Dungeon Monkey |
"Alright. SHORT version. Veridis, we need to get the portal warded by a 'Protection from Evil'. Do you have anyone in town who can do that? Or do one of us need to do it?"
Veridis ponders
"I really don't think it would help much. More gilding on the lilly, as they say. The stone fetishes the priests of Pelor installed along the trade route have proved their puissnace against any undead ever seen before. If an undead can circumvent them I am sure a protection from evil spell will not faze them in the slightest."
Veridis ponders some more
"I am sure I can find someone if you give me a few hours, if you feel it is truly neccessary."
Dungeon Monkey |
Seph holds afinger to his lips and makes a sshhh noise as he once again heals Roth
Use magic device
1d20 + 12
Cure light
1d8 + 1
If the man is capable of moving Seph helps him off the slab and begins to try and head back to where the group came in Using a widing route to avoid the masked thing
Roth seems better. He looks at Seph
"Is this more of a dream?"
1d20 + 2 ⇒ (11) + 2 = 13
He gets up, wincing. He is healed, but is frail and slow
OK, scampering off..
Dungeon Monkey |
Inits Rd 3:
Porcelian Face: 23 [closing]
Merle: 20 [Mag mis]
Nari: 15 [Manifest Agony]
Seph: 11 [Curing Roth]
Merle fires an arcane bolt into the creature. The thing hisses as the force strikes its ameoba-like mass. The hideous monster moves towards Nari. Her eyes glow an unearthly hue as she manifests an agony of the past to torment the abberation:
1d20 + 11 ⇒ (2) + 11 = 13
The creature screeches and an odd thing occurs. Its form twists and suddenly a massive bipedal vulture-looking creature appears in its place. It screams as a wound opens up on its sagging skin. Then as soon as it appears, the vultureoid form reverts to the translucent mask form. It advances and its two wicked claws lash out at Nari.
Round Four:
Porcelian Face: 23 [Atk-Nari]
Merle: 20 [pending]
Nari: 15 [pending]
Seph: 11 [pending]
1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (16) + 10 = 261d8 ⇒ 71d8 ⇒ 8
One claw strikes the ground, the other rakes Nari across the left thigh. Blood wells from the deep slashes.
Eight damage.
Meanwhile, in the waking world ...
While the party discusses what action to take, Nari's slumbering form cries out. A spreading red stain begins to form on her upper left leg. The tough linen trousers she wears are soon soaked with blood.
Merle Barer |
Seeing the thing attack Nari Merle yells trying to help "Rememer Nari this is all just a fake dream." Before she blasts it again.
Magic missile
3d4 + 3 ⇒ (3, 4, 4) + 3 = 14
Patrick
Naridre Ro'Arisahshe |
Nari hissed in pain as the claw sliced into her leg, but didn't flinch. She looked the creature in the eye and smiled.
"One more scar to add to the collection. Do you think that really bothers me anymore? Think again. But you don't seem to be too fond of reminders of your past. I wonder....what were you back then? Not a ghost, that's for damn sure. Not a ghost now either I bet."
Her eyes glow once more as she manifests another power.
Manifesting Share Pain, Forced. DC 17 Fort save for the creature or for the next 6 rds I take half damage from all attacks and the creature takes the rest. So if I got hit with another 8 points of damage I would only take four and the creature would take for, as an example.
She glanced over at Merle and winked, acknowledging that she heard what Merle had said about this being a dream.
Isaac |
Isaac raises an eyebrow at the spreading wound on Nari's thigh.
"Well, reckon at least Nari's made contact. Let's try this..."
He digs through his belt pouch of potions and pulls out one of the clay tiles from the Illuminated's fortress, snapping it over the elf when she's wounded again.
If Nari gets hurt a little more, Isaac will use the cure moderate tile.
CMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
Wrong time to identify in character, but I have a potion, scroll and ring from the Khaasta we can look at.
Justin Case |
Justin also examines Nari's leg, shaking his head.
"Amazing. Actual physical manifestation of psychic trauma. I've heard of people dying in their dreams before, but this,..." He shakes his head again, and looks at the others who are looking at him.
"What? I never said it was a good thing! Fortunately the gash is long, but fairly shallow. A minor wound compared to some of what we've taken recently."
He nods at Isaac's preparations. "Good thinking. There's no reason to believe that the transference is only one way. Seems we can help while out here after all!"
"I wonder, if maybe the proximity of the dead-world portal hasn't caused me to presume too much. What Nari said about the creature,... and the way it reacted when she escaped, Not typical undead behavior."
After a few more moments he muses aloud. "I wonder, if we cast Prot from Evil on F'Tsar if it would kick out the creature from him like it did from Nari? No guarantee, I'm sure that most of that was still Nari's mental prowess.And even if it did work, the creature might still be free, and just jump to another body. Better if it can be defeated, especially on it's home turf. I guess we'll take your advice Veridis, and wait to see how they fare against the creature." he says, gesturing to the slumbering trio.
Justin digs the heel of his hand into his forehead.
"I hate waiting." He grumbles.
Oh yeah, thx Isaac! I also have a wand I picked up that we need to ID ;P
Rhiannon d'Deneith |
Rhiannon looks at the wound on Nari's leg as Issac heals it, a resolute expression on her face. She walks towards the elf's body a sliver of light shining from under the neck guard and breastplate off her armor as she extends a hand.
A glow falls upon Nari matche by one on Rhiannon herself.
"Hopefully this will keep her going longer."
Shield other. Rhiannon will take half of Nari's damage from here on out.
Dungeon Monkey |
Sorry folks been a VERY long and busy week. Trying to update. If I miss anything shout out.
Rhiannon touches Nari and begins to glow. Nari picks up some of the glow.
Issac breaks a tile over Nari and the thigh wound heals, lesaving only a red stain where it had been.
1d20 + 8 ⇒ (6) + 8 = 14
Nari concentrates on sharing her pain. Merle fires off another bolt of arcane energy
Gimmie a WIll roll Merele and we'll see if you can do anything [not saying you can-but try anyway]
Seph and the weakened Roth stumble towards the line of tombs. Seph can see undead shifting and shuddering about in the ruins
1d20 + 2 ⇒ (5) + 2 = 7
Roth looks stricken
"There's nowhere to hide."
The zombies start to congregate around the standing stones
NEW ROUND!!
The creature swipes at Nari agan
1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (13) + 10 = 231d8 ⇒ 21d8 ⇒ 3
The creature hisses
"A neat ploy appetizer. I might have to keep you about."
Dream Team post your actions. Nari you take 3 hp dam
Dungeon Monkey |
Wow. Remember the days when you could have a PbP, and not post in it for a few days and it would remain above the fold? My how our little playground has grown!
In the Graveyard of Dreams:
Nari notices a glow attaches itself to her. Not silver as the glow Justin had conferred upon her in her first waking moments, this blue-colored one siphons off a bit of the pain from the small cut the monster made on her arm.
Rhiannon, you take 1 hp of the 3 hp Nari was taking, and Nari only takes 2.
Seph and Roth are covered in a thick fog as they race towards the stone tombstones. They hear the moans and shuffles of the many undead. Seph desperately racks his brain for a way to escape
I already rolled a save for Roth, and he's not going anywhere yet. Seph, if you want to giv e me a Will save please, I will see if you can break the hold this place has on you
Merle fires more arcane energy at the hideous monster. She feels strong and trys and experiment. Several undead pawing about the edges of their area suddenly blast to shreds. The catfolk sorceress suddenly feels as if she's in control of the dream.
Waiting on Nari's action, then a new round
Meanwhile ...In Crux ...
Another, smaller wound appears on Nari, but it is no more than a bad cut from a kitchen knife might do. Rhiannon hisses almost inaudibaly as a smallish scratch appears on her arm.
Veridis looks about at the group.
"Did you wish me to find a priest? I am beginning to see the merit of you assertion that this mental malady is more of a spiritual rather than a physical matter."
Naridre Ro'Arisahshe |
"So much pride, so little reason for it," Nari taunted the creature. "You've bit off more than you can chew this time."
Recognizing she's starting to run a little low on resources, Nari draws her bow and shoots at the creature, using her ability to give the arrow a little extra push so it would bite deeper if it hits.
To hit: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 3d6 + 1 ⇒ (3, 2, 4) + 1 = 10
Naridre Ro'Arisahshe |
Ekuur responds to Veridis. "I assure you, I am able to help in that regards."
how many hp is Nari at? Ekuur will trade in a spell for a cure spell, but I'm not sure what level of healing is warranted.
Thanks to share pain and shield other, Nari is currently only down two hp.
Dungeon Monkey |
Rules mavens: Is there a rule about using ranged weapons when engaged in close melee? I can't find one in the PRD, so I am assuming it is ok.
Nari's arrow hits the porcelain-faced monster, but it is hard to tell if it has any effect, since the thing doesn't bleed.
"I tire of these games." The creature hisses
Suddenly the thing vanishes. The graveworld and the moaning zombies all begin to disappear. Seph sees Roth vanish and the group opens its eyes to see their concerned party members standing over them.
Actions??
Isaac |
Rules mavens: Is there a rule about using ranged weapons when engaged in close melee? I can't find one in the PRD, so I am assuming it is ok.
Nari's arrow hits the porcelain-faced monster, but it is hard to tell if it has any effect, since the thing doesn't bleed.
"I tire of these games." The creature hisses
Suddenly the thing vanishes. The graveworld and the moaning zombies all begin to disappear. Seph sees Roth vanish and the group opens its eyes to see their concerned party members standing over them.
Actions??
If you're threatened in melee and use a ranged weapon, you provoke an attack of opportunity.
Isaac leans over Merle, Seph and Nari.
"So... how'd it go?"
Naridre Ro'Arisahshe |
I probably should have taken a five foot step back first. Otherwise I think I provoked an AoO. Oops. Was a little distracted while posting.
Nari cursed quite colorfully, having a surprisingly large vocabulary of crude phrases to choose from.
"It kicked us out. It was working. We had it distracted, we might have even been able to save Ser F'Tsar. But it kicked us out of its mental plane and now it's going to kill him and there's nothing more I can do to stop it," she added tears running down her face.
Merle Barer |
Rules mavens: Is there a rule about using ranged weapons when engaged in close melee? I can't find one in the PRD, so I am assuming it is ok.
Nari's arrow hits the porcelain-faced monster, but it is hard to tell if it has any effect, since the thing doesn't bleed.
"I tire of these games." The creature hisses
Suddenly the thing vanishes. The graveworld and the moaning zombies all begin to disappear. Seph sees Roth vanish and the group opens its eyes to see their concerned party members standing over them.
Actions??
Quinn Ardensier |
"At least it should be weakened now..." Quinn slumps down in his seat-
As Nari and the others open their eyes a tormented wail comes from inside the Woodworker's Guildhall
Only to quickly return to his feet, crossbow in hand. "Alright, we can discuss this later. Let's investigate."
Yes, I'm still here. Just... didn't have much to say.
Justin Case |
Justin matches NAri's crude phrases with a few inventive ones of his own at the sound of the wailing from inside.
"We're not watching anyone die without a fight! And this ones not over yet! Ekuur! Quinn! Move it! We've got a man to keep alive!" He shouts as he pushes himself to his feet and runs full tilt back inside,...
Dungeon Monkey |
The party whoever wants to runs back into the Woodworker's Guild. All activity has stoppped, the various workers milling about looking confused and apprehensive at the loud scream that has echoed out.
As they run into the center work space Marlus appears at the top of the balcony leading back to the private area where they had seen Roth.
"YOU! YOU KILLED HIM!" She screeches, her eyes wide with madness. In her hands is a large hurricane lamp filled with oil. She casts it down into a bin full of wood shavings below. There is a *whoosh* sound and the sawdust begins to flame up, causing the assembled workers to gasp in fright.
"NOW I WILL CLEANSE THIS CORRUPTION OF THE MOTHER!" Marlus screams.
Actions?
Naridre Ro'Arisahshe |
The expression on Nari's face hardens, at odds with the tears of only a few moments gone.
"To try to harm others because you are in pain is an act of evil. Madness is no excuse."
Her eyes glow as she concentrates on the area of the fire.
Manifesting an Energy Wall:Cold around the area of the fire, trying to keep it from spreading.
Yikes, can't do much more of that. Running out of power points.
Isaac |
Just to keep things moving for now. Will retcon if it isn't possible.
Isaac scales the balcony, headed for Marlus. When he reaches the balcony he attempts to restrain her.
"I know yer bereaved, cutter, but goin' barmy ain't helping!"
Climb: 1d20 + 6 ⇒ (7) + 6 = 13
Grapple attempt: 1d20 + 7 ⇒ (1) + 7 = 8
Ekuur |
Ekuur's eyes glow a bit, and his skin takes on even more of a bronze sheen. He rushes over to where the fire has started to spread, and calls to Nari, "Fire is the natural cleanser! I fear she is not evil, only misguided. Let me past your wall of blasphm ... cold, so that I may extinguish these flames."
Manifest specified energy adaptation against fire. Ekuur's intent is start using create water cantrips next to put out the flames.
Justin Case |
"I thought I was flame-happy!" Justin murmurs in a moment of shock as the flames leap from the woodshavings bin.
He snaps out of it, and dashes for the stairs as the others also burst into movement.
"Restrain her! But don't hurt her! I think I finally know what's going on! You workers don't just stand there! Get some water and douse that fire!" He shouts as he runs. He pauses at the bottom of the steps only long enough to turn and see who is doing what.
"Quinn! With me! We need healing!" He cries, turning and huffing up the stairs, his long legs taking the steps two at a time.
"WHY do I always seem to be running TOWARDS trouble?!?" He grumbles as he climbs,...
RUN action, double move, whatever it takes, trying to get to F'Tsar and hoping that whatever the creature did to him, it's not so far into negs that a Stabilize and Cures can't fix it! ;P
Karrin Kind |
Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Karrin snaps into action:
"Oh no!" she shouts pointing behind the woman, "it's that thing you're scared of right behind you!"
Bluff:1d20 + 11 ⇒ (1) + 11 = 12
Then she casts Swift Fly and attempts to wrestle the crazy lady away from the fire:
CMB: 1d20 + 9 ⇒ (1) + 9 = 10
3 ones in a row? WTF?
Dungeon Monkey |
The expression on Nari's face hardens, at odds with the tears of only a few moments gone.
"To try to harm others because you are in pain is an act of evil. Madness is no excuse."
Her eyes glow as she concentrates on the area of the fire.
Manifesting an Energy Wall:Cold around the area of the fire, trying to keep it from spreading.
Yikes, can't do much more of that. Running out of power points.
The wall of cold surrounds the flaming bin of sawdust, keeping the flames contained
Dungeon Monkey |
Just to keep things moving for now. Will retcon if it isn't possible.
Isaac scales the balcony, headed for Marlus. When he reaches the balcony he attempts to restrain her.
"I know yer bereaved, cutter, but goin' barmy ain't helping!"
Climb: 1d20+6
Grapple attempt: 1d20+7
Issac scales the intricate carvings up to Marlus. He atempts to grab her, but the wild-eyed priestess evades his grasp. She whirls towards him, a light of madness in her eyes
Roll me some initiative Issac
Dungeon Monkey |
Ekuur's eyes glow a bit, and his skin takes on even more of a bronze sheen. He rushes over to where the fire has started to spread, and calls to Nari, "Fire is the natural cleanser! I fear she is not evil, only misguided. Let me past your wall of blasphm ... cold, so that I may extinguish these flames."
Manifest specified energy adaptation against fire. Ekuur's intent is start using create water cantrips next to put out the flames.
That'll work
Ekuur's actions douse the flaming sawdust. A pall of steam and smoke swirls withing the cold bubble, percipitating into dirty sow that falls back into the bin.
Assume the fire is out
Dungeon Monkey |
Initiative: 1d20+3
Karrin snaps into action:"Oh no!" she shouts pointing behind the woman, "it's that thing you're scared of right behind you!"
Bluff:1d20+11Then she casts Swift Fly and attempts to wrestle the crazy lady away from the fire:
CMB: 1d20+93 ones in a row? WTF?
LOL, the dice gods have spoken. You need one of these dice.
Karrin pounds up the staris with the rest of the pparty. She also tries to grab marlus, but fails.
OK, I guess I will need a group init
Dungeon Monkey |
Quinn runs up the stairs with the rest of the party, crossbow in hand. He hopes he doesn't have to use it, but if worst comes to worst...
Rhiannon goes thundering up the stairs alongside her new companions, intent on preventing more harm.
Rhiannon and Quinn both follow their new group mates. The priestess of Yggdrasil looks quite angered and crazy. She weaves her arms in an obviously arcane fashion.
I'll get a map up soonish
Cartographer Monkey |
The blonde guy by Nari and Ekuur is Veridis. The screaming chick by Issac and Karrin is Marlus. Get me a group initiative, and I will start the battle going (hopefully soonish).. Merle and Seph I have no info on, I will hold them back until I get an idea whether they will participate from this point
Karrin Kind |
Karrin flew up. She cast swift fly as a free action and with a fly speed of 60ft she was able to climb up to 40ft in a single move. With her standard action she tried to crab her.
Next round Karrin will try to stamp out the flames as a move action then she'll try to grab the lady again:
CMB1d20 + 9 ⇒ (14) + 9 = 23
Dungeon Monkey |
Karrin flew up. She cast swift fly as a free action and with a fly speed of 60ft she was able to climb up to 40ft in a single move. With her standard action she tried to crab her.
Next round Karrin will try to stamp out the flames as a move action then she'll try to grab the lady again:
CMB1d20+9
Nari and Ekuur took care of the flames. As Marlus lost init and you two have good grapples I am condensing this a bit
Issac and Karrin tackle Marlus. She shrieks and shakes violently, lost in a fugue of anger and grief. The others soon appear and stand ready to assist.