DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


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Round 2
Norton - (one action to stand) one action remains
Ta'de-win - posted (standing + loading crossbow)
Furiel - readying action to color spray
Alice - delaying action
Bear-thing comes within 40'
Green

The creature lopes closer looking like it could charge. It slows as it's eyes dart around to the bodies rising, but it keeps approaching. You now see the large owl head on the bear body more clearly in the glow of the low fire.

init Furiel: 1d20 + 2 ⇒ (7) + 2 = 9
init Green: 1d20 + 1 ⇒ (2) + 1 = 3


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Knowledge (nature) Check 1d20 + 1 ⇒ (3) + 1 = 4 To know what that thing is.

Norton casts Daze on the creature, hoping it isn't too big to negate the effect. DC 13


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

The Green Man begins to wake up slowly, still halfway in the dream he was having.
Nnngh...so much noise, is it breakfast already? It feels like I just put my blanket down...

And next round he will be rubbing his eyes I believe, Good two rounds of combat spent that haha.


Round 3
Norton
Ta'de-win
Furiel
Alice
Bear-thing (currently 40' away)
Green

Norton - Daze only affects humanoids. You would need Daze Monster.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Norton grabs his sword and moves towards Murak to ride him.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Round 3

Stats:

HP 25/25
AC 14 T12 FF12 CMD15
F/R/W 4/3/7
Storm Burst 7/7
Spells
0th - Create Water, Light, Purify Food and Drink, Mending
1st - Burning Disarm, Frostbite, Cure Light Wounds, Obscuring Mist
2nd - Bull's Strength, Flaming Sphere, Fog Cloud

Sorry, I actually don't have a crossbow, so I drew my sling instead last round. Does the creature appear hostile or could I attempt a Wild Empathy check on it?


Downtime Gnome Sorceror (draconic) 5

"I have the spell ready if it charges."

The little gnome makes sure he is in the front row to protect the others with his magic.

Furiel prepares the motions to bring the colors into play.
Ready std cast of color spray on approach.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice waits for the spell to go off before making any move...

If Furiel's spell doesn't do the job I will go into Crane Style (Swift Action) and charge the owlbear.

Charge:
1d20 + 8 ⇒ (5) + 8 = 13

Damage:
1d4 + 5 ⇒ (4) + 5 = 9

-2 AC for 1 round.


After moving one paw forward slowly, it suddenly charges. Once within range, Furiel showers it with a blast of colors. It skids to a stop a couple dozen feet from Furiel. It's eye roll wildly... independently from each other, but it seems to be recovering quickly.

will save: 1d20 + 2 ⇒ (10) + 2 = 12

Ta'de-win:

It seems unnatural, and cold and vicious - like a shark... you are not certain how to even go about communicating with it... especially after it charges. you may take an action now, consider your assessment of whether or not the beast was sooth-able one action for this round.

Alice:

Up to you whether you charge now or not. It is not immediately clear how effectively the beast is incapacitated.

Furiel:
You know your spell well enough to determine it was barely affected, and the spell will not hold him for more than a few seconds.

map (not including Alice's possible charge)


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice holds off until she is sure the beast continues to be a threat.


Downtime Gnome Sorceror (draconic) 5

As soon as the spell hits the creature and stops it, Furiel looks at the creature and realizes how dangerous it is. He shakes briefly after seeing the teeth and claws.

"Hit it!"

The gnome circles and casts a spell to grow Alice to eight times her mass.


--Leftovers from Round 3--
(Norton is mounted and done)
Ta'de-win - one action remains
Furiel - done (assuming he moved to Enlarge Alice)
Alice - one action remains
Owlbear - stunned
Green - will have one action after standing


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Round 3

Ta'de-win uses her sling against the creature, readying her shield.

Standard sling, move shield.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Without armor, The Green Man feels exposed, so he settles for the best he can do and chants out a spell to give him at least a little protection.

Cast Shield of faith after standing.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Worry not Furiel, I will protect you!"
Alice says in a playful tone, winking at the gnome.

Alice, seeing the beast stunned, and Furiel giving the command, will move up and claw at the beast!

Forgot, I can move 40 feet! lol I usually don't play monks

Attack:

Claw Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Crit Confirmation: 1d20 + 6 ⇒ (19) + 6 = 25
Crit Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Total Damage = 12 (assuming it is indeed a critical hit)


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Wasn't able to pull up the map before, so my attack is -4 due to range. Makes it a 16 total.


Norton mounts nearby Murak, Ta'de-win's sling bullet strikes the meaty shoulder of the beast. From Furiel's spell, Alice grows as she charges... ending with a vicious slash from a clawed hand.
You hear the rest of the camp starting to rise behind you... including Green's rumbling voice casting.

Round 4
Norton
Ta'de-win
Alice (enlarged)
Furiel
Owlbear
Green

map


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Norton spurs Murak to charge the beast.

I think I can't reach it this round


Downtime Gnome Sorceror (draconic) 5

Furiel weighs the options of enlarging Green or waiting with another spray of colors. He decides on the latter, and circles further ensuring only the creature is at the outer range of his spell.
move 20' and ready color spray{dc15} the moment first color spray wears off. Posting from phone so can't see map:-(

"Don't get between the creature and me." the gnome warns.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Round 4

Stats:

HP 25/25
AC 16 T12 FF12 CMD15
F/R/W 4/3/7
Storm Burst 7/7
Spells
0th - Create Water, Light, Purify Food and Drink, Mending
1st - Burning Disarm, Frostbite, Cure Light Wounds, Obscuring Mist
2nd - Bull's Strength, Flaming Sphere, Fog Cloud

Ta'de-win moves up, attempting another strike with her sling.

Move to G12, Standard to attack.

Sling, in melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

I can't see the map either, since I am at work and it blocks it, but I will 5 foot step if necessary to allow Furiel to aim spells. I have reach now :D.

Round 4

Alice will claw the beast!

Full attack.
Claw 1 1d20 + 6 ⇒ (14) + 6 = 20
Claw 2 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1 1d6 + 6 ⇒ (4) + 6 = 10
Damage 2 1d6 + 6 ⇒ (1) + 6 = 7


Norton - Murak can get you there with a double move, and you should still be able to attack. I will update in a few hours.


Downtime Gnome Sorceror (draconic) 5

Alice d8 claws for large and +2str with reach


Her claws normally do 1d4, so they are 1d6 enlarged.
I will give Norton a little more time before I update.

will save vs color spray: 1d20 + 2 ⇒ (9) + 2 = 11

Green - feel free to post your action, it will be stunned another round.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Norton Attack 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Norton Damage 2d6 + 3 ⇒ (5, 6) + 3 = 14

Murak Attack (bite) 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Murak Damage 1d4 + 3 ⇒ (3) + 3 = 6


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

The Green Man will use a run action to J1.


Norton charges on Murak, but fails to get enough leverage to cut through the beast's hide. Ta'de-win's sling bullet whistles through the air, and cracks against its beak. Furiel wheels around and sprays it again with scintillating colors. Alice, now as large as the creature, continues to tear into it's hide and into it's musculature.
The beast remains unmoving, but you see wild rage in it's eyes.

map (not including Green's movement)

Rogar calls out to others of your camp now rising "We have this one handled, lets get some eyes around looking for others!"


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Posting round 5 to keep things going! :D

Assuming it is still alive when my next turn rolls around.

Round 5

Alice will full attack with her claws at the beast, again!!

Claw 1 1d20 + 6 ⇒ (4) + 6 = 10
Claw 2 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1 1d6 + 6 ⇒ (4) + 6 = 10
Damage 2 1d6 + 6 ⇒ (4) + 6 = 10

Whiff Whiff... :P


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

"Alice, move on its other side, we can surround it!"

Step 5' to F6

Norton Attack 1d20 + 4 ⇒ (4) + 4 = 8
Norton Damage 2d6 + 3 ⇒ (3, 1) + 3 = 7

Murak Attack (bite) 1d20 + 4 ⇒ (9) + 4 = 13
Murak Damage 1d4 + 3 ⇒ (4) + 3 = 7

Murak Attack (hoove) 1d20 - 1 ⇒ (6) - 1 = 5
Murak Damage 1d6 + 1 ⇒ (2) + 1 = 3
Murak Attack (hoove) 1d20 - 1 ⇒ (18) - 1 = 17
Murak Damage 1d6 + 1 ⇒ (2) + 1 = 3


Norton nudges Murak into position, but hacks without sufficient leverage to penetrate the stunned beast's hide.
Muraks attacks are only slightly more effective.
Having reached bone where she had been clawing, Alice starts to tear into it's neck, but has difficulty getting through the hide as well.

Round 5
Norton - posted
Ta'de-win -
Alice(Enlarged) - posted
Furiel -
Owlbear -
Green -


Downtime Gnome Sorceror (draconic) 5

Furiel holds another blast of colors ready.

Color spray readied for the moment the stun ends.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Round 5

Stats:

HP 25/25
AC 16 T12 FF12 CMD15
F/R/W 4/3/7
Storm Burst 6/7
Spells
0th - Create Water, Light, Purify Food and Drink, Mending
1st - Burning Disarm, Frostbite, Cure Light Wounds, Obscuring Mist
2nd - Bull's Strength, Flaming Sphere, Fog Cloud

Ta'de-win moves up and unleashes a blast of the storm onto the creature.

Move to E10, Standard to Storm Burst the owlbear.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15 Touch AC, -2 to attacks.
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Ta'de-win's burst hits the beast like a hard wet slap. It falls. A few seconds later you see the the massive torso rise and fall... breathing but unconscious. It is not immediately clear if it will die from it's wounds, but it certainly looks like a possibility.

Rogar approaches to report.. "No sign of anything else around yet." He looks in the directions of the others checking around the perimeter.
Kesten looks over and nods. "All clear."


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

"Should we kill this one right away, or there's another way to dispose of it?"


Now that it has fallen, you notice a collar around it's neck... hidden by scruff and feathers. A single broken chain link is attached to the back of it.

Ta'de-win:

You think you now understand the particular rage it was displaying. It quite likely had cruel humanoid captors.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

"It does not look like a natural thing, one would not like to imagine how an owl and a bear would be able to sire offsprings...I wonder if it might not be kinder to end it's life here and now..."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Green's thinking is shared by me as well. Leaving it in this condition is cruel. Besides, if we are to settle these lands, we probably don't want angry beasts roaming the land!"


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

"Angry beasts roaming the land probably not, a fierce and intimidating watchdog could gain us some more respect."


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

"You...you want to try and TAME it? Really?"


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

"It's rage, I have seen it before. It has been treated cruelly in the past by human captors. I do not believe such a creature could be easily tamed, it's distrust would run deep. But I do believe it would be possible to mend the distrust with time." Ta'de-win seems lost in thought. "Though time at present is not one of our benefits if we wish to march upon the Stag Lord soon. I am afraid I am at a loss. I would like to take the time to at the least bring the creature back and free it. After we deal with the Stag Lord, perhaps I could pursue the creature and attempt to establish a connection with it."


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

"We don't need to tame it, just to learn to keep it under control, and display it as necessary. Let's leave it be, we can try to track it down later. After we have dealt with the Stag Lord we should find plenty of time on our hands, and, if memory serves me well, there are other creature we still have to hunt down."

"And yet another question arises: who were its captors?"

Any relevant mark on the collar?


Mivoni Human NPC

Errol peeks at the collar and shrugs. "Most likely the Stag Lord himself... or it was intended for him. His penchant for wild unnatural beasts is well-known by those who have spent time anywhere near the fort."

Norton - no identifying mark on the collar


Rogar palms his face and shakes his head. "Certainly one of your better ideas, Ser Ambrosi. Let us keep it! Maybe with a saddle Furiel can ride it into battle."... he gestures with a sarcastic dramatic flair.

"Finish it off and be rid of it. This camp will be crawling with vermin before the sun rises. Good night, I say. I have a quite pleasant dream that I wish to return to before it has completely eluded me."


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

"Hnnh, it's wounds will take days to heal, in the meantime it is likely to starve to death since it will not wake for a long time yet. And if it does, wounded as it is it may attack someone and kill them for food.
I'll go along with what you decide, just as long as you can live with the consequences."


Downtime Gnome Sorceror (draconic) 5

"It would be irresponsible to let it loose. We barely handled it! Do not let it suffer. I think we defer to our mistress of all creatures natural."

Furiel looks at the druid for her opinion.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

"We have bested the creature, it's life belongs to us now. If we are to put it out of it's misery, I would ask that we at least honor the creature. Though I would rather mend it's connection to humanity, we have another wild beast that needs to be put down first. Simply leaving it would be to doom it to a painful and lackluster demise. That I cannot accept." Ta'de-win goes over to the creature and pets it's unconscious form. "While the rest of you finish your rest, I'll stay with the creature and hope to listen to it's desires. In the morning I will have decided."

What time of day is it at this point? Ta'de-win will finish out the night next to the owlbear attempting to commune with the creature (I know I technically can't do so, but for RP purposes that's what she's trying). I don't think Speak with Animals works on Owlbears but figured I'd ask. If so I'll prepare that in the morning to speak with it. If nothing lese presents itself, Ta'de-win will vote on putting the creature out of it's misery.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

The Green Man nods, clearly satisifed with that compromise, and heads back to the main camp to get some more rest.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

"If you need a hand I'll gladly help!"

For Norton it's more or less the same as Ta', he has good skills with animals, even though he has not the Animal Trainer feature yet, but some practice won't hurt for future role play.


Ta'de-win + Norton:

Tade-win
I'll take 4 rolls from you please. Knowledge(nature), wild empathy with a -4, a heal check, and a handle animal check.

Norton
If you do in fact end up assisting Ta'de-win, please roll Kn(nature), a heal check, and handle animal.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Knowledge (nature) 1d20 + 1 ⇒ (16) + 1 = 17
Heal 1d20 + 6 ⇒ (7) + 6 = 13
Handle Animal 1d20 + 7 ⇒ (9) + 7 = 16

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