| Full Name |
Sareivat |
| Race |
Tiefling |
| Classes/Levels |
Alchemist (Grenadier) 1 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
CN |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
18 |
| Wisdom |
10 |
| Charisma |
6 |
About Sareivat
Sareivat
Male Tiefling Alchemist (Grenadier) 1
CN Medium Outsider (Native)
Init +3; Senses: Perception +0; darkvision 60 ft.
Favored Class: Alchemist(+1/2 bomb damage)
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AC 16 (Touch 13, FF 13)(+3 Dex, +3 armor)
Hp: 10 (1d8+2)
Fort +4, Ref +5, Will +0
Resistances Cold 5, Electricity 5, Fire 5
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Speed 30 ft
Melee: Boarding Axe + 1 (1d6+1/x3) or Dagger +1 (1d4+1/19-20)
Ranged: Sling +3 (1d4+1/50ft) or Acid +3 touch (1d6+4 Acid plus 1 Splash/10ft) or Bomb +3 touch (1d6+4 Fire plus 5 Splash/20ft)
Spell-Like Abilities (CL 1st, Concentration -1)
1/day – darkness
Alchemist Extracts Prepared
1st: Longshot, Touch of the Sea
Special Attacks: Bomb 1d6+4 fire plus 5 Splash(DC 14 Reflex for half on Splash)
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Str 12, Dex 16, Con 14, Int 18, Wis 10, Cha 6
BAB +0, CMB +1, CMD 14
Feats: Martial Weapon Proficiency(boarding axe)(B), Point Blank Shot(1st), Precise Shot(Anti-Hero), Throw Anything(B)
Skills(8: 4 Base + 4 Int): Craft(alchemy)[1] +8, Craft(ships)[1] +8, Knowledge(arcana)[1] +8, Knowledge(nature)[1] +8(+9 on ocean), Knowledge(engineering)[1] +5, Profession(sailor)[1] +4, Spellcraft[1] +8, Swim[1] +6
Languages: Abyssal, Common, Dwarven, Elven, Infernal
SQ: Alchemy, Mutagen, Racial traits (Fiendish Resistance, Prehensile Tail, Skilled, Spell-like Ability)
Traits: Ilizmagorti Native, Shackles Seafarer
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Items: Combat Gear (Studded Leather, Boarding Axe, Dagger, Sling with 10 Bullets, 3 Flasks of Acid); Other Gear (Formula Book(Free) wrapped in 10 Waterproof Bags (Lasts 10 minutes underwater), Alchemist’s Crafting Kit, Basic Pirate Outfit(Free), 2 Bandoleers, Gunsmith's Kit, Backpack, Hammock, Belt Pouch, Flint and Steel, Ink, Inkpen, 10 Sheets of Parchment, Mess Kit, Soap); Wealth (1 gp, 5 sp)
Weight: 61 lb.(39.5 lb.), Encumberance: Medium(Light)
Formula Book:
1st Level: Ant Haul, Cure Light Wounds, Jump, Longshot, Shield, Touch of the Sea
Description: Thin and athletic, with a slightly disheveled look, Sareivat could've been described as ordinary if not for the burn scars on the right side of his face. Otherwise, he's got a firm, but wiry build and searching eyes that reveal an intelligence mind. The dark-haired tielfing typically wears studded leathers and bandoleers covered in vials and flasks. His long, curling rams' horns and lashing tail draw attention away from the many volatile concoctions he carries.
Personality: Sareivat, more than anything else, is curious. There are so many new things to discover, invent, and test, but the latter is often the more difficult proposition. He wants to practice his craft and build new, exciting, and often explosive devices and weapons, but other places have served to restrain his ability to test them. Combat aboard a pirate ship provides the perfect field in which to do this. Outside of this preoccupation, he's a foul-mouthed and crude, but enjoys a good game of chance or a few drinks. It's just too bad that his seclusion in a lab has left him with less socialization than is probably healthy.