Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Male Human Rogue 6

Snarling, Swire stabs savagely into the khaasta's side.

Attacking with flanking: 1d20 + 11 ⇒ (8) + 11 = 191d6 + 3d6 + 2 ⇒ (4) + (5, 5, 4) + 2 = 20 Plus 3 bleeding damage from my sneak attack and 1 from my rapier.


Human Wiz 12 (Evocation)

Justin keeps stepping back, trying to keep the shiny lizard-pets off his long legs.

"FIne. If THAT'S how you want to play it. I'm hungry too. Wonder if you taste like Chicken? Let's find out! Fuego!"

Justin fires two beams of blistering red energy, one from the forefinger of each hand.

5'step, Scorching ray, 2 beams, both on the unblinded one.
1d20 + 6 ⇒ (18) + 6 = 244d6 + 3 ⇒ (2, 5, 4, 4) + 3 = 181d20 + 6 ⇒ (1) + 6 = 74d6 + 3 ⇒ (2, 4, 5, 4) + 3 = 18

PLUS 50% dmg from my amulet, both beams will do 27 pts dmg, each

Well, one hit anyway! :) (with MY luck, I hit a plant with the other, and started another fire!) ;P


Bribes always welcome

The blinded lizard shakes its narrow head

1d20 + 2 ⇒ (19) + 2 = 21

It hisses and looks more focused

Justin's first fire ray connects, quickly turning one of the lizards into a fricasse. The second, however ...

Justin Case wrote:
Well, one hit anyway! :) (with MY luck, I hit a plant with the other, and started another fire!) ;P

Confirm the fumble, Senor Justin

The recently-blind khaasta takes another swipe at Justin

1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (5) + 4 = 9

It fails to connect with the wily mage

Also, roll me a Perception roll puh-leeze


Bribes always welcome
Mr Swire wrote:

Snarling, Swire stabs savagely into the khaasta's side.

Attacking with flanking: 1d20+11;1d6+3d6+2 Plus 3 bleeding damage from my sneak attack and 1 from my rapier.

Just need a d100 roll Swire

Mr Swire stabs into the swirling fog, seeking the dim hulking form of the toilmaster


Bribes always welcome
Merle Barer wrote:
Dungeon Monkey over a year ago wrote:

Burning hands scroll are 4th level.

So since these are the left over scrolls from that caper it should actuall be 4d4 those scrolls did so will add the extra d4's here

1st scroll (this one is a little late so may want to just ignore it

3d4

2nd scroll

3d4

Reflex saves would be 13 for half I believe

I'll retcon the damage, no problem, but I forgot to get a d100 for both attacks. Remember, the khaasta is still in the fog, just his icon is visible to make plotting a bit easier. So gimmie two d100 rolls please


Female catfolk sorceror 11

Burning hands are area of affect spells so far as I know concealment dosent work on them as it only works on things that require an attack roll


Bribes always welcome

ROUND SEVEN ACTIONS:

Khaasta/Dretches 18 [attacking/stinking]
Mr. Swire: 18 [attack-pending D100]
Issac: 17 [pending]
Merle: 14 [burning hands]
Karrin: 13 [pending]
Justin: 13 [elsewhere]
Drazek: 13 [pending]
Tiandra: 13 [pending]
Naridre: 13 [pending]
Phaumee: 13 [pending]
Bethany: 13 [Bardsong-+1 ATK/DAM/CHARM/FEAR]
Ekuur: 10 [pending]

Just gonna do the NPCs..

Tiandra and Phaumee continue their attacks on the fog-shrouded khaasta boss

Attacks:

Spoiler:
Tiandra:1d20 + 8 ⇒ (16) + 8 = 241d8 + 9 ⇒ (4) + 9 = 131d100 ⇒ 18

Phaumee:1d20 + 9 ⇒ (11) + 9 = 201d6 + 5 ⇒ (4) + 5 = 91d100 ⇒ 5

The swirling fog thwarts the two

Merle Barer wrote:
Burning hands are area of affect spells so far as I know misschance dosent work on them

But how could you surgically put it on top of the boss if you can't see him? I'll do some research on this.

Research edit: Two things. It strictly isn't an AoE spell you cast from a distance. It is a cone damage spell from your fingers. Also, it only has a 15' range, so you will have to get up close and personal to get the boss


Female catfolk sorceror 11
Dungeon Monkey wrote:

Merle Barer wrote:
Burning hands are area of affect spells so far as I know misschance dosent work on them
But how could you surgically put it on top of the boss if you can't see him? I'll do some research on this.

I'm not. To rephrase I'm putting it in the square in front of Karrin in a cone radiating out away from her. Also per the rules on area spells including burst which burning hands is.

A burst spell affects whatever it catches in its area, including creatures that you can’t see.


Bribes always welcome
Merle Barer wrote:

I'm not. To rephrase I'm putting it in the square in front of Karrin in a cone radiating out away from her. Also per the rules on area spells

A burst spell affects whatever it catches in its area, including creatures that you can’t see.

I'm not arguing that. What I am saying is looking at the spell description it is a cone-shaped burst in a 15' pattern from Merle's position outwards. Check it out: >Burning Hands<. I could be wrong, I often am, but it seems to me it is meant to extend from your position in a cone 15' long.


Female catfolk sorceror 11
Dungeon Monkey wrote:

I'm not arguing that. What I am saying is looking at the spell description it is a cone-shaped burst in a 15' pattern from Merle's position outwards. Check it out: >Burning Hands<. I could be wrong, I often am, but it seems to me it is meant to extend from your position in a cone 15' long.

Edit ah I see the confusion I was looking at the range rules for flaming sphere instead of burning hands (So I thoght you could choose an area for the cone to emerge from) Just have Merle move either to G6 and cast it into the fog cloud or if that area is much higher than 15ft up move to f 10 and cast it directly into the fog cloud


Bribes always welcome
Merle Barer wrote:
Dungeon Monkey wrote:

I'm not arguing that. What I am saying is looking at the spell description it is a cone-shaped burst in a 15' pattern from Merle's position outwards. Check it out: >Burning Hands<. I could be wrong, I often am, but it seems to me it is meant to extend from your position in a cone 15' long.

Edit ah I see the confusion I was looking at the range rules for flaming sphere instead of burning hands (So I thoght you could choose an area for the cone to emerge from) Just have Merle move either to G6 and cast it into the fog cloud or if that area is much higher than 15ft up move to f 10 and cast it directly into the fog cloud

Gotcha. G6 (closer to G5) on the stairs wont be too high, like 4-5'. Fashioning retcon.

Merle ascends the narrow stairs and casts her two firey cones


>Justin's Map<

Finally got a map together of Justin and his lizardly antagonists


female elan Psion (Kineticist) 10

Nari stepped into the room trying to get a decent shot. She had no chance at anything in the fog cloud as there was much to great a chance of hitting an ally instead of an enemy. So she took aim at one of the strange creatures surrounding the little ball of light. Might as well make herself useful in whatever way she could.

Moving to T19, taking into account the rest of her movement from last round.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 3d6 + 1 ⇒ (2, 2, 6) + 1 = 11


Male Human Rogue 6
Dungeon Monkey wrote:

Just need a d100 roll Swire

1d100 ⇒ 99


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

The temporarily insectoid Isaac takes a swing at the khaasta he's flanking with Swire.
+1 Frost Greatsword (w/bard song and flanking): 1d20 + 11 ⇒ (19) + 11 = 302d6 + 4 ⇒ (5, 5) + 4 = 14
Cold damage: 1d6 ⇒ 4
Sneak attack: 1d6 ⇒ 1

CRIT CONFIRM: 1d20 + 11 ⇒ (18) + 11 = 29
(Which will now be negated by his concealment.)
Concealment roll: 1d100 ⇒ 69

"OI! The giant basher made a suggestion, berks!,"he shouts,"Now's the sodding time to call it quits an' keep yer sorry hides outta the sodding deadbook!"


Male Human (Athasian) Cleric 10

Ekuur says one holy word of power, and his trikal bursts into flame. He enters the tower and approaches the combat, trying to find one of the remaining lizards in the fog. Double move into the tower to get into melee range.


Bribes always welcome

ROUND SEVEN ACTIONS:

Khaasta/Dretches 18 [attacking/stinking]
Mr. Swire: 18 [attack/hit/pending fort save]
Issac: 17 [atk/crit/kill!]
Merle: 14 [burning hands]
Karrin: 13 [pending/pending fort save]
Justin: 13 [elsewhere]
Drazek: 13 [pending/pending fort save]
Tiandra: 13 [atk/miss]
Naridre: 13 [atk/hit/dretch L10]
Phaumee: 13 [atk/miss]
Bethany: 13 [Bardsong-+1 ATK/DAM/CHARM/FEAR]
Ekuur: 10 [dbl move]

Everyone please in the green circles make their fort saves DC13

Tiandra,Phaumee and Bethany saves:

Spoiler:
1d20 + 7 ⇒ (17) + 7 = 241d20 + 8 ⇒ (16) + 8 = 241d20 + 2 ⇒ (14) + 2 = 16

Although their faces grimace from the rotting garbage-stuffed corpse smell, Tiandra, Bethany and Phaumee hold their lunches

Issac swings his frosty greatsword. He connects, and finds the scaly lizard's neck. The fearsome fighter's fanged face flies off his burly shoulders, the green blood fountaining out and simoultaneously freezing into a giant viridian-colored icicle. The headless armored corpse falls.

Good work! But a few lurk in the mist. And there are the dretches...


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Yes! Can Isaac step into the fog? Would I get attacks of opportunity within there even though the khaasta are concealed?


Bribes always welcome
Isaac wrote:
Yes! Can Isaac step into the fog? Would I get attacks of opportunity within there even though the khaasta are concealed?

Hmm. well, all atks are at a 20% miss chance in the fog when adjacent, 50% ranged. I don't think you would get any AoOs from the dude behind the deceased dude. He's right there.

Issac can see a dim form in the fog right behind where the Toilmaster had been standing


Male Human Rogue 6

Fort: 1d20 + 4 ⇒ (2) + 4 = 6


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Hmm. Well, Karrin has reach while she's hugeified. I'll step in on top of the Toilmaster so that I'm threatening the guy behind him.


Bribes always welcome
Mr Swire wrote:
Fort: 1d20+4

Swire lunged at the toilmaster at the same time Issac did. He might have gotten a hit in too, but suddenly a smell like a three-week-dead cat boiled in Hive puddle water and strained through a dirty beggar's loincloth hits Swire full force. He gags and bile spews from his mouth

Swire is now >nauseated<


Bribes always welcome
Isaac wrote:
Hmm. Well, Karrin has reach while she's hugeified. I'll step in on top of the Toilmaster so that I'm threatening the guy behind him.

We'll have to see where Karrin is in HPs too. She took a beating at the top of the round. Also remember the square that the toilmaster is in is stinkified ..


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Okay, looked at the map again. Isaac just steps over into H9 (and Ekuur's zone of silence) if there isn't a lizard there.


Human Wiz 12 (Evocation)

Heh. Nice map! (I luv the flowers!) rolls following,

Confirm Fumble (I hope not!)

1d20 + 6 ⇒ (18) + 6 = 24
Why could I have had that roll earlier!?? ;P

Per Check:
1d20 + 7 ⇒ (9) + 7 = 16

will wait on results, then post next actions,


Bribes always welcome
Justin Case wrote:
will wait on results, then post next actions,

Justin sees a flash of something on one of the taller potted trees, but he can't quite make it out

Your go


Human Wiz 12 (Evocation)

Justin's eyes flick to the side as the gecko from h@!! shakes the glitterdust from it's eyes. He thought he saw, something, in the top of one of the taller potted tree-plants.

"Perfect. Just,... Perfect. NOW everybody wants a piece of the wizard!" Justin grumbles, stepping back again from the persistent reptile.

"Where was all this attention when I was looking for a date?!?" He asks the collared pet Iguana-on-Growth-Spells. His only answer is an angry hiss.

"Yeah. I get that a lot."

"Alright buddy. Your pal there is boots. Next up, Saddlebags! Fuego!" Justin cries, firing another thin ray of flame at the lizard.

5'step back, Ray of flame, Ranged Touch att, with all bonuses;
1d20 + 6 ⇒ (18) + 6 = 245d6 ⇒ (6, 3, 3, 1, 2) = 15

+50% dmg from amulet; (+7pts) =22 fire dmg.


female Tiefling 12th level Duskblade
Dungeon Monkey wrote:
Isaac wrote:
Hmm. Well, Karrin has reach while she's hugeified. I'll step in on top of the Toilmaster so that I'm threatening the guy behind him.
We'll have to see where Karrin is in HPs too. She took a beating at the top of the round. Also remember the square that the toilmaster is in is stinkified ..

Assuming both those attacks hit Karrin is at -6 hp right now


Bribes always welcome
Justin Case wrote:

"Alright buddy. Your pal there is boots. Next up, Saddlebags! Fuego!" Justin cries, firing another thin ray of flame at the lizard.

5'step back, Ray of flame, Ranged Touch att, with all bonuses;
1d20+6; 5d6

+50% dmg from amulet; (+7pts) =22 fire dmg.

Justin's ray of flame pours over the lizard, stripping layers of scales and flesh from its head as it lunges at his size again.

1d20 + 5 ⇒ (6) + 5 = 111d8 + 4 ⇒ (4) + 4 = 8

The lizard's bite is off, clashing inches from Justin's side. Although looking like a refugee from an orc's barbeque pit, the lizard snaps and snarls, thrashing madly

Your go


Bribes always welcome
Karrin Kind wrote:
Dungeon Monkey wrote:
Isaac wrote:
Hmm. Well, Karrin has reach while she's hugeified. I'll step in on top of the Toilmaster so that I'm threatening the guy behind him.
We'll have to see where Karrin is in HPs too. She took a beating at the top of the round. Also remember the square that the toilmaster is in is stinkified ..
Assuming both those attacks hit Karrin is at -6 hp right now

Yipe!

Karrin falls, and blood soaks her garb.

I'm sure either Ekuur or Bethany can help suture you up

There is a hissing from the fog cloud

"...hssss.... parley ... ssssssurender!"


Bribes always welcome
Karrin Kind wrote:
Dungeon Monkey wrote:
Isaac wrote:
Hmm. Well, Karrin has reach while she's hugeified. I'll step in on top of the Toilmaster so that I'm threatening the guy behind him.
We'll have to see where Karrin is in HPs too. She took a beating at the top of the round. Also remember the square that the toilmaster is in is stinkified ..
Assuming both those attacks hit Karrin is at -6 hp right now

Yipe!

Karrin falls, and blood soaks her garb.

I'm sure either Ekuur or Bethany can help suture you up

There is a hissing from the fog cloud

"...hssss.... parley ... ssssssurender!"


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac puts the point of his large sword to the floor and addresses the fog cloud.
"Let me hear yer weapons hit the floor, then yeh all walk outta the fog with your arms up. Understood?"

His eyebrows arch when he spots Karrin on the floor.
"Err... d' one o' yeh bloods want teh patch her up?"


Human Wiz 12 (Evocation)

Tired. Forgot my +3 bonus to damage by Evocation spells on that last Ray of Flame! And now for my next trick! ;)

Justin cusses, in several languages, as he hops, skips and jumps out of the way of the ravenous reptile.

"Seriously, give it a REST willya?!? I swear I've had diseases that were less persistent than you! Will. You. Just. DIE! Forzare!"

And he throws a blazing bolt of magic into the face of the toasty carnivore.

5'step back, Mage evocation specialist Force Missile (Magic Missile) power. 1 of 7. Auto-hit, Dmg 1d4+3 force dmg:

1d4 + 3 ⇒ (1) + 3 = 4


Female catfolk sorceror 11

Assuming Karrin is still down when it comes to Merle's turn

Seeing Karrin fall Merle jumps from the stairway and runs towards her drawing her wand of cure light wounds as she does so.

Acrobatics

1d20 + 10 ⇒ (17) + 10 = 27

Use magic device

1d20 + 12 ⇒ (13) + 12 = 25

Cure light

1d8 + 1 ⇒ (2) + 1 = 3


Male Human (Athasian) Cleric 10

Ekuur immediately bends down near Karrin, and the familiar flash of bright flame comes from his hand as he touches her. Some of her injuries begin to heal ...

use my rebuke death domain power first, followed by converting inflict serious wounds to cure serious wounds

rebuke death 1d4 + 3 ⇒ (1) + 3 = 4
cure serious wounds 3d8 + 6 ⇒ (2, 4, 5) + 6 = 17


Bribes always welcome
Justin Case wrote:

"Seriously, give it a REST willya?!? I swear I've had diseases that were less persistent than you! Will. You. Just. DIE! Forzare!"

And he throws a blazing bolt of magic into the face of the toasty carnivore.

5'step back, Mage evocation specialist Force Missile (Magic Missile) power. 1 of 7. Auto-hit, Dmg 1d4+3 force dmg:

1d4+3

That'll do, mage, that'll do ..

The bolt of arcane force blasts the slow-roasted lizard into Death's realm. Justin is left panting and sweating profusely in the hothouse atmosphere. The ache of his wounds is spiced with the salty pain of sweat as rivulets drip into the teeth marks by his knee.

Actions??


Bribes always welcome
Isaac wrote:

Isaac puts the point of his large sword to the floor and addresses the fog cloud.

"Let me hear yer weapons hit the floor, then yeh all walk outta the fog with your arms up. Understood?"

"Accch sssss..."

Issac sees a thud and then hears a phrase in the Khaasta's sibilant tongue. The fog evaporates, leaving a slightly-charred bone-bedecked lizardman standing with clawed hands upraised in the universal posture of surrender.

"I am your prisssoner." The strangely-accoutred khaasta hisses


Bribes always welcome
Ekuur wrote:

Ekuur immediately bends down near Karrin, and the familiar flash of bright flame comes from his hand as he touches her. Some of her injuries begin to heal ...

use my rebuke death domain power first, followed by converting inflict serious wounds to cure serious wounds

rebuke death 1d4+3
cure serious wounds 3d8+6

Between Merle and Ekuur, Karrin's wounds retreat. Her breathing stabilizes and her eyes flutter open. The enlarged tiefling groans and grasps her blue-headed axe.

OK well done folks. Gimmie actions if you will


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac steps forward to the khaasta, pulling out a length of rope. He ties the lizard's hands in front of him.
"That the Toilmaster?", he asks, nodding to the large dead khaasta on the ground in front of them,"Where d'yeh keep that beauty-stealing device and all the beauty yeh siphoned off? Were yeh sellin' it to anyone?"


Human Wiz 12 (Evocation)

Justin fingers the small flasks on his belt, then glances back into the tops of the potted tree-bush.

"Yeah,... Time for a picnic later. I'm outta here!" The mage murmurs to himself as he looks around.

"I'll be back for you later 'boots'!" He says to the scorched lizards at his feet. Then he turns and runs towards the down stairs,...


Female catfolk sorceror 11

I'm assuming the summoned creatures disapeared as well?

Merle stands next to Karrin as she begins to come to.She offers a hand up at first but stops upon realising there is now way she could lift Karrin at her current size. "You okay?" Merle asks "You took a couple of nasty hits there." She then turns her head over in the direction of the prisoner "Remember to ask him where the key's for the prisoners are." she yells over


Bribes always welcome
Merle Barer wrote:

I'm assuming the summoned creatures disapeared as well?

Merle stands next to Karrin as she begins to come to.She offers a hand up at first but stops upon realising there is now way she could lift Karrin at her current size. "You okay?" Merle asks "You took a couple of nasty hits there." She then turns her head over in the direction of the prisoner "Remember to ask him where the key's for the prisoners are." she yells over

LOL! I had forgotten them. Yeah, they're still about ..

The three demons slobber and roar. The lone khaasta left hisses

"SSSS! They are not my doing!"

Having RL issues now, will try and get things pieced together soonish


Bribes always welcome

ROUND SEVEN ACTIONS:

Khaasta/Dretches 18 [attacking/stinking]
Mr. Swire: 18 [nauseated]
Issac: 17 [atk/crit/kill!]
Merle: 14 [burning hands]
Karrin: 13 [below zero/pending fort save]
Justin: 13 [elsewhere]
Drazek: 13 [Atk/fort save]
Tiandra: 13 [atk/miss]
Naridre: 13 [atk/hit/dretch L10]
Phaumee: 13 [atk/miss]
Bethany: 13 [Bardsong-+1 ATK/DAM/CHARM/FEAR]
Ekuur: 10 [dbl move]

OK, just the three demons left. Issac, I'll assume you were ppreping to attack rather than tying up the last khaasta. It seems pretty quiet

TO DAVI:

Spoiler:
Have you got Quinn set? It's almost time for his introduction ..

Gonna DMPC Drazek

Drazek's fort save: 1d20 + 3 ⇒ (18) + 3 = 21

Drazek turns and attacks the dretch nearest himJ 13

1d20 + 9 ⇒ (3) + 9 = 125d6 + 1 ⇒ (1, 4, 6, 4, 6) + 1 = 22

Drazek's beam of dark energy melts the dretch into a steaming pile of spooge

ROUND EIGHT!!

The remaining two dretches gibber and advance. One on Tiandra and one on Phaumee. The slash rhem with their long claws and shark-like mouths:

Dretch atks:

Spoiler:
Phaumee:1d20 + 2 ⇒ (4) + 2 = 61d4 + 1 ⇒ (2) + 1 = 31d20 + 2 ⇒ (20) + 2 = 221d4 + 1 ⇒ (1) + 1 = 21d20 + 2 ⇒ (16) + 2 = 181d4 + 1 ⇒ (3) + 1 = 4

Tiandra:1d20 + 2 ⇒ (12) + 2 = 141d4 + 1 ⇒ (1) + 1 = 21d20 + 2 ⇒ (9) + 2 = 111d4 + 1 ⇒ (2) + 1 = 31d20 + 2 ⇒ (15) + 2 = 171d4 + 1 ⇒ (2) + 1 = 3 crit conf: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 1 ⇒ (2) + 1 = 3

Phaumee sustains a nasty slash from one of the thing's rancid claws

OK, everyone in the circles still has to make a DC 13 Fort ST against the stinking cloud. You have to make a new one every round you remain in the cloud. The circle of the dead one will dissapate next round, for this round it is up.


>ROUND 8 MAP<

Post up them actions!


Bribes always welcome
Justin Case wrote:

Justin fingers the small flasks on his belt, then glances back into the tops of the potted tree-bush.

"Yeah,... Time for a picnic later. I'm outta here!" The mage murmurs to himself as he looks around.

"I'll be back for you later 'boots'!" He says to the scorched lizards at his feet. Then he turns and runs towards the down stairs,...

Whatever Justin saw in the trees doesn't confront him. He hurries down the stairs. The next level has the stairway walled off. It ends in a landing with a door set in the side and another door set at the end of the narrow room.

Perception roll and your desired action please..


Male Human Rogue 6

DM:
Yeah, he's ready. I just haven't totaled up how much gold he has to spare. Introduce him at will.

Swire continues to gag as he stumbles away from the dretch.

5 foot step to I8.


Bribes always welcome

Quinn's intro:

Spoiler:
Quinn still wasn't sure where he was at. One moment, he had been going about his appointed duties, trying to cleanse the world of a truly evil lich, the next he was on some gargantuan tree trunk. Then he had been surrounded by giant lizard men in platemail. They had stripped him, and chained him to a coffle of wretches trudging to their lair. They had given him something to drink that made his mind unfocused. Had it been a week? A month? He wasn't sure, but he had spent much of the time in the bowels of the buildings in this strange half-world shoveling coal into huge furnaces that heated the places to the lizards' liking.

These ... khaasta ... were cruel and malevolent. Quinn hadn't eaten or drank for about a day, pretending to chew and then spitting it out when not watched. His mind had cleared somewhat, and he was contemplating his next move when something odd began to occur.

All the khaasta had run out of the buildings and dragged the slaves to the holding pens. They had then all run off. Later, several newcomers had shown up and briefly inspected the area. They had left behind a small cat-like ..boy? who was talking to a similar-looking slave he vaguely knew as Pounce.

Quinn wasn't sure, but these newcomers seemed to be fighting the slavers. They might be his ticket out of his chains ..


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:


Whatever Justin saw in the trees doesn't confront him. He hurries down the stairs. The next level has the stairway walled off. It ends in a landing with a door set in the side and another door set at the end of the narrow room.

Perception roll and your desired action please..

"Decisions, Decisions,..." Justin murmurs, looking around the landing.

Per check: 1d20 + 7 ⇒ (17) + 7 = 24

"Which way is what? Eenie, Meenie,..."

Do I see anything? Or have a clue what door leads to where?


Bribes always welcome
Justin Case wrote:
Do I see anything? Or have a clue what door leads to where?

Justin hears the faint sounds of battle beyond the door at the end of the landing


Human Wiz 12 (Evocation)

"Moe!" Justin finishes. "THERE they are!" He smirks to himself as he quickly moves across the small room to the door the faint sounds of battle can be heard from. He grabs the door handle and If unlocked, or unlockable from this side yanks the door open.

"Never Fear! The mage is here!" He cries gleefully through the doorway.

Per: 1d20 + 7 ⇒ (4) + 7 = 11

EDIT- I keep forgetting about the silly summoned Lantern Archon! HAs it been 6 rounds? (I'm thinking that Justin has gone through at least 6 rounds worth of actions at this point) If at least close, I guess we should say that it fades about now? ;P

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