 highlights:

+9 HP
+1 BAB
+2 Will (+1 from class and +1 from Wis increase)

+1 Wis

+1 1st lvl spell/day (from Wis increase)
+1 5th lvl spell/day (from Wis increase)
+1 7th lvl spell/day
+1 8th lvl spell/day

Battle Master Wandering Hex: adds Greater Weapon Focus (longspear)

True Spirit Ability
Elemental Form (Su): As a standard action, the shaman assumes the form of a Huge (or smaller) fire elemental, as if using elemental body IV with a duration of 1 hour per level. The shaman can use this ability once per day.

Hex
Fetish (Ex): The shaman receives Craft Wondrous Item as a bonus feat and gains a +4 insight bonus on Spellcraft checks to identify magic items permanently.

Adventuring Skill Ranks:
+1 Diplomacy
+1 Perception
+3 Spellcraft

Background Skill Ranks:
+1 Handle Animal
+1 Linguistics (Draconic)


Lvl 16 highlights:

Karla:
+1 Chr
Spells per day: +3 lvl 8 and +1 lvl 7
Known spells: +1 lvl 8, +1 lvl 7 (Favored Class): Moment of Prescience, Spell Turning
Replaced spell: Vengeful Outrage replaced with Suggestion, Mass
Skills: Perception, Linguistic, Handle Animal, Arcana, Spellcraft, Perform, Nature.

Nik'o:
+1 HD
+1 skill: Stealth
+1 Feat: Weapon Focus (Bite)


I'm guessing there's quite a bit of loot...

Karla has some gold left unspent. We've also recently collected some more powerful items. From those, Karla would try to see if the +3 deathless mithral shirt could be modified to fit Nik'o...

The cloak of displacement and the ring of freedom of movement should also probably be distributed.

I think we no longer have Dryad's Song, right?

She'll likely equip Nik'o and buy some scrolls. The ring of freedom of movement would be a nice reassurance for her.


Gendowyn reclaimed Dryad’s Song.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma

+1 Con
Level 4 Spell Ball Lightening
Level 6 Spell Dispel Magic, Greater
Stoneskin, Communal

Linguistics: Undercommon
Handle Animal
Know Dungeon
Ride
Survival
Perception
UMD
Stealth

Sia:
+1 HD
+Stealth
Feat: Iron Will


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Rogar, are you doing a division of the loot?

Note that Wulfram's new hex gives him Craft Wondrous Item, so he can make magic items for people. Any requests? I was thinking I could make an Aegis of Recovery for anyone who isn't using their amulet slot.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma also has Craft Magic Weapons and Armor. She can work on those if anyone wants me to give that a try.

She'll want to upgrade Sia and her armor and her weapon for sure.

Eustoma doesn't have a neck slot item.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Yeah, I’ll divide the loot this afternoon/evening when I finally get back to my computer (turns out traveling in the holidays and trying to see people is a lot more time-consuming than I anticipated).


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Okay, I think the loot sheet should be updated now. I probably missed a thing or two, but most (or all) of the items are on the items are on the spreadsheet (though not with prices).

That... took a while. I knew the sheet was out of date. I didn't realize it hadn't been updated since May, though.


Thanks!!!


Karla, let me know which dignitary you are watching.


Gossamer (edited the IC thread).


Still need checks from Eustoma and Rogar.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I suppose Wulfram could carry the farspear, to give him a better ranged option. It's not really that great for its value, but I don't like the idea of just selling a story item like that. If someone else thinks they will get good use out of it, by all means take it.

Other than that, I think we're ready to move on to the next day.


Still need Rogar's influence check.


You no longer take the -5 penalty on influence checks, Karla. :)


So, what's your plan?


What spells do we have access to? Also, do we have good enough Sense Motive checks to investigate some members (I don’t like the merchant).

The other thing is to ask for clerical support for some of the spells we wish we had.

Some spells, to start, would be Detect Scrying, Zone of Truth, True Seeing.

Karla will have See Invisibility on at all times.

Other thoughts?


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram needs to get the material components for Commune. I suppose he could also memorize True Seeing, using a higher level spell slot (my practice has generally been to leave one spell slot open at each spell level). He could also memorize Detect Scrying, but doesn't have Zone of Truth on his spell list.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram has +7 Sense Motive (its not a class skill for Shamans).


Karla has +0...

Ok, so i suggest:

Start with Detect Scrying, then Commune.

If that doesn't reveal something of value, then we round up everyone and use See Invibility, True Seeing, Zone of Truth, and some Sense Motive rolls.

Other thoughts?

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