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About Osir KorzarStats:
Experience: 960
To Next Level: Favored Class: Cavalier Osir Korzar
Challenge Info: Challenge: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target (not counting his pack). This bonus increases by +1 for every four levels the cavalier possesses. -------
Carrying Capacity:
Personality: Osir wants it all. Money, Fame, and Women. He has long lived under the shadow of his ancestors deeds, but rather than let that drag him down he embraces it and strives to become an even greater legend than Korzar Sea’s son, the founder of his line. Osir is motivated by his vices, but he is not without redeeming characteristics. His love of his own freedoms and growing up within the culture of Senghor has given Osir a cultural pride he carries with him. He abhors slavery and idealizes his father and grandfather’s careers as privateers. He has a practical dislike for Avistan oppressors, but will stand up for the poor and downtrodden. Background: Several generations ago Osir’s ancestor was supposedly fished out of the Ocean following a great storm by a Senghor whaling ship. Much of the crew had suffered from disease and disaster earlier in their voyage, but by all accounts after the child was retrieved from the sea the remaining leg of their journey was blessed with fortune. The first mate of that whaling ship took the child as his own, raising the child with his wife as their own. They named the child Korzar. Korzar was clearly not fully human and the “Sea’s Son” in time became a Hero in Senghor. As his legend grew so did his lovers and while Korzar Season never married, many of the women in and around Senghor claimed to have given birth to his bastards. Korzar disappeared into the Eastern Jungles and never returned, but it turned out some of the bastards were truly of the Ocean Child’s seed. Osir’s Great grandfather was one such child. His name was Alimane and he fought his way to respect and influence within Senghor, despite having begun in the poverty. Eventually he married the enterprising lady privateer Tanit Alatu. Their children followed after their mother, taking to a life at sea. Osir’s grandfather and one of his great-uncles both became famed privateers, though some claim that Adjona and Dosso Korzar were more pirate than privateer. Still Senghor recognized them for their accomplishments as privateers and awarded them the family name Korzar, a great honor as it acknowledged their lineage to the first Korzar. Osir’s father Hannor was the quartermaster of a Senghor privateer vessel when he and the majority of the crew were lost at sea. Osir was eleven at the time. His uncle Icod married his widowed mother and took in the young Osir. For years his uncle and mother conspired to keep him away from the sea. He was taken on hunting trips and grew to become a skilled falconer, but the siren song of the sea was too much for Osir. The ocean was in his blood. When Osir was fifteen his uncle relented and provided him a position as a cabin boy aboard the merchant vessel he owned. Osir constantly hungered for more and soon graduated to full-fledged deckhand and then navigator. He tried the life of a simple sailor at first, in order to please his mother, but it didn’t fit. Guiding merchant vessels was an admirable profession, but not for a Korzar. Osir wanted a life of adventure, of riches, women, and fame. He wanted to follow in the footsteps of his forefathers. Thus he slipped off board when his ship docked at the Shackles and made his way to Port Peril and the bed of an attractive young and dashing Corsair. From there he somehow ended up in a sack, beaten and bruised.
Appearence:
Description: A tower of a fellow, strong as an ox. He is dark of complexion with startling coral green eyes. He has a long black beard and moustache and tends to go without a hat, even on the brightest of days. He is broad shouldered and powerfully muscled, possessing the look of a man who has been in his share of scrapes. When he sneers, his lips curl back in a manner reminiscent of a wild animal baring it’s teeth. Personality:
Osir wants it all. Money, Fame, and Women. He has long lived under the shadow of his ancestors deeds, but rather than let that drag him down he embraces it and strives to become an even greater legend than Korzar Sea’s son, the founder of his line. Osir is motivated by his vices, but he is not without redeeming characteristics. His love of his own freedoms and growing up within the culture of Senghor has given Osir a cultural pride he carries with him. He abhors slavery and idealizes his father and grandfather’s careers as privateers. He has a practical dislike for Avistan oppressors, but will stand up for the poor and downtrodden. Background:
Several generations ago Osir’s ancestor was supposedly fished out of the Ocean following a great storm by a Senghor whaling ship. Much of the crew had suffered from disease and disaster earlier in their voyage, but by all accounts after the child was retrieved from the sea the remaining leg of their journey was blessed with fortune. The first mate of that whaling ship took the child as his own, raising the child with his wife as their own. They named the child Korzar. Korzar was clearly not fully human and the “Sea’s Son” in time became a Hero in Senghor. As his legend grew so did his lovers and while Korzar Season never married, many of the women in and around Senghor claimed to have given birth to his bastards. Korzar disappeared into the Eastern Jungles and never returned, but it turned out some of the bastards were truly of the Ocean Child’s seed. Osir’s Great grandfather was one such child. His name was Alimane and he fought his way to respect and influence within Senghor, despite having begun in the poverty. Eventually he married the enterprising lady privateer Tanit Alatu. Their children followed after their mother, taking to a life at sea. Osir’s grandfather and one of his great-uncles both became famed privateers, though some claim that Adjona and Dosso Korzar were more pirate than privateer. Still Senghor recognized them for their accomplishments as privateers and awarded them the family name Korzar, a great honor as it acknowledged their lineage to the first Korzar. Osir’s father Hannor was the quartermaster of a Senghor privateer vessel when he and the majority of the crew were lost at sea. Osir was eleven at the time. His uncle Icod married his widowed mother and took in the young Osir. For years his uncle and mother conspired to keep him away from the sea. He was taken on hunting trips and grew to become a skilled falconer, but the siren song of the sea was too much for Osir. The ocean was in his blood. When Osir was fifteen his uncle relented and provided him a position as a cabin boy aboard the merchant vessel he owned. Osir constantly hungered for more and soon graduated to full-fledged deckhand and then navigator. He tried the life of a simple sailor at first, in order to please his mother, but it didn’t fit. Guiding merchant vessels was an admirable profession, but not for a Korzar. Osir wanted a life of adventure, of riches, women, and fame. He wanted to follow in the footsteps of his forefathers. Thus he slipped off board when his ship docked at the Shackles and made his way to Port Peril and the bed of an attractive young and dashing Corsair. From there he somehow ended up in a sack, beaten and bruised.
Animal Companions:
All animal companions take advantage of the Cavalier's challenge ability and Tactician abilities. Birds gain the advantage of the Cavalier's huntmaster feat.
Pelinor
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