Shark

Osir Korzar's page

85 posts. Alias of LurkingTyranny.


Full Name

Osir Korzar

Race

Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity

Classes/Levels

Cavalier (Huntmaster) / 1

Gender

Male

Size

Medium

Age

39

Special Abilities

Hero Points: 1

Alignment

CG

Deity

Gorzeh & Cayden Cailean

Location

Senghor

Languages

Caldaru (Polyglot), Cheliaxian (Common), Aquan

Homepage URL

XP: 1260

Strength 18
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Osir Korzar

Stats:
Experience: 960
To Next Level:
Favored Class: Cavalier

Osir Korzar
Male Idyll-kin Aasimmar Scion of Humanity Huntmaster Cavalier
CG Medium Outsider (Native) / Caldaru (Human)
Init +1; Senses Darkvision 60ft; Perception +2
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AC 16 (Touch 11, Flat-Footed 15)(+1 Dex, +3 Armor, +2 Shield)
Hp: 11
Fort +3, Ref +1, Will +0;
Defensive Abilities:Celestial Resistances: acid resistance 5, cold resistance 5, and electricity resistance 5.
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Speed 30 ft (30 ft Base)
Melee Trident w/ 1 hand +5 (1d8+4) x3 brace, or Trident w/ 2 hands +5 (1d8+6) x3 brace, or Rapier +5 (1d6+4) 18-20 x2, or Boarding Axe +5 (1d6+4) p/s x3, or Scorpion Whip +5 (1d4+4) x2 reach 15 disarm, trip
Ranged Trident +2 (1d8+4) 10’, or Javelin +2 (1d6+4) 30’, or Pilum +2 (1d8+4) 20’ and disables shield, or Net +2 touch 10’ range entangles target
Special Attacks:Bestial Challenge 1/day (Swift action, Bonus damage equal to Cavalier Level, Cavalier suffers -2 Ac versus other enemies, +1 Moral damage on target of challenge [increases by +1 every 4 levels], Animal Companions gain all challenge bonuses), Tactician (Animal Companions have all teamwork feats)
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Str 18, Dex 13, Con 12, Int 12, Wis 10, Cha 16
BAB +1, CMB +5, CMD 16
Feats Huntmaster (birds), Hero Points, Precise Strike (Tactician feat: +1d6 precision damage if both attack same target), Alertness (granted by Pelinor)
Class Skills:Appraise, Bluff, Climb, Craft, Diplomacy, Handle Animal, Intimidate, Perform, Profession, Knowledge Geography, Knowledge Nature, Ride, Sense Motive, Stealth, Survival, Swim
Skills 6 (+4[Class]+1[Favored]+1[Int]): Profession [sailor] (1 Rank) +6, Handle Animal (1 Rank) +11, Swim (1 Rank) +9, Diplomacy (1 Rank) +7, Intimidate (1 Rank) +9, Knowledge [Nature] (1 Rank) +8
*Knowledge [Geography] (0 Ranks) +2, Survival (1 Rank) +6, Sense Motive (0 ranks) +2, Perception (0 Ranks) +2
Languages: Caldaru (Polyglot), Cheliaxian (Common), Aquan
Racial Abilities: Skilled +2 (Handle Animal, Survival), Scion of Humanity, Variant Aasimar Ability (+2 Strength), Celestial Resistance, Darkvision
Class Abilities:Hunting Pack, Tactician, Challenge, Order
Order of the Cockatrice:Appraise, Perform, Bonus Intimidate, add Charisma bonus to DC of others attempting to demoralize.
Traits: Seafarer, Buccaneer’s blood
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Trait Info:
Seafarer: You’re familiar with treacherous coastlines, currents, and tides and can use that knowledge anywhere.
Benefit: You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you
Buccaneer's Blood (Campaign): One of your ancestors was an infamous Free Captain of the Shackles, whose very name struck fear in the hearts of those who sailed the seas in search of an honest living. Piracy is in your blood, and you've always longed to follow in your forebear's footsteps and plunder the shipping lanes.
You went to a tavern called the Formidably Maid, a notorious pirate hangout in Port Peril, eager to start your career as a buccaneer. While you were there, however, a dashing and flirtatious corsair caught your eye, and after a whirlwind night of booze and romance, you found yourself beaten senseless and stuffed in a sack, carried off to who knows where.
Benefit: You gain a +1 trait bonus on Intimidate and Profession (sailor) checks. In addition, you gain a one-time +1 trait bonus to your Disrepute and Infamy scores (see “The Life of a Pirate” in Pathfinder Adventure Path #55 for details on the Infamy system)

Challenge Info: Challenge: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target (not counting his pack). This bonus increases by +1 for every four levels the cavalier possesses.

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Coins: 8 Platinum (in boot), 34 Gold, 7 Silver (15 gold won via arm-wrestling winnings - 2x champion.)
Items:
** Fipp's dagger **
Wooden Armor (20 gold) 25 lbs
Heavy wooden shield (7 gold) 10 lbs
Javelins (8) (5 gold) 2 lbs each
Rapier (20 gold) 2 lbs
Trident (15 gold) 4 lbs
Pilum (2) (3 gold) 4 lbs each
Scorpion Whip (5 gold) 3 lbs
Net (20 gold) 6 lbs
Falconry Gauntlet (10 gold) 1 lbs
Air bladder (1 sp) ½ lbs
Backpack (1 gold) 2 lbs
Bandolier (5 sp) –
Belt Pouch (1 gp) –
Candle (5) (1 cp) –
Canteen (2) (2 gold) 1 lbs each
Compass (10 gold) ½ lbs
Fishing Kit (3 sp) 2 lbs
Flint and Steel (1 gold) –
Grappling hook (1 gold) 4 lbs
Hammock (1 sp) 3 lbs
Mess kit (2 sp) 1 lbs
Signal Whistle (8 sp) --
Snorkel (5 sp) –
Whetstone (1 cp) l lbs
Wire (5 gold) ½
Travelers outfit (1 gold) 5 lbs
False heel boots (2 gold) ½ lbs
Dice ( 1 sp) –
Wandermeal (1) (1 cp) ½ lbs
Rum (1 sp) ½ lbs
Thunderstone (30 gold) 1 lbs
Masterwork Heavy Underwater Crossbow
Crossbow bolts in a coral quiver (20)

Carrying Capacity:
Light (100); Medium (101-200); Heavy (201-300);
Current Load: 77.5
Age: 29, Height: 6'4", Weight: 199 lbs
==============================================
Description: A tower of a fellow, strong as an ox. He is dark of complexion with startling coral green eyes. He has a long black beard and moustache and tends to go without a hat, even on the brightest of days. He is broad shouldered and powerfully muscled, possessing the look of a man who has been in his share of scrapes. When he sneers, his lips curl back in a manner reminiscent of a wild animal baring it’s teeth.

Personality: Osir wants it all. Money, Fame, and Women. He has long lived under the shadow of his ancestors deeds, but rather than let that drag him down he embraces it and strives to become an even greater legend than Korzar Sea’s son, the founder of his line. Osir is motivated by his vices, but he is not without redeeming characteristics. His love of his own freedoms and growing up within the culture of Senghor has given Osir a cultural pride he carries with him. He abhors slavery and idealizes his father and grandfather’s careers as privateers. He has a practical dislike for Avistan oppressors, but will stand up for the poor and downtrodden.

Background: Several generations ago Osir’s ancestor was supposedly fished out of the Ocean following a great storm by a Senghor whaling ship. Much of the crew had suffered from disease and disaster earlier in their voyage, but by all accounts after the child was retrieved from the sea the remaining leg of their journey was blessed with fortune. The first mate of that whaling ship took the child as his own, raising the child with his wife as their own. They named the child Korzar. Korzar was clearly not fully human and the “Sea’s Son” in time became a Hero in Senghor. As his legend grew so did his lovers and while Korzar Season never married, many of the women in and around Senghor claimed to have given birth to his bastards. Korzar disappeared into the Eastern Jungles and never returned, but it turned out some of the bastards were truly of the Ocean Child’s seed. Osir’s Great grandfather was one such child. His name was Alimane and he fought his way to respect and influence within Senghor, despite having begun in the poverty. Eventually he married the enterprising lady privateer Tanit Alatu. Their children followed after their mother, taking to a life at sea. Osir’s grandfather and one of his great-uncles both became famed privateers, though some claim that Adjona and Dosso Korzar were more pirate than privateer. Still Senghor recognized them for their accomplishments as privateers and awarded them the family name Korzar, a great honor as it acknowledged their lineage to the first Korzar. Osir’s father Hannor was the quartermaster of a Senghor privateer vessel when he and the majority of the crew were lost at sea. Osir was eleven at the time. His uncle Icod married his widowed mother and took in the young Osir. For years his uncle and mother conspired to keep him away from the sea. He was taken on hunting trips and grew to become a skilled falconer, but the siren song of the sea was too much for Osir. The ocean was in his blood. When Osir was fifteen his uncle relented and provided him a position as a cabin boy aboard the merchant vessel he owned. Osir constantly hungered for more and soon graduated to full-fledged deckhand and then navigator. He tried the life of a simple sailor at first, in order to please his mother, but it didn’t fit. Guiding merchant vessels was an admirable profession, but not for a Korzar. Osir wanted a life of adventure, of riches, women, and fame. He wanted to follow in the footsteps of his forefathers. Thus he slipped off board when his ship docked at the Shackles and made his way to Port Peril and the bed of an attractive young and dashing Corsair. From there he somehow ended up in a sack, beaten and bruised.

Appearence:
Description: A tower of a fellow, strong as an ox. He is dark of complexion with startling coral green eyes. He has a long black beard and moustache and tends to go without a hat, even on the brightest of days. He is broad shouldered and powerfully muscled, possessing the look of a man who has been in his share of scrapes. When he sneers, his lips curl back in a manner reminiscent of a wild animal baring it’s teeth.

Personality:
Osir wants it all. Money, Fame, and Women. He has long lived under the shadow of his ancestors deeds, but rather than let that drag him down he embraces it and strives to become an even greater legend than Korzar Sea’s son, the founder of his line. Osir is motivated by his vices, but he is not without redeeming characteristics. His love of his own freedoms and growing up within the culture of Senghor has given Osir a cultural pride he carries with him. He abhors slavery and idealizes his father and grandfather’s careers as privateers. He has a practical dislike for Avistan oppressors, but will stand up for the poor and downtrodden.

Background:
Several generations ago Osir’s ancestor was supposedly fished out of the Ocean following a great storm by a Senghor whaling ship. Much of the crew had suffered from disease and disaster earlier in their voyage, but by all accounts after the child was retrieved from the sea the remaining leg of their journey was blessed with fortune. The first mate of that whaling ship took the child as his own, raising the child with his wife as their own. They named the child Korzar. Korzar was clearly not fully human and the “Sea’s Son” in time became a Hero in Senghor. As his legend grew so did his lovers and while Korzar Season never married, many of the women in and around Senghor claimed to have given birth to his bastards. Korzar disappeared into the Eastern Jungles and never returned, but it turned out some of the bastards were truly of the Ocean Child’s seed. Osir’s Great grandfather was one such child. His name was Alimane and he fought his way to respect and influence within Senghor, despite having begun in the poverty. Eventually he married the enterprising lady privateer Tanit Alatu. Their children followed after their mother, taking to a life at sea. Osir’s grandfather and one of his great-uncles both became famed privateers, though some claim that Adjona and Dosso Korzar were more pirate than privateer. Still Senghor recognized them for their accomplishments as privateers and awarded them the family name Korzar, a great honor as it acknowledged their lineage to the first Korzar. Osir’s father Hannor was the quartermaster of a Senghor privateer vessel when he and the majority of the crew were lost at sea. Osir was eleven at the time. His uncle Icod married his widowed mother and took in the young Osir. For years his uncle and mother conspired to keep him away from the sea. He was taken on hunting trips and grew to become a skilled falconer, but the siren song of the sea was too much for Osir. The ocean was in his blood. When Osir was fifteen his uncle relented and provided him a position as a cabin boy aboard the merchant vessel he owned. Osir constantly hungered for more and soon graduated to full-fledged deckhand and then navigator. He tried the life of a simple sailor at first, in order to please his mother, but it didn’t fit. Guiding merchant vessels was an admirable profession, but not for a Korzar. Osir wanted a life of adventure, of riches, women, and fame. He wanted to follow in the footsteps of his forefathers. Thus he slipped off board when his ship docked at the Shackles and made his way to Port Peril and the bed of an attractive young and dashing Corsair. From there he somehow ended up in a sack, beaten and bruised.

Animal Companions:
All animal companions take advantage of the Cavalier's challenge ability and Tactician abilities. Birds gain the advantage of the Cavalier's huntmaster feat.

Pelinor
Small Osprey (bird) - Bodyguard Template -
Speed:10, 80 Fly (Average)
Special qualitity Low light vision
Str 10 Dex 16 Con 12 Int 2 Wis 14 Cha 6
HD 3 HP21
AC 15 (Size+Dex+Natural)
BAB+2 Attack: +5 Bite (1d4), +5 2 talons (1d6)
Skills:[b] Fly (1 rank) +7, Perception (1 rank) +8, Survival (1 rank) +6 (+7 tracking), Sense Motive (0 ranks) +4
[b]Feats:
Weapon Finese, Improved Natural attack (talons)
SpecialLink +4 handle animal, Alertness (granted to both Pelinor and Osir. Replaces Share Spells), +1/2 Cavalier level to track, Tactician abilities - Precision Strike (1d6 damage),
Tricks: Hunt, Attack, Flank, Defend, Down, Track, Guard