Crusty's Skull and Shackles Campaign (Inactive)

Game Master Crustypeanut

Map of The Wormwood


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Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

I can't see the d20srd at work, which is partially why I have been slow to finalize my character. I hope to do some serious work on him tonight when I get home.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Gotcha!

Well, the Giant Crab is able to move outside of the water and in the water, but has water dependancy - It can survive outside of the water for about 13 hours (1 hour per point of Con) before it starts suffocating. Its also heavily armored, but relatively slow.. and its two claw attacks aren't that strong - though it does gain Grab and Constrict to start with! Not to mention it has a starting AC of about 18.. +5 Natural Armor is quite nice.

The Dimorphodon, on the other hand, is similar to a pteradactyl - a flying semi-dinosaur creature. Its a slower flier than a Bird, has no talon attacks, but it's more agile (19 Dex vs a bird's 15) and has Scent. Unlike a bird, it gets to be Medium at 7th level, in addition to becoming poisonous.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Also, this little feat will help you considerabley due to your multiple animal companions:

Boon Companion

Quote:

Prerequisites: Animal companion or familiar class feature.

Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature.

Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.

Say you're level 6 and have three companions - a bird, a shark, and a dog - each of them are considered to be level 2 normally due to your level allocation. Now, if you had taken this feat at 1st, 3rd, and 5th and picked each one of them in turn, they each would count as a 6th level animal companion.

You won't be able to pick them again (You can only take this once per animal companion), so level 6 is when they'd be best, but even at 12th level when they're normally each 4/4/4, they'd instead be 8/8/8. This feat is ungodly awesome for your archetype, so I'd recommend taking it once for each animal companion you want. Sure it'll mean less feats for yourself.. but I think its worth it. And this is really making me want to play your archetype.. lol.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Yeah, I was looking at boon companion, as well as Huntsmaster (though Huntsmaster is better is I specilize in an animal type)

The biggest disadvantage from an Archtype standpoint that I see is that if I go Land/Air/Sea that I won't be able to effectively utilize the pack attack abilities of higher levels unless I have a lot of companions. ( at least 3 land/air's and 3 seas ) -- It'll be too costly to boon companion all of them.

I might go Crab to solve both problems (though can't huntmaster a crab) though the idea of a pack of big crabs seems too comical for me. I may ditch hound and just go falconer and then add a water companion if it feels necessary.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Hehe I think a pack of giant crabs would be awesome. Just imagine them as a group of Krabby's.. :P

Up to you, though.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1
Quote:
Osir wants it all. Money, Fame, and Women.

Oh this guy's gonna fit in real nicely in this campaign. :P Since you've gotten a lot of it done so far, I'll work on finishing up the first post so I can post it soon. Just let me know when you're done with him.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

I am almost done. I need to do my first animal companion (An Osprey named Pelinor) , buy equipment, and decide whether I want to go Hero points or Anti-hero Fast learner.

Opinions on the last part? I've never played with Hero points before.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Nor have I. Personally I think it might be useful to help keep death at bay.. and I'm not going to be very player-friendly. Might be a good time to test it out :D

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Also, do be aware that Aasimar dont' age as humans do - they're adults at the age of 60, and as a Cavalier, you add 6d6 years to that. You don't have to roll if you want, but keep it in mind and use it as a guideline.

You being 29 is almost like a human being 9 or 10, maturity-wise. :P


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Ahh. That's kind of weird. The whole age system in Paizo needs to be fixed some. It never seemed to make sense that elves were like infants at age 30. I'll adjust it some.

Animal companions - Do they get their racial bonuses? Eagles get a +8 to perception in beastiary, but not under druid? I am assuming no, but if yes, let me know.

Animal companions - Can I make a handle animal check at the start for tricks i've potentially taught it?

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Well most of those races are 'physically' mature at around the same time as humans. Just not mentally. Elves are extremely immature at 30, but physically mature. Just read up on the Core Elf Rogue's backstory in the NPC Codex :P She never learned her lessons throughout her 100 years until she started finally maturing after that first century. Just imagine being as immature as a teenager for decades. Ugh. XD

I'll look this up.. I don't *think* they do, but I'll check.

If you can take a 10 on teaching it the trick, then yes you can.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Alright, I don't believe they do get that racial. You only get what you can see in the Bird Animal Companion statistic block. So it doesn't let you pick, say, an eagle and gain that racial bonus.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

If I take 10 with my an animal of my hunting pack my result is 25 - Would I be able to start with Guarding training and assume I have had four weeks before ending up in Port Peril to do the training?

•Guarding (DC 20): An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks.

How many Hero points do we start with? Am I the only one who took them?


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Questions baring answers aside. The character is done with equipment bought, weighed and calculated.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

You can assume you had as much time as needed to craft items / train animals, so long as you can take 10 on 'em. So yes, you're good with that Osir.

1 Hero Point, unless you take a feat that gives you more. I'd give you a 2nd hero point for free if you'd order me a pizza. I'm on a 1100 calorie diet and it sucks goblin-monkey balls. XD

Anyhoo, I'll have the post up either later tonight or tomorrow morning. Tis finally time to get 'er started!

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Du Du du du...workin' on ze post.. harder than I thought. Lucent makes it look easy. :P


Male Tiefling Alchemist (Grenadier) 1

Looking forward to it.

Also, I'm posting up fluff at the moment. I'm still working on background, but I should have it up, completed, by the end of the night.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Sounds good. The main thing I need from you guys right now is a rough description of your characters, and I think everyone's good in that department.


Male Tiefling Alchemist (Grenadier) 1

Appearance and Personality are posted. I'm not entirely happy with the paragraph I've written for Personality, but its close enough for the time being.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

You can always flesh it out later, so no worries. I mean, I'm not going to hold you to that personality - if you end up playing them with a different personality, its no biggy at all. You can always change it later :P

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Almost done with the post, but I'm going to start the gameplay thread now. Please do NOT post there until I say so in the discussion! Will be soon!

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

ITS UP! You are all allowed to post now! Woo! So glad to finally start this :3


Female Shackleborn (Kyton-Spawn Tiefling) Oracle of Metal 1

I won't be able to get anything in today (niece with a birthday party then a friend with a bachelor party), but I should have a post up tomorrow afternoon/early-evening at the very least.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

No worries Caer! We're gonna be using the same posting minimums as Lucent's campaign.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

and we're off!

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Just waitin' for Caerlei/Fenyx to post.. but I'm assuming he's busy due to the weekend shenanigans. Everything's slow on the weekends. XD

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Hey Osir, where did you get those boots anyways? What book?


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

I think they were in ultimate equipment.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Hmm thats where I first looked, but I cant' find them anywhere. I did see things like false bottomed chest, false bottomed cup, etc. But no boots. I'll look again in a bit.

Also, gameplay post'll be up shortly.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Might have been in one of my Wayfinders.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Possibly. I'll take a look through 'em.


Male Human Pirate
Spoiler:
  • HP 10/10
  • AC 16 ( T:13 / FF:13)
  • Init +3
  • Senses: Perception +5

tomorrow's my day off, so I'll get a post up for Runolf then

Also, nice rolls for him, thanks!


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

I assume it would be a knowledge local roll to determine whether we've heard of the Cap'n? Unfortunately I do not have it, but if profession sailor has any weight in that category, feel free to roll for me.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Knowledge (Local) would allow a chance to remember him, aye. I'll get your roll/post up shortly!

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

New post coming up shortly!


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Comment and a Question:

Comment - you forgot to roll my knowledge Geography +2 roll.

Question - I have a +1 trait bonus to my characters Disrepute and Infamy scores due to Buccanneer's blood trait. How does Disrepute and infamy work?

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

I only rolled which one was better of the two, but I guess it does make sense that if you don't know it from your profession skill, that you might from geography. I'll fix that XD

You guys won't have to worry about Disrepute and Infamy until Part 2, and I"ll be keeping track of it until then. Do not worry about it for now. :P


Crusty are you out there?

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Yes I'm here, yesterday was busy for me. I was waiting for Caerlei to post.. but I'll get another post up today moving us along.

Also, Osir, the reason I didn't roll that knowledge(Geography) check for you, is that the DC is higher than 10 - and you're untrained. I just realized that earlier while thinking about it. The only person who's trained in that knowledge skill is Robinton (And he can do all skills untrained anyways).


Male Human Pirate
Spoiler:
  • HP 10/10
  • AC 16 ( T:13 / FF:13)
  • Init +3
  • Senses: Perception +5

going out of town tomorrow for a friend's college graduation and I'll be back late Sunday night, so I'll try to get a post up then

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Damnit Caer, why'd you have to go and make me laugh so much. XD Post'll be up soonish

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Alright guys, jobs and ship actions are up, excepting Caer's job (waiting for his response). Let me know what you wish to do either here or in the gameplay thread, and if you have any questions let me know. Make sure you choose your ship action first, in case you choose one that might affect your day's job!

For influencing NPCs, first you of course need to know who you can influence! So for now, until you get to know more people, I will tell you what other crewmates are working jobs similar to yours, and if you wish to talk to them, you can - eventually you'll at least know everyone, so you can attempt to influence anyone, regardless of what job their working at the time. And since there are so few Riggers, I'll let Runolf know all of the other riggers, although you guys must still find out their names :P

Riggers:


  • A Ratfolk with long arms, carrying a pistol in his belt
  • A Dwarf with a freakishly long nose, known to be friendly with Scourge
  • A Rahadoumi man, who usually has a scowl on his face. Known to be friendly with Scourge
  • A tall, beefy, blond Ulfen man carrying numerous axes, one of the other recruits.
  • A shirtless Chelish man wearing studded leather pants and a massive brass codpiece.

Swabs: (Day 1's Jobs)

Other Runners: A ragged male gnome with one eye.
Other Haulers: A beautiful red-headed woman, one of the other recruits.
Other Swabs: The Elf and Half-Orc from earlier, known to be friendly with Scourge.
Other Rat-Catchers: (Lots of these on Day 1)


  • A Monkey Goblin, known to be friendly with Scourge; carries no weapons.
  • A Mwangi man who carries numerous daggers in plain sight.
  • A Cat-Folk, who looks to be similar to a humanoid panther.
  • A younger human, who carries numerous scrimshawed bones hanging from his neck.

If you guys have any questions, just hollar.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

The actions we can take system looks very fun and I am eager to get to it. I do have a question regarding it.

Does Shirk give you an extra action? What is the advantage of exploring a location of the ship?

When Osir whistled at the top of the rigging I was hoping to call my Animal Companion? Did I catch a glimpse of the Osprey or hear a call back in reply?

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Ah I did not mention anything in regards to your whistling, my apologies. However, nothing appeared to happen, as far as you are able to tell. Forgot to mention it. You heard no call back, and saw no glimpse of the Osprey.

Shirk does not give you an extra action, but it is an action itself; it gives you more time to explore the ship, and instead of simply making a quick check, you can take a 10, potentially doing better on your roll.

Exploring the ship is finding it's potential secrets - things that you might be able to steal (For the rogue-types) or discover discarded items. Honestly its very rogue-oriented in that regards.

I'm going to be putting up a general map of the ship that is common knowledge soon - so you can choose to explore certain parts of the ship, such as the Galley, the Main Hold, etc, or even try to break into the officer's quarters.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

How should we format our actions? Should we clearly indicate that we are doing shirk, influence, diligent, etc?

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Yes, clearly indicate which one you're doing - similar to normal actions in combat. I can figure it out if you don't do it, but its easier if you do.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Congratulations Osir, you just made a new friend. Well, if you consider someone wanting to stab you a friend. :P I'll get the post up soon..

Also, once you've met all the crew onboard, I'm going to put up a spreadsheet showing everyone's attitudes towards each of you. So far, they have the same attitude with each of you, except the Mwangi, who is now hostile to Osir, as he failed his check by more than 5.

I'm also going to be rolling for the crew soon, as I manually roll for their jobs and if they take any ship actions besides working dilligently.. so you guys may see a buttload of rolls soon.


Male Aasimar Idyllkin Scion of Humanity of Caldaru Ethnicity Cavalier (Huntmaster) / 1

Wow, what is with my crappy rolls on these boards lately. Even my strength check and intimidate check were patheticly low.

For my own knowlegde, can we take 10 on Diplomacy influence checks or no?

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Hm I dont' believe you are able to, no. I'm not 100% positive on this, so I'll look it up, and let you know the answer when I find, or, if I can't find an answer, I'll give you a guesstimate of what I think it should be.

And don't worry about the strength check - technically, that would've been part of the Intimidate check (Unless you were trying to rip your shirt, then you failed), which you succeeded on.

Sovereign Court

Male Taldan Human Sea Singer Bard 1
Stats:
HP 9/9; AC 13, Flat Footed 12, Touch 11; CMD 12; Fort +1, Ref +3, Will +3; Perception +5; Initiative +1

Just to make it clear guys, you don't have to wait for Caerlei to post before doing your ship actions. This is all going on relatively simultaneously throughout the course of the day. If you're waiting on the ship map, then my apologies, I'm going to get that up today.

Still waiting on ship actions/job rolls for:

Runolf
Sareivat
Robinton (Heh guess I also have been slacking off!)

And Caerlei's still having her job be introduced. If you guys want detailed descriptions on what your job is exactly, I'll have to do a bit of research, but I can find that out for you, as the info I put on the campaign tab is what they gave me in the book.

I hope I'm not doing anything to make you guys bored with the campaign.. if I am doing anything you guys dislike, just let me know! I take critism very well.

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