
Dungeon Monkey |

"Moe!" Justin finishes. "THERE they are!" He smirks to himself as he quickly moves across the small room to the door the faint sounds of battle can be heard from. He grabs the door handle and If unlocked, or unlockable from this side yanks the door open.
"Never Fear! The mage is here!" He cries gleefully through the doorway.
Per: 1d20+7
EDIT- I keep forgetting about the silly summoned Lantern Archon! HAs it been 6 rounds? (I'm thinking that Justin has gone through at least 6 rounds worth of actions at this point) If at least close, I guess we should say that it fades about now? ;P
Justin yanks the door open. There is a small continuation of the landing, then the stairs descend. He can hear the gibbering of demonic voices and he gets an unpleasant whiff of noxious fiend gas. He goes to the head of the stairs and sees the party involved with two of those nasty demons like they had fought in the Outlands. A khaasta stands cowed and sullen by Issac.
I think Mr. Archon is just about done.
The summoned archon is no where to be seen

Isaac |

Isaac wracks his brain for what he may know about these monsters.
Knowledge (the planes): 1d20 + 9 ⇒ (3) + 9 = 12
He pulls out his shortbow and fires at whichever one looks wounded. or K10
Shortbow with penalty for firing into melée:1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (6) + 2 = 8

Seph Barer |


Justin Case |

"Waste of a perfectly good entrance!" Justin grumbles as he casually throws a bolt of force into the nearest dretch.
Force missile, auto-hit
1d4 + 3 ⇒ (3) + 3 = 6
"Hey! You guys gonna let me clear the rest of the tower by myself or what?" The mage calls, leaning smugly against the wall.

Naridre Ro'Arisahshe |

"I am glad to see you managed to keep yourself in one piece, Justin," she said, smiling just a little.
And then she breathed slowly in an then out, focusing her mind as she took aim at one of the remaining evil creatures.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 3d6 + 1 ⇒ (5, 6, 3) + 1 = 15

Isaac |

"Waste of a perfectly good entrance!" Justin grumbles as he casually throws a bolt of force into the nearest dretch.
Force missile, auto-hit
1d4+3"Hey! You guys gonna let me clear the rest of the tower by myself or what?" The mage calls, leaning smugly against the wall.
"Sportin' of ye ta show up after we finish the heavy liftin', old son. Have a fine nap did yeh?"

Merle Barer |

"Waste of a perfectly good entrance!" Justin grumbles as he casually throws a bolt of force into the nearest dretch.
Force missile, auto-hit
1d4+3"Hey! You guys gonna let me clear the rest of the tower by myself or what?" The mage calls, leaning smugly against the wall.
"What rest of the tower?" Merle responds "Hmph typical wizard always show up when all the work is done." She actually seems mildly suprised that she was able to finish the sentence as if expecting someone to interupt her.

Dungeon Monkey |

Isaac wracks his brain for what he may know about these monsters.
Knowledge (the planes): 1d20+9
Issac:
He pulls out his shortbow and fires at whichever one looks wounded. or K10
Shortbow with penalty for firing into melée:1d20+6;1d6+2
Issac's arrow flies wide, breaking on the stones of the tower.

Dungeon Monkey |

ROUND EIGHT ACTIONS:
Khaasta/Dretches 18 [attacking/stinking]
Mr. Swire: 18 [nauseated]
Issac: 17 [atk/miss]
Merle: 14 [healed Karrin]
Karrin: 13 [pending/fort save needed]
Justin: 13 [force missile]
Drazek: 13 [nauseated]
Tiandra: 13 [nauseated]
Naridre: 13 [atk/miss]
Phaumee: 13 [atk/hit]
Bethany: 13 [Bardsong-+1 ATK/DAM/CHARM/FEAR]
Ekuur: 10 [healed Karrin/fort save needed]
I am going to assume that Drazek is fully DMPCable now, until you tell me otherwise Mark. Davi, good intro for Quinn. Swire is nauseated for 1d4 + 1 ⇒ (3) + 1 = 4 rounds, but he is out of the gas range now. Everyone else in the circles: I need a new DC 13 Fort save to avoid the nauseated condition
DMPC'ed saves:
Phaumee's spear draws demonic ichor. The flabby short parody of a biped squealls shrilly
Tiandra and Drazek both begin retching from the noxious fumes. Bethany remains singing and Phaumee attacks the nearest demon:
1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (1) + 5 = 6
I believe Karrin would need a round to regain her feet after falling in battle. Is this correct? If so, we can move to Round Nine after I get those new Fort saves ..

Isaac |

I'll post my action to keep things rolling when the time comes. Isaac moves to m9 while drawing his greatsword to confront the nearest dretch, moving through Swire's square and taking attacks of opportunity from the dretch. My ac is 24 vs AoO due to the mobility feat. He will then attack, assuming he isn't overcome by the funk.
Fortitude: 1d20 + 6 ⇒ (7) + 6 = 13
Isaac keeps his breakfast!
The half-elf pulls his handkerchief up around his mouth and nose, brazenly running around Swire and the demon while pulling out his two-handed sword. Nearing the beast, he swings....
Frost greatsword w/ bard song: 1d20 + 9 ⇒ (13) + 9 = 222d6 + 4 ⇒ (3, 5) + 4 = 12
Cold damage:1d6 ⇒ 4
"Oi! Shouldn't these berks pike off when their foreman's in the deadbook?"
Perception: 1d20 + 15 ⇒ (17) + 15 = 32

Dungeon Monkey |

Issac's massive sword carves into one of the dretch's ribcage, the wound crackling with frost. The demon howls piteously, but stays upright.
"Oi! Shouldn't these berks pike off when their foreman's in the deadbook?"
Perception: 1d20+15
Issac:

Dungeon Monkey |

ROUND Nine ACTIONS:
Khaasta/Dretches 18 [attacking/stinking]
Mr. Swire: 18 [4 rds-nauseated]
Issac: 17 [atk/hit]
Merle: 14 [pending]
Karrin: 13 [nauseated]
Justin: 13 [pending]
Drazek: 13 [nauseated]
Tiandra: 13 [nauseated]
Naridre: 13 [atk/miss]
Phaumee: 13 [atk/hit]
Bethany: 13 [Bardsong-+1 ATK/DAM/CHARM/FEAR]
Ekuur: 10 [healed Karrin/fort save needed]
Karrin and Ekuur both retch as the rancid stink washes over them.
Gotta bail, but I will continue this round soonish ..

Justin Case |

Justin raises an eyebrow and sniffs derisively. It is is plainly heard over even the sounds of battle and the sounds of his upchucking comrades.
"Work? Nap?!. Riiiiiiight. While ALL of YOU where lolly-gagging around down here at the front door, I was clearing the rest of the tower! By myself, I might add." he says with a smirk in Drazek's and Bethany's direction.
"Oh. If you want to check the rest of the tower for anything valuable, you should probably hurry. The top of the tower is, um, kind of on fire." He says as he distractedly throws another force bolt into the nearest Dretch.
Force Bolt (As Magic Missile)
1d4 + 3 ⇒ (1) + 3 = 4
"What?!?" He says testily at the looks some the others give him. "It's not MY fault! How could I have known that those crates were filled with ballista bolts and Alchemist's Fire? And when the cat dumped the boiling water on me, I just,... Sort of,... Oh, Just hurry up!" He grumbles.
"Who summoned these animated Otyugh droppings anyway?" Justin complains in an attempt to change the conversation,...

Dungeon Monkey |

ROUND NINE ACTIONS:
Khaasta/Dretches 18 [attacking/stinking]
Mr. Swire: 18 [4 rds-nauseated]
Issac: 17 [atk/hit]
Merle: 14 [pending]
Karrin: 13 [nauseated]
Justin: 13 [force bolt]
Drazek: 13 [2 rds-nauseated]
Tiandra: 13 [5 rds -nauseated]
Naridre: 13 [pending]
Phaumee: 13 [atk/hit/kill!]
Bethany: 13 [nauseated]
Ekuur: 10 [nauseated]
Karrin and Ekuur both retch as the rancid stink washes over them. Tiandra and Drazek both move out of the cloud to try and recover their bearings
Time nauseated:
Phaumee and Bethany cough as the smell assualts them again
Fort STs:
Phaumee chitters angrily and strikes at the demons again
1d20 + 9 ⇒ (7) + 9 = 161d6 + 5 ⇒ (6) + 5 = 11
His spear stabs true. Another of the rancid fiends falls, rapidly dissolving into noisome goo.
Bethany's sweet voice falters in mid-note as a large quantity of vomit spews from her mouth.

Dungeon Monkey |

"Oh that is just gross" Merle mutters as Karrin is sick
Before I post actions I just want to check would Merle know enough about summoning to know whether these things should have disappeared after the summoner has been killed.
Yeah that's pretty common knowledge

Isaac |

"Well, yeh got the gagging part right..."
"Look fer another khaasta, black 'n red robes, took a jaunt off the balcony and gave us the laugh. Probably while you were so valiantly protecting our flank from that cat, cutter. He ain't a deader yet, I ain't seen him down here. Yeh notice him, Merle?"

Dungeon Monkey |

ROUND NINE ACTIONS:
Khaasta/Dretches 18 [attacking/stinking]
Mr. Swire: 18 [4 rds-nauseated]
Issac: 17 [atk/hit]
Merle: 14 [casts See Invisible]
Karrin: 13 [nauseated]
Justin: 13 [force bolt]
Drazek: 13 [2 rds-nauseated]
Tiandra: 13 [5 rds -nauseated]
Naridre: 13 [pending]
Phaumee: 13 [atk/hit/kill!]
Bethany: 13 [nauseated]
Ekuur: 10 [nauseated]
Merle:
Just Nari, then we can move to round 10

Merle Barer |

"No one else in the room besides everyone we can currently see. Must have done a runner whilst we were messing around with the fog cloud but where....." Merle suddenly makes a beeline for the door Should still have a single move action left after using the scroll"If he hasn't done a complete runner he may have fled to the slave pens." Merle yells as way of explanation

Naridre Ro'Arisahshe |

Nari snarls with frustration as her arrow misses, and then gives herself a mental shake. She must not let emotion cloud her judgment. She took a deep breath letting it slowly out as she once more focused her mind and then let her arrow fly at the repulsive creature she had missed last time.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 3d6 + 1 ⇒ (2, 1, 4) + 1 = 8

Dungeon Monkey |

Nari snarls with frustration as her arrow misses, and then gives herself a mental shake. She must not let emotion cloud her judgment. She took a deep breath letting it slowly out as she once more focused her mind and then let her arrow fly at the repulsive creature she had missed last time.
Attack: 1d20+7
Damage: 3d6+1
The arrow sinks into the demon's back, and it falls to the tower's flagstones, liquifying into a noisome goo. The only sound left is the dry heaving of several of the party members.
Merle takes off running for the door.
Congrats all!

Dungeon Monkey |

"No one else in the room besides everyone we can currently see. Must have done a runner whilst we were messing around with the fog cloud but where....." Merle suddenly makes a beeline for the door Should still have a single move action left after using the scroll"If he hasn't done a complete runner he may have fled to the slave pens." Merle yells as way of explanation
Merle heads outside. The area surrounding the tower is cloaked in smoke; a large fire is alight on the top of the tower, burning merrily.The slave pens beckon ahead...

Dungeon Monkey |

Merle continues to head for the slavepens keeping an eye out as she does so (should still have see Invis up)
Perception
1d20 + 7
Merle:

Dungeon Monkey |

Realising her wand will be out of range Merle instead casts a spell (acid arrow)
Range touch attack (Range of 600ft (640 if she moves before casting))
1d20 + 7
Damage 1st round
2d4
Damage 2nd round
2d4
Merle is pretty sure she hit the fleeing khaasta, but the distant form doesn't stop running.

Isaac |

Isaac runs after Merle and Nari after tossing his rope to Phaumee.
"Phaumee, tie our prisoners' hands, please, while the rest of us recover. We'll be back when the spell caster is dealt with! Justin, can you keep an eye out up there?"
When he's outside, he'll look for any indication of an invisible foe (footprints, Predator-like cloaking aura).
Perception: 1d20 + 15 ⇒ (2) + 15 = 17

Justin Case |

"Sure. No problem." Justin says, distracted by the sight of all of the,... 'gagging'.
"That is a lot of,..." He shudders at the sight of Karrin heaving.
"Yeah, I'll just keep an eye out, up here." He says to Issac's back as the ranger runs out the door. The mage looks at Phaumee, and watches as he ties the hands of the prisoner. He nods.
"I'll just keep an eye out. Up here." He repeats when Phaumee looks up at him.
I may go back and check the other door on this level! ;)

Dungeon Monkey |

Merle launches another acid arrow at the Khassta
Init
1d20 + 4
Ranged touch attack
1d20 + 7
Damage 1st round
2d4
Damage 2nd round
2d4
Actually Merle, I made a mistake. The khaasta is farther away than the range of the acid arrow. Upon looking again at the range of the spell the khaatsa used to escape, it would be closer to 800+ feet away from you first spotting it. I will retcon and allow you to keep the spells you cast if you wish.

Dungeon Monkey |

Isaac runs after Merle and Nari after tossing his rope to Phaumee.
"Phaumee, tie our prisoners' hands, please, while the rest of us recover. We'll be back when the spell caster is dealt with! Justin, can you keep an eye out up there?"
When he's outside, he'll look for any indication of an invisible foe (footprints, Predator-like cloaking aura).
Perception: 1d20+15
Issac sees Merle staring intently at a distant point near the exit portal Phaumee had indicated to them when first they arrived

Dungeon Monkey |

"Sure. No problem." Justin says, distracted by the sight of all of the,... 'gagging'.
"That is a lot of,..." He shudders at the sight of Karrin heaving.
"Yeah, I'll just keep an eye out, up here." He says to Issac's back as the ranger runs out the door. The mage looks at Phaumee, and watches as he ties the hands of the prisoner. He nods.
"I'll just keep an eye out. Up here." He repeats when Phaumee looks up at him.
I may go back and check the other door on this level! ;)
Issac and Nari run after Merle. Phaumee ties up the khaasta, searching the lizardman roughly and throwing a small group of trinkets in a pile.
Did you want to check the second floor door?

Merle Barer |

Actually Merle, I made a mistake. The khaasta is farther away than the range of the acid arrow. Upon looking again at the range of the spell the khaatsa used to escape, it would be closer to 800+ feet away from you first spotting it. I will retcon and allow you to keep the spells you cast if you wish.
Okay would it be possible to use the actions to run and then use the acid arrow (Can cover 320 ft in those two rounds)

Dungeon Monkey |

Dungeon Monkey wrote:Okay would it be possible to use the actions to run and then use the acid arrow (Can cover 320 ft in those two rounds)
Actually Merle, I made a mistake. The khaasta is farther away than the range of the acid arrow. Upon looking again at the range of the spell the khaatsa used to escape, it would be closer to 800+ feet away from you first spotting it. I will retcon and allow you to keep the spells you cast if you wish.
Sure, I just have to figure out the distance to the portal. I will keep you appraised