DM Alexander Kilcoyne's Kingmaker PBP- Interlude (Between 2 & 3) (Inactive)

Game Master Alexander Kilcoyne

With Hargulka the Troll King slain and the Brevic Civil War occupying the attention of both Surtova and Restov to the north, Kardas appears to be well on the way to peace and prosperity...


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Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1
Malthir Al Dagon wrote:
What is the awaken cost again? I couldn't find it on the campaign tab. Thanks.

1 BP

Source link


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

ok, thanks.
This is the revised turn 38 with Alex's input and costs. Just to be clear Alex, the items you rolled were for turn 39. Is the Red Eyes on-going issue our event for turn 39 or just a side issue? I have revised my turn 39 to include adressing his needs.

Month of LAMASHAN, 4713. Kardas Founding Month 38 *Revised*:

.
Strategy: Expand Vierkirche & Expand the Kingdom!
.Starting Kingdom size 30
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest (+1BP)
Stability roll needed at +48 to beat Control DC 50
*Step 2—Pay Consumption:
Treasury begins with 62BP
Upkeep of HellKnights (-4BP)
Treasury ends with 58BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
2 Medium
Northgreen Needs:
1 Minor
Vierkirche Needs:
3 Minor
4 Medium
*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A67, A68 *-2BP*,
*Step 3—Establish and Improve Cities:
SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
Magic Shop *-34BP*, +1 Econ, adds minor, medium, and major items next turn
Tannery *-6BP*, +1 Econ, +1 Stab
House *-3BP*, -1 Unrest
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab
*Step 4—Build Roads:
Road Hex A67, A68, *-2BP*
*Step 5: Establish Farmlands:
Farm hex A49, * -4BP*
*Step 6: Edicts:
None

Income:
Starting Income: 7 BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
5 Economy rolls needed at +71 to sell items:
SH Medium: , potion of magic fang - 50 gp *sold +0BP
SH Medium: , arcane scroll of lesser geas - 700 gp *sold +0BP
NG Minor: , +1 crossbow bolts (10) - 461 gp *sold +0BP
Vier Medium: , Item 1: wand of eagle's splendor (50 charges) - 4500 gp *sold +8BP
Vier Medium: , Item 3: immovable rod - 5000 gp *not sold +0BP
+8BP, 1211gp added to Kingdom treasury going over the 4K limit, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +71 to generate income:
Income: 1d20 + 71 ⇒ (14) + 71 = 85
Total costs for underlings activities -2BP

+15BP

Events:
Event that occurred this month: Unrest with Red Eyes. Gain 1 Unrest for turn 39.

Ending Income: 32 BP for the month


Your Humble Narrator

Its a side issue. I'm aware the items were for turn 39, I have yet to roll an event for it. You've posted Month 38 in your last post, what has changed? Bear in mind i've already updated the city maps for Turn 39 so please don't change the building on those two turns. Also note the extra export slots you get to Varnhold as a result of an excellent roll for Casimir's brother.

In Tatzlford's Library-

Emraeli promised to write Kip a letter sometime in the following months with a list of the library's needs and wants and to visit sometime in the next year.

Kip's Minion Report (later that month)-

The term "green-skinned Goddess" were the words that the peasant found used. He claimed her skin was like that of a beautiful leaf and said that her features were obviously far too perfect to be a member of any common race. They believe he meant it literally, although whether the entity was actually a Goddess and not merely some kind of Fey with powerful teleportation magic remains to be established.

The narrative seemed to indicate that the group left for the brothel during the festivities (which will be going on late into the night anyway) so we'll roll with that.

Turn 39 Event-

EventChance: 1d100 ⇒ 21

Flood-

1d6 ⇒ 4
City Blocks Affected: 1d4 ⇒ 4

Stability for Mill (Success): 1d20 ⇒ 15

Stability for Pier (Success): 1d20 ⇒ 11

Stability for Pier (Success): 1d20 ⇒ 6

Stability for Pier (Failure): 1d20 ⇒ 1

Having never seen such heavy rain before, Swordhaven was taken by surprise as the Shrike River and Tuskwater Lake both became prone to heavy flooding. Although order was maintained and the damage was minimal, one Swordhaven's most south-eastern pier was destroyed in the damage.

Gain 1 Unrest. It will cost half the cost of a pier to rebuild it in the same place.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

No building changes to my plans until turn 40 due to the extra BP. The only real update to turn 39 is going to be the Awakening of 2 lieutenants for Red Ryes due to the event of the unrest as well as the birth of Vaysh's son or daughter! I guess I need the random roll from you to see what sex it is...

Month of NETH, 4713. Kardas Founding Month 39:

.
Strategy: Expand Vierkirche & Expand the Kingdom!
.Starting Kingdom size 32
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 1 Unrest
Stability roll needed at +50 to beat Control DC 53
Stability: 1d20 + 50 ⇒ (12) + 50 = 62
*Step 2—Pay Consumption:
Treasury begins with 32BP
Upkeep of HellKnights (-4BP)
Treasury ends with 28BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
2 Medium
Northgreen Needs:
1 Minor
Vierkirche Needs:
4 Minor
3 Medium
1 Major
*Step 4—Unrest:
1 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A69, A74 *-2BP*,
*Step 3—Establish and Improve Cities:
SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
Dump *-4BP*, +0 Econ, +1 Stab, +1 Loy
N/A *-0BP*, +0 Econ, +0 Stab, +0 Loy
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab
*Step 4—Build Roads:
Road Hex A69, A74, *-3BP* A69 includes a bridge
Complete bridges in A55, A67, A68 *-3BP*
*Step 5: Establish Farmlands:
Farm hex A54, * -4BP*
*Step 6: Edicts:
None

Income:
Starting Income: 12 BP
+0 BP for Kingdom Unrest starting at 1
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
5 Economy rolls needed at +71 to sell items:
SH Medium: Ioun stone (dark blue rhomboid) - 10000 gp, *sold +8BP
SH Medium: Wand of detect thoughts - 4500 gp, *sold +8BP
NG Minor: Oil of grease - 50 gp, *sold +0BP
Vier Medium (Export to VH): +3 Repeating Heavy Crossbow - 18700 gp, *sold +8BP
Vier Major: Amulet of Natural Armor +5 - 50000 gp, *sold +16BP

Vier Minor (Export to VH temp bonus): +1 Silver Longspear (2,485GP), sold +0BP
Vier Medium (Export to VH temp bonus): immovable rod - 5000 gp, *sold +8BP
+48BP, 3,335gp added to Kingdom treasury, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +71 to generate income:
Income: 1d20 + 71 ⇒ (16) + 71 = 87 +17BP
Awaken two lieutenants for Red Eyes
Total costs for underlings activities -2BP

Events:
Event that occurred this month:
Vaysh give birth to a son or daughter!

Ending Income: 76 BP for the month


Your Humble Narrator

Red Eyes is most satisfied with two additional, sentient lieutenants and promises that he will be able to maintain control over his pack now with their assistance.

No further unrest from this any more.

Vaysh's childbirth goes smoothly and an heir to the kingdom has now been born- the Duchess gave birth to a healthy baby boy.

Lets not resolve Turn 40 until I know of any changes to Minion activities and we've finished in Tatzlford.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

heh, I guess I need to adjust turn 40.... :]
Sounds good. No real changes to activities from Malthir's minions. I will offer Master Teldas funds to hire engineers to assist him in the castle fortification/expansion plans.


At Thrillseekers...

Despite the minor setback, Ricter makes sure to stay in character.

"Ai, too right magi...er...mate. This place is like a monastery. I guess we go dump the gear and come back. Stick to bottles and chairs if someone crosses us!"

"The inside 'o' this place must be like shacking up with Calistria if they've got coin to spare for talking doorknobs"

The Minions...

My forces sit idle whilst I busy myself with this petty espionage. When we return to Swordhaven I must petition the Baron for funds and support to begin strengthening the Order's holdings


Your Humble Narrator

Is the away party committed to dumping gear and then returning and investigating?


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip pulls out his dagger and sling. I have no problem leaving these with the master, or madame, of the house... I have never used either in anger in all my life, but I am not keen on handing over my pack! Kip patted his ever present haversack affectionately. His other hand subconsciously fingered the collar of his chain shirt, barely visible at the neckline under his clothes. He was rarely without his trusty chain shirt as well. All things being equal, I would rather have Malthir or Fenna hold onto my pack and armor.

Kip looked to the others for their opinions...


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Having only brought his dagger, and being clad in a light leather vest and padded tunic, Kalev had no problems handing over his weapon.

My good Ric...hard, didn't I tell you to leave the arms back at the inn? he says to Ricter, catching himself before blurting out his name.

We'll wait here for your return...but don't dally!


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

"All right, let's run back to the inn and hand off our weapons and other items. They will be safe there." Casimir said.

Even so, being separated from Brightclaw felt...odd...for some reason. It was as if he had gotten so used to combining magic and swordplay that one could not function without the other. Grumble, grumble....silly arcane bond rules....

Casimir will drop off his weapons, armor, backpack and bandolier. He will keep both wrist sheaths with their current wands.


"Yeah, let's go drop the gear. Seems as good a way as any of working up a thirst!"

He looks to Kalev

"We'll be back before you know it! We'll run or at least walk briskly"

None of Ricter's combat gear is remotely concealable, so the only gear he'll have on him is his magic belt.


Your Humble Narrator

Your "wealthy" lifestyle will cover the costs of anyone stowing equipment with the security and the entrance fee.

With some returning gear to trusted friends and others stowing it in the lock boxes provided inside by burly thugs at the front corridor, eventually the internal double doors of Thrillseekers are opened for the four. They had barely set a foot inside before each gentleman had at least one attractive, scandalously dressed woman try to attach themselves to their arms and escort them to various indulgent, viceful activities; little was left to the imagination and the "thrills" included an expensive bar stocked with luxury imported beverages, gambling tables as well as the more traditional functions of a brothel, tucked away in well-furnished bedrooms on the upper level. The entire place seemed to exude an aura of class and sophistication, even including the staff who worked there; many of the ladies seemed well educated and quick of wit, to say little of the smooth-talking dealers working gambling tables with impressive sleight of hand. The prices of most of these ladies, as well as the various activities, made it very clear this was not a place that a commoner could generally afford to frequent without incurring significant debts. Magic was clearly in subtle use in the brothel as well; cleaning was apparently handled by Unseen Servants and Kip has a strong impression that illusions were likely used to conceal certain rooms (although he found no opportunity to cast such Detection spells to confirm his suspicious) which led the group to believe the business very likely had a skilled spellcaster on retainer or permanent staff.

The establishment was large and apparently only semi-crowded with patrons; who seemed to often be wearing a stylised facial mask; provided by the staff to obfuscate identity, no doubt. The group received curt nods but in truth, most of the other patrons of Thrillseekers paid little attention to the group unless directly interacted with. Noting the physique of the group's three warriors, the various cudgel-armed guards did make sure to keep a close eye on them. A lot of money seemed to be passing through the brothel; despite the quiet night the place was apparently having, many of the customers seemed to be regulars with a large amount of disposable income...

Unless there was anything in particular you planned to do inside lets start resolving Turn 40 while your RPing in Tatzlford.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

As Neth moved into Kuthona, Malthir took the opportunity to take his newborn son, Malthir the 2nd, to the Cathedral of Vierkirche for a blessing from Iomedae.
It was a small affair consisting of a few trusted servants, Vaysh, Fenna, Noleski, Akiros, Jhod, and a few Hellknights as guards. There they prayed for good will and health for their son as well as the kingdom. They also prayed for the lives being spent to the north, their once home.
When they returned to SwordHaven, Fenna and Malthir had already laid out their plans to build out the civilian authority in Vierkirche, to support the influx of Sorcerers, Clerics, and Wizards that had started flocking to the academy, one of the few of its kind in the River Kingdoms.

You see Malthir and Fenna had come upon an interesting idea to attract the best talent in the River Kingdoms. Pupils had two routes to their path of Arcane or Holy service.
The first was quite standard, wealthier families could pay to have their son or daughter placed into the school and pay an annual fee for the tutelage.
The second was much more novel. Anyone interested could potentially apply to the academy and be tested to see if they had an ability that could be taught. It was a difficult test and many were turned away. At first it threatened to overwhelm the administrators that were hired as well as Fenna, Kip, and Jhod who had to jump in, but once they got a rhythm down on the testing it went quite smoothly until they were able to turn it over to the men and women they were able to find to really run the Academy. The academy quickly filled as people moved their families to the city to have a chance at the magic training. Many of those who failed ended up staying and making a new life for themselves in the city that badly needed the laborers and craftsmen who ended up there.
If accepted though, they would be able to stay at the Academy at no cost but the first magic they learned was crafting! In order to pay for their tuition they helped to craft magical items for the magic shop and other stores that were beginning to spring up in the town. Soon the word had begun to get out and powerful people had begun to contact the academy for various items as well as requests for crafting. We turned away few, although some requests were immediately rejected due to their nature.
Both sides in Brevoy started to realize that certain advantages could be gained with large numbers of potions of scrolls for their armies and requests began to come in. Where all of this would lead no one in Kardas could be sure, but it was obvious that we would need to make sure security was increased for the rapidly growing city!

Turn 39 Final wrap up item:

Needed two Economy rolls for the two extra items:
Minor: Economy 1d20 + 71 ⇒ (10) + 71 = 81
Medium: Economy 1d20 + 71 ⇒ (4) + 71 = 75
Both items sold as per previous turn 29 post, that wraps up turn 39.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of KUTHONA, 4713. Kardas Founding Month 40:

.
Strategy: Expand Vierkirche & Expand the Kingdom!
.Starting Kingdom size 34
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 1 Unrest
Stability roll needed at +50 to beat Control DC 54 *damaged Pier -1 Stability*
*Step 2—Pay Consumption:
Treasury begins with 76BP
Upkeep of HellKnights (-4BP)
Treasury ends with 72BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
2 Medium
Northgreen Needs:
1 Minor
Vierkirche Needs:
1 Minor
3 Medium
1 Major
*Step 4—Unrest:
1 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A75, *-1BP*,
*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Repair Pier *-4BP*, +1Econ, +0 Loy, +1 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
Noble Villa *-24BP*, +1 Econ, +1 Stab, +1 Loy
Town Hall *-24BP*, +1 Econ, +1 Stab, +1 Loy
House *-3BP*, -1 Unrest
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab
*Step 4—Build Roads:
Road Hex A75, *-2BP* A75 includes a bridge
*Step 5: Establish Farmlands:
Farm hex A55, A62 * -8BP*
*Step 6: Edicts:
None

Income:
Starting Income: 6 BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +73 to sell items:
SH Medium: , *sold +0BP
SH Medium: , *sold +8BP
NG Minor: , *sold +0BP
Vier Minor: , *sold +0BP
Vier Medium: , *sold +8BP
Vier Medium: , *sold +8BP
Vier Major: , *sold +16BP
+XXBP, 0gp added to Kingdom treasury, cashes out +0BP.

*Step 4—Generate Income:
Economy roll needed at +73 to generate income:
Total costs for underlings activities -0BP

Events:
Event that occurred this month: ???

Ending Income: XX BP for the month

Need a stability roll at +50 vs. DC 54. Should eliminate the stability concerns after this turn.
Then we need 7 Econ rolls at +73 to sell items, here is the breakdown most likely:
SH Medium: , *sold +0BP
SH Medium: , *sold +8BP
NG Minor: , *sold +0BP
Vier Minor: , *sold +0BP
Vier Medium: , *sold +8BP
Vier Medium: , *sold +8BP
Vier Major: , *sold +16BP


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Thrillseekers

Kip mingles as Kip does... but leaves the major investigating to Cas and Ricter...

He does fret that apparently every eatery and brothel he comes across seems to have spellcasters of some ability on the payroll, and spare no expense in magical defences and frivolity while Swordhaven's castle has little to none to speak of...

Flextime

Kip is extremely disappointed to learn that he was not invited to the new baby's blessing. The heir of the baron, and the possible future ruler of Kardas, is blessed and the Statkari are not invited?! The Guardians are not invited?! I thought we were friends at the very least...

Kip is also agitated to learn that his portfolio is apparently being pulled out from under him. The "Magister of Kardas" having not been consulted in any way with regards to the Academy of Vierkirche. Other than being asked to serve as some sort of secretary that is...a duty, once revealed, he fled immediately and did not return.

So we take the best and brightest and force them to churn out magic trinkets for coin?!

Kip is not impressed and skips the next Statkari meeting to show his displeasure...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Just retract the post, per a PM from Fenna it's more of a college of learning and philosphy than a magical school, it's just happens to attract some magical folk. She will probably post more on it later.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Joseph is congratulated on his good work, and asked to continue in his focus towards the east.

Now that the good work of Lily has resulted in strong processes for keeping the granaries stocked, that should continue without so much direct input, Fenna asks her to give some of her time over to helping Vaysh win the support of the nobility in her charitable efforts.

Corax is thanked for the intelligence, but realising that he is perhaps not the most well liked among the fey community, Fenna simply asks that he continues to make general inquiries amongst the foresters... perhaps Kip or Casimir may be able to recommend someone to follow up on the emigrating fey?

---

Stability: 1d20 + 50 ⇒ (11) + 50 = 61

Swordhaven Medium: 1d20 + 73 ⇒ (16) + 73 = 89
Swordhaven Medium: 1d20 + 73 ⇒ (6) + 73 = 79
Northgreen Minor: 1d20 + 73 ⇒ (17) + 73 = 90
Vierkirche Minor: 1d20 + 73 ⇒ (11) + 73 = 84
Vierkirche Medium: 1d20 + 73 ⇒ (16) + 73 = 89
Vierkirche Medium: 1d20 + 73 ⇒ (11) + 73 = 84
Vierkirche Major: 1d20 + 73 ⇒ (14) + 73 = 87

Income: 1d20 + 73 ⇒ (17) + 73 = 90


Thrillseekers

"Cor! Who'd have thought we'd find a joint like this in this backwater! Girl, make yourself useful an get me an ale"

Ricter then makes his way towards the table next to the one where the high rollers play. The big game will probably be watched for divination, so Ricter plans to place himself on an adjacent table and make sure the high rollers are behind one of his opponents. That way, he can stare at it intently and detect chaos under the pretense of trying to read the player in front of him for bluffs.

If such a spot exists he takes his seat, quaffing his beer when it appears, and starts to play. When an opportunity to detect chaos on the main table arises he locks gaze with one of his opponents, makes sure the cone reaches past them onto his real target...and pauses. He recalls a lecture from the citadel in Cheliax.

Not all who break the law do so openly. Some, the most insidious, will use one law to block you whilst violating another. When hindered in this manner, do not think that you are right to ignore the rules you fight to project because 'the end justifies the means'. We uphold all law at all times.

Does breaking the rules of Thrillseekers - which may technically be a legitimate private club with a right to make rules on it's premises as far as local law is concerned - count a unlawful behavior? I'm not looking to start a debate, I just want to check one way or the other. I presume there's a line somewhere - otherwise Ricter may one day be left cursing impotently before a door with 'no hellnites' chalked onto it.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Ricter_Vorsk wrote:
- otherwise Ricter may one day be left cursing impotently before a door with 'no hellnites' chalked onto it.

That's precisely the sort of situation a Reckoning is for. Legitimate rules are legitimate rules; but if it serves the greater Law to do so, go ahead and break them, just make up for it later.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1
Fenna Thistleswade wrote:
...perhaps Kip or Casimir may be able to recommend someone to follow up on the emigrating fey?

Kip mentions that he has asked Lord Sirian and Doritian to look into the matter, but also remarks that perhaps Perlivash could be entreated to make inquiries as well.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Okay, just need the items and event roll from Alex and turn 40 will be complete. Ready to tee up turn 41!


Your Humble Narrator

Kingdom Rolls and Event:

Quote:


SwordHaven Needs:
0 Minor
2 Medium

Item 1: arcane scroll of enervation - 700 gp

Item 2: pearl of power (4th-level spell) - 16000 gp

Quote:

Northgreen Needs:

1 Minor

Item 1: wand of erase - 750 gp

Quote:


Vierkirche Needs:
1 Minor
3 Medium
1 Major

Item 1: wand of sleep - 750 gp

Item 1: wand of fireball - 11250 gp
Item 2: +3 dagger - 18302 gp
Item 3: pearl of power (3rd-level spell) - 9000 gp

Item 1: ioun stone (pale green prism) - 30000 gp

EventChance (No Event): 1d100 ⇒ 97

DM Only:

1d20 ⇒ 11
1d20 ⇒ 7

As far as Ricter could tell, no one was watching him as he detected chaos within the room and the establishment. He was unable to detect any aura except Kip's faint aura, but he did notice as he maintained concentration on his ability that he was not able to detect Kip himself when one of the 2-inch thick wooden walls were between him and the Halfling...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of KUTHONA, 4713. Kardas Founding Month 40 Turn Complete:

.
Strategy: Expand Vierkirche & Expand the Kingdom!
.Starting Kingdom size 34
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 1 Unrest
Stability roll needed at +50 to beat Control DC 54 *damaged Pier -1 Stability*
*Step 2—Pay Consumption:
Treasury begins with 76BP
Upkeep of HellKnights (-4BP)
Treasury ends with 72BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
2 Medium
Northgreen Needs:
1 Minor
Vierkirche Needs:
1 Minor
3 Medium
1 Major
*Step 4—Unrest:
1 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A75, *-1BP*,
*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Repair Pier *-4BP*, +1Econ, +0 Loy, +1 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
Noble Villa *-24BP*, +1 Econ, +1 Stab, +1 Loy
Town Hall *-24BP*, +1 Econ, +1 Stab, +1 Loy
House *-3BP*, -1 Unrest
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab
*Step 4—Build Roads:
Road Hex A75, *-2BP* A75 includes a bridge
*Step 5: Establish Farmlands:
Farm hex A55, A62 * -8BP*
*Step 6: Edicts:
None

Income:
Starting Income: 6 BP
+0 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +73 to sell items:
SH Medium: arcane scroll of enervation, *sold +700gp added to the treasury
SH Medium: pearl of power (4th-level spell), *sold +8BP
NG Minor: wand of erase - , *sold +750 gp added to the treasury
Vier (Export to Varnhold) Minor: wand of sleep, *sold +750 gp added to the treasury
Vier (Export to Varnhold) Medium: , wand of fireball *sold +8BP
Vier (Export to Varnhold) Medium: +3 dagger, *sold +8BP
Vier Major: ioun stone (pale green prism) - 30000 gp, *sold +16BP
+50BP, 2200gp added to Kingdom treasury, NO cash out +0BP.

*Step 4—Generate Income:
Economy roll needed at +73 to generate income:
Income: 1d20 + 73 ⇒ (17) + 73 = 90
+18BP
Total costs for underlings activities -0BP

Events:
Event that occurred this month: None

Ending Income: 74 BP for the month


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ABADIUS, 4714. Kardas Founding Month 41:

.
Strategy: Expand Vierkirche & Expand the Kingdom!
.Starting Kingdom size 35
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +53 to beat Control DC 55
*Step 2—Pay Consumption:
Treasury begins with 74BP
Upkeep of HellKnights (-4BP)
Treasury ends with 70BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
2 Medium
Northgreen Needs:
1 Minor
Vierkirche Needs:
1 Minor
2 Medium
1 Major
*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A76, A77 *-2BP*,
*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
Barracks *-6BP*, +1 Econ, +1 Stab, +1 Loy
Mansion *-5BP*, +1 Stab
Exotic Craftsmen *-5BP*, +0 Econ, +1 Loy, +1 Stab
Luxury Store *-14BP*, +1 Econ, +0 Loy, +0 Stab
Housing *-3BP*, -1 Unrest
*Step 4—Build Roads:
Road Hex A76, A77 *-2BP*
*Step 5: Establish Farmlands:
Farm hex A63, A67 * -8BP*
*Step 6: Edicts:
None

Income:
Starting Income: 25 BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +75 to sell items:
SH Medium: , *sold +8BP
SH Medium: , *sold +8BP
NG Minor: , *sold +0GP
Vier (Export to Varnhold) Minor: , *sold +0GP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier Major: , *sold +16BP
+XXBP, 0gp added to Kingdom treasury, cashes out +0BP.

*Step 4—Generate Income:
Economy roll needed at +75 to generate income:
Total costs for underlings activities -0BP

Events:
Event that occurred this month: ???

Ending Income: XX BP for the month

Fenna, need the stability roll at +53 vs DC55.
7 Economy rolls needed at +75 to sell items:
SH Medium: , *sold +8BP
SH Medium: , *sold +8BP
NG Minor: , *sold +0GP
Vier (Export to Varnhold) Minor: , *sold +0GP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier Major: , *sold +16BP
Then an income roll at +75 for BP generated! Thanks.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Will post an updated map and spreadsheet for turn 41 on the shared site later today. Will work on turn 42 as well.


Your Humble Narrator

I think Varnhold gives you extra BP for weapons as specified when you got the additional slot from the trade route.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I read this as the bonus BP was just for the first turn, the items were for three?
Joseph Bodevski has been focusing much of his attention on the new trade route with Ilya and it is paying great dividends for the kingdom; he has managed to negotiate a contract with a large caravan company which will allow Kardas greater export potential.
Gain 2BP and in addition; for turns 39, 40 and 41 you may export an additional Minor and Medium item to Varnhold.
Please confirm. Thanks.


Your Humble Narrator

Original Post About Trade To Varnhold:

DM Alexander Kilcoyne wrote:

Month 33 End-

Ilya and Baron Varn have made the necessary arrangements for a trade route between the allied fiefdoms of Kardas and Varnhold. The road is a far quicker route between the two than going north via Restov and then south again and is already proving popular with travelling merchants.

The route has the potential to grow and bring greater dividends, but for now it grants the following benefits to Kardas (Varnhold gets similar benefits)-

1. The kingdom of Kardas can sell one item per kingdom turn to Varnhold, treating it as a district for the purpose of a city item sale. This means that, for example, Swordhaven can produce three such items in a turn and sell two of them, rather than the usual one they are limited to by virtue of being a single district.

2. Weapons and armour are in high demand as Varnhold is still fighting off numerous foes. Any weapons and armour sold in this manner generate an additional BP (assuming they were worth enough to warrant BP in the first place).

3. The perceived stability between the two fiefdoms is currently promoting a boom in trade. Kardas gains +2 economy.

The additional item slots were due to an excellent roll for Fenna's minion, but the baseline will still apply once those turns have expired. Essentially, 1. 2. and 3. in the quoted post are continuous effects.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Ahhhh, I missed that. I will go back and figure out where we should be for BP. It will make no difference for the current turns, let's say this was some funds the Baron was secreting away for his secret project in SwordHaven...I may have imbedded the +2 Economy already but I will confirm.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Confirmed, I took care of the +2 Economy in all of the rolls, just didn't do the extra BP. It's only 4BP so not a big difference, I will just add it to next month. Posting turn 41 Map and turn 40 spreadsheet now.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Hope you don't mind but I edited the map to include Tatzlford.

Also, can/should we start claiming 3 hexes per turn?


Your Humble Narrator

I'd like to see faster expansion, especially as you might not get as many months as we initially thought... ;).


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

No worries, I was planning to include it in next month's map since I plan to annex the city next month! :]

It is a beautiful winter day in the Narlmarches as a long column of Hellknights slowly ride into Tatzlford with Malthir at their head. The townfolk slowly filter out of their homes and buildings to see what is the commotion. They cautiously gather and follow the the heavily armed column as they make their way toward the townhall of their woodland city.
Malthir stands tall and proud as he plants the flag of Kardas at the town center......
As provided and agreed upon by the leaders of your town and the leaders of Kardas, Tatzlford is now part of greater Kardas! Welcome to the kingdom!
One surly looking Half-Orc says something to the effect of "What do we need your kind for???" near Malthir...before another word can be uttered Liberator leaves it's sheath and the half-orc's head leaves it's shoulder...the hollow sounds of the skull clattering on the cobblestone square...
Any other concerns my good folk? he say with a chilling calm.

Malthir wakes from his nightmare in a cold sweat...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Okay, will start to expand at 3 hexes per turn starting in turn 42. We should be able to support the stability and loyalty.
Hopefully we can get at least 2 or 3 more turns...I would like to wrap up one or two more plans.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Stability: 1d20 + 53 ⇒ (7) + 53 = 60

Swordhaven Medium: 1d20 + 75 ⇒ (11) + 75 = 86
Swordhaven Medium: 1d20 + 75 ⇒ (5) + 75 = 80
Northgreen Minor: 1d20 + 75 ⇒ (12) + 75 = 87
Vierkirche Minor: 1d20 + 75 ⇒ (15) + 75 = 90
Vierkirche Medium: 1d20 + 75 ⇒ (10) + 75 = 85
Vierkirche Medium: 1d20 + 75 ⇒ (9) + 75 = 84
Vierkirche Major: 1d20 + 75 ⇒ (8) + 75 = 83

Income: 1d20 + 75 ⇒ (8) + 75 = 83


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Okay, we just need the turn 41 items and event roll from Alex. Moving along at a pretty good clip. Thanks!


Your Humble Narrator
Quote:

SwordHaven Needs:

0 Minor
2 Medium

Item 1: wand of animal messenger - 4500 gp

Item 2: rod of wonder - 12000 gp

Quote:


Northgreen Needs:
1 Minor

Item 1: potion/oil of magic weapon - 50 gp

Quote:


Vierkirche Needs:
1 Minor
2 Medium
1 Major

Item 1: wand of longstrider - 750 gp

Item 1: +2 bashing buckler - 9165 gp
Item 2: metamagic (extend) rod - 11000 gp

Item 1: belt of physical might +4 - 40000 gp

EventChance: 1d100 ⇒ 7

Event- Outstanding Success

The recent surge of magical items trade passing through and originating from Kardas has been hailed as a stimulant of the economy of the entire River Kingdoms area. Kardas is punching well above its weight economically and its citizens are well aware of it.

+4 economy until next event and 1d6 BP generated. Reduce Unrest by 2.

BP Generated: 1d6 ⇒ 4


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

As ABADIUS wraps up Malthir talks about his next grand plan for SwordHaven at the council meeting.

It is time we put Kardas on the map in the River Kingdoms. This is what I would like to get your approval on...

The Baron lays out a artistic drawing of a major waterfront on the banks of the Tuskwater as well as a large Arena, both in the military district of SwordHaven.

I haved talked with Oleg and he has agreed to head up the projects if you approve. This will have dock facilities for ships, potentially for trade and warships. It will greatly promote water trade and our control over the river system.
The Arena will attract talent from around the kingdoms as well as give the people a new outlet. It's a major investment so I wanted your input before I take any other steps.
As soon as these are completed I have already started the plans to start the fortification improvements for the Hellknights as well as Kip's plan for the magical academy.
I value your opinion, what do you think.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ABADIUS, 4714. Kardas Founding Month 41 Complete:

.
Strategy: Expand Vierkirche & Expand the Kingdom!
.Starting Kingdom size 37
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +53 to beat Control DC 55
*Step 2—Pay Consumption:
Treasury begins with 74BP
Upkeep of HellKnights (-4BP)
Treasury ends with 70BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
2 Medium
Northgreen Needs:
1 Minor
Vierkirche Needs:
1 Minor
2 Medium
1 Major
*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A76, A77 *-2BP*,
*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
Barracks *-6BP*, +1 Econ, +1 Stab, +1 Loy
Mansion *-5BP*, +1 Stab
Exotic Craftsmen *-5BP*, +0 Econ, +1 Loy, +1 Stab
Luxury Store *-14BP*, +1 Econ, +0 Loy, +0 Stab
Housing *-3BP*, -1 Unrest
*Step 4—Build Roads:
Road Hex A76, A77 *-2BP*
*Step 5: Establish Farmlands:
Farm hex A63, A67 * -8BP*
*Step 6: Edicts:
None

Income:
Starting Income: 25 BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
5 Economy rolls needed at +75+4 to sell items:
SH Medium: wand of animal messenger - 4500 gp, *sold +8BP
SH Medium: rod of wonder - 12000 gp, *sold +8BP
NG Minor: potion/oil of magic weapon - 50 gp, *sold +50GP
Vier (Export to Varnhold) Minor: wand of longstrider - 750 gp, *sold +750GP
Vier (Export to Varnhold) Medium: +2 bashing buckler - 9165 gp, *sold +8BP
Vier (Export to Varnhold) Medium: metamagic (extend) rod - 11000 gp, *sold +8BP
Vier Major: belt of physical might +4 - 40000 gp, *sold +16BP
+48BP, 800gp added to Kingdom treasury, cashes out +0BP.

*Step 4—Generate Income:
Economy roll needed at +75+4 to generate income:
Income: 1d20 + 75 ⇒ (8) + 75+4 = 83+4 +17BP
Total costs for underlings activities -0BP

Events:
Event that occurred this month: Event- Outstanding Success
The recent surge of magical items trade passing through and originating from Kardas has been hailed as a stimulant of the economy of the entire River Kingdoms area. Kardas is punching well above its weight economically and its citizens are well aware of it.
+4 economy until next event and 1d6 BP generated. Reduce Unrest by 2.
BP Generated: 1d6 ⇒ 4
Ending Income: 95 BP for the month


Happenings/Minion Updates (Month 41)-

General-

Red Eyes' loyalty seems to have gone past the point of wavering now that he feels satisfied his requests have been met. He seems to have been slowly developing some new abilities, a result of the magical experimentation that spawned the strange creature, perhaps.

With Kozek Lodovka as a hostage, the war in Brevoy continues although the Lodovkans seem paralysed with indecision; likely a result of ransom negotiations for their captured lord. The two main forces have begun to clash on the fields between Rostland and New Stetven- mostly skirmishes thus far but a great battle is no doubt looming... While the war seems to favor the rebels right now, the main battle for Brevoy remains to be fought.

To the west, Ilya has been attempting to contact the forces of Duke Drelev; the small river kingdom directly to your west that was founded by Brevic forces alongside your own. His attempts at diplomacy have been met with silence.

Further west, however, some interesting rumours are sweeping through the kingdom like wildfire- tales of the mighty technological power that the city-state of Pitax has begun to bring to bear on the lands around it; including several successful forays into south-west Brevoy. The "Genius King" Irovetti has apparently secured strange devices and apparatus from the Technic League of Numeria; and is using them to great effect. Faceless metal golem's apparently functioning on an unknown power are being used as shock troops, killing indiscriminately in the name of the city. Metal towers are reputedly being erected in the city itself, killing would-be trespassers with cold, calculated bolts of lightning; only wearing the correct identification within the city ensures protection from the lightning-throwers. There are also rumours that Irovetti is using a distinct, metal Numerian rod to control the minds of his enemies, manipulating them with ease into foolish maneuvers and decisions. What no one is sure about though; is how the King is funding such fearsome and wondrous devices. He is rumoured to have acquired a powerful patron; perhaps even divine sponsorship.

--------------------------------------------------------------------------

Casimir-

Stannislaw has, unfortunately, made no progress in recent months in his investigations. He has been seen scouring the former troll outpost, now Hellknight citadel-to-be, in the search of secret rooms or some clue as to who Hargulka's mysterious allies were.

Casimir hears from Lucius that the River Patriots are planning to oppose Kardas' annexation of Tatzlford; he is slowly gaining trust within the organisation and believes that they actually have contacts and a foothold in the town.

Mikmek reports no trouble.

Malthir-

Master Teldas is working on the premise of an outer wall for the castle, but doesn't appear to have made much progress yet. He has changed drafts over a dozen times- apparently his perfectionism is preventing him from finishing any plan thus far...

Noleski's diligence has unfortunately began to wane as he seeks a more exciting duty than bodyguard...

Vaysh and Antal continue to have no success galvanising the nobility of Swordhaven.

Ricter-

Kesten is now confident that the system you asked him to put in place is working at an optimal level. He awaits new orders and is assisting in drilling city and town militia's in the meantime.

Pellius is awaiting new orders and busying himself with his Hellknight duties in the meantime.

Balthus seems to have found his stride and is actively preventing the mercenaries from causing conflict in the cities with ruthless efficiency.

Kip-

Lord Sirian and Doritian have been researching Zuddiger's Picnic and have found out its history, at some expense.

The book was published in what would eventually come to be known as Pitax, over three hundred years ago. The author and artist for the book was a talented painter named Karn Zuddiger; who claimed his inspiration for the book was not imagination; but the result of a traumatic and frenzied, accidental journey into a stable section of the ever-changing, primordial First World- a place he called Thousandbreaths. His adventure left the man deeply troubled and mentally scared; he spent the next three years painstakingly crafting woodcut illustrations, mad with inspiration and said to be "hoping to drive out the images with art".

Unfortunately, only a month after publication- the madness in the man's mind seemed to only become worse, not better, after completing his work. Karn went on a killing spree, murdering a new victim every week and attempting to recreate scenes from his illustrations. He was caught swiftly enough and publicly executed.

Although the Satyr the duo had spoken to originally about the book claimed that a great Fey "Queen" had ordered the books burnt, history tells a different tale. The books were ordered burnt by shocked and scandalised parents of children in Pitax, which is why no copy is said to exist any more. Lord Sirian suspects that the two stories are not mutually exclusive to one another.

Sirian has also used magic while inspecting the two pages found thus far- and found hidden writings- captions, revealed by the use of a simple Read Magic spell.

Page One- All of what follows is true

Page Two-I was having a picnic, that first day of spring...

1BP incurred in costs. Kip- your going to want the captions on your profile as well as the links :).

Doritian contributed in a minor role to Sirian's successes. He is awaiting new orders, otherwise he shall continue to assist the sorcerer. The pair plan to follow a lead they have stumbled across; through use of divination they believe a farmer's family in south Brevoy has kept pages from the book as heirlooms.

Zordion believes the term "green-skinned Goddess may refer to The Green Mother- one of the nine Eldest of the First World. She is said to be a creature of great beauty, tall, and with green hair. In looks she is like a combination of elf, dryad and nymph. Zordion looks hopeful that this fits the peasant's description?

1BP incurred in costs.

Fenna-

Joseph Bodevski has managed to extend the contracts allowing the additional exports out of Kardas' market for an single additional month. He is confident that he shall be able to secure additional caravans in the future if left to focus on this task.

For turn 42 only you may export an additional Minor and Medium item to Varnhold.

Despite Lily's popularity with the common folk, her methods appear to be ill-suited dealing with Swordhaven's prickly nobility; harming Vaysh's efforts rather than helping thus far.

Corax hears nothing of interest in the past few months, though he notes Fey emigration is slowly continuing.

Kalev-

Kalev and his lieutenants seem content to patrol Kardas for trouble right now; they are made especially welcome in Tatzlford, where they are now on first name terms with several of the locals. Their continued presence in the Narlmarches provides reassurance that the annexation of the town by Kardas will be a smooth transition.

Total Net BP Change- -2 BP


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Are we not claiming 3 hexes per turn?

Kip nods in agreement with the plans for the expanded docks... but questions the arena. What "talent" are you hoping to attract? he smirks.

Kip is highly interested in the news that the funding for his academy of magic may soon be available.

Kip listens intently to news of the war raging to the north, and seeks out Stanislaw after the meeting to make specific inquiries as to what news from Kip's home region he may have heard. Kip had not had a return letter for some months now from anyone in his family.

Kip is unsure what to make of the news regarding Pitax...

Minions

Lord Sirian is to continue to make every effort to obtain more pages of the book and learn of their history and meaning.

Kip asks Doritian to investigate the Fey emigration. Kip suggests that he liaison with Perlivash on the matter, mentioning that a few glittering gifts would likely convince the tiny dragon to help.

Zordion is to further research the Green Mother, the nine Eldest and the First World in general. Kip wants to know all that he can on the matter.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Yes the mass expansion of the farming system we have focused on over the last six months has paid off. Excess grain and foodstocks are flowing into the capital. We are now ready for faster expansion of our known territory.
As far as "talent", I meant musicians and knights ready to prove themselves at the tournaments I would like to sponsor.

I had already posted and set up the plans for turn 41 for two hexes, starting with 42 we will be 3 hexes per turn going forward.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Quote:
Casimir hears from Lucius that the River Patriots are planning to oppose Kardas' annexation of Tatzlford; he is slowly gaining trust within the organisation and believes that they actually have contacts and a foothold in the town.

The rumors of the River Patriots actions causes great concern for Malthir...he decides to counter any move they may make by elevating the the incorporation of Tatzlford into Kardas into a much bigger ceremony.

I plan to move forward later this month with bringing Tatzlford into the fold. I plan to be there with a strong presence of Hellknights and would like for the rest of the guardians to be there, espescially Kalev and his men. he nods at his big friend.

I also want to make this an event for the town. Fenna and Kip, I would like you to please make any necessary arrangements to host a festival in the town celebrating the event. Kardas with support the festival but I want us to be ready to move against the River Patriots in force if needed. Kip, I am asking your help due to the free spirited nature of the folk in the town. Their transition may be difficult at first and maybe you and Fenna, working together, can help to ease it.
Cas, we need to stay in as close communication as we can with Lucius, we may need to act if the plan something against us.
Ricter, please keep you men ready for trouble but as much out of the forefront as possible.

Malthir places 4BP into the festival funding in turn 42.

Later that night when he sees Noleski...Noleski, let's walk...and talk....on the main battlement. You know you are like a son to me...ever since they brought you to us, injured. It was then that I knew that Iomedae had arranged for us to meet, destined it in fact. Once a farmboy, soon to be a knight and a powerful one at that. You have done me a great service by watching after my greatest treasure...now my two greatest treasures. My son is born and it is time for you to accept new duties. Soon we will bring Tatzlford into the kingdom. I want you there, by my side when we announce it to their people. We must pick a couple of trusted guards for Vaysh and Malthir the younger, but it seems to be safe enough for now to release you from this duty. There is much to do and big building plans for SwordHaven. I am a first sword now, I plan to make a call to gather Iomedaen knights to my banner, if they will have me. I want you to help recruit and train them.
Will you accept this honor?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of CALISTRIL, 4714. Kardas Founding Month 42:

.
Strategy: Expand the Kingdom and Bring Tatzlford into Kardas!
.Starting Kingdom size 39
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +55 to beat Control DC 57
*Step 2—Pay Consumption:
Treasury begins with 95-2BP for underlings +4BP due to sale items
Upkeep of HellKnights (-4BP)
Treasury ends with 93BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
2 Medium
Northgreen Needs:
1 Minor
Vierkirche Needs:
1 Minor
2 Medium
1 Major
*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A37, A38, A52 *-3BP*, Tatzlford festival to celebrate their union with Kardas -4BP, stability check needed at +55 vs. DC 57?
*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

*Step 4—Build Roads:
Road Hex A37, A38, A52 *-3BP*
*Step 5: Establish Farmlands:
Farm hex A68, A69 * -8BP*
*Step 6: Edicts:
None

Income:
Starting Income: 75 BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +83+4 to sell items (includes Tatzlford buildings):
SH Medium: , *sold +8BP
SH Medium: , *sold +8BP
NG Minor: , *sold +0GP
Vier (Export to Varnhold) Minor: , *sold +0GP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier Major: , *sold +16BP
+XXBP, 0gp added to Kingdom treasury, cashes out +0BP.

*Step 4—Generate Income:
Economy roll needed at +83+4 to generate income:
Total costs for underlings activities -0BP

Events:
Event that occurred this month: ???

Ending Income: XX BP for the month

Stability roll needed at +55 to beat Control DC 57 to start the turn.
Stability roll needed at +55 to beat Control DC 57? for the Tatzlford annexing.
7 Economy rolls needed at +87 to sell items (includes Tatzlford buildings):
SH Medium: , *sold +8BP
SH Medium: , *sold +8BP
NG Minor: , *sold +0GP
Vier (Export to Varnhold) Minor: , *sold +0GP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier (Export to Varnhold) Medium: , *sold +8BP
Vier Major: , *sold +16BP
Need to make sure that there are no issues with Tatzlford for the total econ roll but they make no difference for the items.
Need one last Econ roll at +87 for income, provided the above goes through, otherwise it would be +79.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Since this isn't a Vierkirche turn I will start the turn...
Stability for turn start 1d20 + 55 ⇒ (6) + 55 = 61
Stability for Tatzlford 1d20 + 55 ⇒ (14) + 55 = 69
Once we find out how the Tatzlford activity plays out we can make the other rolls as needed.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Plan a huge party? That is definitely something I can handle! What is the budget again? How do you feel about overages? Kip grins from ear to ear..


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

4BP...approximately 16,000gp, should be enough to throw a decent festival!

Malthir grins at the magister, Show them it isn't all law and order Kip, but if you go over feel free to take it out of your personal funds! he jests with Kip.

Later that evening he asks Kip to join him for a glass of Brandy, So Kip, you have grand plans for this tree city you have been imagining. I like the idea. In fact I am supportive of your idea of this being a city that represents a little more of the ideals of the River Kingdoms. When we move forward I won't meddle in your plans, unless it threatens the stability of the kingdom but I trust you to take care of the security and stability of your city. As far as the festival...it is important to me that the citizens of Tatzlford feel comfortable with the joining. You have heard the reports of the River Patriots. Remember the threat they pose and do what you can to make it easier for them.
How do you like the Brandy my friend?


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev and his men have more or less settled in, at least part time, in Tatzlford, as it makes patrolling the area easier. When in town, they live in a small house at the outskirts of the town and close to the eaves of the forest, so that they can come and go unnoticed.

Kalev has started spending a good deal of time with some of the locals, enjoying the more rural temperament.

Besides patrolling the Narlmarches and getting to know the large wilderness better, they act as de facto sheriffs in the small community.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I shall be on my toes at all times. Perhaps the River Patriots will be assuaged somewhat by my own settlement...

I AM truly glad to hear that you are so open-minded about my plans for the academy and settlement. I promise to do my utmost to not squander this opportunity... by causing difficulties for you personally... or Kardas.

Kip took another long sip from his brandy and nodded at Malthir. It is of excellent vintage. A very smooth flavor and just the right amount of oaken influence in the taste.

Kip stared at his glass contemplatively as he swirled the contents. What do you thing the reaction will be from Ricter and the Hellknights?

Kip looked up at Malthir to meet his gaze. I do not wish their presence AT ALL within the city...

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