Angvar Thestlecrit

Anton Lukyanenko's page

65 posts. Alias of Anton Gorodetsky.


Full Name

Anton

Race

Human

Classes/Levels

Wiz 1 | HP 11/11 |AC 16 16 14 | HoA 7/7 | CMB +0 CMD +12 | F:1 R:2 W:3 | Init +2 | Perc +5

Strength 10
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 12
Charisma 10

About Anton Lukyanenko

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DEFENSIVE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 Magic:Mage Armor)
hp 11 (1d6 +1 CN+3 feat +1 fave class) Fort +1, Ref +2, Will +3
CMD: 12
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OFFENSIVE
Speed 30 ft
Cane (club), masterwork (Bonded Object) +1 (1d6)
Crossbow, Light 80 ft, +2 (1d8) (19/20)
Hand Of The Apprentice, 30 ft, +4, 7/day
CMB: 0

PREPARED SPELLS
Lvl 1: Burning Hands , Magic Missile
Lvl 0: Disrupt Undead, Detect Magic, Read Magic

ABILITY SCORES:

Str 10, Dex 14, Con 13, Int 18 (16 +2), Wis 12, Cha 10

SKILLS:

Per level: 2 + IN mod (4) + Human (1)
Acrobatics +2
Appraise +8
Bluff +0
Climb +0
Craft +4
Diplomacy +0
Disable Device* na
Disguise +0
Escape Artist +2
Fly +2
Handle Animal* na
Heal +1
Intimidate +0
Knowledge (Arcana)* +8
Knowledge (Dungeoneering)* +0
Knowledge (Engineering)* +0
Knowledge (Geography)* +0
Knowledge (History)* +8
Knowledge (Local)* +0
Knowledge (Nature)* +0
Knowledge (Nobility)* +0
Knowledge (Planes)* +8
Knowledge (Religion)* +0
Linguistics* +8
Perception +5
Perform +0
Profession* na
Ride +2
Sense Motive +1
Sleight Of Hand* na
Spellcraft* +8
Stealth +2
Survival +1
Swim +0
Use Magic Device* +0

Languages Common, Draconic, Goblin, Elvish, Dwarven

GEAR:

SUPPLIED
Trail rations (5)
Waterskin
Blanket
Tent
Smelling salts
Chalk

Crossbow,Light
Crossbow Bolts (10)
Cane, masterwork (club)

Spellbook
Scroll case
Spell Component Pouch

Backpack
Belt pouch
Sack

Bedroll
Dagger
Flint/Steel
Candle (2)
Ink, 1 oz vial
Oil, 1 pint
Parchment
Rope, 50 ft
Whistle, signal


FEATS & TRAITS:

Lvl 1: Human Bonus Feat: Toughness
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Lvl 1: Feat: Combat Casting
You are adept at spellcasting when threatened or distracted.
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Lvl 1: Wizard Feat: Scribe Scroll
You can create magic scrolls.
Prerequisite: Caster level 1st.
Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Magic Items for more information.

Trait: Focused Mind: Your childhood was dominated either by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.

Trait: Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.


RACE & CLASS:

RACE: Human
Favorite Class: Wizard
Level 1 Favorite Class Bonus: +1 hit point (Anton always adds his favored class bonus to his hit points)

Ability Score: Human characters get a +2 bonus to one ability score of their choice (Anton choose INT).
Size: Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

CLASS : Wizard 1
BAB +0 Fort +0; Ref +0; Will +2
1d6 HP
Proficiency: club, dagger, heavy crossbow, light crossbow, and quarterstaff.

Spells: The DC for a saving throw against a wizard's spell is: 10 + spell level + wizard's INT modifier.

A wizard must prepare his spells ahead of time by getting 8 hours of sleep and pending 1 hour studying his spellbook.

Languages: a wizard may substitute Draconic for one of the bonus languages available to the character because of his race.

Arcane Bond: Bonded object.
Wizards begin play with one at no cost. Must be an amulet, ring, staff, wand or weapon. These are always masterwork quality.
If a wizard attempts to cast a spell without his bonded object (worn r in hand) he must make a concentration check or lose the spell . The DC for this check is 20 + spell's level. A bonded object can be used once per day to cast any spell in the wizard's spell book, even if the spell is not prepared.
If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells.
Anton's Bonded Object is his cane (club), and he stores Mage Armor as the usual spell.

Universalist School
Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters.

Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.


ANTON SPELLBOOK:

CANTRIPS
Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray Of Frost
Read Magic
Resistance
Touch of Fatigue

LEVEL 1
Burning Hands
Color Spray
Expeditious Retreat
Grease
Mage Armor
Magic Missile
Protection From Evil


BUILD:
Summer 2018 Crypt Of The Everflame
Core 20 pt; 2 Traits; NotPFS
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Level: Brand new fresh level 1 adventurers.
Races and classes: Core only (Monk, Rogue and Barb can be unchained)
Build: 20 point point buy.
Hitpoints: Max for 1st level, average rounded up for 2nd and up.
Starting Wealth: Average for class.
Traits: 2, anything Paizo goes.
Archetypes: Allowed.
Feats: Anything Paizo.
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Human Wizard 1
Average starting gold: 70 gp
Anton Lukyanenko, Human Male
Neutral Medium Humanoid(human)
Age: 22
Height: 6 ft 3 in
Weight: 170
Appearance: Tall, but not thin
Feats: Toughness, Combat Casting, Scribe Scroll
Traits: (2) Focused Mind, Seeker