Justin Case |
Fort save: 1d20 + 4 ⇒ (13) + 4 = 17
Justin's instincts for self-preservation kick in not a second too soon. He he pulls up his coat as a shield and takes a gulp of air just as the horrid stench rolls over him like a wave, making his eyes water,...
And hopefully he'll get to finish his move? :)
Dungeon Monkey |
Fort save: 1d20+4
Justin's instincts for self-preservation kick in not a second too soon. He he pulls up his coat as a shield and takes a gulp of air just as the horrid stench rolls over him like a wave, making his eyes water,...
And hopefully he'll get to finish his move? :)
You get to act normally, but you will need to reroll a Fort save next round if you are still in the cloud, assuming the dretch is still alive (which is a pretty big assumption)
EDIT: I see from your posted action you just clear the cloud, so you are safe ..
Justin runs to the edge of the stench and unleashes a bolt of arcane energy at the dretch. It flies true and hits it, eliciting another shrill squeal from the four-foot misshapen demon.
Isaac |
Isaac wrote:Reflex: 1d20+10
Isaac continues his forward momentum dodging the webs, leaping toward the spellcaster.
Both charge and spring attack are full-round actions, so I will just move in to keep her threatened. 20 feet, locking down the mage.
"Always preferred tag, m'self. Why don't we try that instead eh?"The woman laughs and flees behind the curl, calling out as she goes.
"Catch me if you can!"
A moment later Issac hears her shout,
"Defend me my bony minions!"
Are we acting at the same time? No attack of opportunity?
Dungeon Monkey |
Are we acting at the same time? No attack of opportunity?
The webbing was actually her round 2 action when she won a tied stealth/Perception roll. (I know, 39 and she tied, I had to get an impartial GM ruling on that from my fellows online). This is round three so you are both exercising your move, but she has you beat on initiative. I don't believe that gives you an AoO.
Merle Barer |
Isaac wrote:Are we acting at the same time? No attack of opportunity?The webbing was actually her round 2 action when she won a tied stealth/Perception roll. (I know, 39 and she tied, I had to get an impartial GM ruling on that from my fellows online). This is round three so you are both exercising your move, but she has you beat on initiative. I don't believe that gives you an AoO.
I could be wrong on this but I was under the impresion that you only had to equal a perception check vs a stealth check?
Karrin Kind |
Just in case the little bugger is still up:
1d20 + 11 ⇒ (1) + 11 = 12
3d6 + 9 ⇒ (5, 4, 2) + 9 = 20
Edit:Okay I just saw the fort save:
Fort: 1d20 + 7 ⇒ (18) + 7 = 25
If the Dretch is already down Karrin uses her expeditious retreat spell and charges the direction of the archers (taking a double move if necessary)
Dungeon Monkey |
Stealth: 1d20+32
Issac:
Turning the corner he sees eight skeletons dropping bows and drawing wicked-looking scimitars. The skeletons are of a better quality than Issac is used to seeing, more on a par of what the Dustmen might have in their entourages. They wear plain but well-kept chain shirts and their weapons look well-made. Wires hold the various bones together, to augment the necromantic animation. The woman is farther along the curl's side, gesturing in Issac's direction.
"Twinkle, twinkle, little spell,
Blind my foe and mark him well .."
Can you give me a coordinate you wish to arrive at?
Dungeon Monkey |
fort 1d20+9
Ekuur also manages to grab a lungful of air well before the noxious gas surrounds him, having learned from the last meeting with these demons.
Are we still round 2, or is this 3 now?
Round three. You are OK on Fort save, but you did miss your shot.
Ekuur's lungs hold fresh air as the dretch's stench surrounds him
Dungeon Monkey |
Seeing Nari in danger, Rhiannon breaks into a run, charging at her assailant. As the filthy fiend stares up at the terrifying image of an enlarged Karrin surrounded by swirling shadow, she strikes blade biting deep.
1d20+14
1d10+6
Rhiannon's blade ends the dretch's foul existance. Its miasma fades almost immediately.
All dretches defeated
Dungeon Monkey |
Initiatives: Round 3
Issac: 18 [Around the curl...]
Quinn: 17 [Dbl move S18]
Merle/Seph: 15 [Move ZZ11]
Dretch: 15 [Stink-dead]
Karrin: 14 [miss]
Justin: 14 [Mag miss-hit]
Naridre: 14 [Nauseated 3 rds, Z25 move]
Ekuur: 11 [Miss]
Rhiannon: 11 [kill dretch four]
Mystery Arrow shooters: 6 [bowing-pending]
Karrin I'll need a fumble confirm roll please..
Karrin's huge blue axe comes slicing down on the area where the dretch had been, unfortunately, something goes awry ...
Quinn races towards the mystery archers, and sees ...
Out of time, will continue updating tomorrow! =)
Dungeon Monkey |
Sorry if I'm confused but I was going around to c22 when she interrupted with the web spell. Can I change my action to close for melee? I had assumed I finished my move action when she threw the webs.
Ah, OK. You can see her now, you saw her run at the top of rd three (she beats your initiative). You can follow her and call out a coordinate for yourself with your Rd. three movement. I do not have map tiotally updated, but she is in f22, surrounded by skellis.
Isaac |
Isaac will use acrobatics to try and get around the skeletons (I move 40 feet in a move action, so I'll leave it to you to figure out the best way for him to get around them up to that limit- or exceeding it, your call. I'm aiming for e21, which is a forty foot move- 1 diagonal square at the end.) If I have the action left to attack, I will.
Acrobatics (if needed): 1d20 + 8 ⇒ (18) + 8 = 26
+1 Frost Greatsword: 1d20 + 8 ⇒ (17) + 8 = 252d6 + 4 + 1d6 ⇒ (5, 4) + 4 + (2) = 15
Cartographer Monkey |
OK, had a bit of extra time to update. Issac, I put you in c22. This is probably a bad spot for you, I assume you will call out a different coordinate. This is just a quick update, anyone need a change let me know. Few more things to suture up before rd 4 ..
EDIT: Heh..ninjaed. Issac, I gotta fly, but look at the map and see if this influences you post. I'll retcon on the morrow ..
Merle Barer |
OK, had a bit of extra time to update. Issac, I put you in c22. This is probably a bad spot for you, I assume you will call out a different coordinate. This is just a quick update, anyone need a change let me know. Few more things to suture up before rd 4 ..
EDIT: Heh..ninjaed. Issac, I gotta fly, but look at the map and see if this influences you post. I'll retcon on the morrow ..
Merle should be at w12
Dungeon Monkey |
Initiatives: Round 3
Mystery Woman: 19 [Glitterdust G20]
Nabassu Demon: 18 [Move to V24-Mass Hold Person]
Issac: 18 [Move to H21]
Quinn: 17 [Dbl move S18]
Merle/Seph: 15 [Move ZZ11]
Dretch: 15 [Stink-dead]
Karrin: 14 [miss]
Justin: 14 [Mag miss-hit]
Naridre: 14 [Nauseated 3 rds, Z25 move]
Ekuur: 11 [Miss]
Rhiannon: 11 [kill dretch four]
Mystery Arrow shooters: 6 [bowing-pending]
Karrin I still need a fumble confirm roll please..
Issac comes running to the edge of the curl as a blast of glitter pops about him
She popped a Glitterdust assuming you'd be headed towards her. I am going to take into account that you said you were going to take cover behind the bark a bit and grant you patrial cover. So take +2 to AC and +1 reflex. Also, make me a DC 16 Will save vs. Blinding effect. Also, I am going to adjutate that you have a 50% chance of not getting glittered because of your cover, so roll me a D100.
Just as the group breathes a bit easier after the dretch falls, a voice sounding like iron scrap dropped on a stone floor intones a loud word:
BAHRGRAAAAM!
A nighmare form blinks into view. It is twelve-feet tall, long-fanged, spike-covered, with two large leathery batwings outstretched. It is the epitome of demon.The creature gestures at the party.
The demon is casting a Mass Hold Person. I need a DC 21 Will save from the effect from Ekuur, Justin, Nari, Rhiannon and Karrin. Quinn just made it outside the effect's radius.
Whereever the arrows were coming from, they've stopped now.
Merle, I know you have posted your Rd four movement, but I am going to hold you at the Rd 3 position until things are a bit clearer. All actions have been taken, so on to round four ...
Cartographer Monkey |
Isaac |
If I can attack her from g21, I'll use that previous roll on the spellcaster. If I can't, I will use it on the skeleton in f21 (with spring attack) and likely move to b21 to draw some of the wall of skeletons off. If I can get her diagonally from g21, I'll stay put and threaten her.
Dungeon Monkey |
Shouldn't that demon be a large creature? If so there might be a possible AoO for Karrin if this isn't a spell like ability:
1d20+11
3d6+9Will Save: 1d20+4
It gives its description as skinny and 12' tall. Lemme check ...Yep large creature, but that IS a spell-like ability..
Merle Barer |
Merle, I know you have posted your Rd four movement, but I am going to hold you at the Rd 3 position until things are a bit clearer. All actions have been taken, so on to round four ...
Actally if the daemon appeared before merle's turn I would like to change my actions.
Dungeon Monkey |
If I can attack her from g21, I'll use that previous roll on the spellcaster. If I can't, I will use it on the skeleton in f21 (with spring attack) and likely move to b21 to draw some of the wall of skeletons off. If I can get her diagonally from g21, I'll stay put and threaten her.
You could attack her from G21. I am assuming that is for round four? Or did you still have an action left for rd three? I kind of lost track with your augmented running..
Dungeon Monkey |
Dungeon Monkey wrote:Actally if the daemon appeared before merle's turn I would like to change my actions.
Merle, I know you have posted your Rd four movement, but I am going to hold you at the Rd 3 position until things are a bit clearer. All actions have been taken, so on to round four ...
It did. Top of Rd 4, so feel free to retcon.
Isaac |
Isaac wrote:If I can attack her from g21, I'll use that previous roll on the spellcaster. If I can't, I will use it on the skeleton in f21 (with spring attack) and likely move to b21 to draw some of the wall of skeletons off. If I can get her diagonally from g21, I'll stay put and threaten her.You could attack her from G21. I am assuming that is for round four? Or did you still have an action left for rd three? I kind of lost track with your augmented running..
You are correct, this would be a round four action. I took a double move to get around her.
Merle Barer |
It did. Top of Rd 4, so feel free to retcon.
Seph continues his stealthy moving (Heading to x9) while Merle seeing the thing appear trys to blast it with a barrage of magic missiles (also making one move to O12)
Stealth (Seph)
1d20 + 14 ⇒ (15) + 14 = 29
Damage
3d4 + 3 ⇒ (4, 2, 1) + 3 = 10
(Test to overcome spell resistance if it has any)
1d20 + 5 ⇒ (20) + 5 = 25
Dungeon Monkey |
Initiatives: Round 4
Mystery Woman: 19 [pending]
Nabassu Demon: 18 [pending]
Issac: 18 [Atk-hit]
Quinn: 17 [pending]
Merle/Seph: 15 [Mag miss-HIT! O12]
Karrin: 14 [pending-made Will save]
Justin: 14 [pending-need Will save]
Naridre: 14 [Held-reroll Will save every rd to break out]
Ekuur: 11 [Pending- need Will save]
Rhiannon: 11 [Pending-need will save]
Skeletal minions: 6 [moving/atk w/scimitars]
Karrin I still need a fumble confirm roll please from last rd..
OK, just shaping the battle order. I have to run, but will hopefully update later. =)
Dungeon Monkey |
Initiatives: Round 4
Mystery Woman: 19 [casting vs Issac]
Nabassu Demon: 18 [Enervation]
Issac: 18 [Atk-hit]
Quinn: 17 [pending]
Merle/Seph: 15 [Mag miss-HIT! O12]
Karrin: 14 [pending-need Fort save]
Justin: 14 [pending-need Will save/need Fort save]
Naridre: 14 [Held-reroll Will save every rd to break out/need Fort save]
Ekuur: 11 [Pending- need Will save/need Fort save]
Rhiannon: 11 [Pending-need will save/need Fort save]
Skeletal minions: 6 [moving/atk w/scimitars]
Karrin I still need a fumble confirm roll please from last rd..
OK...Think I know what is going on...
Issac sees the woman peering about next to her skeleton friends. He swipes at her with his frigid sword. The icy blade cuts into her leg, drawing a red gash along her thigh.
The woman bares her teeth at the newly-visible Issac and gestures.
She was holding her action to see what you would do. You get an attack of opportunity and a chance to disrupt her casting
The demon points at Karrin and a black ray erupts from its clawed hand.
ATK(ranged touch): 1d20 + 9 ⇒ (10) + 9 = 19
The black bolt strikes the enlarged tiefling squarely. She feels suddenly tired
1d4 ⇒ 2
Karrin has gained 2 temporary negative levels, no saving throw.
The demon's eyes flare with a baleful green fire. All the folks around feel a breath of death cross their skin.
Merle's force bolt hits the demon square in the back. It bellows, but continues to advance on Karrin
Everyone who had to make a save for the hold person now needs to make a DC 18 Fortitude save, please. Make your save rolls and post your actions please.
Merle Barer |
Dungeon monkey
Ekuur |
Ekuur shrugs off the effects of the demon's spell and finds the fires of his rage burning hot within him. He advances on the creature, and swings with his trikal at the fiend.
attack 1d20 + 8 ⇒ (8) + 8 = 16
damage 1d10 + 5 ⇒ (3) + 5 = 8 plus 1d6 ⇒ 1 fire
As he attacks, he also tries to recall what he can of this type of demon's abilities and weaknesses.
knowledge planes 1d20 + 7 ⇒ (11) + 7 = 18
Dungeon Monkey |
Dungeon monkey
** spoiler omitted **
Merle: